Expansion Module
Expansion Module is a Component used to craft many items for crew members.
Contents
Crafting Table
 ↑ ^{1.0} ^{1.1} Store Only
DropTests
Basic
Item  Units  Cost/Unit  Runs/Unit  Runs  From 

Basic Expansion Module  1998>> Basic Expansion Module Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

2.4Statistical Strength: Very reliable Range of average cost per Basic Expansion Module within 2 standard deviations (~95.5% confidence): 2.33 — 2.48>> 
0.6  1201  His Own Man [edit]

Basic Expansion Module  529>> Basic Expansion Module Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

6.9Statistical Strength: Very reliable Range of average cost per Basic Expansion Module within 2 standard deviations (~95.5% confidence): 6.39 — 7.4>> 
1.1  605  The Prodigal Son [edit]

Basic Expansion Module  614>> Basic Expansion Module Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

7.6Statistical Strength: Very reliable Range of average cost per Basic Expansion Module within 2 standard deviations (~95.5% confidence): 7.11 — 8.1>> 
0.9  581  Maquis Incitement [edit]

Basic Expansion Module  230>> Basic Expansion Module Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

10.2Statistical Strength: Very reliable Range of average cost per Basic Expansion Module within 2 standard deviations (~95.5% confidence): 9.23 — 11.34>> 
0.8  195  A Bold Move [edit]

Basic Expansion Module  178>> Basic Expansion Module Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

14.6Statistical Strength: Very reliable Range of average cost per Basic Expansion Module within 2 standard deviations (~95.5% confidence): 13.01 — 16.54>> 
0.9  162  Blunting the Dagger [edit]

Basic Expansion Module  77>> Basic Expansion Module Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

13.1Statistical Strength: Very reliable Range of average cost per Basic Expansion Module within 2 standard deviations (~95.5% confidence): 11.13 — 15.89>> 
0.8  63  Researching Future History [edit]

Basic Expansion Module  192>> Basic Expansion Module Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

15.7Statistical Strength: Very reliable Range of average cost per Basic Expansion Module within 2 standard deviations (~95.5% confidence): 14.06 — 17.66>> 
0.9  167  Proof of Concept [edit]

Basic Expansion Module  163>> Basic Expansion Module Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

15.6Statistical Strength: Very reliable Range of average cost per Basic Expansion Module within 2 standard deviations (~95.5% confidence): 13.85 — 17.88>> 
1  159  Lashing Out [edit]

Basic Expansion Module  135>> Basic Expansion Module Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

4.5Statistical Strength: Very reliable Range of average cost per Basic Expansion Module within 2 standard deviations (~95.5% confidence): 3.91 — 5.23>> 
1.1  151  The Price of Friendship [edit]

Basic Expansion Module  45>> Basic Expansion Module Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

4.0Statistical Strength: Fairly reliable Range of average cost per Basic Expansion Module within 2 standard deviations (~95.5% confidence): 3.21 — 5.29>> 
1  45  Stealing the Stars [edit]

Basic Expansion Module  25>> Basic Expansion Module Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

6.4Statistical Strength: Fairly reliable Range of average cost per Basic Expansion Module within 2 standard deviations (~95.5% confidence): 4.8 — 9.61>> 
1.6  40  Mudd's Enterprise [edit]

Common
Item  Units  Cost/Unit  Runs/Unit  Runs  From 

Common Expansion Module ★  573>> Common Expansion Module ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

6.3Statistical Strength: Very reliable Range of average cost per Common Expansion Module ★ within 2 standard deviations (~95.5% confidence): 6.07 — 6.61>> 
0.5  259  A Logical Response [edit]

Common Expansion Module ★  243>> Common Expansion Module ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

6.7Statistical Strength: Very reliable Range of average cost per Common Expansion Module ★ within 2 standard deviations (~95.5% confidence): 6.13 — 7.43>> 
0.6  136  Cytherian Highway [edit]

Common Expansion Module ★  959>> Common Expansion Module ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

7Statistical Strength: Very reliable Range of average cost per Common Expansion Module ★ within 2 standard deviations (~95.5% confidence): 6.7 — 7.42>> 
0.9  844  Cardassian Hospitality [edit]

Common Expansion Module ★  1050>> Common Expansion Module ★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

7.8Statistical Strength: Very reliable Range of average cost per Common Expansion Module ★ within 2 standard deviations (~95.5% confidence): 7.41 — 8.28>> 
1.3  1368  Assault and Battery [edit]

Common Expansion Module ★  190>> Common Expansion Module ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

8.7Statistical Strength: Very reliable Range of average cost per Common Expansion Module ★ within 2 standard deviations (~95.5% confidence): 7.82 — 9.68>> 
0.7  137  Act of Betrayal [edit]

Common Expansion Module ★  107>> Common Expansion Module ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

12.7Statistical Strength: Very reliable Range of average cost per Common Expansion Module ★ within 2 standard deviations (~95.5% confidence): 11.08 — 14.91>> 
0.8  85  The Mad Vedek [edit]

Common Expansion Module ★  40>> Common Expansion Module ★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

10.8Statistical Strength: Fairly reliable Range of average cost per Common Expansion Module ★ within 2 standard deviations (~95.5% confidence): 8.51 — 14.6>> 
1.1  43  No Returns Accepted [edit]

Common Expansion Module ★  143>> Common Expansion Module ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

11.2Statistical Strength: Very reliable Range of average cost per Common Expansion Module ★ within 2 standard deviations (~95.5% confidence): 9.91 — 12.99>> 
0.9  134  Warranted Pursuit [edit]

Common Expansion Module ★  21>> Common Expansion Module ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

13.7Statistical Strength: Fairly reliable Range of average cost per Common Expansion Module ★ within 2 standard deviations (~95.5% confidence): 10.2 — 20.92>> 
0.9  18  Off at the Pass [edit]

Common Expansion Module ★  82>> Common Expansion Module ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

11Statistical Strength: Very reliable Range of average cost per Common Expansion Module ★ within 2 standard deviations (~95.5% confidence): 9.55 — 12.9>> 
0.6  50  Turncoat Outpost [edit]

Common Expansion Module ★  87>> Common Expansion Module ★ Average (mean) runs per drop: 3 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

22.3Statistical Strength: Fairly reliable Range of average cost per Common Expansion Module ★ within 2 standard deviations (~95.5% confidence): 18.61 — 27.8>> 
2.2  194  Death Throes [edit]

Uncommon
Item  Units  Cost/Unit  Runs/Unit  Runs  From 

Uncommon Expansion Module ★★  33>> Uncommon Expansion Module ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

13.9Statistical Strength: Fairly reliable Range of average cost per Uncommon Expansion Module ★★ within 2 standard deviations (~95.5% confidence): 11.12 — 18.67>> 
0.7  23  Battle Shinzon [edit]

Uncommon Expansion Module ★★  30>> Uncommon Expansion Module ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

14.0Statistical Strength: Fairly reliable Range of average cost per Uncommon Expansion Module ★★ within 2 standard deviations (~95.5% confidence): 11.05 — 19.08>> 
0.7  21  Material Assistance [edit]

Uncommon Expansion Module ★★  356>> Uncommon Expansion Module ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

13.9Statistical Strength: Very reliable Range of average cost per Uncommon Expansion Module ★★ within 2 standard deviations (~95.5% confidence): 12.96 — 15>> 
0.6  225  A Bold Move [edit]

Uncommon Expansion Module ★★  105>> Uncommon Expansion Module ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

16.0Statistical Strength: Very reliable Range of average cost per Uncommon Expansion Module ★★ within 2 standard deviations (~95.5% confidence): 13.86 — 18.93>> 
0.7  70  Too Greedily and Too Deep [edit]

Uncommon Expansion Module ★★  68>> Uncommon Expansion Module ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

14.9Statistical Strength: Very reliable Range of average cost per Uncommon Expansion Module ★★ within 2 standard deviations (~95.5% confidence): 12.68 — 18>> 
0.7  46  Control Over Chaos [edit]

Uncommon Expansion Module ★★  379>> Uncommon Expansion Module ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

14.9Statistical Strength: Very reliable Range of average cost per Uncommon Expansion Module ★★ within 2 standard deviations (~95.5% confidence): 13.84 — 16.24>> 
0.6  236  Lost Legacy [edit]

Uncommon Expansion Module ★★  35>> Uncommon Expansion Module ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

19.4Statistical Strength: Fairly reliable Range of average cost per Uncommon Expansion Module ★★ within 2 standard deviations (~95.5% confidence): 15.23 — 26.81>> 
1  34  Surveying the Sphere [edit]

Uncommon Expansion Module ★★  362>> Uncommon Expansion Module ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

17.9Statistical Strength: Very reliable Range of average cost per Uncommon Expansion Module ★★ within 2 standard deviations (~95.5% confidence): 16.52 — 19.53>> 
0.9  324  For the People [edit]

Uncommon Expansion Module ★★  831>> Uncommon Expansion Module ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

17.9Statistical Strength: Very reliable Range of average cost per Uncommon Expansion Module ★★ within 2 standard deviations (~95.5% confidence): 16.97 — 18.95>> 
0.9  744  Deadly Disruptions [edit]

Uncommon Expansion Module ★★  54>> Uncommon Expansion Module ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

18.7Statistical Strength: Fairly reliable Range of average cost per Uncommon Expansion Module ★★ within 2 standard deviations (~95.5% confidence): 15.17 — 24.26>> 
1.2  63  Battle Shinzon [edit]

Uncommon Expansion Module ★★  315>> Uncommon Expansion Module ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

19.1Statistical Strength: Very reliable Range of average cost per Uncommon Expansion Module ★★ within 2 standard deviations (~95.5% confidence): 17.46 — 20.95>> 
1  300  Feed A Fever [edit]

Uncommon Expansion Module ★★  12>> Uncommon Expansion Module ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

20.0Statistical Strength: Somewhat unreliable Range of average cost per Uncommon Expansion Module ★★ within 2 standard deviations (~95.5% confidence): 13.53 — 38.32>> 
1  12  Serious Business [edit]

Uncommon Expansion Module ★★  65>> Uncommon Expansion Module ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

18.5Statistical Strength: Fairly reliable Range of average cost per Uncommon Expansion Module ★★ within 2 standard deviations (~95.5% confidence): 15.4 — 23.04>> 
0.9  60  The Vanguard's Challenge [edit]

Uncommon Expansion Module ★★  18>> Uncommon Expansion Module ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

23.0Statistical Strength: Somewhat unreliable Range of average cost per Uncommon Expansion Module ★★ within 2 standard deviations (~95.5% confidence): 16.14 — 40.01>> 
1.3  23  Cytherian Highway [edit]

Uncommon Expansion Module ★★  86>> Uncommon Expansion Module ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

20.7Statistical Strength: Very reliable Range of average cost per Uncommon Expansion Module ★★ within 2 standard deviations (~95.5% confidence): 17.65 — 25.08>> 
0.9  81  Researching Future History [edit]

Uncommon Expansion Module ★★  107>> Uncommon Expansion Module ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

28.1Statistical Strength: Very reliable Range of average cost per Uncommon Expansion Module ★★ within 2 standard deviations (~95.5% confidence): 23.98 — 33.91>> 
1.6  167  Proof of Concept [edit]

Uncommon Expansion Module ★★  881>> Uncommon Expansion Module ★★ Average (mean) runs per drop: 4 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

29.6Statistical Strength: Very reliable Range of average cost per Uncommon Expansion Module ★★ within 2 standard deviations (~95.5% confidence): 27.81 — 31.64>> 
3.7  3260  A Kazon Scorned [edit]

Uncommon Expansion Module ★★  39>> Uncommon Expansion Module ★★ Average (mean) runs per drop: 3 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

34.9Statistical Strength: Fairly reliable Range of average cost per Uncommon Expansion Module ★★ within 2 standard deviations (~95.5% confidence): 26.92 — 49.49>> 
2.2  85  The Mad Vedek [edit]

Uncommon Expansion Module ★★  15>> Uncommon Expansion Module ★★ Average (mean) runs per drop: 3 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

34.4Statistical Strength: Somewhat unreliable Range of average cost per Uncommon Expansion Module ★★ within 2 standard deviations (~95.5% confidence): 23.13 — 67.1>> 
2.9  43  Organian Aid [edit]

Uncommon Expansion Module ★★  294>> Uncommon Expansion Module ★★ Average (mean) runs per drop: 7 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

40.7Statistical Strength: Very reliable Range of average cost per Uncommon Expansion Module ★★ within 2 standard deviations (~95.5% confidence): 36.57 — 45.96>> 
6.8  1996  Picking the Bones [edit]

Uncommon Expansion Module ★★  25>> Uncommon Expansion Module ★★ Average (mean) runs per drop: 5 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

45.6Statistical Strength: Somewhat unreliable Range of average cost per Uncommon Expansion Module ★★ within 2 standard deviations (~95.5% confidence): 32.91 — 74.23>> 
4.6  114  Death in Battle [edit]

Uncommon Expansion Module ★★  17>> Uncommon Expansion Module ★★ Average (mean) runs per drop: 7 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

70.0Statistical Strength: Somewhat unreliable Range of average cost per Uncommon Expansion Module ★★ within 2 standard deviations (~95.5% confidence): 47.49 — 133.09>> 
7  119  On Their Heels [edit]

Uncommon Expansion Module ★★  0>>Unable to display streak info 
Missing: total units  Missing: total units  1  Improvised Entry [edit]

Uncommon Expansion Module ★★  13>> Uncommon Expansion Module ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

24.0Statistical Strength: Somewhat unreliable Range of average cost per Uncommon Expansion Module ★★ within 2 standard deviations (~95.5% confidence): 16.45 — 44.35>> 
1  13  Empty Vessel [edit]

Rare
Item  Units  Cost/Unit  Runs/Unit  Runs  From 

Rare Expansion Module ★★★  8>> Rare Expansion Module ★★★ Average (mean) runs per drop: 10 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

97.5Statistical Strength: Very unreliable Range of average cost per Rare Expansion Module ★★★ within 2 standard deviations (~95.5% confidence): 57.47 — 321.15>> 
9.8  78  Picking the Bones [edit]

Rare Expansion Module ★★★  44>> Rare Expansion Module ★★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

36.0Statistical Strength: Fairly reliable Range of average cost per Rare Expansion Module ★★★ within 2 standard deviations (~95.5% confidence): 28.22 — 49.71>> 
2  88  A Kazon Scorned [edit]

Rare Expansion Module ★★★  124>> Rare Expansion Module ★★★ Average (mean) runs per drop: 12 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

140.5Statistical Strength: Very reliable Range of average cost per Rare Expansion Module ★★★ within 2 standard deviations (~95.5% confidence): 119.31 — 170.88>> 
11.7  1452  Behind Closed Doors [edit]

Rare Expansion Module ★★★  5>> Rare Expansion Module ★★★ Average (mean) runs per drop: 20 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

310.4Statistical Strength: Nearly useless Range of average cost per Rare Expansion Module ★★★ within 2 standard deviations (~95.5% confidence): 164.39 — 2777.31>> 
19.4  97  Fan Club [edit]

Rare Expansion Module ★★★  3>> Rare Expansion Module ★★★ Average (mean) runs per drop: 21 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

289.3Statistical Strength: Nearly useless Range of average cost per Rare Expansion Module ★★★ within 2 standard deviations (~95.5% confidence): 134.67 — Infinity>> 
20.7  62  Baited Hook [edit]

Rare Expansion Module ★★★  3>>Unable to display streak info 
192.0Statistical Strength: Nearly useless Range of average cost per Rare Expansion Module ★★★ within 2 standard deviations (~95.5% confidence): 89.56 — Infinity>> 
12  36  Control Over Chaos [edit]

Rare Expansion Module ★★★  6>> Rare Expansion Module ★★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

40.3Statistical Strength: Very unreliable Range of average cost per Rare Expansion Module ★★★ within 2 standard deviations (~95.5% confidence): 23.05 — 161.33>> 
1.8  11  Trial by Fire [edit]

Rare Expansion Module ★★★  2>>Unable to display streak info 
40.0Statistical Strength: Nearly useless Range of average cost per Rare Expansion Module ★★★ within 2 standard deviations (~95.5% confidence): 16.93 — Infinity>> 
2.5  5  Serious Business [edit]

Super Rare
Item  Units  Cost/Unit  Runs/Unit  Runs  From 

Super Rare Expansion Module ★★★★  31>> Super Rare Expansion Module ★★★★ Average (mean) runs per drop: 6 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

99.9Statistical Strength: Fairly reliable Range of average cost per Super Rare Expansion Module ★★★★ within 2 standard deviations (~95.5% confidence): 74.06 — 153.32>> 
5.5  172  Ancient Guardians [edit]

Super Rare Expansion Module ★★★★  97>> Super Rare Expansion Module ★★★★ Average (mean) runs per drop: 4 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

67.6Statistical Strength: Very reliable Range of average cost per Super Rare Expansion Module ★★★★ within 2 standard deviations (~95.5% confidence): 56.71 — 83.63>> 
3.1  298  Baited Hook [edit]

Super Rare Expansion Module ★★★★  26>> Super Rare Expansion Module ★★★★ Average (mean) runs per drop: 11 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

183.5Statistical Strength: Somewhat unreliable Range of average cost per Super Rare Expansion Module ★★★★ within 2 standard deviations (~95.5% confidence): 132.37 — 298.8>> 
10.2  265  Rockslide [edit]

Super Rare Expansion Module ★★★★  3>>Unable to display streak info 
133.3Statistical Strength: Nearly useless Range of average cost per Super Rare Expansion Module ★★★★ within 2 standard deviations (~95.5% confidence): 62.45 — Infinity>> 
6.7  20  Proven Toxicity [edit]

Super Rare Expansion Module ★★★★  9>> Super Rare Expansion Module ★★★★ Average (mean) runs per drop: 10 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

152.9Statistical Strength: Very unreliable Range of average cost per Super Rare Expansion Module ★★★★ within 2 standard deviations (~95.5% confidence): 92.31 — 444.71>> 
9.6  86  Striking at Shadows [edit]

Super Rare Expansion Module ★★★★  19>> Super Rare Expansion Module ★★★★ Average (mean) runs per drop: 7 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

136.8Statistical Strength: Somewhat unreliable Range of average cost per Super Rare Expansion Module ★★★★ within 2 standard deviations (~95.5% confidence): 94.5 — 247.94>> 
6.8  130  Going Viral [edit]

Super Rare Expansion Module ★★★★  4>> Super Rare Expansion Module ★★★★ Average (mean) runs per drop: 12 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

202.5Statistical Strength: Nearly useless Range of average cost per Super Rare Expansion Module ★★★★ within 2 standard deviations (~95.5% confidence): 101.68 — 24063.32>> 
11.3  45  Lost Legacy [edit]

Super Rare Expansion Module ★★★★  13>> Super Rare Expansion Module ★★★★ Average (mean) runs per drop: 13 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

231.2Statistical Strength: Somewhat unreliable Range of average cost per Super Rare Expansion Module ★★★★ within 2 standard deviations (~95.5% confidence): 149.37 — 511.58>> 
12.8  167  Proof of Concept [edit]

Super Rare Expansion Module ★★★★  8>> Super Rare Expansion Module ★★★★ Average (mean) runs per drop: 12 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

235.0Statistical Strength: Very unreliable Range of average cost per Super Rare Expansion Module ★★★★ within 2 standard deviations (~95.5% confidence): 138.38 — 778.77>> 
11.8  94  He Means Well [edit]

Super Rare Expansion Module ★★★★  6>> Super Rare Expansion Module ★★★★ Average (mean) runs per drop: 6 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

124.7Statistical Strength: Very unreliable Range of average cost per Super Rare Expansion Module ★★★★ within 2 standard deviations (~95.5% confidence): 69.41 — 611.2>> 
5.7  34  Putting the Free in Freedom [edit]

Super Rare Expansion Module ★★★★  1>> Super Rare Expansion Module ★★★★ Average (mean) runs per drop: 45 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

720.0Statistical Strength: Nearly useless Range of average cost per Super Rare Expansion Module ★★★★ within 2 standard deviations (~95.5% confidence): 240 — Infinity>> 
45  45  Rescue the Val Jean [edit]

Super Rare Expansion Module ★★★★  0>>Expression error: Unexpected < operator.  Missing: runs  Missing: runs  0  Smiles and Knives [edit]

Super Rare Expansion Module ★★★★  0>>Unable to display streak info 
Missing: total units  Missing: total units  10  The Verge of Destruction [edit]

Super Rare Expansion Module ★★★★  3>>Unable to display streak info 
66.7Statistical Strength: Nearly useless Range of average cost per Super Rare Expansion Module ★★★★ within 2 standard deviations (~95.5% confidence): 31.53 — Infinity>> 
3.3  10  Into the Lion's Den [edit]

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