Family Squabble

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Family Squabble [E3-M1]
SB-Maquis Raider.png
Chroniton 8 / 12 / 18
Episode
3 - From On High
Mission
1st
Type
Space Battle
Next >
Mission Rewards

Family Squabble is the first mission in Episode 3, From On High. It takes place at The Caretaker's Array in the Omicron Theta system.

Elite can drop 3x Nova Class Schematic, this is the mission with the best potential chroniton-to-schematic ratio (4/1) for Nova Class Schematics in the game.

Mission Walkthrough

Family Squabble
Against: Ocampa Crew in Maquis Raider Common
Chroniton cost: 8 / 12 / 18
Normal Elite Epic
Shields 12000 16000 22000
Shield Regeneration 600 900 1100
Hull 33000 35000 48000
Evasion 2 2 3
Evasion Power 1800 1900 2500
Attack 1 2 3
Attack Power 1400 1600 2100
Attack Speed 1.03 1.03 1.03
Accuracy 1 2 3
Accuracy Power 1500 1600 2100
Crit Rating 1100 1100 1100
Crit Bonus 8000 8000 8000
We have defeated an Ocampa-manned vessel preventing
us from making contact with the Caretaker.
Perhaps Kes will shed some light on the Ocampa's unexplained hostility...

Mission Rewards

Standard Rewards

Standard Rewards
Normal
Elite
Epic

Drop Chance

Mission tested: Family Squabble Normal
By: Crunch, Siguard, Chapey & Yoda of Borg (+ more)
Date(s): May 2016 – July 2018
Runs: 623   Cost/Run: 8 Chroniton
Item Units Chroniton / unit Runs/Drop
Common Self-sealing Stem Bolt 346>>

Common Self-sealing Stem Bolt

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 8 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 7 runs.

Also, a run dropping only this item is expected
per 160 runs or so.

14.4Statistical Strength: Very reliable

Range of average cost per
Common Self-sealing Stem Bolt
within 2 standard deviations
(~95.5% confidence):

13.13 — 15.95
>>
1.8
Uncommon Subprocessor ★★ 165>>

Uncommon Subprocessor ★★

Average (mean) runs per drop: 4

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 9 runs in 10 percent of cases
  • 17 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 16 runs.

Also, a run dropping only this item is expected
per 1,500 runs or so.

30.2Statistical Strength: Very reliable

Range of average cost per
Uncommon Subprocessor ★★
within 2 standard deviations
(~95.5% confidence):

26.3 — 35.48
>>
3.8
Common Relay 695>>

Common Relay

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 19 runs or so.

7.2Statistical Strength: Very reliable

Range of average cost per
Common Relay
within 2 standard deviations
(~95.5% confidence):

6.76 — 7.63
>>
0.9
Basic Clothing Pattern 663>>

Basic Clothing Pattern

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 22 runs or so.

7.5Statistical Strength: Very reliable

Range of average cost per
Basic Clothing Pattern
within 2 standard deviations
(~95.5% confidence):

7.08 — 8.02
>>
0.9

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Mission tested: Family Squabble Elite
By: middlehead, Schlittmehr, Raimen & bntracy (+ more)
Date(s): July 2016 – Nov 2018
Runs: 292   Cost/Run: 12 Chroniton
Item Units Chroniton / unit Runs/Drop
Nova Class Schematic (x3) 273>>

Nova Class Schematic

Average (mean) runs per x3 drop: 4

Based on test averages, to get one more x3 drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 7 runs in 10 percent of cases
  • 14 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 13 runs.

Also, a run dropping only this item is expected
per 890 runs or so.

12.8Statistical Strength: Fairly reliable

Range of average cost per
Nova Class Schematic
within 2 standard deviations
(~95.5% confidence):

10.71 — 16.02
>>
1.1
Rare Emitter Crystal ★★★ 75>>

Rare Emitter Crystal ★★★

Average (mean) runs per drop: 4

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 9 runs in 10 percent of cases
  • 18 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 17 runs.

Also, a run dropping only this item is expected
per 1,600 runs or so.

46.7Statistical Strength: Fairly reliable

Range of average cost per
Rare Emitter Crystal ★★★
within 2 standard deviations
(~95.5% confidence):

38.27 — 59.97
>>
3.9
Common Alcohol 365>>

Common Alcohol

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 14 runs or so.

9.6Statistical Strength: Very reliable

Range of average cost per
Common Alcohol
within 2 standard deviations
(~95.5% confidence):

8.89 — 10.43
>>
0.8
Basic Synthesized Polymer 345>>

Basic Synthesized Polymer

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 16 runs or so.

10.2Statistical Strength: Very reliable

Range of average cost per
Basic Synthesized Polymer
within 2 standard deviations
(~95.5% confidence):

9.37 — 11.09
>>
0.8

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Note: One 'unit' of Nova Class Schematics is equal to one individual Schematic. i.e. Three units is equivalent to one drop.

Mission tested: Family Squabble Epic
By: Ryansemo, Captain deMarco, writerguy731 & Chapey (+ more)
Date(s): August 2016 – August 2017
Runs: 25   Cost/Run: 18 Chroniton
Item Units Chroniton / unit Runs/Drop
Uncommon Combadge (DS9) ★★ 8>>

Uncommon Combadge (DS9) ★★

Average (mean) runs per drop: 4

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 7 runs in 10 percent of cases
  • 14 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 13 runs.

Also, a run dropping only this item is expected
per 820 runs or so.

56.3Statistical Strength: Very unreliable

Range of average cost per
Uncommon Combadge (DS9) ★★
within 2 standard deviations
(~95.5% confidence):

33.63 — 171.93
>>
3.1
Super Rare Interlink ★★★★ 5>>

Super Rare Interlink ★★★★

Average (mean) runs per drop: 5

Based on test averages, to get one more drop,
you may need to do another:

  • 4 runs in 50 percent of cases (median)
  • 12 runs in 10 percent of cases
  • 23 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 22 runs.

Also, a run dropping only this item is expected
per 3,400 runs or so.

90.0Statistical Strength: Nearly useless

Range of average cost per
Super Rare Interlink ★★★★
within 2 standard deviations
(~95.5% confidence):

48.13 — 691.87
>>
5
Rare Isolinear Chips ★★★ 5>>

Rare Isolinear Chips ★★★

Average (mean) runs per drop: 5

Based on test averages, to get one more drop,
you may need to do another:

  • 4 runs in 50 percent of cases (median)
  • 12 runs in 10 percent of cases
  • 23 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 22 runs.

Also, a run dropping only this item is expected
per 3,400 runs or so.

90.0Statistical Strength: Nearly useless

Range of average cost per
Rare Isolinear Chips ★★★
within 2 standard deviations
(~95.5% confidence):

48.13 — 691.87
>>
5
Uncommon Optronic Circuit ★★ 20>>

Uncommon Optronic Circuit ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 53 runs or so.

22.5Statistical Strength: Somewhat unreliable

Range of average cost per
Uncommon Optronic Circuit ★★
within 2 standard deviations
(~95.5% confidence):

16.24 — 36.62
>>
1.3
Common Synthesized Polymer 37>>

Common Synthesized Polymer

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 8.3 runs or so.

12.2Statistical Strength: Fairly reliable

Range of average cost per
Common Synthesized Polymer
within 2 standard deviations
(~95.5% confidence):

9.84 — 15.91
>>
0.7

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.


Other Rewards

Currency
Rewards
Normal Elite Epic
Capt XP 1st-Run
Repeat
594
24
820
30
963
33
Crew XP 54 78 99
Training
XP
Warp 1
Warp 10
120
?
170
?
 ?
?
Credits
Credits
regular
Warp 1
600
420
900
630
1350
?

Notes

  • No notes.