Fan Club

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Fan Club [E4-M9]
SB-Ferengi D'Kora Marauder.png
Chroniton 10 / 16 / 20
Episode
4 - Hostile Takeover
Mission
9th
Type
Space Battle
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Mission Rewards

Fan Club is the ninth mission in Episode 4, Hostile Takeover. It takes place at Hupyria Sun in the Hupyria system.

Mission Walkthrough

Arms Race
Against: Ferengi Traditionalists in Ferengi D'Kora Marauder RareRareRare
Chroniton cost: 10 / 16 / 20
Normal Elite Epic
Shields 15000 21000 58000
Shield Regeneration 700 900 1300
Hull 34000 40000 100000
Evasion 2 2 5
Evasion Power 1600 1800 3500
Attack 2 2 4
Attack Power 1650 1900 3300
Attack Speed 1 1 1
Accuracy 1 2 4
Accuracy Power 1500 1900 3300
Crit Rating 700 700 700
Crit Bonus 7000 8000 9000
We have defeated a zealous Ferengi crew intent on defending their idol, Jal Culluh.
We cannot afford any more delays - we must hurry to stop him before he reaches his target.

Mission Rewards

Standard Rewards

Standard Rewards
Normal
Elite
Epic

Drop Chance

Mission tested: Fan Club Normal
By: inorlive, shadragul, bntracy & Crunch (+ more)
Date(s): Aug 2016 – Feb 2018
Runs: 465   Cost/Run: 10 Chroniton
Item Units Chroniton / unit Runs/Drop
Uncommon Writing PADD (TNG) ★★ 34>>

Uncommon Writing PADD (TNG) ★★

Average (mean) runs per drop: 14

Based on test averages, to get one more drop,
you may need to do another:

  • 10 runs in 50 percent of cases (median)
  • 32 runs in 10 percent of cases
  • 63 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 62 runs.

Also, a run dropping only this item is expected
per 69,000 runs or so.

136.8Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Writing PADD (TNG) ★★
within 2 standard deviations
(~95.5% confidence):

102.15 — 206.88
>>
13.7
Rare Furs ★★★ 38>>

Rare Furs ★★★

Average (mean) runs per drop: 13

Based on test averages, to get one more drop,
you may need to do another:

  • 9 runs in 50 percent of cases (median)
  • 28 runs in 10 percent of cases
  • 56 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 55 runs.

Also, a run dropping only this item is expected
per 49,000 runs or so.

122.4Statistical Strength: Fairly reliable

Range of average cost per
Rare Furs ★★★
within 2 standard deviations
(~95.5% confidence):

92.7 — 179.98
>>
12.2
Uncommon Optronic Circuit ★★ 77>>

Uncommon Optronic Circuit ★★

Average (mean) runs per drop: 7

Based on test averages, to get one more drop,
you may need to do another:

  • 5 runs in 50 percent of cases (median)
  • 14 runs in 10 percent of cases
  • 28 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 27 runs.

Also, a run dropping only this item is expected
per 5,900 runs or so.

60.4Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Optronic Circuit ★★
within 2 standard deviations
(~95.5% confidence):

49.43 — 77.58
>>
6
Uncommon Power Cell ★★ 76>>

Uncommon Power Cell ★★

Average (mean) runs per drop: 7

Based on test averages, to get one more drop,
you may need to do another:

  • 5 runs in 50 percent of cases (median)
  • 14 runs in 10 percent of cases
  • 28 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 27 runs.

Also, a run dropping only this item is expected
per 6,200 runs or so.

61.2Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Power Cell ★★
within 2 standard deviations
(~95.5% confidence):

50.02 — 78.76
>>
6.1
Common Emitter Crystal 1170>>

Common Emitter Crystal

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 1 runs in 10 percent of cases
  • 1 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 0 runs.

Also, a run dropping only this item is expected
per 1.7 runs or so.

4Statistical Strength: Very reliable

Range of average cost per
Common Emitter Crystal
within 2 standard deviations
(~95.5% confidence):

3.88 — 4.07
>>
0.4

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Mission tested: Fan Club Elite
By: Joker41NAM, Iknamur, WaldoMag & KirkFox
Date(s): March 2017 – March 2017
Runs: 97   Cost/Run: 16 Chroniton
Item Units Chroniton / unit Runs/Drop
Common Criminal Activity Report 31>>

Common Criminal Activity Report

Average (mean) runs per drop: 4

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 7 runs in 10 percent of cases
  • 14 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 13 runs.

Also, a run dropping only this item is expected
per 830 runs or so.

50.1Statistical Strength: Fairly reliable

Range of average cost per
Common Criminal Activity Report
within 2 standard deviations
(~95.5% confidence):

37.36 — 75.87
>>
3.1
Super Rare Optronic Circuit ★★★★ 12>>

Super Rare Optronic Circuit ★★★★

Average (mean) runs per drop: 9

Based on test averages, to get one more drop,
you may need to do another:

  • 6 runs in 50 percent of cases (median)
  • 19 runs in 10 percent of cases
  • 37 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 36 runs.

Also, a run dropping only this item is expected
per 14,000 runs or so.

129.3Statistical Strength: Somewhat unreliable

Range of average cost per
Super Rare Optronic Circuit ★★★★
within 2 standard deviations
(~95.5% confidence):

82.57 — 298.21
>>
8.1
Rare Expansion Module ★★★ 5>>

Rare Expansion Module ★★★

Average (mean) runs per drop: 20

Based on test averages, to get one more drop,
you may need to do another:

  • 14 runs in 50 percent of cases (median)
  • 45 runs in 10 percent of cases
  • 89 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 88 runs.

Also, a run dropping only this item is expected
per 200,000 runs or so.

310.4Statistical Strength: Nearly useless

Range of average cost per
Rare Expansion Module ★★★
within 2 standard deviations
(~95.5% confidence):

164.39 — 2777.31
>>
19.4
Uncommon Subprocessor ★★ 73>>

Uncommon Subprocessor ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 63 runs or so.

21.3Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Subprocessor ★★
within 2 standard deviations
(~95.5% confidence):

17.67 — 26.67
>>
1.3
Common Microconnector 170>>

Common Microconnector

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 1 runs in 10 percent of cases
  • 2 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 1 runs.

Also, a run dropping only this item is expected
per 5 runs or so.

9.1Statistical Strength: Very reliable

Range of average cost per
Common Microconnector
within 2 standard deviations
(~95.5% confidence):

8.31 — 10.13
>>
0.6

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Several drop rates and item drops got adjusted on 2017/03/15. The items of this DropTest were modified, so old data had to be removed.
The old costs/unit were: -.

Mission tested: Fan Club Epic
By: Das411, JSD, Siguard & Loulybob (+2 more)
Date(s): March 2017 – July 2017
Runs: 72   Cost/Run: 20 Chroniton
Item Units Chroniton / unit Runs/Drop
Super Rare Alcohol ★★★★ 12>>

Super Rare Alcohol ★★★★

Average (mean) runs per drop: 6

Based on test averages, to get one more drop,
you may need to do another:

  • 5 runs in 50 percent of cases (median)
  • 14 runs in 10 percent of cases
  • 27 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 26 runs.

Also, a run dropping only this item is expected
per 5,800 runs or so.

120.0Statistical Strength: Somewhat unreliable

Range of average cost per
Super Rare Alcohol ★★★★
within 2 standard deviations
(~95.5% confidence):

76.81 — 274.21
>>
6
Rare Spices ★★★ 42>>

Rare Spices ★★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 8 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 7 runs.

Also, a run dropping only this item is expected
per 140 runs or so.

34.3Statistical Strength: Fairly reliable

Range of average cost per
Rare Spices ★★★
within 2 standard deviations
(~95.5% confidence):

26.84 — 47.46
>>
1.7
Uncommon Alcohol ★★ 86>>

Uncommon Alcohol ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 16 runs or so.

16.7Statistical Strength: Very reliable

Range of average cost per
Uncommon Alcohol ★★
within 2 standard deviations
(~95.5% confidence):

14.34 — 20.12
>>
0.8
Uncommon Isolinear Chips ★★ 76>>

Uncommon Isolinear Chips ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 23 runs or so.

19Statistical Strength: Very reliable

Range of average cost per
Uncommon Isolinear Chips ★★
within 2 standard deviations
(~95.5% confidence):

15.99 — 23.25
>>
0.9

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Several drop rates and item drops got adjusted on 2017/03/15. The items of this DropTest were modified, so old data had to be removed.
The old costs/unit were: -.


Other Rewards

Currency
Rewards
Normal Elite Epic
Capt XP 1st-Run
Repeat
717
27
902
?
994
34
Crew XP 66 90 105
Training
XP
Warp 1
Warp 10
145
?
 ?
?
220
?
Credits
Credits
regular
Warp 1
750
525
1200
?
1500
1050

Notes

  • No notes.