Field Rations

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Crafting Table

Rarity Common
(Common)
Uncommon
(UncommonUncommon)
Rare
(RareRareRare)
Super Rare
(Super RareSuper RareSuper RareSuper Rare)
Legendary
(LegendaryLegendaryLegendaryLegendaryLegendary)
Icon
Spacer.png
FieldRations.png
FlipCommon.png
Spacer.png
FieldRations.png
FlipUncommon.png
Spacer.png
FieldRations.png
FlipRare.png
Spacer.png
FieldRations.png
FlipSuperRare.png
Spacer.png
FieldRations.png
FlipLegendary.png
Location
Found At:
Standard Reward:

Rare Reward (1-Time) :

Standard Reward:

Rare Reward (1-Time) :

Crafted Item

Crafted Item

Crafted Item

Crafted
From:
[edit recipe]
  • Nothing
[edit recipe]
  • Nothing
[edit recipe]
  • x2 Uncommon Field Rations ★★[e]
  • x2 Uncommon Spices ★★[e]
[edit recipe]
  • x2 Rare Field Rations ★★★[e]
    • x2 Uncommon Field Rations ★★[e]
    • x2 Uncommon Spices ★★[e]
  • x2 Rare Spices ★★★[e]
[edit recipe]
  • x2 Super Rare Field Rations ★★★★[e]
    • x2 Rare Field Rations ★★★[e]
      • x2 Uncommon Field Rations ★★[e]
      • x2 Uncommon Spices ★★[e]
    • x2 Rare Spices ★★★[e]
  • x2 Super Rare Spices ★★★★[e]
Item
Cost:
  • Drop Only
  • Drop Only
Crafted:
  • 4000 Credits
Crafted:
  • 10k Credits
Crafted:
  • 25k Credits
Crafts
Into:
  • Super Rare Field Rations ★★★★
Item
Bonus:
Away Team Away Team Bonus:
  • 0 +(1–5) Security

Space Battle Passive Ship Stat Bonus:

Away Team Away Team Bonus:
  • 0 +(4–10) Security

Space Battle Passive Ship Stat Bonus:

Away Team Away Team Bonus:
  • 0 +(10–20) Security

Space Battle Passive Ship Stat Bonus:

Away Team Away Team Bonus:
  • 0 +(20–40) Security

Space Battle Passive Ship Stat Bonus:

Away Team Away Team Bonus:
  • 0 +(45–85) Security

Space Battle Passive Ship Stat Bonus:

Item
Used By:



DropTests

Common

Item Units Cost/Unit Runs/Unit Runs From
Common Field Rations 11>>

Common Field Rations

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 8 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 7 runs.

Also, a run dropping only this item is expected
per 190 runs or so.

1.9Statistical Strength: Somewhat unreliable

Range of average cost per
Common Field Rations
within 2 standard deviations
(~95.5% confidence):

1.23 — 4.26
>>
1.9 21 BreakwaterCadet Challenge CF-M5 A Certain Formality Breakwater Elite
Common Field Rations 495>>

Common Field Rations

Average (mean) runs per drop: 7

Based on test averages, to get one more drop,
you may need to do another:

  • 5 runs in 50 percent of cases (median)
  • 16 runs in 10 percent of cases
  • 31 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 30 runs.

Also, a run dropping only this item is expected
per 8,100 runs or so.

26.8Statistical Strength: Very reliable

Range of average cost per
Common Field Rations
within 2 standard deviations
(~95.5% confidence):

24.59 — 29.32
>>
6.7 3310 HighwaymenSpace Battle DE-M3 4 Chrons Highwaymen Normal
Common Field Rations 1654>>

Common Field Rations

Average (mean) runs per drop: 6

Based on test averages, to get one more drop,
you may need to do another:

  • 4 runs in 50 percent of cases (median)
  • 13 runs in 10 percent of cases
  • 25 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 24 runs.

Also, a run dropping only this item is expected
per 4,600 runs or so.

33.3Statistical Strength: Very reliable

Range of average cost per
Common Field Rations
within 2 standard deviations
(~95.5% confidence):

31.81 — 34.99
>>
5.6 9186 Under New ManagementAway Team E2-M1 6 Chrons, 91 Skill Points Under New Management Elite
Common Field Rations 12>>

Common Field Rations

Average (mean) runs per drop: 7

Based on test averages, to get one more drop,
you may need to do another:

  • 5 runs in 50 percent of cases (median)
  • 16 runs in 10 percent of cases
  • 31 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 30 runs.

Also, a run dropping only this item is expected
per 8,600 runs or so.

54.7Statistical Strength: Somewhat unreliable

Range of average cost per
Common Field Rations
within 2 standard deviations
(~95.5% confidence):

34.95 — 125.45
>>
6.8 82 The Mad VedekAway Team E2-M4 8 Chrons, 100 Skill Points The Mad Vedek Elite
Common Field Rations 11>>

Common Field Rations

Average (mean) runs per drop: 10

Based on test averages, to get one more drop,
you may need to do another:

  • 7 runs in 50 percent of cases (median)
  • 23 runs in 10 percent of cases
  • 45 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 44 runs.

Also, a run dropping only this item is expected
per 26,000 runs or so.

78.6Statistical Strength: Somewhat unreliable

Range of average cost per
Common Field Rations
within 2 standard deviations
(~95.5% confidence):

49.29 — 193.28
>>
9.8 108 Mortals and MayhemAway Team DE-M6 8 Chrons, 95 Skill Points Mortals and Mayhem Elite

Uncommon

Item Units Cost/Unit Runs/Unit Runs From
Uncommon Field Rations ★★ 57>>

Uncommon Field Rations ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 23 runs or so.

22.7Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Field Rations ★★
within 2 standard deviations
(~95.5% confidence):

18.73 — 28.92
>>
0.9 54 Retroactive VengeanceSpace Battle E7-M8 24 Chrons Retroactive Vengeance Epic
Uncommon Field Rations ★★ 59>>

Uncommon Field Rations ★★

Average (mean) runs per drop: 5

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 10 runs in 10 percent of cases
  • 20 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 19 runs.

Also, a run dropping only this item is expected
per 2,200 runs or so.

43.6Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Field Rations ★★
within 2 standard deviations
(~95.5% confidence):

34.84 — 58.11
>>
4.4 257 Pirate ProblemsSpace Battle CT-M3 10 Chrons Pirate Problems Normal
Uncommon Field Rations ★★ 13>>

Uncommon Field Rations ★★

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 7 runs in 10 percent of cases
  • 13 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 12 runs.

Also, a run dropping only this item is expected
per 620 runs or so.

39.9Statistical Strength: Somewhat unreliable

Range of average cost per
Uncommon Field Rations ★★
within 2 standard deviations
(~95.5% confidence):

26.15 — 83.63
>>
2.8 37 The Rings of TimeAway Team E6-M1 14 Chrons, 380 Skill Points The Rings of Time Normal
Uncommon Field Rations ★★ 23>>

Uncommon Field Rations ★★

Average (mean) runs per drop: 4

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 9 runs in 10 percent of cases
  • 17 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 16 runs.

Also, a run dropping only this item is expected
per 1,400 runs or so.

51.7Statistical Strength: Somewhat unreliable

Range of average cost per
Uncommon Field Rations ★★
within 2 standard deviations
(~95.5% confidence):

36.99 — 86.03
>>
3.7 85 The Time TransporterAway Team E6-M4 14 Chrons, 380 Skill Points The Time Transporter Normal
Uncommon Field Rations ★★ 104>>

Uncommon Field Rations ★★

Average (mean) runs per drop: 4

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 7 runs in 10 percent of cases
  • 14 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 13 runs.

Also, a run dropping only this item is expected
per 810 runs or so.

49.7Statistical Strength: Very reliable

Range of average cost per
Uncommon Field Rations ★★
within 2 standard deviations
(~95.5% confidence):

41.92 — 61
>>
3.1 323 Death ThroesSpace Battle CT-M5 16 Chrons Death Throes Elite
Uncommon Field Rations ★★ 82>>

Uncommon Field Rations ★★

Average (mean) runs per drop: 9

Based on test averages, to get one more drop,
you may need to do another:

  • 6 runs in 50 percent of cases (median)
  • 20 runs in 10 percent of cases
  • 39 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 38 runs.

Also, a run dropping only this item is expected
per 1,300,000 runs or so.

83.9Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Field Rations ★★
within 2 standard deviations
(~95.5% confidence):

68.91 — 107.24
>>
8.4 688 Assault and BatteryAway Team E1-M4 10 Chrons, 140 Skill Points Assault and Battery Epic
Uncommon Field Rations ★★ 19>>

Uncommon Field Rations ★★

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 6 runs in 10 percent of cases
  • 12 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 11 runs.

Also, a run dropping only this item is expected
per 490 runs or so.

47.4Statistical Strength: Somewhat unreliable

Range of average cost per
Uncommon Field Rations ★★
within 2 standard deviations
(~95.5% confidence):

33.12 — 83.14
>>
2.6 50 Turncoat OutpostAway Team E5-M15 18 Chrons, 314 Skill Points Turncoat Outpost Elite
Uncommon Field Rations ★★ 47>>

Uncommon Field Rations ★★

Average (mean) runs per drop: 8

Based on test averages, to get one more drop,
you may need to do another:

  • 6 runs in 50 percent of cases (median)
  • 17 runs in 10 percent of cases
  • 34 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 33 runs.

Also, a run dropping only this item is expected
per 11,000 runs or so.

164.3Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Field Rations ★★
within 2 standard deviations
(~95.5% confidence):

127.83 — 229.88
>>
7.5 351 HoundedSpace Battle E7-M11 22 Chrons Hounded Elite
Uncommon Field Rations ★★ 40>>

Uncommon Field Rations ★★

Average (mean) runs per drop: 14

Based on test averages, to get one more drop,
you may need to do another:

  • 10 runs in 50 percent of cases (median)
  • 32 runs in 10 percent of cases
  • 63 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 62 runs.

Also, a run dropping only this item is expected
per 69,000 runs or so.

137.0Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Field Rations ★★
within 2 standard deviations
(~95.5% confidence):

104.38 — 199.26
>>
13.7 548 Mortals and MayhemAway Team DE-M6 10 Chrons, 160 Skill Points Mortals and Mayhem Epic
Uncommon Field Rations ★★ 35>>

Uncommon Field Rations ★★

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 5 runs in 10 percent of cases
  • 10 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 9 runs.

Also, a run dropping only this item is expected
per 270 runs or so.

38.6Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Field Rations ★★
within 2 standard deviations
(~95.5% confidence):

29.41 — 56.01
>>
2.1 75 Thy Enemy's SecretsAway Team E5-M18A (Terran Empire Victory) 18 Chrons, 319 Skill Points Thy Enemy's Secrets Elite
Uncommon Field Rations ★★ 48>>

Uncommon Field Rations ★★

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 5 runs in 10 percent of cases
  • 10 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 9 runs.

Also, a run dropping only this item is expected
per 270 runs or so.

38.6Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Field Rations ★★
within 2 standard deviations
(~95.5% confidence):

30.52 — 52.6
>>
2.1 103 The Annihilation SyndromeAway Team E5-M18B (Section 31 Victory) 18 Chrons, 319 Skill Points The Annihilation Syndrome Elite
Uncommon Field Rations ★★ 617>>

Uncommon Field Rations ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 31 runs or so.

6.3Statistical Strength: Very reliable

Range of average cost per
Uncommon Field Rations ★★
within 2 standard deviations
(~95.5% confidence):

5.88 — 6.72
>>
1 645 Dogs of WarSpace Battle KE-M3 6 Chrons Dogs of War Normal
Uncommon Field Rations ★★ 14>>

Uncommon Field Rations ★★

Average (mean) runs per drop: 5

Based on test averages, to get one more drop,
you may need to do another:

  • 4 runs in 50 percent of cases (median)
  • 11 runs in 10 percent of cases
  • 21 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 20 runs.

Also, a run dropping only this item is expected
per 2,600 runs or so.

82.3Statistical Strength: Somewhat unreliable

Range of average cost per
Uncommon Field Rations ★★
within 2 standard deviations
(~95.5% confidence):

54.28 — 170.02
>>
4.6 64 All Sales Are FinalSpace Battle KE-M5 18 Chrons All Sales Are Final Epic


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