Fool Me Twice

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Fool Me Twice
[E10-M1]
SB-Romulan D'deridex Warbird.png
Chroniton 16 | 20 | 24
Episode
10 - Shadow of a Doubt
Mission
1st
Type
Space Battle
Next >
Mission Rewards
Anyone ever told you the definition of insanity? Here's hoping history repeats itself, and brings back our omnipotent guide.
~ Captain James T. Kirk

Fool Me Twice is the first mission in Episode 10, Shadow of a Doubt. It takes place at Anomaly in the Quirinus System.

Contents

Mission Walkthrough


Fool Me Twice
Against: Romulan Warbird Common
Chroniton cost: 16 | 20 | 24
Normal Elite Epic
Shields 45000 50000 55000
Hull 55000 60000 65000
Attack 4 4 4
Accuracy 3 4 4
Evasion 5 5 5
Attack Power 2900 3200 3400
Attack Speed 0.87 0.87 0.87
Accuracy Power 2500 2800 3000
Evasion Power 3500 3800 4200
Shield Regeneration 1000 1100 1200
Crit Rating 800 900 1000
Crit Bonus 8000 9000 10000
We've once again won our showdown at the first recorded anomaly of the temporal crisis. There's been no sign of Q yet, so we press on into the belly of the beast...
Mission Failed Message


Mission Rewards


Standard Rewards


Standard Rewards
Normal
Elite
Epic

Drop Chance


Mission tested: Fool Me Twice Normal
By: Koba44, middlehead, WaldoMag & Henka
Date(s): July 2019 – July 2019
Runs: 237   Cost/Run: 16 Chroniton
Item Units Chroniton / unit Runs/Drop
Common Prime Directive 251>>

Common Prime Directive

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 23 runs or so.

15.1Statistical Strength: Very reliable

Range of average cost per
Common Prime Directive
within 2 standard deviations
(~95.5% confidence):

13.71 — 16.82
>>
0.9
Super Rare Database (Panel) ★★★★ 7>>

Super Rare Database (Panel) ★★★★

Average (mean) runs per drop: 34

Based on test averages, to get one more drop,
you may need to do another:

  • 24 runs in 50 percent of cases (median)
  • 78 runs in 10 percent of cases
  • 156 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 155 runs.

Also, a run dropping only this item is expected
per 1,000,000 runs or so.

541.7Statistical Strength: Very unreliable

Range of average cost per
Super Rare Database (Panel) ★★★★
within 2 standard deviations
(~95.5% confidence):

309.07 — 2190.76
>>
33.9
Rare Casing ★★★ 28>>

Rare Casing ★★★

Average (mean) runs per drop: 9

Based on test averages, to get one more drop,
you may need to do another:

  • 6 runs in 50 percent of cases (median)
  • 20 runs in 10 percent of cases
  • 39 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 38 runs.

Also, a run dropping only this item is expected
per 16,000 runs or so.

135.4Statistical Strength: Fairly reliable

Range of average cost per
Rare Casing ★★★
within 2 standard deviations
(~95.5% confidence):

98.8 — 215.21
>>
8.5
Uncommon Emitter Crystal ★★ 183>>

Uncommon Emitter Crystal ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 59 runs or so.

20.7Statistical Strength: Very reliable

Range of average cost per
Uncommon Emitter Crystal ★★
within 2 standard deviations
(~95.5% confidence):

18.38 — 23.75
>>
1.3
Basic Relay 242>>

Basic Relay

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 25 runs or so.

15.7Statistical Strength: Very reliable

Range of average cost per
Basic Relay
within 2 standard deviations
(~95.5% confidence):

14.19 — 17.5
>>
1

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Mission tested: Fool Me Twice Elite
By: Koba44, middlehead, WaldoMag & Henka
Date(s): July 2019 – July 2019
Runs: 176   Cost/Run: 20 Chroniton
Item Units Chroniton / unit Runs/Drop
Uncommon Prime Directive ★★ 12>>

Uncommon Prime Directive ★★

Average (mean) runs per drop: 15

Based on test averages, to get one more drop,
you may need to do another:

  • 11 runs in 50 percent of cases (median)
  • 34 runs in 10 percent of cases
  • 67 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 66 runs.

Also, a run dropping only this item is expected
per 85,000 runs or so.

293.3Statistical Strength: Somewhat unreliable

Range of average cost per
Uncommon Prime Directive ★★
within 2 standard deviations
(~95.5% confidence):

186.68 — 684.23
>>
14.7
Rare Spices ★★★ 105>>

Rare Spices ★★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 7 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 6 runs.

Also, a run dropping only this item is expected
per 130 runs or so.

33.5Statistical Strength: Very reliable

Range of average cost per
Rare Spices ★★★
within 2 standard deviations
(~95.5% confidence):

28.53 — 40.63
>>
1.7
Uncommon Synthehol ★★ 213>>

Uncommon Synthehol ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 15 runs or so.

16.5Statistical Strength: Very reliable

Range of average cost per
Uncommon Synthehol ★★
within 2 standard deviations
(~95.5% confidence):

14.94 — 18.48
>>
0.8
Common Expansion Module 198>>

Common Expansion Module

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 19 runs or so.

17.8Statistical Strength: Very reliable

Range of average cost per
Common Expansion Module
within 2 standard deviations
(~95.5% confidence):

15.98 — 20.03
>>
0.9

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Mission tested: Fool Me Twice Epic
By: Koba44, WaldoMag, Henka & middlehead
Date(s): July 2019 – July 2019
Runs: 145   Cost/Run: 24 Chroniton
Item Units Chroniton / unit Runs/Drop
Uncommon Pattern Enhancer ★★ 50>>

Uncommon Pattern Enhancer ★★

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 7 runs in 10 percent of cases
  • 13 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 12 runs.

Also, a run dropping only this item is expected
per 660 runs or so.

69.6Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Pattern Enhancer ★★
within 2 standard deviations
(~95.5% confidence):

54.96 — 94.87
>>
2.9
Super Rare Microconnector ★★★★ 30>>

Super Rare Microconnector ★★★★

Average (mean) runs per drop: 5

Based on test averages, to get one more drop,
you may need to do another:

  • 4 runs in 50 percent of cases (median)
  • 11 runs in 10 percent of cases
  • 22 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 21 runs.

Also, a run dropping only this item is expected
per 3,000 runs or so.

116.0Statistical Strength: Fairly reliable

Range of average cost per
Super Rare Microconnector ★★★★
within 2 standard deviations
(~95.5% confidence):

85.75 — 179.22
>>
4.8
Uncommon Isolinear Chips ★★ 189>>

Uncommon Isolinear Chips ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 12 runs or so.

18.4Statistical Strength: Very reliable

Range of average cost per
Uncommon Isolinear Chips ★★
within 2 standard deviations
(~95.5% confidence):

16.6 — 20.68
>>
0.8
Common Synthesized Polymer 166>>

Common Synthesized Polymer

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 18 runs or so.

21Statistical Strength: Very reliable

Range of average cost per
Common Synthesized Polymer
within 2 standard deviations
(~95.5% confidence):

18.68 — 23.88
>>
0.9

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.


Other Rewards