For His Own Good

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For His Own Good [E2-M13]
SB-Maquis Raider.png
Chroniton 6 / 8 / 16
Episode
2 - Never Forgive, Never Forget
Mission
13th
Type
Space Battle
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Mission Rewards

For His Own Good is the thirteenth mission in Episode 2, Never Forgive, Never Forget. It takes place at Cardassia Prime in the Cardassian system.

Mission Walkthrough

For His Own Good
Against: Michael Eddington in Maquis Raider RareRareRare

Chroniton cost: 6 / 8 / 16

Normal Elite Epic
Shields 10000 16000 22000
Shield Regeneration 400 900 1100
Hull 30000 35000 48000
Evasion 2 2 3
Evasion Power 1700 1900 2500
Attack 1 2 3
Attack Power 1400 1600 2100
Attack Speed 1.02 1.03 1.03
Accuracy 1 2 3
Accuracy Power 1400 1600 2100
Crit Rating 1000 1100 1100
Crit Bonus 8000 8000 8000
Battle Station Jury Rig
Power Flow
 ?  ?
Increase Attack +1 +? +?
Initialize 16s  ?  ?
Cooldown 30s  ?  ?
Duration 10s  ?  ?
We defeated Michael Eddington's Maquis freighter in combat,
forcing a surrender and allowing us to take the unstable Maquis leader into custody.
I'm told he'll go into treatment, and our part here is done...

Mission Rewards

Standard Rewards

Standard Rewards
Normal
Elite
Epic

Drop Chance

Mission tested: For His Own Good Normal
By: Siguard, Koba44, SleepingDragon & Chapey (+ more)
Date(s): Jun 2016 – June 2018
Runs: 634   Cost/Run: 6 Chroniton
Item Units Chroniton / unit Runs/Drop
Basic EM Pistol 480>>

Basic EM Pistol

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 62 runs or so.

7.9Statistical Strength: Very reliable

Range of average cost per
Basic EM Pistol
within 2 standard deviations
(~95.5% confidence):

7.35 — 8.6
>>
1.3
Basic TR-590 Tricorder X 533>>

Basic TR-590 Tricorder X

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 45 runs or so.

7.1Statistical Strength: Very reliable

Range of average cost per
Basic TR-590 Tricorder X
within 2 standard deviations
(~95.5% confidence):

6.65 — 7.7
>>
1.2
Uncommon Isolinear Chips ★★ 104>>

Uncommon Isolinear Chips ★★

Average (mean) runs per drop: 7

Based on test averages, to get one more drop,
you may need to do another:

  • 5 runs in 50 percent of cases (median)
  • 14 runs in 10 percent of cases
  • 28 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 27 runs.

Also, a run dropping only this item is expected
per 6,100 runs or so.

36.6Statistical Strength: Very reliable

Range of average cost per
Uncommon Isolinear Chips ★★
within 2 standard deviations
(~95.5% confidence):

30.72 — 45.2
>>
6.1
Common Polyalloy 291>>

Common Polyalloy

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 5 runs in 10 percent of cases
  • 10 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 9 runs.

Also, a run dropping only this item is expected
per 280 runs or so.

13.1Statistical Strength: Very reliable

Range of average cost per
Common Polyalloy
within 2 standard deviations
(~95.5% confidence):

11.8 — 14.65
>>
2.2
Basic Sensor 494>>

Basic Sensor

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 57 runs or so.

7.7Statistical Strength: Very reliable

Range of average cost per
Basic Sensor
within 2 standard deviations
(~95.5% confidence):

7.15 — 8.35
>>
1.3

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Mission tested: For His Own Good Elite
By: CodeHydro, SleepingDragon, Crunch & Chapey (+ more)
Date(s): May 2016 – Dec 2018
Runs: 722   Cost/Run: 8 Chroniton
Item Units Chroniton / unit Runs/Drop
Common Criminal Activity Report 385>>

Common Criminal Activity Report

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 8 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 7 runs.

Also, a run dropping only this item is expected
per 180 runs or so.

15.0Statistical Strength: Very reliable

Range of average cost per
Common Criminal Activity Report
within 2 standard deviations
(~95.5% confidence):

13.73 — 16.53
>>
1.9
Uncommon Furs ★★ 194>>

Uncommon Furs ★★

Average (mean) runs per drop: 4

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 9 runs in 10 percent of cases
  • 17 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 16 runs.

Also, a run dropping only this item is expected
per 1,400 runs or so.

29.8Statistical Strength: Very reliable

Range of average cost per
Uncommon Furs ★★
within 2 standard deviations
(~95.5% confidence):

26.18 — 34.5
>>
3.7
Common Sensor 813>>

Common Sensor

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 19 runs or so.

7.1Statistical Strength: Very reliable

Range of average cost per
Common Sensor
within 2 standard deviations
(~95.5% confidence):

6.73 — 7.52
>>
0.9
Basic Incense 774>>

Basic Incense

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 22 runs or so.

7.5Statistical Strength: Very reliable

Range of average cost per
Basic Incense
within 2 standard deviations
(~95.5% confidence):

7.06 — 7.92
>>
0.9

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

This mission drops the same items as Space Battle DE-M3 8 Chrons Highwaymen Epic, which also costs 8 chrons/run.
In accordance with current policy, results for sensors and incense have been adjusted by dividing May values by 3 and 2, respectively.

Mission tested: For His Own Good Epic
By: Crunch, Dhrekr, bntracy & Joker41NAM (+1 more)
Date(s): July 2016 – February 2017
Runs: 102   Cost/Run: 16 Chroniton
Item Units Chroniton / unit Runs/Drop
Super Rare Optronic Circuit ★★★★ 6>>

Super Rare Optronic Circuit ★★★★

Average (mean) runs per drop: 17

Based on test averages, to get one more drop,
you may need to do another:

  • 12 runs in 50 percent of cases (median)
  • 39 runs in 10 percent of cases
  • 78 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 77 runs.

Also, a run dropping only this item is expected
per 130,000 runs or so.

272.0Statistical Strength: Very unreliable

Range of average cost per
Super Rare Optronic Circuit ★★★★
within 2 standard deviations
(~95.5% confidence):

150.29 — 1429.9
>>
17
Rare Optronic Circuit ★★★ 14>>

Rare Optronic Circuit ★★★

Average (mean) runs per drop: 8

Based on test averages, to get one more drop,
you may need to do another:

  • 5 runs in 50 percent of cases (median)
  • 17 runs in 10 percent of cases
  • 33 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 32 runs.

Also, a run dropping only this item is expected
per 10,000 runs or so.

116.6Statistical Strength: Somewhat unreliable

Range of average cost per
Rare Optronic Circuit ★★★
within 2 standard deviations
(~95.5% confidence):

76.54 — 244.39
>>
7.3
Uncommon Interlink ★★ 79>>

Uncommon Interlink ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 58 runs or so.

20.7Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Interlink ★★
within 2 standard deviations
(~95.5% confidence):

17.3 — 25.63
>>
1.3
Common Emitter Crystal 111>>

Common Emitter Crystal

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 21 runs or so.

14.7Statistical Strength: Very reliable

Range of average cost per
Common Emitter Crystal
within 2 standard deviations
(~95.5% confidence):

12.77 — 17.33
>>
0.9
Basic Subprocessor 96>>

Basic Subprocessor

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 32 runs or so.

17.0Statistical Strength: Very reliable

Range of average cost per
Basic Subprocessor
within 2 standard deviations
(~95.5% confidence):

14.54 — 20.47
>>
1.1

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.


Other Rewards

Currency
Rewards
Normal Elite Epic
Capt XP 1st-Run
Repeat
489
19
687
27
943
33
Crew XP 42 63 96
Training
XP
Warp 1
Warp 10
95
?
 ?
?
 ?
?
Credits
Credits
regular
Warp 1
450
315
600
?
1200
?