For the People
For the People [E4-M12] | |
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Episode 4 - Hostile Takeover | |
Mission 12th |
Type Away Team |
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Mission Rewards |
For the People is the twelfth mission in Episode 4, Hostile Takeover. It takes place at Volchok Prime in the Volchok system.
Contents
Mission Walkthrough
For the People's Information | For the People's Structure (Colors Info) | |||||||||
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Introduction: | Rom has mismanaged a Traditionalist rally so badly that Ferengi are starting to wonder if they can run the Alliance. Get the rally back on track! |
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10 | 16 | 20 ![]() | |||||||||
Suggested Traits: |
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Notes: | One node requires a Changeling or Hologram with Command. |
Step | Choices | Skill Req | Other Req | Bonus Traits | Rare Reward |
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1. Prevent Faction Infighting |
Accommodate Merchant Factions A. ![]() |
Diplomacy ![]() 114 | 234 | 515 |
— | Trait bonus for tired crew: (+21 | +44 | +97)(+27 | +55 | +122) |
Uncommon Tactical Alert ★★ Rare Mr. Scott's Toolbox ★★★ Rare Microconnector ★★★ |
[Character] used their experience to address many minor concerns of the merchants, allowing the rally to start. | |||||
[Character] did little to prevent the various merchants from infighting. The rally is off to a rough start. | |||||
2. Bolster Rom's Credibility |
Bribe Opponents to Be Silent A. ![]() |
Diplomacy ![]() 114 | 234 | 515 |
— | Trait bonus for tired crew: (+21 | +44 | +97)(+27 | +55 | +122) |
No Rewards at this Node |
[Character] convinces one of Rom's greatest critics the value in supporting his efforts... for a price. | |||||
[Character] is unable to convince Rom's greatest critics to hold their tongues. | |||||
Find Dirt on Opponent B. ![]() |
Security ![]() 114 | 234 | 515 |
— | Trait bonus for tired crew: (+21 | +44 | +97)(+27 | +55 | +122) |
No Rewards at this Node | |
[Character] manages to learn that one of Rom's opponents helped a female gain profit, and blackmails them! | |||||
[Character] failed to find anything that could help Rom gain an advantage over any opponents. | |||||
3. Stifle Progressive Protesters |
Stifle Protesters with Holograms A. ![]() |
Science ![]() 114 | 234 | 515 |
Choose 2.A | Trait bonus for tired crew: (+21 | +44 | +97)(+27 | +55 | +122) |
Uncommon Toolbox ★★ Rare Opera ★★★ Super Rare Polyalloy ★★★★ |
Protesters fail to gain any ears thanks to [Character]'s hologram supporters! | |||||
[Character] tried to drown out the protesters with fake holograms, but no one was convinced! | |||||
Identify and Arrest Protesters B. ![]() |
Security ![]() 114 | 234 | 515 |
Choose 2.B | Trait bonus for tired crew: (+21 | +44 | +97)(+27 | +55 | +122) |
Uncommon Parametric Scanner ★★ Uncommon Data's Tricorder ★★ Super Rare Alcohol ★★★★ | |
[Character] quickly noted the loudest among Rom's opponents and had them secured until the rally is over. | |||||
All [Character] did was arrest several innocent bystanders, making Rom look even worse. | |||||
4. Deliver Traditionalist Speech |
Mix Confidence Drink for Rom A. ![]() |
Medicine ![]() 114 | 234 | 515 |
— | Trait bonus for tired crew: (+21 | +44 | +97)(+27 | +55 | +122) |
Uncommon Temporal Prime Directive ★★ Rare Dissection Tools ★★★ Super Rare Sensor ★★★★ |
[Character] convinces Rom that a simple cocktail will energize his speech and that he cannot fail. He delivers a stirring speech. | |||||
[Character] fails to help Rom's confidence by convincing him that a drink will energize him. Rom blunders the speech. | |||||
Deliver Speech as Rom B. ![]() |
Command ![]() 114 | 234 | 515 |
Changeling or Hologram |
No trait bonuses. | Uncommon NX-01 Cap ★★ Rare Cranial Implant ★★★ Rare Subprocessor ★★★ | |
[Character] disguises themselves as Rom and issues a powerful speech invigorating the Traditionalists. | |||||
[Character]'s disguise fails and they lose the Traditionalist crowd. The infighting heightens and the mission fails. | |||||
Our away team stepped in and ended Rom's disastrous rally on a high note, saving the Traditionalists' reputation. It's clear Rom is a danger to their cause. | |||||
Our away team has so far been unable to impress the Ferengi present at a disastrous rally for the Traditionalists, held by Quark's well-meaning brother, Rom. |
Mission Rewards
Rare Rewards

- Uncommon Tactical Alert ★★
- Uncommon NX-01 Cap ★★
- Uncommon Temporal Prime Directive ★★
- Uncommon Toolbox ★★
- Uncommon Parametric Scanner ★★

- Rare Dissection Tools ★★★
- Rare Opera ★★★
- Rare Mr. Scott's Toolbox ★★★
- Rare Cranial Implant ★★★
- Uncommon Data's Tricorder ★★

- Super Rare Polyalloy ★★★★
- Super Rare Alcohol ★★★★
- Super Rare Sensor ★★★★
- Rare Microconnector ★★★
- Rare Subprocessor ★★★
Standard Rewards

- Rare Clothing Pattern ★★★
- Uncommon Authorization Code ★★
- Uncommon Sensor ★★
- Uncommon Database (Panel) ★★
- Common Emitter Crystal ★

- Uncommon Combadge (DS9) ★★
- Super Rare Database (Panel) ★★★★
- Rare Casing ★★★
- Uncommon Isolinear Chips ★★
- Common Sensor ★

- Super Rare Clothing Pattern ★★★★
- Rare Power Cell ★★★
- Uncommon Expansion Module ★★
- Uncommon Relay ★★
Drop Chance
Mission tested: For the People ![]() [edit]
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By: Siguard, Fubamh, R'nali & Chapey (+ more) Date(s): July 2016–Aug 2018 | |||
Item | Units | ![]() |
Runs/Drop |
---|---|---|---|
Uncommon Authorization Code ★★ | 18>> Uncommon Authorization Code ★★ Average (mean) runs per drop: 8 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected |
73.9Statistical Strength: Somewhat unreliable Range of average cost per Uncommon Authorization Code ★★ within 2 standard deviations (~95.5% confidence): 50.57 — 137.14>> |
7.4 |
Rare Clothing Pattern ★★★ | 14>> Rare Clothing Pattern ★★★ Average (mean) runs per drop: 10 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected |
95.0Statistical Strength: Somewhat unreliable Range of average cost per Rare Clothing Pattern ★★★ within 2 standard deviations (~95.5% confidence): 62.27 — 200.3>> |
9.5 |
Uncommon Database (Panel) ★★ | 14>> Uncommon Database (Panel) ★★ Average (mean) runs per drop: 10 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected |
95.0Statistical Strength: Somewhat unreliable Range of average cost per Uncommon Database (Panel) ★★ within 2 standard deviations (~95.5% confidence): 62.27 — 200.3>> |
9.5 |
Uncommon Sensor ★★ | 24>> Uncommon Sensor ★★ Average (mean) runs per drop: 6 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected |
55.4Statistical Strength: Somewhat unreliable Range of average cost per Uncommon Sensor ★★ within 2 standard deviations (~95.5% confidence): 39.69 — 91.79>> |
5.5 |
Common Emitter Crystal ★ | 329>> Common Emitter Crystal ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected |
4Statistical Strength: Very reliable Range of average cost per Common Emitter Crystal ★ within 2 standard deviations (~95.5% confidence): 3.86 — 4.24>> |
0.4 |
Average cost per unit assumes 3 standard rewards per run. |
Mission tested: For the People ![]() [edit]
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By: drsheep, Terfin, SleepingDragon & ct (+ more) Date(s): March 2017 – May 2017 | |||
Item | Units | ![]() |
Runs/Drop |
---|---|---|---|
Uncommon Combadge (DS9) ★★ | 95>> Uncommon Combadge (DS9) ★★ Average (mean) runs per drop: 4 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected |
49.7Statistical Strength: Fairly reliable Range of average cost per Uncommon Combadge (DS9) ★★ within 2 standard deviations (~95.5% confidence): 41.61 — 61.64>> |
3.1 |
Super Rare Database (Panel) ★★★★ | 18>> Super Rare Database (Panel) ★★★★ Average (mean) runs per drop: 17 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected |
262.2Statistical Strength: Somewhat unreliable Range of average cost per Super Rare Database (Panel) ★★★★ within 2 standard deviations (~95.5% confidence): 178.77 — 491.84>> |
16.4 |
Rare Casing ★★★ | 10>> Rare Casing ★★★ Average (mean) runs per drop: 30 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected |
472.0Statistical Strength: Very unreliable Range of average cost per Rare Casing ★★★ within 2 standard deviations (~95.5% confidence): 289.71 — 1273.02>> |
29.5 |
Uncommon Isolinear Chips ★★ | 227>> Uncommon Isolinear Chips ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected |
20.8Statistical Strength: Very reliable Range of average cost per Uncommon Isolinear Chips ★★ within 2 standard deviations (~95.5% confidence): 18.66 — 23.48>> |
1.3 |
Common Sensor ★ | 535>> Common Sensor ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected |
8.8Statistical Strength: Very reliable Range of average cost per Common Sensor ★ within 2 standard deviations (~95.5% confidence): 8.37 — 9.33>> |
0.6 |
Average cost per unit assumes 3 standard rewards per run. Several drop rates and item drops got adjusted on 2017/03/15. The items of this DropTest were modified, so old data had to be removed. |
Mission tested: For the People ![]() [edit]
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By: middlehead, Species 8471, ct & Octarolakh (+1 more) Date(s): Apr 2017 – Apr 2018 | |||
Item | Units | ![]() |
Runs/Drop |
---|---|---|---|
Super Rare Clothing Pattern ★★★★ | 53>> Super Rare Clothing Pattern ★★★★ Average (mean) runs per drop: 7 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected |
122.3Statistical Strength: Fairly reliable Range of average cost per Super Rare Clothing Pattern ★★★★ within 2 standard deviations (~95.5% confidence): 96.48 — 166.86>> |
6.1 |
Rare Power Cell ★★★ | 197>> Rare Power Cell ★★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected |
32.9Statistical Strength: Very reliable Range of average cost per Rare Power Cell ★★★ within 2 standard deviations (~95.5% confidence): 29.18 — 37.69>> |
1.6 |
Uncommon Expansion Module ★★ | 362>> Uncommon Expansion Module ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected |
17.9Statistical Strength: Very reliable Range of average cost per Uncommon Expansion Module ★★ within 2 standard deviations (~95.5% confidence): 16.52 — 19.53>> |
0.9 |
Uncommon Relay ★★ | 360>> Uncommon Relay ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected |
18.0Statistical Strength: Very reliable Range of average cost per Uncommon Relay ★★ within 2 standard deviations (~95.5% confidence): 16.61 — 19.64>> |
0.9 |
Average cost per unit assumes 3 standard rewards per run. |
Other Rewards
Currency Rewards |
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Capt XP | 1st-Run Repeat |
748 28 |
902 # |
# # |
Crew XP | 72 | 92 | # | |
Training XP |
Warp 1 Warp 10 |
? ? |
? ? |
? ? |
Credits![]() |
regular Warp 1 |
752 ? |
1200 ? |
? ? |
Notes
- This mission's locked node (4B) requires a hologram or changeling character to complete. With the August 2018 release of the super rare Diseased Changeling Founder, a legendary crew is no longer required. Strangely, Rom cannot impersonate himself.