Furs

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Furs is a Component used to craft many items for crew members.

Crafting Table


Rarity Basic Common
(Common)
Uncommon
(UncommonUncommon)
Rare
(RareRareRare)
Super Rare
(Super RareSuper RareSuper RareSuper Rare)
Icon
Spacer.png
Furs.png
FlipBasic.png
Spacer.png
Furs.png
FlipCommon.png
Spacer.png
Furs.png
FlipUncommon.png
Spacer.png
Furs.png
FlipRare.png
Spacer.png
Furs.png
FlipSuperRare.png
Location
Found At:
Standard Reward:

Faction Center (Drop/Store) :

Standard Reward:

Faction Center (Drop/Store) :

Standard Reward:

Faction Center (Drop/Store) :

Standard Reward:

Faction Center (Drop/Store) :

Standard Reward:

Faction Center (Drop Only) :

Crafted
From:
Furs is a component and cannot be crafted. It is used as a component to craft other items.
Item
Cost:
Faction Store:
  • 25k Credits or
  • 25 Merit
Faction Store:
  • 50k Credits or
  • 50 Merit or
  • 25 Dilithium
Faction Store:
  • 250k Credits or
  • 125 Merit or
  • 50 Dilithium
Faction Store:
  • 500k Credits or
  • 250 Merit or
  • 100 Dilithium
  • Drop Only
Crafts
Into:



DropTests


Basic


Item Units Cost/Unit Runs/Unit Runs From
Basic Furs 3098>>

Basic Furs

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 45 runs or so.

4.7Statistical Strength: Very reliable

Range of average cost per
Basic Furs
within 2 standard deviations
(~95.5% confidence):

4.59 — 4.88
>>
1.2 3661 Right of ConquestAway Team E1-M13 4 Chrons, 36 Skill Points Right of Conquest Normal
Basic Furs 524>>

Basic Furs

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 10 runs or so.

7.3Statistical Strength: Very reliable

Range of average cost per
Basic Furs
within 2 standard deviations
(~95.5% confidence):

6.85 — 7.79
>>
0.7 382 Serious BusinessAway Team CT-M6 10 Chrons, 210 Skill Points Serious Business Normal
Basic Furs 1583>>

Basic Furs

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 52 runs or so.

7.5Statistical Strength: Very reliable

Range of average cost per
Basic Furs
within 2 standard deviations
(~95.5% confidence):

7.14 — 7.79
>>
1.2 1966 Pretense of MercyAway Team E2-M17 6 Chrons, 71 Skill Points Pretense of Mercy Normal
Basic Furs 322>>

Basic Furs

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 19 runs or so.

8.8Statistical Strength: Very reliable

Range of average cost per
Basic Furs
within 2 standard deviations
(~95.5% confidence):

8.11 — 9.67
>>
0.9 284 Pillage and PlunderAway Team E1-M7 10 Chrons, 160 Skill Points Pillage and Plunder Epic
Basic Furs 242>>

Basic Furs

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 15 runs or so.

9.9Statistical Strength: Very reliable

Range of average cost per
Basic Furs
within 2 standard deviations
(~95.5% confidence):

9.02 — 11.01
>>
0.8 200 Control Over ChaosAway Team E5-M9 12 Chrons, 138 Skill Points Control Over Chaos Normal
Basic Furs 298>>

Basic Furs

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 22 runs or so.

15Statistical Strength: Very reliable

Range of average cost per
Basic Furs
within 2 standard deviations
(~95.5% confidence):

13.75 — 16.58
>>
0.9 280 Secure the ChavezSpace Battle E5-M6 16 Chrons Secure the Chavez Elite
Basic Furs 118>>

Basic Furs

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 35 runs or so.

19.7Statistical Strength: Very reliable

Range of average cost per
Basic Furs
within 2 standard deviations
(~95.5% confidence):

17.06 — 23.25
>>
1.1 129 Garak's GambleSpace Battle E7-M13A (Romulan Victory) 18 Chrons Garak's Gamble Normal
Basic Furs 4>>

Basic Furs

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 6 runs in 10 percent of cases
  • 11 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 10 runs.

Also, a run dropping only this item is expected
per 420 runs or so.

40.0Statistical Strength: Nearly useless

Range of average cost per
Basic Furs
within 2 standard deviations
(~95.5% confidence):

20.55 — 752.79
>>
2.5 10 An Infinite WelcomeAway Team E10-M5 16 Chrons An Infinite Welcome Normal


Common


Item Units Cost/Unit Runs/Unit Runs From
Common Furs 2861>>

Common Furs

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 1 runs in 10 percent of cases
  • 1 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 0 runs.

Also, a run dropping only this item is expected
per 1.7 runs or so.

2.4Statistical Strength: Very reliable

Range of average cost per
Common Furs
within 2 standard deviations
(~95.5% confidence):

2.35 — 2.42
>>
0.4 1136 Pretense of MercyAway Team E2-M17 6 Chrons, 175 Skill Points Pretense of Mercy Elite
Common Furs 248>>

Common Furs

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 1 runs in 10 percent of cases
  • 1 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 0 runs.

Also, a run dropping only this item is expected
per 1.7 runs or so.

4Statistical Strength: Very reliable

Range of average cost per
Common Furs
within 2 standard deviations
(~95.5% confidence):

3.76 — 4.16
>>
0.4 98 Picking the BonesAway Team E2-M16 10 Chrons, 165 Skill Points Picking the Bones Elite
Common Furs 1152>>

Common Furs

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 54 runs or so.

5.4Statistical Strength: Very reliable

Range of average cost per
Common Furs
within 2 standard deviations
(~95.5% confidence):

5.19 — 5.7
>>
0.7 782 Cytherian HighwayAway Team E3-M2 8 Chrons, 75 Skill Points Cytherian Highway Normal
Common Furs 521>>

Common Furs

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 23 runs or so.

9.5Statistical Strength: Very reliable

Range of average cost per
Common Furs
within 2 standard deviations
(~95.5% confidence):

8.84 — 10.18
>>
0.9 493 Indiscriminate MindSpace Battle DE-M5 10 Chrons Indiscriminate Mind Epic
Common Furs 373>>

Common Furs

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 1 runs in 10 percent of cases
  • 2 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 1 runs.

Also, a run dropping only this item is expected
per 4.5 runs or so.

8.8Statistical Strength: Very reliable

Range of average cost per
Common Furs
within 2 standard deviations
(~95.5% confidence):

8.3 — 9.45
>>
0.6 206 Ancient GuardiansSpace Battle E6-M2 16 Chrons Ancient Guardians Normal
Common Furs 98>>

Common Furs

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 16 runs or so.

13.4Statistical Strength: Very reliable

Range of average cost per
Common Furs
within 2 standard deviations
(~95.5% confidence):

11.57 — 15.88
>>
0.8 82 Race to the FinishAway Team E5-M4 16 Chrons, 279 Skill Points Race to the Finish Elite
Common Furs 104>>

Common Furs

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 19 runs or so.

14.2Statistical Strength: Very reliable

Range of average cost per
Common Furs
within 2 standard deviations
(~95.5% confidence):

12.25 — 16.75
>>
0.9 92 Cardassian HospitalityAway Team E2-M14 16 Chrons, 320 Skill Points Cardassian Hospitality Epic
Common Furs 433>>

Common Furs

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 37 runs or so.

13.4Statistical Strength: Very reliable

Range of average cost per
Common Furs
within 2 standard deviations
(~95.5% confidence):

12.36 — 14.53
>>
1.1 482 Beyond the CallSpace Battle E1-M8 12 Chrons Beyond the Call Epic
Common Furs 355>>

Common Furs

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 5 runs in 10 percent of cases
  • 10 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 9 runs.

Also, a run dropping only this item is expected
per 260 runs or so.

12.8Statistical Strength: Very reliable

Range of average cost per
Common Furs
within 2 standard deviations
(~95.5% confidence):

11.63 — 14.14
>>
2.1 755 The Prodigal SonAway Team E1-M3 6 Chrons, 68 Skill Points The Prodigal Son Elite
Common Furs 297>>

Common Furs

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 24 runs or so.

15.3Statistical Strength: Very reliable

Range of average cost per
Common Furs
within 2 standard deviations
(~95.5% confidence):

13.99 — 16.88
>>
1 284 Not A Drop to DrinkSpace Battle E2-M6 16 Chrons Not A Drop to Drink Epic
Common Furs 177>>

Common Furs

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 23 runs or so.

17Statistical Strength: Very reliable

Range of average cost per
Common Furs
within 2 standard deviations
(~95.5% confidence):

15.15 — 19.32
>>
0.9 167 Proof of ConceptSpace Battle E5-M10 18 Chrons Proof of Concept Elite
Common Furs 69>>

Common Furs

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 24 runs or so.

17.2Statistical Strength: Fairly reliable

Range of average cost per
Common Furs
within 2 standard deviations
(~95.5% confidence):

14.41 — 21.38
>>
1 66 A Ticking BombSpace Battle KE-M4 18 Chrons A Ticking Bomb Epic
Common Furs 109>>

Common Furs

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 60 runs or so.

20.8Statistical Strength: Very reliable

Range of average cost per
Common Furs
within 2 standard deviations
(~95.5% confidence):

17.89 — 24.98
>>
1.3 142 LeverageSpace Battle KE-M1 16 Chrons Leverage Epic


Uncommon


Item Units Cost/Unit Runs/Unit Runs From
Uncommon Furs ★★ 40>>

Uncommon Furs ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 7.4 runs or so.

13.0Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Furs ★★
within 2 standard deviations
(~95.5% confidence):

10.64 — 16.71
>>
0.7 26 UprisingAway Team E8-M11 20 Chrons, 573 Skill Points Uprising Elite
Uncommon Furs ★★ 128>>

Uncommon Furs ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 11 runs or so.

14.7Statistical Strength: Very reliable

Range of average cost per
Uncommon Furs ★★
within 2 standard deviations
(~95.5% confidence):

12.99 — 16.9
>>
0.7 94 He Means WellSpace Battle E4-M11 20 Chrons He Means Well Epic
Uncommon Furs ★★ 246>>

Uncommon Furs ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 19 runs or so.

16.1Statistical Strength: Very reliable

Range of average cost per
Uncommon Furs ★★
within 2 standard deviations
(~95.5% confidence):

14.62 — 17.91
>>
0.9 220 Not Without A FightSpace Battle E4-M2 18 Chrons Not Without A Fight Epic
Uncommon Furs ★★ 30>>

Uncommon Furs ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 27 runs or so.

18.0Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Furs ★★
within 2 standard deviations
(~95.5% confidence):

13.85 — 25.71
>>
1 30 Rabid FansAway Team CT-M2 18 Chrons, 712 Skill Points Rabid Fans Epic
Uncommon Furs ★★ 17>>

Uncommon Furs ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 76 runs or so.

19.8Statistical Strength: Somewhat unreliable

Range of average cost per
Uncommon Furs ★★
within 2 standard deviations
(~95.5% confidence):

13.85 — 34.49
>>
1.4 24 Thy Enemy's SecretsAway Team E5-M18A (Terran Empire Victory) 14 Chrons, 150 Skill Points Thy Enemy's Secrets Normal
Uncommon Furs ★★ 21>>

Uncommon Furs ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 27 runs or so.

20.0Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Furs ★★
within 2 standard deviations
(~95.5% confidence):

14.71 — 31.21
>>
1 21 Material AssistanceAway Team E7-M3 20 Chrons, 903 Skill Points Material Assistance Elite
Uncommon Furs ★★ 154>>

Uncommon Furs ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 65 runs or so.

21.4Statistical Strength: Very reliable

Range of average cost per
Uncommon Furs ★★
within 2 standard deviations
(~95.5% confidence):

18.78 — 24.88
>>
1.3 206 Ancient GuardiansSpace Battle E6-M2 16 Chrons Ancient Guardians Normal
Uncommon Furs ★★ 72>>

Uncommon Furs ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 56 runs or so.

20.4Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Furs ★★
within 2 standard deviations
(~95.5% confidence):

16.99 — 25.65
>>
1.3 92 Cardassian HospitalityAway Team E2-M14 16 Chrons, 320 Skill Points Cardassian Hospitality Epic
Uncommon Furs ★★ 121>>

Uncommon Furs ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 7 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 6 runs.

Also, a run dropping only this item is expected
per 90 runs or so.

32.9Statistical Strength: Very reliable

Range of average cost per
Uncommon Furs ★★
within 2 standard deviations
(~95.5% confidence):

28.36 — 39.2
>>
1.5 181 Coursing HoundsSpace Battle E5-M3 22 Chrons Coursing Hounds Epic
Uncommon Furs ★★ 144>>

Uncommon Furs ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 7 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 6 runs.

Also, a run dropping only this item is expected
per 100 runs or so.

21.9Statistical Strength: Very reliable

Range of average cost per
Uncommon Furs ★★
within 2 standard deviations
(~95.5% confidence):

19.06 — 25.67
>>
1.6 225 The Annihilation SyndromeAway Team E5-M18B (Section 31 Victory) 14 Chrons, 150 Skill Points The Annihilation Syndrome Normal
Uncommon Furs ★★ 207>>

Uncommon Furs ★★

Average (mean) runs per drop: 4

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 9 runs in 10 percent of cases
  • 17 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 16 runs.

Also, a run dropping only this item is expected
per 1,500 runs or so.

30.2Statistical Strength: Very reliable

Range of average cost per
Uncommon Furs ★★
within 2 standard deviations
(~95.5% confidence):

26.68 — 34.85
>>
3.8 782 For His Own GoodSpace Battle E2-M13 8 Chrons For His Own Good Elite
Uncommon Furs ★★ 326>>

Uncommon Furs ★★

Average (mean) runs per drop: 4

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 9 runs in 10 percent of cases
  • 17 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 16 runs.

Also, a run dropping only this item is expected
per 1,300 runs or so.

29.2Statistical Strength: Very reliable

Range of average cost per
Uncommon Furs ★★
within 2 standard deviations
(~95.5% confidence):

26.41 — 32.65
>>
3.7 1190 HighwaymenSpace Battle DE-M3 8 Chrons Highwaymen Epic
Uncommon Furs ★★ 50>>

Uncommon Furs ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 81 runs or so.

31.7Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Furs ★★
within 2 standard deviations
(~95.5% confidence):

25.37 — 42.16
>>
1.4 72 Act of BetrayalAway Team E5-M8 22 Chrons, 619 Skill Points Act of Betrayal Epic
Uncommon Furs ★★ 13>>

Uncommon Furs ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 21 runs or so.

18.5Statistical Strength: Somewhat unreliable

Range of average cost per
Uncommon Furs ★★
within 2 standard deviations
(~95.5% confidence):

12.74 — 33.55
>>
0.9 12 Serious BusinessAway Team CT-M6 20 Chrons, 903 Skill Points Serious Business Epic
Uncommon Furs ★★ 23>>

Uncommon Furs ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 21 runs or so.

18.3Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Furs ★★
within 2 standard deviations
(~95.5% confidence):

13.68 — 27.46
>>
0.9 21 Striking at ShadowsAway Team E7-M6 22 Chrons, 969 Skill Points Striking at Shadows Elite
Uncommon Furs ★★ 23>>

Uncommon Furs ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 18 runs or so.

20.9Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Furs ★★
within 2 standard deviations
(~95.5% confidence):

15.69 — 31.16
>>
0.9 20 Empty VesselSpace Battle I-M3 24 Chrons Empty Vessel Epic
Uncommon Furs ★★ 1>>Unable to display streak info due to insufficient sample size. 60.0Statistical Strength: Nearly useless

Range of average cost per
Uncommon Furs ★★
within 2 standard deviations
(~95.5% confidence):

20 — Infinity
>>
3 3 Highway to HellAway Team E10-M2 20 Chrons Highway to Hell Elite
Uncommon Furs ★★ 178>>

Uncommon Furs ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 24 runs or so.

23.2Statistical Strength: Very reliable

Range of average cost per
Uncommon Furs ★★
within 2 standard deviations
(~95.5% confidence):

20.68 — 26.4
>>
1 172 Our Harshest CriticSpace Battle E10-M7 24 Chrons Our Harshest Critic Epic


Rare


Item Units Cost/Unit Runs/Unit Runs From
Rare Furs ★★★ 49>>

Rare Furs ★★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 12 runs or so.

18.1Statistical Strength: Fairly reliable

Range of average cost per
Rare Furs ★★★
within 2 standard deviations
(~95.5% confidence):

14.92 — 23.07
>>
0.8 37 The Vanguard's ChallengeSpace Battle E8-M7 24 Chrons The Vanguard's Challenge Epic
Rare Furs ★★★ 346>>

Rare Furs ★★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 17 runs or so.

19Statistical Strength: Very reliable

Range of average cost per
Rare Furs ★★★
within 2 standard deviations
(~95.5% confidence):

17.48 — 20.69
>>
0.9 298 Baited HookAway Team E5-M16 22 Chrons, 694 Skill Points Baited Hook Epic
Rare Furs ★★★ 1482>>

Rare Furs ★★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 18 runs or so.

20.8Statistical Strength: Very reliable

Range of average cost per
Rare Furs ★★★
within 2 standard deviations
(~95.5% confidence):

19.98 — 21.68
>>
0.9 1284 The Rings of TimeAway Team E6-M1 24 Chrons, 1265 Skill Points The Rings of Time Epic
Rare Furs ★★★ 45>>

Rare Furs ★★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 19 runs or so.

21.3Statistical Strength: Fairly reliable

Range of average cost per
Rare Furs ★★★
within 2 standard deviations
(~95.5% confidence):

17.25 — 27.95
>>
0.9 40 Striking at ShadowsAway Team E7-M6 24 Chrons, 1473 Skill Points Striking at Shadows Epic
Rare Furs ★★★ 80>>

Rare Furs ★★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 20 runs or so.

21.6Statistical Strength: Very reliable

Range of average cost per
Rare Furs ★★★
within 2 standard deviations
(~95.5% confidence):

18.34 — 26.27
>>
0.9 72 The Time TransporterAway Team E6-M4 24 Chrons, 1318 Skill Points The Time Transporter Epic
Rare Furs ★★★ 852>>

Rare Furs ★★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 260 runs or so.

22Statistical Strength: Very reliable

Range of average cost per
Rare Furs ★★★
within 2 standard deviations
(~95.5% confidence):

20.79 — 23.42
>>
1 853 Lost LegacyAway Team E7-M12 22 Chrons, 1098 Skill Points Lost Legacy Elite
Rare Furs ★★★ 42>>

Rare Furs ★★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 22 runs or so.

22.3Statistical Strength: Fairly reliable

Range of average cost per
Rare Furs ★★★
within 2 standard deviations
(~95.5% confidence):

17.86 — 29.64
>>
0.9 39 Evacuation OrdersAway Team E8-M1 24 Chrons, 881 Skill Points Evacuation Orders Epic
Rare Furs ★★★ 21>>

Rare Furs ★★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 7 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 6 runs.

Also, a run dropping only this item is expected
per 130 runs or so.

36.7Statistical Strength: Somewhat unreliable

Range of average cost per
Rare Furs ★★★
within 2 standard deviations
(~95.5% confidence):

26.34 — 60.33
>>
1.7 35 The Annihilation SyndromeAway Team E5-M18B (Section 31 Victory) 22 Chrons, 709 Skill Points The Annihilation Syndrome Epic
Rare Furs ★★★ 79>>

Rare Furs ★★★

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 5 runs in 10 percent of cases
  • 10 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 9 runs.

Also, a run dropping only this item is expected
per 280 runs or so.

39.2Statistical Strength: Fairly reliable

Range of average cost per
Rare Furs ★★★
within 2 standard deviations
(~95.5% confidence):

32.46 — 49.44
>>
2.2 172 Ancient GuardiansSpace Battle E6-M2 18 Chrons Ancient Guardians Elite
Rare Furs ★★★ 3>>Unable to display streak info due to insufficient sample size. 110.0Statistical Strength: Nearly useless

Range of average cost per
Rare Furs ★★★
within 2 standard deviations
(~95.5% confidence):

51.69 — Infinity
>>
5 15 Thy Enemy's SecretsAway Team E5-M18A (Terran Empire Victory) 22 Chrons, 709 Skill Points Thy Enemy's Secrets Epic
Rare Furs ★★★ 46>>

Rare Furs ★★★

Average (mean) runs per drop: 12

Based on test averages, to get one more drop,
you may need to do another:

  • 8 runs in 50 percent of cases (median)
  • 27 runs in 10 percent of cases
  • 53 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 52 runs.

Also, a run dropping only this item is expected
per 42,000 runs or so.

116.3Statistical Strength: Fairly reliable

Range of average cost per
Rare Furs ★★★
within 2 standard deviations
(~95.5% confidence):

90.11 — 163.97
>>
11.6 535 Fan ClubSpace Battle E4-M9 10 Chrons Fan Club Normal
Rare Furs ★★★ 4>>

Rare Furs ★★★

Average (mean) runs per drop: 14

Based on test averages, to get one more drop,
you may need to do another:

  • 10 runs in 50 percent of cases (median)
  • 32 runs in 10 percent of cases
  • 63 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 62 runs.

Also, a run dropping only this item is expected
per 70,000 runs or so.

192.5Statistical Strength: Nearly useless

Range of average cost per
Rare Furs ★★★
within 2 standard deviations
(~95.5% confidence):

96.69 — 20949.97
>>
13.8 55 Turncoat OutpostAway Team E5-M15 14 Chrons, 147 Skill Points Turncoat Outpost Normal
Rare Furs ★★★ 5>>

Rare Furs ★★★

Average (mean) runs per drop: 17

Based on test averages, to get one more drop,
you may need to do another:

  • 12 runs in 50 percent of cases (median)
  • 39 runs in 10 percent of cases
  • 78 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 77 runs.

Also, a run dropping only this item is expected
per 130,000 runs or so.

238.0Statistical Strength: Nearly useless

Range of average cost per
Rare Furs ★★★
within 2 standard deviations
(~95.5% confidence):

126.1 — 2112.86
>>
17 85 The Time TransporterAway Team E6-M4 14 Chrons, 380 Skill Points The Time Transporter Normal
Rare Furs ★★★ 58>>

Rare Furs ★★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 21 runs or so.

21.9Statistical Strength: Fairly reliable

Range of average cost per
Rare Furs ★★★
within 2 standard deviations
(~95.5% confidence):

18.13 — 27.76
>>
0.9 53 Xahean InvasionSpace Battle I-M1 24 Chrons Xahean Invasion Epic
Rare Furs ★★★ 51>>

Rare Furs ★★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 1 runs in 10 percent of cases
  • 2 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 1 runs.

Also, a run dropping only this item is expected
per 5.5 runs or so.

14.1Statistical Strength: Very reliable

Range of average cost per
Rare Furs ★★★
within 2 standard deviations
(~95.5% confidence):

11.91 — 17.33
>>
0.6 30 The Price of FriendshipAway Team I-M2 24 Chrons The Price of Friendship Epic


Super Rare


Item Units Cost/Unit Runs/Unit Runs From
Super Rare Furs ★★★★ 125>>

Super Rare Furs ★★★★

Average (mean) runs per drop: 4

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 8 runs in 10 percent of cases
  • 16 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 15 runs.

Also, a run dropping only this item is expected
per 1,200 runs or so.

86Statistical Strength: Very reliable

Range of average cost per
Super Rare Furs ★★★★
within 2 standard deviations
(~95.5% confidence):

73.49 — 103.69
>>
3.6 448 The Raptors' FuryAway Team E7-M4 24 Chrons, 900 Skill Points The Raptors' Fury Epic
Super Rare Furs ★★★★ 4>>

Super Rare Furs ★★★★

Average (mean) runs per drop: 6

Based on test averages, to get one more drop,
you may need to do another:

  • 4 runs in 50 percent of cases (median)
  • 12 runs in 10 percent of cases
  • 24 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 23 runs.

Also, a run dropping only this item is expected
per 3,900 runs or so.

105.0Statistical Strength: Nearly useless

Range of average cost per
Super Rare Furs ★★★★
within 2 standard deviations
(~95.5% confidence):

53.15 — 4286.85
>>
5.3 21 Material AssistanceAway Team E7-M3 20 Chrons, 903 Skill Points Material Assistance Elite
Super Rare Furs ★★★★ 7>>

Super Rare Furs ★★★★

Average (mean) runs per drop: 8

Based on test averages, to get one more drop,
you may need to do another:

  • 6 runs in 50 percent of cases (median)
  • 18 runs in 10 percent of cases
  • 35 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 34 runs.

Also, a run dropping only this item is expected
per 12,000 runs or so.

151.4Statistical Strength: Very unreliable

Range of average cost per
Super Rare Furs ★★★★
within 2 standard deviations
(~95.5% confidence):

86.96 — 585.65
>>
7.6 53 Battle ShinzonSpace Battle E7-M2 20 Chrons Battle Shinzon Elite
Super Rare Furs ★★★★ 71>>

Super Rare Furs ★★★★

Average (mean) runs per drop: 5

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 10 runs in 10 percent of cases
  • 19 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 18 runs.

Also, a run dropping only this item is expected
per 2,100 runs or so.

102.1Statistical Strength: Fairly reliable

Range of average cost per
Super Rare Furs ★★★★
within 2 standard deviations
(~95.5% confidence):

83.13 — 132.23
>>
4.3 302 The Verge of DestructionAway Team E8-M5 24 Chrons, 912 Skill Points The Verge of Destruction Epic
Super Rare Furs ★★★★ 35>>

Super Rare Furs ★★★★

Average (mean) runs per drop: 7

Based on test averages, to get one more drop,
you may need to do another:

  • 5 runs in 50 percent of cases (median)
  • 14 runs in 10 percent of cases
  • 28 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 27 runs.

Also, a run dropping only this item is expected
per 6,500 runs or so.

124.6Statistical Strength: Fairly reliable

Range of average cost per
Super Rare Furs ★★★★
within 2 standard deviations
(~95.5% confidence):

93.72 — 185.69
>>
6.2 218 Death ThroesSpace Battle CT-M5 20 Chrons Death Throes Epic
Super Rare Furs ★★★★ 8>>

Super Rare Furs ★★★★

Average (mean) runs per drop: 8

Based on test averages, to get one more drop,
you may need to do another:

  • 6 runs in 50 percent of cases (median)
  • 17 runs in 10 percent of cases
  • 34 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 33 runs.

Also, a run dropping only this item is expected
per 11,000 runs or so.

150.0Statistical Strength: Very unreliable

Range of average cost per
Super Rare Furs ★★★★
within 2 standard deviations
(~95.5% confidence):

88.59 — 488.83
>>
7.5 60 The Vanguard's ChallengeSpace Battle E8-M7 20 Chrons The Vanguard's Challenge Elite
Super Rare Furs ★★★★ 26>>

Super Rare Furs ★★★★

Average (mean) runs per drop: 9

Based on test averages, to get one more drop,
you may need to do another:

  • 6 runs in 50 percent of cases (median)
  • 20 runs in 10 percent of cases
  • 39 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 38 runs.

Also, a run dropping only this item is expected
per 16,000 runs or so.

152.3Statistical Strength: Somewhat unreliable

Range of average cost per
Super Rare Furs ★★★★
within 2 standard deviations
(~95.5% confidence):

109.99 — 247.54
>>
8.5 220 Not Without A FightSpace Battle E4-M2 18 Chrons Not Without A Fight Epic
Super Rare Furs ★★★★ 4>>

Super Rare Furs ★★★★

Average (mean) runs per drop: 14

Based on test averages, to get one more drop,
you may need to do another:

  • 10 runs in 50 percent of cases (median)
  • 31 runs in 10 percent of cases
  • 62 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 61 runs.

Also, a run dropping only this item is expected
per 66,000 runs or so.

216.0Statistical Strength: Nearly useless

Range of average cost per
Super Rare Furs ★★★★
within 2 standard deviations
(~95.5% confidence):

108.51 — 23075.49
>>
13.5 54 Manna from HeavenAway Team E2-M5 16 Chrons, 245 Skill Points Manna from Heaven Epic
Super Rare Furs ★★★★ 30>>

Super Rare Furs ★★★★

Average (mean) runs per drop: 7

Based on test averages, to get one more drop,
you may need to do another:

  • 5 runs in 50 percent of cases (median)
  • 14 runs in 10 percent of cases
  • 28 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 27 runs.

Also, a run dropping only this item is expected
per 5,900 runs or so.

132.7Statistical Strength: Fairly reliable

Range of average cost per
Super Rare Furs ★★★★
within 2 standard deviations
(~95.5% confidence):

97.94 — 205.87
>>
6 181 Coursing HoundsSpace Battle E5-M3 22 Chrons Coursing Hounds Epic
Super Rare Furs ★★★★ 3>>

Super Rare Furs ★★★★

Average (mean) runs per drop: 14

Based on test averages, to get one more drop,
you may need to do another:

  • 10 runs in 50 percent of cases (median)
  • 32 runs in 10 percent of cases
  • 64 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 63 runs.

Also, a run dropping only this item is expected
per 74,000 runs or so.

224.0Statistical Strength: Nearly useless

Range of average cost per
Super Rare Furs ★★★★
within 2 standard deviations
(~95.5% confidence):

104.41 — Infinity
>>
14 42 Maquis IncitementAway Team E2-M9 16 Chrons, 274 Skill Points Maquis Incitement Epic
Super Rare Furs ★★★★ 39>>

Super Rare Furs ★★★★

Average (mean) runs per drop: 9

Based on test averages, to get one more drop,
you may need to do another:

  • 6 runs in 50 percent of cases (median)
  • 19 runs in 10 percent of cases
  • 38 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 37 runs.

Also, a run dropping only this item is expected
per 16,000 runs or so.

167.2Statistical Strength: Fairly reliable

Range of average cost per
Super Rare Furs ★★★★
within 2 standard deviations
(~95.5% confidence):

127.23 — 243.69
>>
8.4 326 Field ModificationsAway Team E8-M3 20 Chrons, 493 Skill Points Field Modifications Elite
Super Rare Furs ★★★★ 1>>

Super Rare Furs ★★★★

Average (mean) runs per drop: 46

Based on test averages, to get one more drop,
you may need to do another:

  • 32 runs in 50 percent of cases (median)
  • 106 runs in 10 percent of cases
  • 212 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 211 runs.

Also, a run dropping only this item is expected
per 2,600,000 runs or so.

828.0Statistical Strength: Nearly useless

Range of average cost per
Super Rare Furs ★★★★
within 2 standard deviations
(~95.5% confidence):

276 — Infinity
>>
46 46 Picking the BonesAway Team E2-M16 18 Chrons, 136 Skill Points Picking the Bones Epic
Super Rare Furs ★★★★ 0>>Unable to display streak info due to insufficient sample size. Missing: total units Missing: total units 1 Improvised EntryAway Team E7-M1 20 Chrons, 840 Skill Points Improvised Entry Elite
Super Rare Furs ★★★★ 4>>

Super Rare Furs ★★★★

Average (mean) runs per drop: 9

Based on test averages, to get one more drop,
you may need to do another:

  • 6 runs in 50 percent of cases (median)
  • 20 runs in 10 percent of cases
  • 39 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 38 runs.

Also, a run dropping only this item is expected
per 17,000 runs or so.

170.0Statistical Strength: Nearly useless

Range of average cost per
Super Rare Furs ★★★★
within 2 standard deviations
(~95.5% confidence):

85.64 — 11361.03
>>
8.5 34 Surveying the SphereAway Team E8-M6 20 Chrons, 512 Skill Points Surveying the Sphere Elite
Super Rare Furs ★★★★ 0>>Unable to display streak info due to insufficient sample size. Missing: total units Missing: total units 1 Improvised EntryAway Team E7-M1 20 Chrons, 840 Skill Points Improvised Entry Elite
Super Rare Furs ★★★★ 4>>

Super Rare Furs ★★★★

Average (mean) runs per drop: 8

Based on test averages, to get one more drop,
you may need to do another:

  • 6 runs in 50 percent of cases (median)
  • 17 runs in 10 percent of cases
  • 34 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 33 runs.

Also, a run dropping only this item is expected
per 11,000 runs or so.

150.0Statistical Strength: Nearly useless

Range of average cost per
Super Rare Furs ★★★★
within 2 standard deviations
(~95.5% confidence):

75.64 — 8824.36
>>
7.5 30 Kicking the NestAway Team E9-M3 20 Chrons Kicking the Nest Elite


Notes


Color Schemes:

Furs Spacer.pngFurs.pngFlipBasic.png Purple
Culluh's Furs Spacer.pngSeskasFurs.pngFlipBasic.png Green
Gegen's Outfit Spacer.pngSeskasFurs.pngFlipBasic.png Green
Haron's Furs Spacer.pngHaronsFurs.pngFlipBasic.png Blue
Relora Furs Spacer.pngReloraFurs.pngFlipBasic.png Yellow
Seska's Furs Spacer.pngSeskasFurs.pngFlipBasic.png Green

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