Garak's Gamble

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Garak's Gamble
[E7-M13A]
SB-Cardassian Galor Cruiser.png
Chroniton 18 | 22 | 24
Episode
7 - When Falcons Clash
Mission
13th
Type
Space Battle
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Mission Rewards

Garak's Gamble is the thirteenth mission in Episode 7, When Falcons Clash.

Mission Walkthrough

Garak's Gamble
Against: Mirror Garak in Cardassian Galor Cruiser
Chroniton cost: 18 | 22 | 24
Normal Elite Epic
Shields 22000 64000 140000
Shield Regeneration 1000 1300 2600
Hull 48000 138000 260000
Evasion 3 4 5
Evasion Power 2200 3300 4000
Attack 3 5 5
Attack Power 2500 3500 4250
Attack Speed 1.01 1.01 1.01
Accuracy 3 5 5
Accuracy Power 2200 3500 4250
Crit Rating 800 800 1000
Crit Bonus 8000 10000 10000

Mission Rewards

Standard Rewards

Standard Rewards
Normal
Elite
Epic

Drop Chance

Mission tested: Garak's Gamble Normal
By: Joker41NAM & middlehead
Date(s): Mar 2017–Nov 2019
Runs: 59   Cost/Run: 18 Chroniton
Item Units Chroniton / unit Runs/Drop
Super Rare Alcohol ★★★★ 3>>

Super Rare Alcohol ★★★★

Average (mean) runs per drop: 20

Based on test averages, to get one more drop,
you may need to do another:

  • 14 runs in 50 percent of cases (median)
  • 45 runs in 10 percent of cases
  • 90 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 89 runs.

Also, a run dropping only this item is expected
per 210,000 runs or so.

354.0Statistical Strength: Nearly useless

Range of average cost per
Super Rare Alcohol ★★★★
within 2 standard deviations
(~95.5% confidence):

164.8 — Infinity
>>
19.7
Rare Polyalloy ★★★ 6>>

Rare Polyalloy ★★★

Average (mean) runs per drop: 10

Based on test averages, to get one more drop,
you may need to do another:

  • 7 runs in 50 percent of cases (median)
  • 23 runs in 10 percent of cases
  • 45 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 44 runs.

Also, a run dropping only this item is expected
per 26,000 runs or so.

177.0Statistical Strength: Very unreliable

Range of average cost per
Rare Polyalloy ★★★
within 2 standard deviations
(~95.5% confidence):

98.07 — 906.83
>>
9.8
Uncommon Casing ★★ 45>>

Uncommon Casing ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 61 runs or so.

23.6Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Casing ★★
within 2 standard deviations
(~95.5% confidence):

18.76 — 31.81
>>
1.3
Common Isolinear Chips 70>>

Common Isolinear Chips

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 16 runs or so.

15.2Statistical Strength: Very reliable

Range of average cost per
Common Isolinear Chips
within 2 standard deviations
(~95.5% confidence):

12.79 — 18.65
>>
0.8
Basic Furs 53>>

Basic Furs

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 37 runs or so.

20Statistical Strength: Fairly reliable

Range of average cost per
Basic Furs
within 2 standard deviations
(~95.5% confidence):

16.28 — 26.04
>>
1.1

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Several drop rates and item drops got adjusted on 2017/03/15. The items of this DropTest were modified, so old data had to be removed.
The old costs/unit were: 148.5, 99.0, 22.8, 23.8, and 15.6.

Mission tested: Garak's Gamble Elite
By: IHaveThatPower, Chewable C++ & WaldoMag
Date(s): Aug - Dec 2017
Runs: 18   Cost/Run: 22 Chroniton
Item Units Chroniton / unit Runs/Drop
Uncommon Writing PADD (TNG) ★★ 6>>

Uncommon Writing PADD (TNG) ★★

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 7 runs in 10 percent of cases
  • 14 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 13 runs.

Also, a run dropping only this item is expected
per 730 runs or so.

66.0Statistical Strength: Very unreliable

Range of average cost per
Uncommon Writing PADD (TNG) ★★
within 2 standard deviations
(~95.5% confidence):

37.14 — 296
>>
3
Rare Microconnector ★★★ 14>>

Rare Microconnector ★★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 57 runs or so.

28.3Statistical Strength: Somewhat unreliable

Range of average cost per
Rare Microconnector ★★★
within 2 standard deviations
(~95.5% confidence):

19.32 — 52.81
>>
1.3
Uncommon Incense ★★ 19>>

Uncommon Incense ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 23 runs or so.

20.8Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Incense ★★
within 2 standard deviations
(~95.5% confidence):

15.18 — 33.23
>>
0.9
Uncommon Synthesized Polymer ★★ 15>>

Uncommon Synthesized Polymer ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 47 runs or so.

26.4Statistical Strength: Somewhat unreliable

Range of average cost per
Uncommon Synthesized Polymer ★★
within 2 standard deviations
(~95.5% confidence):

18.3 — 47.39
>>
1.2

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Several drop rates and item drops got adjusted on 2017/03/15. The items of this DropTest were modified, so old data had to be removed.
The old costs/unit were: No Data.

Mission tested: Garak's Gamble Epic
By: Captain TF, Siguard, Darxide & middlehead (+1 more)
Date(s): June 2017 – Sept 2018
Runs: 112   Cost/Run: 24 Chroniton
Item Units Chroniton / unit Runs/Drop
Uncommon Combadge (DS9) ★★ 143>>

Uncommon Combadge (DS9) ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 13 runs or so.

18.8Statistical Strength: Very reliable

Range of average cost per
Uncommon Combadge (DS9) ★★
within 2 standard deviations
(~95.5% confidence):

16.68 — 21.53
>>
0.8
Basic Encoded Communique 42>>

Basic Encoded Communique

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 6 runs in 10 percent of cases
  • 12 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 11 runs.

Also, a run dropping only this item is expected
per 510 runs or so.

64.0Statistical Strength: Fairly reliable

Range of average cost per
Basic Encoded Communique
within 2 standard deviations
(~95.5% confidence):

49.65 — 90.03
>>
2.7
Super Rare Power Cell ★★★★ 34>>

Super Rare Power Cell ★★★★

Average (mean) runs per drop: 4

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 8 runs in 10 percent of cases
  • 15 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 14 runs.

Also, a run dropping only this item is expected
per 970 runs or so.

79.1Statistical Strength: Fairly reliable

Range of average cost per
Super Rare Power Cell ★★★★
within 2 standard deviations
(~95.5% confidence):

59.64 — 117.24
>>
3.3
Uncommon Spices ★★ 117>>

Uncommon Spices ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 24 runs or so.

23Statistical Strength: Very reliable

Range of average cost per
Uncommon Spices ★★
within 2 standard deviations
(~95.5% confidence):

19.99 — 27.01
>>
1

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Several drop rates and item drops got adjusted on 2017/03/15. The items of this DropTest were modified, so old data had to be removed.
The old costs/unit were: No Data.


Other Rewards

Currency
Rewards
Normal Elite Epic
Capt XP 1st-Run
Repeat
963
#
1024
34
1034
#
Crew XP 99 111 114
Training
XP
Warp 1
Warp 10
 ?
?
235
?
 ?
?
Credits
Credits
regular
Warp 1
1350
945
1650
1155
1800

1260