He Means Well

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He Means Well [E4-M11]
SB-Ferengi D'Kora Marauder.png
Chroniton 10 / 16 / 20
Episode
4 - Hostile Takeover
Mission
11th
Type
Space Battle
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Mission Rewards

He Means Well is the eleventh mission in Episode 4, Hostile Takeover. It takes place at Volchok Prime in the Volchok system.

Mission Walkthrough

He Means Well
Against: Rom in Ferengi D'Kora Marauder RareRareRare
Chroniton cost: 10 / 16 / 20
Normal Elite Epic
Shields 15000 21000 58000
Shield Regeneration 700 900 1300
Hull 34000 40000 100000
Evasion 2 2 5
Evasion Power 1600 1800 3500
Attack 2 2 4
Attack Power 1650 1900 3300
Attack Speed 1 1 1
Accuracy 1 2 4
Accuracy Power 1500 1900 3300
Crit Rating 700 700 700
Crit Bonus 7000 8000 9000
We have disabled a Ferengi ship captained by Rom,
who hoped to strike against the Alliance (led by his future self).
His brother Quark surely has more to say on this subject.

Mission Rewards

Standard Rewards

Standard Rewards
Normal
Elite
Epic

Drop Chance

Mission tested: He Means Well Normal
By: Dharkus, bntracy, Crunch & Jlieser (+ more)
Date(s): May 2017 – Nov 2018
Runs: 800   Cost/Run: 10 Chroniton
Item Units Chroniton / unit Runs/Drop
Jem'Hadar Fighter Schematic (x2) 444>>

Jem'Hadar Fighter Schematic

Average (mean) runs per x2 drop: 4

Based on test averages, to get one more x2 drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 8 runs in 10 percent of cases
  • 16 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 15 runs.

Also, a run dropping only this item is expected
per 1,300 runs or so.

18Statistical Strength: Very reliable

Range of average cost per
Jem'Hadar Fighter Schematic
within 2 standard deviations
(~95.5% confidence):

15.97 — 20.66
>>
1.8
Uncommon Phaser Type 1 ★★ 62>>

Uncommon Phaser Type 1 ★★

Average (mean) runs per drop: 13

Based on test averages, to get one more drop,
you may need to do another:

  • 9 runs in 50 percent of cases (median)
  • 30 runs in 10 percent of cases
  • 59 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 58 runs.

Also, a run dropping only this item is expected
per 58,000 runs or so.

129Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Phaser Type 1 ★★
within 2 standard deviations
(~95.5% confidence):

103.16 — 172.22
>>
12.9
Rare Isolinear Chips ★★★ 61>>

Rare Isolinear Chips ★★★

Average (mean) runs per drop: 14

Based on test averages, to get one more drop,
you may need to do another:

  • 9 runs in 50 percent of cases (median)
  • 30 runs in 10 percent of cases
  • 60 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 59 runs.

Also, a run dropping only this item is expected
per 61,000 runs or so.

131.2Statistical Strength: Fairly reliable

Range of average cost per
Rare Isolinear Chips ★★★
within 2 standard deviations
(~95.5% confidence):

104.68 — 175.53
>>
13.1
Uncommon Database (Panel) ★★ 128>>

Uncommon Database (Panel) ★★

Average (mean) runs per drop: 7

Based on test averages, to get one more drop,
you may need to do another:

  • 5 runs in 50 percent of cases (median)
  • 15 runs in 10 percent of cases
  • 29 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 28 runs.

Also, a run dropping only this item is expected
per 6,600 runs or so.

62.5Statistical Strength: Very reliable

Range of average cost per
Uncommon Database (Panel) ★★
within 2 standard deviations
(~95.5% confidence):

53.33 — 75.49
>>
6.3
Uncommon Polyalloy ★★ 122>>

Uncommon Polyalloy ★★

Average (mean) runs per drop: 7

Based on test averages, to get one more drop,
you may need to do another:

  • 5 runs in 50 percent of cases (median)
  • 15 runs in 10 percent of cases
  • 30 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 29 runs.

Also, a run dropping only this item is expected
per 7,600 runs or so.

65.6Statistical Strength: Very reliable

Range of average cost per
Uncommon Polyalloy ★★
within 2 standard deviations
(~95.5% confidence):

55.74 — 79.62
>>
6.6
Common Spices 1805>>

Common Spices

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 1 runs in 10 percent of cases
  • 2 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 1 runs.

Also, a run dropping only this item is expected
per 2.4 runs or so.

4.4Statistical Strength: Very reliable

Range of average cost per
Common Spices
within 2 standard deviations
(~95.5% confidence):

4.33 — 4.54
>>
0.4

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Mission tested: He Means Well Elite
By: middlehead, Captain Sheridan, Dharkus & Chapey (+ more)
Date(s): Jul 2016 – Oct 2018
Runs: 254   Cost/Run: 16 Chroniton
Item Units Chroniton / unit Runs/Drop
Super Rare Optronic Circuit ★★★★ 17>>

Super Rare Optronic Circuit ★★★★

Average (mean) runs per drop: 15

Based on test averages, to get one more drop,
you may need to do another:

  • 11 runs in 50 percent of cases (median)
  • 35 runs in 10 percent of cases
  • 69 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 68 runs.

Also, a run dropping only this item is expected
per 90,000 runs or so.

239.1Statistical Strength: Somewhat unreliable

Range of average cost per
Super Rare Optronic Circuit ★★★★
within 2 standard deviations
(~95.5% confidence):

161.53 — 459.68
>>
14.9
Rare Alcohol ★★★ 35>>

Rare Alcohol ★★★

Average (mean) runs per drop: 8

Based on test averages, to get one more drop,
you may need to do another:

  • 5 runs in 50 percent of cases (median)
  • 17 runs in 10 percent of cases
  • 33 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 32 runs.

Also, a run dropping only this item is expected
per 10,000 runs or so.

116.1Statistical Strength: Fairly reliable

Range of average cost per
Rare Alcohol ★★★
within 2 standard deviations
(~95.5% confidence):

87.28 — 173.41
>>
7.3
Uncommon Casing ★★ 193>>

Uncommon Casing ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 62 runs or so.

21.1Statistical Strength: Very reliable

Range of average cost per
Uncommon Casing ★★
within 2 standard deviations
(~95.5% confidence):

18.73 — 24.05
>>
1.3
Common Optronic Circuit 248>>

Common Optronic Circuit

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 29 runs or so.

16.4Statistical Strength: Very reliable

Range of average cost per
Common Optronic Circuit
within 2 standard deviations
(~95.5% confidence):

14.84 — 18.3
>>
1
Basic Synthesized Polymer 269>>

Basic Synthesized Polymer

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 23 runs or so.

15.1Statistical Strength: Very reliable

Range of average cost per
Basic Synthesized Polymer
within 2 standard deviations
(~95.5% confidence):

13.76 — 16.75
>>
0.9

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Mission tested: He Means Well Epic
By: middlehead, ct, Joker41NAM & Octarolakh (+1 more)
Date(s): Aug 2017 – Aug 2018
Runs: 94   Cost/Run: 20 Chroniton
Item Units Chroniton / unit Runs/Drop
Super Rare Expansion Module ★★★★ 8>>

Super Rare Expansion Module ★★★★

Average (mean) runs per drop: 12

Based on test averages, to get one more drop,
you may need to do another:

  • 9 runs in 50 percent of cases (median)
  • 27 runs in 10 percent of cases
  • 54 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 53 runs.

Also, a run dropping only this item is expected
per 44,000 runs or so.

235.0Statistical Strength: Very unreliable

Range of average cost per
Super Rare Expansion Module ★★★★
within 2 standard deviations
(~95.5% confidence):

138.38 — 778.77
>>
11.8
Rare Sensor ★★★ 53>>

Rare Sensor ★★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 8 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 7 runs.

Also, a run dropping only this item is expected
per 150 runs or so.

35.5Statistical Strength: Fairly reliable

Range of average cost per
Rare Sensor ★★★
within 2 standard deviations
(~95.5% confidence):

28.42 — 47.17
>>
1.8
Uncommon Furs ★★ 128>>

Uncommon Furs ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 11 runs or so.

14.7Statistical Strength: Very reliable

Range of average cost per
Uncommon Furs ★★
within 2 standard deviations
(~95.5% confidence):

12.99 — 16.9
>>
0.7
Uncommon Interlink ★★ 93>>

Uncommon Interlink ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 28 runs or so.

20.2Statistical Strength: Very reliable

Range of average cost per
Uncommon Interlink ★★
within 2 standard deviations
(~95.5% confidence):

17.28 — 24.36
>>
1

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Several drop rates and item drops got adjusted on 2017/03/15. The items of this DropTest were modified, so old data had to be removed.
The old costs/unit were: -.


Other Rewards

Currency
Rewards
Normal Elite Epic
Capt XP 1st-Run
Repeat
748
28
902
32
994
34
Crew XP 69 90 105
Training
XP
Warp 1
Warp 10
145
?
 ?
?
 ?
?
Credits
Credits
regular
Warp 1
750
528
1200
?
1500
?

Notes

  • No notes.