His Own Man

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His Own Man [E1-M2]
SB-Klingon K'Vort Bird-of-Prey.png
Chroniton 4 / 6 / 8
Episode
1 - The Art of War
Mission
2nd
Type
Space Battle
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Mission Rewards
I am a man now and free to make my own choices. I've chosen the Augments. Respect my decision, or die in battle!
~ Alexander

His Own Man is the second mission in Episode 1, The Art of War. It takes place on K'thar in the Qo'noS system.

Mission Walkthrough

His Own Man
Against: KDF Alexander in Klingon K'Vort Bird-of-Prey UncommonUncommon

Chroniton cost: 4 / 6 / 8

Normal Elite Epic
Shields 10000 12000 17000
Hull 29000 30000 36000
Attack 1 1 2
Attack Power 1500 1500 1700
Attack Speed 1 1 1.02
Accuracy 1 1 2
Accuracy Power 1500 1500 1800
Evasion 2 2 2
Evasion Power 1600 1600 1750
Shield Regeneration 500 600 900
Crit Rating 900 950 1000
Crit Bonus 7000 7000 7000
We wore down Alexander and his Augment allies until their ship was too damaged to continue the fight. They have fled, and the House of Martok is safe, but Worf must have many questions...
missing


Mission Rewards

Standard Rewards

Standard Rewards
Elite
Epic

Drop Chance

Mission tested: His Own Man Normal
By: Captain deMarco, Koba44, Joker41NAM & Treasigh (+ more)
Date(s): June 2016 – Jan 2018
Runs: 1102   Cost/Run: 4 Chroniton
Item Units Chroniton / unit Runs/Drop
Common 3d Chess Set 154>>

Common 3d Chess Set

Average (mean) runs per drop: 8

Based on test averages, to get one more drop,
you may need to do another:

  • 5 runs in 50 percent of cases (median)
  • 17 runs in 10 percent of cases
  • 33 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 32 runs.

Also, a run dropping only this item is expected
per 9,900 runs or so.

28.6Statistical Strength: Very reliable

Range of average cost per
Common 3d Chess Set
within 2 standard deviations
(~95.5% confidence):

24.73 — 33.97
>>
7.2
Basic Phaser Type 2 (DS9) 413>>

Basic Phaser Type 2 (DS9)

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 6 runs in 10 percent of cases
  • 12 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 11 runs.

Also, a run dropping only this item is expected
per 510 runs or so.

10.7Statistical Strength: Very reliable

Range of average cost per
Basic Phaser Type 2 (DS9)
within 2 standard deviations
(~95.5% confidence):

9.77 — 11.76
>>
2.7
Basic Starfleet Uniform (TNG) 417>>

Basic Starfleet Uniform (TNG)

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 6 runs in 10 percent of cases
  • 12 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 11 runs.

Also, a run dropping only this item is expected
per 500 runs or so.

10.6Statistical Strength: Very reliable

Range of average cost per
Basic Starfleet Uniform (TNG)
within 2 standard deviations
(~95.5% confidence):

9.68 — 11.64
>>
2.6
Basic Starfleet Uniform (TOS) 481>>

Basic Starfleet Uniform (TOS)

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 5 runs in 10 percent of cases
  • 10 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 9 runs.

Also, a run dropping only this item is expected
per 320 runs or so.

9.2Statistical Strength: Very reliable

Range of average cost per
Basic Starfleet Uniform (TOS)
within 2 standard deviations
(~95.5% confidence):

8.45 — 10.01
>>
2.3
Basic Expansion Module 1841>>

Basic Expansion Module

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 1 runs in 10 percent of cases
  • 2 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 1 runs.

Also, a run dropping only this item is expected
per 5.8 runs or so.

2.4Statistical Strength: Very reliable

Range of average cost per
Basic Expansion Module
within 2 standard deviations
(~95.5% confidence):

2.32 — 2.47
>>
0.6

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Mission tested: His Own Man Elite
By: middlehead, Siguard, Koba44 & SleepingDragon (+ more)
Date(s): June 2016 – Aug 2018
Runs: 108   Cost/Run: 6 Chroniton
Item Units Chroniton / unit Runs/Drop
Basic Radiation Collector 93>>

Basic Radiation Collector

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 42 runs or so.

7Statistical Strength: Very reliable

Range of average cost per
Basic Radiation Collector
within 2 standard deviations
(~95.5% confidence):

5.93 — 8.45
>>
1.2
Basic Plasma Rifle 98>>

Basic Plasma Rifle

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 36 runs or so.

6.6Statistical Strength: Very reliable

Range of average cost per
Basic Plasma Rifle
within 2 standard deviations
(~95.5% confidence):

5.66 — 7.96
>>
1.1
Common Sensor 40>>

Common Sensor

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 6 runs in 10 percent of cases
  • 12 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 11 runs.

Also, a run dropping only this item is expected
per 530 runs or so.

16.2Statistical Strength: Fairly reliable

Range of average cost per
Common Sensor
within 2 standard deviations
(~95.5% confidence):

12.49 — 23.03
>>
2.7
Basic Emitter Crystal 93>>

Basic Emitter Crystal

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 42 runs or so.

7Statistical Strength: Very reliable

Range of average cost per
Basic Emitter Crystal
within 2 standard deviations
(~95.5% confidence):

5.93 — 8.45
>>
1.2

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Mission tested: His Own Man Epic
By: middlehead, Hasteur, Captain Sheridan & bntracy (+ more)
Date(s): Jul – Oct 2016, Apr 2017
Runs: 179   Cost/Run: 8 Chroniton
Item Units Chroniton / unit Runs/Drop
Rare Synthesized Polymer ★★★ 17>>

Rare Synthesized Polymer ★★★

Average (mean) runs per drop: 11

Based on test averages, to get one more drop,
you may need to do another:

  • 8 runs in 50 percent of cases (median)
  • 24 runs in 10 percent of cases
  • 48 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 47 runs.

Also, a run dropping only this item is expected
per 32,000 runs or so.

84.2Statistical Strength: Somewhat unreliable

Range of average cost per
Rare Synthesized Polymer ★★★
within 2 standard deviations
(~95.5% confidence):

57 — 161.3
>>
10.5
Uncommon Subprocessor ★★ 51>>

Uncommon Subprocessor ★★

Average (mean) runs per drop: 4

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 8 runs in 10 percent of cases
  • 16 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 15 runs.

Also, a run dropping only this item is expected
per 1,200 runs or so.

28.1Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Subprocessor ★★
within 2 standard deviations
(~95.5% confidence):

22.17 — 38.29
>>
3.5
Common Gold-Pressed Latinum 222>>

Common Gold-Pressed Latinum

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 14 runs or so.

6.5Statistical Strength: Very reliable

Range of average cost per
Common Gold-Pressed Latinum
within 2 standard deviations
(~95.5% confidence):

5.85 — 7.19
>>
0.8
Basic Optronic Circuit 247>>

Basic Optronic Circuit

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 10 runs or so.

5.8Statistical Strength: Very reliable

Range of average cost per
Basic Optronic Circuit
within 2 standard deviations
(~95.5% confidence):

5.3 — 6.4
>>
0.7

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Same loot table as Epic Long Distance Call. Should theoretically have the same drop rates.


Other Rewards

Currency
Rewards
Normal Elite Epic
Capt XP 1st-Run
Repeat
42
2
386
16
656
26
Crew XP 9 36 60
Training XP Warp 1
Warp 10
20
?
85
?
135
?
Credits Credits
Credits at Warp 1
300
210
450
315
600
420
Rewards
Per Chroniton
Normal Elite Epic
Capt XP 1st-Run
Repeat
10.5
0.5
64.33
2.67
82
3.25
Crew XP 2.25 6 7.5
Training XP Warp 1
Warp 10
5
?
14.167
?
16.875
?
Credits Credits
Credits at Warp 1
75
52.5
75
52.5
75
52.5

Storyline

Postscript

  • Lieutenant Commander Worf: "That was my son–yet it was not my son. Alexander has the heart of a warrior, but not the skill. Yet the man I saw felled many foes with ease."
  • choice A: Attribute to genetic enhancement. (pro-Augments)
    • Captain: MISSING
  • choice B: Attribute to heritage. (pro-Klingon)
    • Captain: "I'm nor surprised. Warrior or not, he's still part Klingon."
    • Lieutenant Commander Worf: "False praise does not serve my son, especially in this dishonorable alliance he has formed with the Augments."
  • choice C: Defend humanity as warriors. (pro-Augments)
    • Captain: "He is part human–we aren't as hopeless as you think."
    • Lieutenant Commander Worf: "These are Alexander's failings alone. Or were his failings–they seem to have vanished, now."
  • Lieutenant Commander Worf: "I fear the Augments have altered Alexander in some way–perhaps through genetic enhancements or other illegal practices. We must take him into custody somehow, if we are to learn the truth."
  • choice A: Promise to restore honor. (pro-Klingon)
    • Captain: "Alexander's brought shame to your house and the Empire. He will be stopped."
  • choice B: Defend Augments' actions. (pro-Augments)
    • Captain: "I'll help you, but consider this–maybe Alexander's better off this way...."
  • choice C: Remind Worf Alexander is an adult. (pro-Augments)
    • Captain: MISSING