Hounded

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Hounded [E7-M11]
SB-Klingon K'Vort Bird-of-Prey.png
Chroniton 16 | 22 | 24
Episode
7 - When Falcons Clash
Mission
11th
Type
Space Battle
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Mission Rewards

Hounded is the eleventh mission in Episode 7, When Falcons Clash. It takes place in Galorndon Core in the Yadalla system.

Mission Walkthrough

Hounded
Against: KCA Crew in Klingon K'Vort Bird-of-Prey UncommonUncommon
Chroniton cost: 16 | 22 | 24
Normal Elite Epic
Shields 19000 59000 110000
Shield Regeneration 1000
Hull 45000 122000 210000
Evasion 3 5 6
Evasion Power 2400
Attack 3 5 5
Attack Power 2200
Attack Speed 1.02
Accuracy 3 5 5
Accuracy Power 2200
Crit Rating 1000
Crit Bonus 7000

Mission Rewards

Standard Rewards

Standard Rewards
Normal
Elite
Epic

Drop Chance

Mission tested: Hounded Normal
By: Siguard, Joker41NAM, Vepal & middlehead (+1 more)
Date(s): Mar 2017 – June 2018
Runs: 120   Cost/Run: 16 Chroniton
Item Units Chroniton / unit Runs/Drop
Uncommon Backpack ★★ 95>>

Uncommon Backpack ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 54 runs or so.

20.2Statistical Strength: Very reliable

Range of average cost per
Uncommon Backpack ★★
within 2 standard deviations
(~95.5% confidence):

17.18 — 24.54
>>
1.3
Super Rare Casing ★★★★ 7>>

Super Rare Casing ★★★★

Average (mean) runs per drop: 18

Based on test averages, to get one more drop,
you may need to do another:

  • 12 runs in 50 percent of cases (median)
  • 40 runs in 10 percent of cases
  • 79 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 78 runs.

Also, a run dropping only this item is expected
per 140,000 runs or so.

274.3Statistical Strength: Very unreliable

Range of average cost per
Super Rare Casing ★★★★
within 2 standard deviations
(~95.5% confidence):

156.77 — 1095.33
>>
17.1
Rare Casing ★★★ 25>>

Rare Casing ★★★

Average (mean) runs per drop: 5

Based on test averages, to get one more drop,
you may need to do another:

  • 4 runs in 50 percent of cases (median)
  • 11 runs in 10 percent of cases
  • 22 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 21 runs.

Also, a run dropping only this item is expected
per 3,000 runs or so.

76.8Statistical Strength: Somewhat unreliable

Range of average cost per
Rare Casing ★★★
within 2 standard deviations
(~95.5% confidence):

55.4 — 125.16
>>
4.8
Common Synthesized Polymer 124>>

Common Synthesized Polymer

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 24 runs or so.

15.5Statistical Strength: Very reliable

Range of average cost per
Common Synthesized Polymer
within 2 standard deviations
(~95.5% confidence):

13.52 — 18.12
>>
1
Basic Emitter Crystal 109>>

Basic Emitter Crystal

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 36 runs or so.

17.6Statistical Strength: Very reliable

Range of average cost per
Basic Emitter Crystal
within 2 standard deviations
(~95.5% confidence):

15.18 — 20.97
>>
1.1

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Several drop rates and item drops got adjusted on 2017/03/15. The items of this DropTest were modified, so old data had to be removed.
The old costs/unit were: 22.9, 167.4, 73.8, 15.2, and 17.1.

Mission tested: Hounded Elite
By: middlehead, Siguard, ChewableCPP & Joker41NAM (+ more)
Date(s): Oct 2017 – Oct 2018
Runs: 351   Cost/Run: 22 Chroniton
Item Units Chroniton / unit Runs/Drop
Uncommon Field Rations ★★ 47>>

Uncommon Field Rations ★★

Average (mean) runs per drop: 8

Based on test averages, to get one more drop,
you may need to do another:

  • 6 runs in 50 percent of cases (median)
  • 17 runs in 10 percent of cases
  • 34 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 33 runs.

Also, a run dropping only this item is expected
per 11,000 runs or so.

164.3Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Field Rations ★★
within 2 standard deviations
(~95.5% confidence):

127.83 — 229.88
>>
7.5
Rare Interlink ★★★ 342>>

Rare Interlink ★★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 29 runs or so.

22.6Statistical Strength: Very reliable

Range of average cost per
Rare Interlink ★★★
within 2 standard deviations
(~95.5% confidence):

20.74 — 24.78
>>
1
Rare Gold-Pressed Latinum ★★★ 295>>

Rare Gold-Pressed Latinum ★★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 45 runs or so.

26.2Statistical Strength: Very reliable

Range of average cost per
Rare Gold-Pressed Latinum ★★★
within 2 standard deviations
(~95.5% confidence):

23.82 — 29.05
>>
1.2
Uncommon Optronic Circuit ★★ 369>>

Uncommon Optronic Circuit ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 23 runs or so.

20.9Statistical Strength: Very reliable

Range of average cost per
Uncommon Optronic Circuit ★★
within 2 standard deviations
(~95.5% confidence):

19.31 — 22.84
>>
1

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Several drop rates and item drops got adjusted on 2017/03/15. The items of this DropTest were modified, so old data had to be removed.
The old costs/unit were: 121.0, 18.6, 60.5, and 7.6.

Mission tested: Hounded Epic
By: Crunch, CMO Zoidberg, ct & Dharkus (+ more)
Date(s): Mar 2017 – Nov 2018
Runs: 549   Cost/Run: 24 Chroniton
Item Units Chroniton / unit Runs/Drop
Uncommon Writing PADD (TNG) ★★ 656>>

Uncommon Writing PADD (TNG) ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 16 runs or so.

20.1Statistical Strength: Very reliable

Range of average cost per
Uncommon Writing PADD (TNG) ★★
within 2 standard deviations
(~95.5% confidence):

18.94 — 21.38
>>
0.8
Basic Gravitic Caliper 208>>

Basic Gravitic Caliper

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 6 runs in 10 percent of cases
  • 12 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 11 runs.

Also, a run dropping only this item is expected
per 500 runs or so.

63.4Statistical Strength: Very reliable

Range of average cost per
Basic Gravitic Caliper
within 2 standard deviations
(~95.5% confidence):

56.08 — 72.78
>>
2.6
Super Rare Casing ★★★★ 164>>

Super Rare Casing ★★★★

Average (mean) runs per drop: 4

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 8 runs in 10 percent of cases
  • 15 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 14 runs.

Also, a run dropping only this item is expected
per 1,000 runs or so.

80.3Statistical Strength: Very reliable

Range of average cost per
Super Rare Casing ★★★★
within 2 standard deviations
(~95.5% confidence):

69.97 — 94.32
>>
3.3
Uncommon Isolinear Chips ★★ 619>>

Uncommon Isolinear Chips ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 19 runs or so.

21.3Statistical Strength: Very reliable

Range of average cost per
Uncommon Isolinear Chips ★★
within 2 standard deviations
(~95.5% confidence):

20.01 — 22.73
>>
0.9

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Several drop rates and item drops got adjusted on 2017/03/15. The items of this DropTest were modified, so old data had to be removed.
The old costs/unit were: 16.9, -, 312.0, and 21.8.


Other Rewards

Currency
Rewards
Normal Elite Epic
Capt XP 1st-Run
Repeat
943
33
1024
34
1034
34
Crew XP 96 111 114
Training
XP
Warp 1
Warp 10
210
?
 ?
?
 ?
?
Credits
Credits
regular
Warp 1
1200
840
1650
?
1800
1260