Hyperspanner (DS9)

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For other eras, see Hyperspanner disambiguation page.

Crafting Table

Rarity Basic Common
(Common)
Uncommon
(UncommonUncommon)
Rare
(RareRareRare)
Icon
Spacer.png
HyperspannerDS9.png
FlipBasic.png
Spacer.png
HyperspannerDS9.png
FlipCommon.png
Spacer.png
HyperspannerDS9.png
FlipUncommon.png
Spacer.png
HyperspannerDS9.png
FlipRare.png
Location
Found At:
Standard Reward:

Crafted Item

Rare Reward (1-Time) :

Crafted Item

Crafted Item

Crafted
From:
[edit recipe]
  • Nothing
[edit recipe] [edit recipe] [edit recipe]
Item
Cost:
  • Drop Only
Crafted:
  • 500 Credits
Crafted:
  • 1250 Credits
Crafted:
  • 4000 Credits
Crafts
Into:
Item
Bonus:
Away Team Away Team Bonus:
  • +2 +(0–0) Engineering

Space Battle No Passive Ship Stat Bonus.

Away Team Away Team Bonus:
  • +5 +(0–0) Engineering

Space Battle No Passive Ship Stat Bonus.

Away Team Away Team Bonus:
  • +10 +(0–0) Engineering

Space Battle No Passive Ship Stat Bonus.

Away Team Away Team Bonus:
  • +25 +(0–0) Engineering

Space Battle No Passive Ship Stat Bonus.

Item
Used By:



DropTests

Basic

Item Units Cost/Unit Runs/Unit Runs From
Basic Hyperspanner (DS9) 182>>

Basic Hyperspanner (DS9)

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 7 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 6 runs.

Also, a run dropping only this item is expected
per 120 runs or so.

1.7Statistical Strength: Very reliable

Range of average cost per
Basic Hyperspanner (DS9)
within 2 standard deviations
(~95.5% confidence):

1.47 — 1.92
>>
1.7 303 No Man Left BehindCadet Challenge EA-M5 Ex Astris, Scientia No Man Left Behind Normal
Basic Hyperspanner (DS9) 148>>

Basic Hyperspanner (DS9)

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 7 runs in 10 percent of cases
  • 13 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 12 runs.

Also, a run dropping only this item is expected
per 600 runs or so.

11.3Statistical Strength: Very reliable

Range of average cost per
Basic Hyperspanner (DS9)
within 2 standard deviations
(~95.5% confidence):

9.76 — 13.33
>>
2.8 417 By Hook Or By CrookAway Team E1-M14B (Augment Victory) 4 Chrons, 39 Skill Points By Hook Or By Crook Normal
Basic Hyperspanner (DS9) 1616>>

Basic Hyperspanner (DS9)

Average (mean) runs per drop: 4

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 7 runs in 10 percent of cases
  • 14 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 13 runs.

Also, a run dropping only this item is expected
per 890 runs or so.

12.8Statistical Strength: Very reliable

Range of average cost per
Basic Hyperspanner (DS9)
within 2 standard deviations
(~95.5% confidence):

12.23 — 13.44
>>
3.2 5175 Cleansing FireAway Team E1-M14A (Klingon Victory) 4 Chrons, 39 Skill Points Cleansing Fire Normal

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