Hyperspanner (ENT)

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For other eras, see Hyperspanner disambiguation page.

Crafting Table

Rarity Basic Common
(Common)
Uncommon
(UncommonUncommon)
Rare
(RareRareRare)
Super Rare
(Super RareSuper RareSuper RareSuper Rare)
Icon
Spacer.png
HyperspannerENT.png
FlipBasic.png
Spacer.png
HyperspannerENT.png
FlipCommon.png
Spacer.png
HyperspannerENT.png
FlipUncommon.png
Spacer.png
HyperspannerENT.png
FlipRare.png
Spacer.png
HyperspannerENT.png
FlipSuperRare.png
Location
Found At:
Standard Reward:

Crafted Item

Crafted Item

Crafted Item

Crafted Item

Crafted
From:
[edit recipe]
  • Nothing
[edit recipe]
  • x2 Basic Hyperspanner (ENT)[e]
[edit recipe]
  • x2 Common Hyperspanner (ENT)[e]
    • x2 Basic Hyperspanner (ENT)[e]
[edit recipe]
  • x2 Uncommon Hyperspanner (ENT) ★★[e]
    • x2 Common Hyperspanner (ENT)[e]
      • x2 Basic Hyperspanner (ENT)[e]
[edit recipe]
  • x2 Rare Hyperspanner (ENT) ★★★[e]
    • x2 Uncommon Hyperspanner (ENT) ★★[e]
      • x2 Common Hyperspanner (ENT)[e]
        • x2 Basic Hyperspanner (ENT)[e]
Item
Cost:
  • Drop Only
Crafted:
  • 500 Credits
Crafted:
  • 1250 Credits
Crafted:
  • 4000 Credits
Crafted:
  • 10k Credits
Crafts
Into:
  • Common Hyperspanner (ENT)
  • Basic Toolbox
  • Super Rare Feezal's Toolbox ★★★★
  • Super Rare Hyperspanner (ENT) ★★★★
Item
Bonus:
Away Team Away Team Bonus:
  • +2 +(0–0) Engineering

Space Battle No Passive Ship Stat Bonus.

Away Team Away Team Bonus:
  • +5 +(0–0) Engineering

Space Battle No Passive Ship Stat Bonus.

Away Team Away Team Bonus:
  • +10 +(0–0) Engineering

Space Battle No Passive Ship Stat Bonus.

Away Team Away Team Bonus:
  • +25 +(0–0) Engineering

Space Battle No Passive Ship Stat Bonus.

Away Team Away Team Bonus:
  • +50 +(0–0) Engineering

Space Battle No Passive Ship Stat Bonus.

Item
Used By:



DropTests

Basic

Item Units Cost/Unit Runs/Unit Runs From
Basic Hyperspanner (ENT) 1416>>

Basic Hyperspanner (ENT)

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 8 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 7 runs.

Also, a run dropping only this item is expected
per 15 runs or so.

11.5Statistical Strength: Very reliable

Range of average cost per
Basic Hyperspanner (ENT)
within 2 standard deviations
(~95.5% confidence):

10.95 — 12
>>
1.9 2703 Internal DisputeAway Team E2-M12 6 Chrons, 63 Skill Points Internal Dispute Normal
Basic Hyperspanner (ENT) 59>>

Basic Hyperspanner (ENT)

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 87 runs or so.

17.7Statistical Strength: Fairly reliable

Range of average cost per
Basic Hyperspanner (ENT)
within 2 standard deviations
(~95.5% confidence):

14.39 — 22.97
>>
1.5 87 Double TroubleAway Team E1-M9 12 Chrons, 169 Skill Points Double Trouble Epic


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