Iconian Insider

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Iconian Insider [DE-M8]
AT-Astrometrics View-Generations.png
Chroniton 4 | 8 | 10
Distress Calls
The Delphic Expanse
Mission
8th
Type
Away Team
< Prev
Mission Rewards

Iconian Insider is the eighth distress call in The Delphic Expanse. It takes place on Alpha Onias I in the Alpha Onias sector.

Mission Walkthrough

  Iconian Insider's Information Iconian Insider's Structure
Introduction: Determine how the rogue archaeologist Vash is able to steal priceless artifacts without getting caught and put a stop to it.
Iconian Insider structure.png
Chroniton Cost: 4 | 8 | 10 Chroniton
Suggested
Traits
:
Step Choices Skill Req Other Req Bonus Traits Rare Reward
1.
Gain Access to Romulan Neutral Zone
Respond to Romulan Demands
A. AT-Klingons Capture Federation.png
Diplomacy Diplomacy
68 | 115 | 165
Trait bonus for tired crew:
(+13 | +22 | +32)
(+17 | +28 | +41)
No other traits provide a bonus.
No Rewards at this Node
[Character]⁠ has persuaded the Romulans to allow our ship to search for Vash in the Neutral Zone.
[Character]⁠ was unable to reach an understanding with the Romulans to allow us access to the Neutral Zone.
2.
Locate Vash's Hideout
Use Data to Model Vash's Location
A. AT-Astrometrics View-Generations.png
Science Science
68 | 115 | 165
Trait bonus for tired crew:
(+13 | +22 | +32)
(+17 | +28 | +41)
No other traits provide a bonus.
Common Dermal Regenerator
Common Expansion Module
Uncommon Covert Contacts ★★
[Character]⁠ successfully identified a planet Vash might use as a base, based on a correlation of computer data.
[Character]⁠ failed to identify any prime candidates for worlds which might be serving as Vash's base of operations.
Identify Planet by Vash's Manifest
B. AT-Andorian 'Planted'.png
Medicine Medicine
68 | 115 | 165
Trait bonus for tired crew:
(+13 | +22 | +32)
(+17 | +28 | +41)
No other traits provide a bonus.
Common Engineering Lesson
Basic Biological Sample Kit
Maquis Raider Schematic (x10)
[Character]⁠ identified a planet which might serve as Vash's base, based on a cargo manifest's life support equipment.
[Character]⁠ failed to identify which of several Neutral Zone worlds Vash might have picked based on her cargo manifest.
Access Neutral Zone Satellite Logs
C. AT-Starfleet Headquarters Meeting.png
Security Security
68 | 115 | 165
Trait bonus for tired crew:
(+13 | +22 | +32)
(+17 | +28 | +41)
No other traits provide a bonus.
Common Phaser Type 2 (TNG)
Common Hoverball
Common Hand Scanner
[Character]⁠ determined which Neutral Zone satellites had suspect log entries indicating Vash's location.
[Character]⁠ failed to locate any indicators in nearby Neutral Zone satellite logs. The search takes longer than hoped.
3.
Destroy Iconian Gateway
Trigger Destructive Resonance
A. AT-Ambushing Federation Away Team.png
Science Science
68 | 115 | 165
Trait bonus for tired crew:
(+13 | +22 | +32)
(+17 | +28 | +41)
No other traits provide a bonus.
Basic Security Belt
Common Identification Code
Common Emergency Transporter Armband
[Character]⁠ discovered a plasma frequency which triggered a destructive resonance in the Iconian Gateway that Vash was using.
[Character]⁠ ran into serious delays in destroying the Iconian gateway that Vash had abused to raid archaeological sites.
Demolish Gateway with Explosives
B. AT-Artifact Discussion.png
Engineering Engineering
68 | 115 | 165
Choose
2.B or 2.C
Trait bonus for tired crew:
(+13 | +22 | +32)
(+17 | +28 | +41)
No other traits provide a bonus.
Common Earpiece
Common Tailoring Tool
Uncommon Power Cell ★★
[Character]⁠ expertly demolished the Iconian Gateway with deftly planted explosives. Vash won't be able to use it further.
[Character]⁠ botched an attempt to demolish the Iconian gateway. It was destroyed, but the collateral damage is inexusable.
4.
Apprehend Vash's Shuttle
Ambush and Apprehend Vash
A. AT-Federation Brig with Prisoner.png
Security Security
68 | 115 | 165
Trait bonus for tired crew:
(+13 | +22 | +32)
(+17 | +28 | +41)
No other traits provide a bonus.
Common Feragoit Goulash
Uncommon Medkit ★★
Common Multidimensional Transporter Device
[Character]⁠ beamed a security team to Vash's shuttle. She is unhappily facing justice, but admires our expertise.
[Character]⁠ failed to beam a security team to the shuttle in time. Vash escaped, and the search must continue.
Convince Romulans to Capture Vash
B. AT-Dinner with the Enemy-The Undiscovered Country.png
Diplomacy Diplomacy
68 | 115 | 165
Romulan
or
Cultural Figure
Trait bonus for tired crew:
(+13 | +22 | +32)
(+17 | +28 | +41)
No other traits provide a bonus.
Common Poker Cards
Common Romulan Diplomacy Uniform
Uncommon Romulan Ale ★★
[Character]⁠ tipped off their Romulan contacts to take Vash into custody. Her escapades have come to an end for the time being.
[Character]⁠ was unable to convince their Romulan contacts to intercept Vash. She escaped to cause further trouble.
We discovered how Vash was able to manipulate a hidden Iconian gateway to steal ancient Debrune, Romulan, and Iconian artifacts, destroyed the gateway, and brought her to justice.
We failed to put a stop to Vash's presumed thievery of ancient Debrune, Romulan, and Iconian artifacts.
There wasn't enough time to figure out how she was uding an Iconian gateway. We'll have to keep trying.


Mission Rewards

Rare Rewards

Rare Rewards
Normal
Elite
Epic

Standard Rewards

Standard Rewards
Elite
Epic

Drop Chance

Mission tested: Iconian Insider Normal
By: Varietas, CodeHydro, Crunch & Chapey (+ more)
Date(s): May 2016 – Jun 2018
Runs: 706   Cost/Run: 4 Chroniton
Item Units Chroniton / unit Runs/Drop
Maquis Raider Schematic (x2) 434>>

Maquis Raider Schematic

Average (mean) runs per x2 drop: 4

Based on test averages, to get one more x2 drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 8 runs in 10 percent of cases
  • 15 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 14 runs.

Also, a run dropping only this item is expected
per 930 runs or so.

6.5Statistical Strength: Very reliable

Range of average cost per
Maquis Raider Schematic
within 2 standard deviations
(~95.5% confidence):

5.77 — 7.47
>>
1.6
Basic Hypospray (TOS) 435>>

Basic Hypospray (TOS)

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 7 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 6 runs.

Also, a run dropping only this item is expected
per 120 runs or so.

6.5Statistical Strength: Very reliable

Range of average cost per
Basic Hypospray (TOS)
within 2 standard deviations
(~95.5% confidence):

5.98 — 7.1
>>
1.6
Basic Interphasic Scanner 545>>

Basic Interphasic Scanner

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 59 runs or so.

5.2Statistical Strength: Very reliable

Range of average cost per
Basic Interphasic Scanner
within 2 standard deviations
(~95.5% confidence):

4.83 — 5.59
>>
1.3
Uncommon Optronic Circuit ★★ 96>>

Uncommon Optronic Circuit ★★

Average (mean) runs per drop: 8

Based on test averages, to get one more drop,
you may need to do another:

  • 5 runs in 50 percent of cases (median)
  • 17 runs in 10 percent of cases
  • 34 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 33 runs.

Also, a run dropping only this item is expected
per 11,000 runs or so.

29.4Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Optronic Circuit ★★
within 2 standard deviations
(~95.5% confidence):

24.52 — 36.75
>>
7.4
Common Microconnector 316>>

Common Microconnector

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 5 runs in 10 percent of cases
  • 10 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 9 runs.

Also, a run dropping only this item is expected
per 300 runs or so.

8.9Statistical Strength: Very reliable

Range of average cost per
Common Microconnector
within 2 standard deviations
(~95.5% confidence):

8.1 — 9.97
>>
2.2
Basic Database (Panel) 509>>

Basic Database (Panel)

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 72 runs or so.

5.6Statistical Strength: Very reliable

Range of average cost per
Basic Database (Panel)
within 2 standard deviations
(~95.5% confidence):

5.15 — 6.01
>>
1.4

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Mission tested: Iconian Insider Elite
By: Fubamh, Astrokaiz, R'nali & Chapey (+ more)
Date(s): Jul 2016 – Jun 2018
Runs: 127   Cost/Run: 8 Chroniton
Item Units Chroniton / unit Runs/Drop
Uncommon Combadge (DS9) ★★ 12>>

Uncommon Combadge (DS9) ★★

Average (mean) runs per drop: 11

Based on test averages, to get one more drop,
you may need to do another:

  • 8 runs in 50 percent of cases (median)
  • 24 runs in 10 percent of cases
  • 48 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 47 runs.

Also, a run dropping only this item is expected
per 32,000 runs or so.

84.7Statistical Strength: Somewhat unreliable

Range of average cost per
Uncommon Combadge (DS9) ★★
within 2 standard deviations
(~95.5% confidence):

53.96 — 196.41
>>
10.6
Basic Desktop Monitor (ENT) 66>>

Basic Desktop Monitor (ENT)

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 5 runs in 10 percent of cases
  • 9 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 8 runs.

Also, a run dropping only this item is expected
per 190 runs or so.

15.4Statistical Strength: Fairly reliable

Range of average cost per
Basic Desktop Monitor (ENT)
within 2 standard deviations
(~95.5% confidence):

12.58 — 19.84
>>
1.9
Common Relay 103>>

Common Relay

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 51 runs or so.

9.9Statistical Strength: Very reliable

Range of average cost per
Common Relay
within 2 standard deviations
(~95.5% confidence):

8.44 — 11.86
>>
1.2
Basic Subprocessor 200>>

Basic Subprocessor

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 6.9 runs or so.

5.1Statistical Strength: Very reliable

Range of average cost per
Basic Subprocessor
within 2 standard deviations
(~95.5% confidence):

4.63 — 5.63
>>
0.6

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Mission tested: Iconian Insider Epic
By: CodeHydro, Crunch, Chapey & Octarolakh (+1 more)
Date(s): May – October 2016
Runs: 98   Cost/Run: 10 Chroniton
Item Units Chroniton / unit Runs/Drop
Nova Class Schematic (x2) 48>>

Nova Class Schematic

Average (mean) runs per x2 drop: 5

Based on test averages, to get one more x2 drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 10 runs in 10 percent of cases
  • 19 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 18 runs.

Also, a run dropping only this item is expected
per 1,800 runs or so.

20.4Statistical Strength: Somewhat unreliable

Range of average cost per
Nova Class Schematic
within 2 standard deviations
(~95.5% confidence):

14.67 — 33.57
>>
2
Uncommon Phaser Type 1 ★★ 7>>

Uncommon Phaser Type 1 ★★

Average (mean) runs per drop: 14

Based on test averages, to get one more drop,
you may need to do another:

  • 10 runs in 50 percent of cases (median)
  • 32 runs in 10 percent of cases
  • 64 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 63 runs.

Also, a run dropping only this item is expected
per 74,000 runs or so.

140.0Statistical Strength: Very unreliable

Range of average cost per
Uncommon Phaser Type 1 ★★
within 2 standard deviations
(~95.5% confidence):

80.08 — 555.88
>>
14
Rare Gold-Pressed Latinum ★★★ 8>>

Rare Gold-Pressed Latinum ★★★

Average (mean) runs per drop: 13

Based on test averages, to get one more drop,
you may need to do another:

  • 9 runs in 50 percent of cases (median)
  • 28 runs in 10 percent of cases
  • 56 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 55 runs.

Also, a run dropping only this item is expected
per 50,000 runs or so.

122.5Statistical Strength: Very unreliable

Range of average cost per
Rare Gold-Pressed Latinum ★★★
within 2 standard deviations
(~95.5% confidence):

72.12 — 406.45
>>
12.3
Uncommon Clothing Pattern ★★ 13>>

Uncommon Clothing Pattern ★★

Average (mean) runs per drop: 8

Based on test averages, to get one more drop,
you may need to do another:

  • 6 runs in 50 percent of cases (median)
  • 17 runs in 10 percent of cases
  • 34 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 33 runs.

Also, a run dropping only this item is expected
per 12,000 runs or so.

75.4Statistical Strength: Somewhat unreliable

Range of average cost per
Uncommon Clothing Pattern ★★
within 2 standard deviations
(~95.5% confidence):

48.85 — 165.04
>>
7.5
Uncommon Spices ★★ 15>>

Uncommon Spices ★★

Average (mean) runs per drop: 7

Based on test averages, to get one more drop,
you may need to do another:

  • 5 runs in 50 percent of cases (median)
  • 15 runs in 10 percent of cases
  • 30 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 29 runs.

Also, a run dropping only this item is expected
per 7,500 runs or so.

65.3Statistical Strength: Somewhat unreliable

Range of average cost per
Uncommon Spices ★★
within 2 standard deviations
(~95.5% confidence):

43.44 — 131.7
>>
6.5
Common Relay 227>>

Common Relay

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 1 runs in 10 percent of cases
  • 2 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 1 runs.

Also, a run dropping only this item is expected
per 2.2 runs or so.

4.3Statistical Strength: Very reliable

Range of average cost per
Common Relay
within 2 standard deviations
(~95.5% confidence):

4.06 — 4.61
>>
0.4

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.


Other Rewards

Currency
Rewards
Normal Elite Epic
Capt XP 1st-Run
Repeat
 ?
15
625
25
748
28
Crew XP 36 60 72
Training
XP
Warp 1
Warp 10
70
?
 ?
?
 ?
?
Credits
Credits
regular
Warp 1
300
210
600
?
752
?

Notes