Improvised Entry

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Improvised Entry
[E7-M1]
AT-Kreetassans Apology-Enterprise.png
Chroniton 16 | 20 | 24
Episode
7 - When Falcons Clash
Mission
1st
Type
Away Team
Next >
Mission Rewards

Improvised Entry is the first mission in Episode 7, When Falcons Clash. It takes place at Romulus in the Romulan system.

Mission Walkthrough

  Improvised Entry's Information Improvised Entry's Structure
Introduction: Garak of the Klingon-Cardassian Alliance requests a meeting at Romulus to discuss the turmoil there. This will require you to disguise your ship.
Improvised Entry structure.png
Chroniton Cost: 16 | 20 | 24 Chroniton
Suggested
Traits
:
Step Choices Skill Req Other Req Bonus Traits Rare Reward
1.
Secure Romulan Assistance
Win Over Defector
A. AT-Kreetassans Apology-Enterprise.png
Diplomacy Diplomacy
167 | 405 | 769
Trait bonus for tired crew:
(+32 | +77 | +147)
(+40 | +97 | +184)
Common Cardassian PADD
Uncommon Romulan Ale ★★
Uncommon Reman Knife ★★
[Character]⁠ convinces a former Romulan security officer to defect, giving the away team insight into procedures.
[Character]⁠ fails to convince a former Romulan security officer to defect. The away team must go in blind.
2.
Outfit Ship For Stealth
Borrow Section 31 Cloaking Device
A. AT-Dinner with the Enemy-The Undiscovered Country.png
Diplomacy Diplomacy
167 | 405 | 769
Undercover Operative
or
Resourceful
Trait bonus for tired crew:
(+32 | +77 | +147)
(+40 | +97 | +184)
Common Holoprogram
Uncommon Cardassian Communicator ★★
Uncommon Authorization Code ★★
[Character]⁠ pulled strings with their friends in Section 31 to acquire a cloaking device for this mission.
[Character]⁠ failed to attach the ship to the hull of an old Tarkalean freighter, it fell off under impulse power.
Mask Ship Inside Tarkalean Hull
B. AT-Son'a Collector.png
Engineering Engineering
167 | 405 | 769
Trait bonus for tired crew:
(+?? | +?? | +147)
(+?? | +?? | +184)
Common Encoded Communique
Uncommon Central Command Insignia ★★
Uncommon Agonizer ★★
[Character]⁠ successfully concealed the ship inside the hull of a decommissioned Tarkalean freighter.
Choice Failure Message
3.
Maintain Stealth Protocol
Attempt Increase of Cloaking Power
A. AT-Scotty In Jefferies Tube.png
Engineering Engineering
167 | 405 | 769
Trait bonus for tired crew:
(+?? | +?? | +147)
(+?? | +?? | +184)
No Rewards at this Node
[Character]⁠'s tweaks managed to increase the stealth rating of the cloaking field by 18%.
Choice Failure Message
Evade Romulan Sensor Sweeps
B. AT-Shuttlecraft Under Attack.png
Command Command
167 | 405 | 769
Trait bonus for tired crew:
(+32 | +77 | +147)
(+40 | +97 | +184)
No Rewards at this Node
[Character]⁠ expertly maneuvered the ship through gaps and exploits in the Romulan system's deep space sensor grid.
[Character]⁠ failed to avoid a Romulan multiphasic scan, no doubt the Tal'Shiar knows we aren't where we should be.
4.
Shuttlecraft Under Attack
Make Way Through City
A. AT-Romulan Chasing Federation.png
Diplomacy Diplomacy
167 | 405 | 769
Trait bonus for tired crew:
(+32 | +?? | +147)
(+40 | +?? | +184)
Common Starfleet Uniform Pattern
Uncommon Reman Knife ★★
Uncommon Authorization Code ★★
[Character]⁠ has successfully reached Mirror Garak's location without being detected by Romulan forces!
[Character]⁠ is spotted! Romulan authorities detain and question the entire away team.
Our crew successfully got the ship to the rendezvous with 'Mirror' Garak inside Romulan space. We await his arrival.
Our crew failed to get the ship to the rendezvous with 'Mirror' Garak in time. We are now dangerously behind schedule, deep inside Romulan space. We'll have to try again.


Mission Rewards

Rare Rewards

Rare Rewards
Normal
Elite
Epic

Standard Rewards

Standard Rewards
Normal
Elite
Epic

Drop Chance

Mission tested: Improvised Entry Normal
By: Koba44, bntracy, Loulybob & Joker41NAM (+ more)
Date(s): August – October 2016
Runs: 56   Cost/Run: 16 Chroniton
Item Units Chroniton / unit Runs/Drop
Uncommon Writing PADD (TNG) ★★ 18>>

Uncommon Writing PADD (TNG) ★★

Average (mean) runs per drop: 4

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 7 runs in 10 percent of cases
  • 14 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 13 runs.

Also, a run dropping only this item is expected
per 810 runs or so.

49.8Statistical Strength: Somewhat unreliable

Range of average cost per
Uncommon Writing PADD (TNG) ★★
within 2 standard deviations
(~95.5% confidence):

34.41 — 89.98
>>
3.1
Super Rare Interlink ★★★★ 2>>

Super Rare Interlink ★★★★

Average (mean) runs per drop: 28

Based on test averages, to get one more drop,
you may need to do another:

  • 20 runs in 50 percent of cases (median)
  • 65 runs in 10 percent of cases
  • 129 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 128 runs.

Also, a run dropping only this item is expected
per 590,000 runs or so.

448.0Statistical Strength: Nearly useless

Range of average cost per
Super Rare Interlink ★★★★
within 2 standard deviations
(~95.5% confidence):

185.89 — Infinity
>>
28
Rare Alcohol ★★★ 1>>

Rare Alcohol ★★★

Average (mean) runs per drop: 56

Based on test averages, to get one more drop,
you may need to do another:

  • 39 runs in 50 percent of cases (median)
  • 129 runs in 10 percent of cases
  • 258 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 257 runs.

Also, a run dropping only this item is expected
per 4,700,000 runs or so.

896.0Statistical Strength: Nearly useless

Range of average cost per
Rare Alcohol ★★★
within 2 standard deviations
(~95.5% confidence):

298.67 — Infinity
>>
56
Uncommon Emitter Crystal ★★ 43>>

Uncommon Emitter Crystal ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 60 runs or so.

20.8Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Emitter Crystal ★★
within 2 standard deviations
(~95.5% confidence):

16.49 — 28.31
>>
1.3
Common Casing 104>>

Common Casing

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 1 runs in 10 percent of cases
  • 2 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 1 runs.

Also, a run dropping only this item is expected
per 4.2 runs or so.

8.6Statistical Strength: Very reliable

Range of average cost per
Common Casing
within 2 standard deviations
(~95.5% confidence):

7.68 — 9.81
>>
0.5

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Mission tested: Improvised Entry Elite
By: Middlehead
Date(s): March 2018 – March 2018
Runs: 1   Cost/Run: 20 Chroniton
Item Units Chroniton / unit Runs/Drop
Super Rare Furs ★★★★ 0>>Unable to display streak info due to insufficient sample size. Missing: total units Missing: total units
Rare Incense ★★★ 0>>Unable to display streak info due to insufficient sample size. Missing: total units Missing: total units
Uncommon Interlink ★★ 3>>Unable to display streak info due to insufficient sample size. 6.7Statistical Strength: Very reliable

Range of average cost per
Uncommon Interlink ★★
within 2 standard deviations
(~95.5% confidence):

6.67 — Infinity
>>
0.3
Uncommon Expansion Module ★★ 0>>Unable to display streak info due to insufficient sample size. Missing: total units Missing: total units
Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Warning 2: Above results flagged as preliminary due to small sample size.

Mission tested: Improvised Entry Epic
By: Middlehead
Date(s): Mar 2018 – June 2018
Runs: 2   Cost/Run: 24 Chroniton
Item Units Chroniton / unit Runs/Drop
Jem'Hadar Fighter Schematic (x3) 3>>Unable to display streak info due to insufficient sample size. 16.0Statistical Strength: Nearly useless

Range of average cost per
Jem'Hadar Fighter Schematic
within 2 standard deviations
(~95.5% confidence):

5.33 — Infinity
>>
0.7
Uncommon Backpack ★★ 0>>Unable to display streak info due to insufficient sample size. Missing: total units Missing: total units
Basic Micro-Optic Drill 3>>Unable to display streak info due to insufficient sample size. 16.0Statistical Strength: Nearly useless

Range of average cost per
Basic Micro-Optic Drill
within 2 standard deviations
(~95.5% confidence):

8.45 — 151.55
>>
0.7
Super Rare Subprocessor ★★★★ 1>>Unable to display streak info due to insufficient sample size. 48.0Statistical Strength: Nearly useless

Range of average cost per
Super Rare Subprocessor ★★★★
within 2 standard deviations
(~95.5% confidence):

16 — Infinity
>>
2
Uncommon Clothing Pattern ★★ 1>>Unable to display streak info due to insufficient sample size. 48.0Statistical Strength: Nearly useless

Range of average cost per
Uncommon Clothing Pattern ★★
within 2 standard deviations
(~95.5% confidence):

16 — Infinity
>>
2
Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Warning 2: Above results flagged as preliminary due to small sample size.


Other Rewards

Currency
Rewards
Normal Elite Epic
Capt XP 1st-Run
Repeat
902
32
 ?
?
1034
?
Crew XP 48  ?  ?
Training
XP
Warp 1
Warp 10
 ?
?
 ?
?
 ?
?
Credits
Credits
regular
Warp 1
1200
?
 ?
?
1800
?