Indiscriminate Mind

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Indiscriminate Mind [DE-M5]
SB-Cardassian Galor Cruiser.png
Chroniton 4 / 8 / 10
Distress Calls
Delphic Expanse
Mission
5th
Type
Space Battle
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Mission Rewards

Indiscriminate Mind is the fifth distress call mission in the Delphic Expanse. It takes place at Loval in the Amleth system.

Mission Walkthrough

Indiscriminate Mind
Against: Rogue Galor Cruiser in a Cardassian Galor Cruiser RareRareRare
Chroniton cost: 4 / 8 / 10
Normal Elite Epic
Shields 15000 20000 21000
Shield Regeneration 440 1000 1000
Hull 32000 40000 41000
Evasion 1 1 1
Evasion Power 1300 1500 1500
Attack 2 2 2
Attack Power 1600 1750 1800
Attack Speed 1.01 1.01 1.01
Accuracy 1 2 2
Accuracy Power 1400 1600 1600
Crit Rating 500 800 800
Crit Bonus 5000 8000 8000
We were able to defeat the rogue Cardassian vessel.
We've notified nearby officials that it is safe to sweep the shipping lanes for mines.

Mission Rewards

Standard Rewards

Standard Rewards
Epic

Drop Chances

Mission tested: Indiscriminate Mind Normal
By: CodeHydro, Captain deMarco, Crunch & Siguard (+ more)
Date(s): May 2016 – Aug 2018
Runs: 970   Cost/Run: 4 Chroniton
Item Units Chroniton / unit Runs/Drop
Common Novel 138>>

Common Novel

Average (mean) runs per drop: 8

Based on test averages, to get one more drop,
you may need to do another:

  • 5 runs in 50 percent of cases (median)
  • 16 runs in 10 percent of cases
  • 32 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 31 runs.

Also, a run dropping only this item is expected
per 9,400 runs or so.

28.1Statistical Strength: Very reliable

Range of average cost per
Common Novel
within 2 standard deviations
(~95.5% confidence):

24.11 — 33.72
>>
7
Basic Quantum Chronometer 268>>

Basic Quantum Chronometer

Average (mean) runs per drop: 4

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 8 runs in 10 percent of cases
  • 16 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 15 runs.

Also, a run dropping only this item is expected
per 1,300 runs or so.

14.5Statistical Strength: Very reliable

Range of average cost per
Basic Quantum Chronometer
within 2 standard deviations
(~95.5% confidence):

12.97 — 16.39
>>
3.6
Basic Combadge (DS9) 498>>

Basic Combadge (DS9)

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 5 runs in 10 percent of cases
  • 9 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 8 runs.

Also, a run dropping only this item is expected
per 200 runs or so.

7.8Statistical Strength: Very reliable

Range of average cost per
Basic Combadge (DS9)
within 2 standard deviations
(~95.5% confidence):

7.2 — 8.48
>>
1.9
Basic Microconnector 971>>

Basic Microconnector

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 27 runs or so.

4.0Statistical Strength: Very reliable

Range of average cost per
Basic Microconnector
within 2 standard deviations
(~95.5% confidence):

3.8 — 4.22
>>
1
Basic Clothing Pattern 1035>>

Basic Clothing Pattern

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 22 runs or so.

3.8Statistical Strength: Very reliable

Range of average cost per
Basic Clothing Pattern
within 2 standard deviations
(~95.5% confidence):

3.57 — 3.95
>>
0.9

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

So far, each of the testers have received items at dramatically different rates. See source code for raw data.

Mission tested: Indiscriminate Mind Elite
By: Siguard, CodeHydro, Crunch & TheGambit (+ more)
Date(s): May 2016 – Sept 2018
Runs: 1290   Cost/Run: 8 Chroniton
Item Units Chroniton / unit Runs/Drop
Basic Romulan Encryption Algorithm 222>>

Basic Romulan Encryption Algorithm

Average (mean) runs per drop: 6

Based on test averages, to get one more drop,
you may need to do another:

  • 4 runs in 50 percent of cases (median)
  • 13 runs in 10 percent of cases
  • 26 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 25 runs.

Also, a run dropping only this item is expected
per 5,300 runs or so.

46.5Statistical Strength: Very reliable

Range of average cost per
Basic Romulan Encryption Algorithm
within 2 standard deviations
(~95.5% confidence):

41.13 — 53.45
>>
5.8
Basic Phaser Type 3 (TNG) 933>>

Basic Phaser Type 3 (TNG)

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 71 runs or so.

11.1Statistical Strength: Very reliable

Range of average cost per
Basic Phaser Type 3 (TNG)
within 2 standard deviations
(~95.5% confidence):

10.46 — 11.73
>>
1.4
Basic Submicron Scanner 889>>

Basic Submicron Scanner

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 82 runs or so.

11.6Statistical Strength: Very reliable

Range of average cost per
Basic Submicron Scanner
within 2 standard deviations
(~95.5% confidence):

10.96 — 12.33
>>
1.5
Common Synthesized Polymer 667>>

Common Synthesized Polymer

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 5 runs in 10 percent of cases
  • 9 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 8 runs.

Also, a run dropping only this item is expected
per 200 runs or so.

15.5Statistical Strength: Very reliable

Range of average cost per
Common Synthesized Polymer
within 2 standard deviations
(~95.5% confidence):

14.45 — 16.65
>>
1.9
Basic Spices 1159>>

Basic Spices

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 37 runs or so.

8.9Statistical Strength: Very reliable

Range of average cost per
Basic Spices
within 2 standard deviations
(~95.5% confidence):

8.49 — 9.36
>>
1.1

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Mission tested: Indiscriminate Mind Epic
By: middlehead, Captain deMarco, Dharkus & Koba44 (+ more)
Date(s): July 2016 – Nov 2018
Runs: 253   Cost/Run: 10 Chroniton
Item Units Chroniton / unit Runs/Drop
Common Coffee 151>>

Common Coffee

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 7 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 6 runs.

Also, a run dropping only this item is expected
per 130 runs or so.

16.8Statistical Strength: Very reliable

Range of average cost per
Common Coffee
within 2 standard deviations
(~95.5% confidence):

14.62 — 19.61
>>
1.7
Uncommon Interlink ★★ 65>>

Uncommon Interlink ★★

Average (mean) runs per drop: 4

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 9 runs in 10 percent of cases
  • 18 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 17 runs.

Also, a run dropping only this item is expected
per 1,600 runs or so.

38.9Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Interlink ★★
within 2 standard deviations
(~95.5% confidence):

31.46 — 51.04
>>
3.9
Common Furs 261>>

Common Furs

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 25 runs or so.

9.7Statistical Strength: Very reliable

Range of average cost per
Common Furs
within 2 standard deviations
(~95.5% confidence):

8.81 — 10.77
>>
1
Basic Alcohol 282>>

Basic Alcohol

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 19 runs or so.

9Statistical Strength: Very reliable

Range of average cost per
Basic Alcohol
within 2 standard deviations
(~95.5% confidence):

8.2 — 9.91
>>
0.9

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.


Other Rewards

Currency
Rewards
Normal Elite Epic
Capt XP 1st-Run
Repeat
230
10
656
26
717
27
Crew XP 24 60 66
Training
XP
Warp 1
Warp 10
50
510
 ?
?
145
?
Credits
Credits
regular
Warp 1
300
210
600
420
750
525

Notes

  • No notes.