Interlink

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Interlink is a Component used to craft many items for crew members.

Crafting Table

Rarity Basic Common
(Common)
Uncommon
(UncommonUncommon)
Rare
(RareRareRare)
Super Rare
(Super RareSuper RareSuper RareSuper Rare)
Icon
Spacer.png
Interlink.png
FlipBasic.png
Spacer.png
Interlink.png
FlipCommon.png
Spacer.png
Interlink.png
FlipUncommon.png
Spacer.png
Interlink.png
FlipRare.png
Spacer.png
Interlink.png
FlipSuperRare.png
Location
Found At:
Standard Reward:

Faction Center (Drop/Store) :

Standard Reward:

Rare Reward (1-Time) :

Faction Center (Drop/Store) :

Standard Reward:

Rare Reward (1-Time) :

Faction Center (Drop/Store) :

Standard Reward:

Rare Reward (1-Time) :

Faction Center (Drop/Store) :

Standard Reward:

Faction Center (Drop Only) :

Crafted
From:
Interlink is a component and cannot be crafted. It is used as a component to craft other items.
Item
Cost:
Faction Store:
  • 25k Credits or
  • 25 Merit
Faction Store:
  • 50k Credits or
  • 50 Merit or
  • 25 Dilithium
Faction Store:
  • 250k Credits or
  • 125 Merit or
  • 50 Dilithium
Faction Store:
  • 500k Credits or
  • 250 Merit or
  • 100 Dilithium
  • Drop Only
Crafts
Into:



DropTests

Basic

Item Units Cost/Unit Runs/Unit Runs From
Basic Interlink 332>>

Basic Interlink

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 32 runs or so.

1.1Statistical Strength: Very reliable

Range of average cost per
Basic Interlink
within 2 standard deviations
(~95.5% confidence):

0.97 — 1.16
>>
1.1 350 Top MarksCadet Challenge EA-M2 Ex Astris, Scientia Top Marks Normal
Basic Interlink 47>>

Basic Interlink

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 82 runs or so.

1.5Statistical Strength: Fairly reliable

Range of average cost per
Basic Interlink
within 2 standard deviations
(~95.5% confidence):

1.15 — 1.95
>>
1.4 68 Incompatible With LifeCadet Challenge UF-M2 The United Federation Incompatible With Life Normal
Basic Interlink 2056>>

Basic Interlink

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 1 runs in 10 percent of cases
  • 2 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 1 runs.

Also, a run dropping only this item is expected
per 6.1 runs or so.

3.7Statistical Strength: Very reliable

Range of average cost per
Basic Interlink
within 2 standard deviations
(~95.5% confidence):

3.55 — 3.77
>>
0.6 1252 Cleansing FireAway Team E1-M14A (Klingon Victory) 6 Chrons, 86 Skill Points Cleansing Fire Elite
Basic Interlink 2456>>

Basic Interlink

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 63 runs or so.

4.2Statistical Strength: Very reliable

Range of average cost per
Basic Interlink
within 2 standard deviations
(~95.5% confidence):

4.1 — 4.38
>>
0.7 1733 A Father FigureAway Team E1-M6 6 Chrons, 73 Skill Points A Father Figure Elite
Basic Interlink 173>>

Basic Interlink

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 9.7 runs or so.

4.3Statistical Strength: Very reliable

Range of average cost per
Basic Interlink
within 2 standard deviations
(~95.5% confidence):

3.84 — 4.8
>>
0.7 123 By Hook Or By CrookAway Team E1-M14B (Augment Victory) 6 Chrons, 86 Skill Points By Hook Or By Crook Elite
Basic Interlink 5013>>

Basic Interlink

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 1 runs in 10 percent of cases
  • 2 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 1 runs.

Also, a run dropping only this item is expected
per 25 runs or so.

4.5Statistical Strength: Very reliable

Range of average cost per
Basic Interlink
within 2 standard deviations
(~95.5% confidence):

4.39 — 4.57
>>
0.6 2806 A Tale of Forgotten LoreAway Team DE-M2 8 Chrons, 120 Skill Points A Tale of Forgotten Lore Epic
Basic Interlink 639>>

Basic Interlink

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 1 runs in 10 percent of cases
  • 2 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 1 runs.

Also, a run dropping only this item is expected
per 6 runs or so.

4.9Statistical Strength: Very reliable

Range of average cost per
Basic Interlink
within 2 standard deviations
(~95.5% confidence):

4.6 — 5.12
>>
0.6 387 The Army of AnaydisSpace Battle E2-M3 8 Chrons The Army of Anaydis Elite
Basic Interlink 4001>>

Basic Interlink

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 67 runs or so.

5.4Statistical Strength: Very reliable

Range of average cost per
Basic Interlink
within 2 standard deviations
(~95.5% confidence):

5.27 — 5.56
>>
1.4 5412 Stolen HonorAway Team E1-M10 4 Chrons, 32 Skill Points Stolen Honor Normal
Basic Interlink 608>>

Basic Interlink

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 48 runs or so.

5.3Statistical Strength: Very reliable

Range of average cost per
Basic Interlink
within 2 standard deviations
(~95.5% confidence):

4.95 — 5.62
>>
0.7 400 A Singular OccurrenceAway Team E3-M3 8 Chrons, 81 Skill Points A Singular Occurrence Normal
Basic Interlink 340>>

Basic Interlink

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 12 runs or so.

6.1Statistical Strength: Very reliable

Range of average cost per
Basic Interlink
within 2 standard deviations
(~95.5% confidence):

5.61 — 6.61
>>
0.8 258 The Wrong CrowdAway Team E1-M1 8 Chrons, 119 Skill Points The Wrong Crowd Epic
Basic Interlink 103>>

Basic Interlink

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 9.2 runs or so.

8.4Statistical Strength: Very reliable

Range of average cost per
Basic Interlink
within 2 standard deviations
(~95.5% confidence):

7.34 — 9.79
>>
0.7 72 Saving Smiley O'BrienAway Team E5-M11 12 Chrons, 141 Skill Points Saving Smiley O'Brien Normal
Basic Interlink 42>>

Basic Interlink

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 8.9 runs or so.

9.7Statistical Strength: Fairly reliable

Range of average cost per
Basic Interlink
within 2 standard deviations
(~95.5% confidence):

7.9 — 12.44
>>
0.7 29 Cleansing FireAway Team E1-M14A (Klingon Victory) 14 Chrons, 184 Skill Points Cleansing Fire Epic
Basic Interlink 227>>

Basic Interlink

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 7 runs or so.

8.9Statistical Strength: Very reliable

Range of average cost per
Basic Interlink
within 2 standard deviations
(~95.5% confidence):

8.19 — 9.85
>>
0.6 145 By Hook Or By CrookAway Team E1-M14B (Augment Victory) 14 Chrons, 344 Skill Points By Hook Or By Crook Epic
Basic Interlink 231>>

Basic Interlink

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 1 runs in 10 percent of cases
  • 2 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 1 runs.

Also, a run dropping only this item is expected
per 6.3 runs or so.

4.9Statistical Strength: Very reliable

Range of average cost per
Basic Interlink
within 2 standard deviations
(~95.5% confidence):

4.52 — 5.4
>>
0.6 142 Dogs of WarSpace Battle KE-M3 8 Chrons Dogs of War Elite
Basic Interlink 432>>

Basic Interlink

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 27 runs or so.

4Statistical Strength: Very reliable

Range of average cost per
Basic Interlink
within 2 standard deviations
(~95.5% confidence):

3.7 — 4.33
>>
1 431 Xahean InvasionSpace Battle I-M1 4 Chrons Xahean Invasion Normal


Common

Item Units Cost/Unit Runs/Unit Runs From
Common Interlink 578>>

Common Interlink

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 5 runs in 10 percent of cases
  • 9 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 8 runs.

Also, a run dropping only this item is expected
per 3,400 runs or so.

7.7Statistical Strength: Very reliable

Range of average cost per
Common Interlink
within 2 standard deviations
(~95.5% confidence):

7.1 — 8.3
>>
1.9 1106 A Tale of Forgotten LoreAway Team DE-M2 4 Chrons, 67 Skill Points A Tale of Forgotten Lore Elite
Common Interlink 1076>>

Common Interlink

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 8 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 7 runs.

Also, a run dropping only this item is expected
per 190 runs or so.

7.6Statistical Strength: Very reliable

Range of average cost per
Common Interlink
within 2 standard deviations
(~95.5% confidence):

7.2 — 8.05
>>
1.9 2045 The Wrong CrowdAway Team E1-M1 4 Chrons, 67 Skill Points The Wrong Crowd Elite
Common Interlink 53>>

Common Interlink

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 1 runs in 10 percent of cases
  • 2 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 1 runs.

Also, a run dropping only this item is expected
per 4.4 runs or so.

7.7Statistical Strength: Very reliable

Range of average cost per
Common Interlink
within 2 standard deviations
(~95.5% confidence):

6.53 — 9.26
>>
0.5 29 Rabid FansAway Team CT-M2 14 Chrons, 300 Skill Points Rabid Fans Elite
Common Interlink 232>>

Common Interlink

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 16 runs or so.

8.4Statistical Strength: Very reliable

Range of average cost per
Common Interlink
within 2 standard deviations
(~95.5% confidence):

7.59 — 9.31
>>
0.8 194 Death ThroesSpace Battle CT-M5 10 Chrons Death Throes Normal
Common Interlink 257>>

Common Interlink

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 1 runs in 10 percent of cases
  • 2 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 1 runs.

Also, a run dropping only this item is expected
per 4.4 runs or so.

8.7Statistical Strength: Very reliable

Range of average cost per
Common Interlink
within 2 standard deviations
(~95.5% confidence):

8.09 — 9.45
>>
0.5 140 Right Place, Wrong TimeSpace Battle E7-M5 16 Chrons Right Place, Wrong Time Normal
Common Interlink 114>>

Common Interlink

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 1 runs in 10 percent of cases
  • 2 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 1 runs.

Also, a run dropping only this item is expected
per 4.6 runs or so.

8.8Statistical Strength: Very reliable

Range of average cost per
Common Interlink
within 2 standard deviations
(~95.5% confidence):

7.91 — 10.03
>>
0.6 63 Battle ShinzonSpace Battle E7-M2 16 Chrons Battle Shinzon Normal
Common Interlink 43>>

Common Interlink

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 23 runs or so.

17.2Statistical Strength: Fairly reliable

Range of average cost per
Common Interlink
within 2 standard deviations
(~95.5% confidence):

13.76 — 22.79
>>
1 41 Death's EndeavorAway Team E7-M13B (KCA Victory) 18 Chrons, 635 Skill Points Death's Endeavor Normal
Common Interlink 4>>

Common Interlink

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 27 runs or so.

20.0Statistical Strength: Nearly useless

Range of average cost per
Common Interlink
within 2 standard deviations
(~95.5% confidence):

10.79 — 135.87
>>
1 4 Zora's InvitationAway Team I-M4 20 Chrons Zora's Invitation Elite


Uncommon

Item Units Cost/Unit Runs/Unit Runs From
Uncommon Interlink ★★ 3>>Unable to display streak info due to insufficient sample size. 6.7Statistical Strength: Very reliable

Range of average cost per
Uncommon Interlink ★★
within 2 standard deviations
(~95.5% confidence):

6.67 — Infinity
>>
0.3 1 Improvised EntryAway Team E7-M1 20 Chrons, 840 Skill Points Improvised Entry Elite
Uncommon Interlink ★★ 83>>

Uncommon Interlink ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 70 runs or so.

19.2Statistical Strength: Very reliable

Range of average cost per
Uncommon Interlink ★★
within 2 standard deviations
(~95.5% confidence):

16.14 — 23.78
>>
1.4 114 Not Without A FightSpace Battle E4-M2 14 Chrons Not Without A Fight Elite
Uncommon Interlink ★★ 76>>

Uncommon Interlink ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 13 runs or so.

15.8Statistical Strength: Very reliable

Range of average cost per
Uncommon Interlink ★★
within 2 standard deviations
(~95.5% confidence):

13.44 — 19.14
>>
0.8 60 The Vanguard's ChallengeSpace Battle E8-M7 20 Chrons The Vanguard's Challenge Elite
Uncommon Interlink ★★ 81>>

Uncommon Interlink ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 17 runs or so.

15.6Statistical Strength: Very reliable

Range of average cost per
Uncommon Interlink ★★
within 2 standard deviations
(~95.5% confidence):

13.24 — 18.85
>>
0.9 70 Common GroundAway Team E4-M4 18 Chrons, 455 Skill Points Common Ground Epic
Uncommon Interlink ★★ 171>>

Uncommon Interlink ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 340 runs or so.

19.3Statistical Strength: Very reliable

Range of average cost per
Uncommon Interlink ★★
within 2 standard deviations
(~95.5% confidence):

16.99 — 22.24
>>
1.1 183 A Singular OccurrenceAway Team E3-M3 18 Chrons, 409 Skill Points A Singular Occurrence Epic
Uncommon Interlink ★★ 93>>

Uncommon Interlink ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 28 runs or so.

20.2Statistical Strength: Very reliable

Range of average cost per
Uncommon Interlink ★★
within 2 standard deviations
(~95.5% confidence):

17.28 — 24.36
>>
1 94 He Means WellSpace Battle E4-M11 20 Chrons He Means Well Epic
Uncommon Interlink ★★ 79>>

Uncommon Interlink ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 58 runs or so.

20.7Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Interlink ★★
within 2 standard deviations
(~95.5% confidence):

17.3 — 25.63
>>
1.3 102 For His Own GoodSpace Battle E2-M13 16 Chrons For His Own Good Epic
Uncommon Interlink ★★ 11>>

Uncommon Interlink ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 27 runs or so.

22.0Statistical Strength: Somewhat unreliable

Range of average cost per
Uncommon Interlink ★★
within 2 standard deviations
(~95.5% confidence):

14.67 — 44
>>
1 11 Trial by FireAway Team E4-M10 22 Chrons, 499 Skill Points Trial by Fire Epic
Uncommon Interlink ★★ 29>>

Uncommon Interlink ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 7 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 6 runs.

Also, a run dropping only this item is expected
per 94 runs or so.

30.3Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Interlink ★★
within 2 standard deviations
(~95.5% confidence):

22.83 — 45.24
>>
1.5 44 Arms RaceSpace Battle E4-M8 14 Chrons Arms Race Elite
Uncommon Interlink ★★ 48>>

Uncommon Interlink ★★

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 7 runs in 10 percent of cases
  • 13 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 12 runs.

Also, a run dropping only this item is expected
per 16,000 runs or so.

34.0Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Interlink ★★
within 2 standard deviations
(~95.5% confidence):

26.65 — 46.95
>>
2.8 136 Cytherian HighwayAway Team E3-M2 12 Chrons, 180 Skill Points Cytherian Highway Elite
Uncommon Interlink ★★ 95>>

Uncommon Interlink ★★

Average (mean) runs per drop: 5

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 10 runs in 10 percent of cases
  • 19 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 18 runs.

Also, a run dropping only this item is expected
per 2,100 runs or so.

42.4Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Interlink ★★
within 2 standard deviations
(~95.5% confidence):

35.44 — 52.83
>>
4.2 403 Indiscriminate MindSpace Battle DE-M5 10 Chrons Indiscriminate Mind Epic
Uncommon Interlink ★★ 276>>

Uncommon Interlink ★★

Average (mean) runs per drop: 7

Based on test averages, to get one more drop,
you may need to do another:

  • 5 runs in 50 percent of cases (median)
  • 16 runs in 10 percent of cases
  • 31 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 30 runs.

Also, a run dropping only this item is expected
per 8,300 runs or so.

40.6Statistical Strength: Very reliable

Range of average cost per
Uncommon Interlink ★★
within 2 standard deviations
(~95.5% confidence):

36.3 — 45.96
>>
6.8 1866 Pretense of MercyAway Team E2-M17 6 Chrons, 71 Skill Points Pretense of Mercy Normal
Uncommon Interlink ★★ 119>>

Uncommon Interlink ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 15 runs or so.

16.3Statistical Strength: Very reliable

Range of average cost per
Uncommon Interlink ★★
within 2 standard deviations
(~95.5% confidence):

14.29 — 18.98
>>
0.8 97 Bottom FeedersSpace Battle I-M6 20 Chrons Bottom Feeders Elite
Uncommon Interlink ★★ 22>>

Uncommon Interlink ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 23 runs or so.

22.9Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Interlink ★★
within 2 standard deviations
(~95.5% confidence):

17.01 — 35.07
>>
1 21 Scatter Thine EnemiesSpace Battle E9-M4B 24 Chrons Scatter Thine Enemies Epic


Rare

Item Units Cost/Unit Runs/Unit Runs From
Rare Interlink ★★★ 342>>

Rare Interlink ★★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 29 runs or so.

22.6Statistical Strength: Very reliable

Range of average cost per
Rare Interlink ★★★
within 2 standard deviations
(~95.5% confidence):

20.74 — 24.78
>>
1 351 HoundedSpace Battle E7-M11 22 Chrons Hounded Elite
Rare Interlink ★★★ 43>>

Rare Interlink ★★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 42 runs or so.

25.6Statistical Strength: Fairly reliable

Range of average cost per
Rare Interlink ★★★
within 2 standard deviations
(~95.5% confidence):

20.33 — 34.5
>>
1.2 50 Retroactive VengeanceSpace Battle E7-M8 22 Chrons Retroactive Vengeance Elite
Rare Interlink ★★★ 22>>

Rare Interlink ★★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 7 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 6 runs.

Also, a run dropping only this item is expected
per 91 runs or so.

30.0Statistical Strength: Fairly reliable

Range of average cost per
Rare Interlink ★★★
within 2 standard deviations
(~95.5% confidence):

21.77 — 48.23
>>
1.5 33 Self ControlAway Team E4-M6 20 Chrons, 485 Skill Points Self Control Epic
Rare Interlink ★★★ 16>>

Rare Interlink ★★★

Average (mean) runs per drop: 6

Based on test averages, to get one more drop,
you may need to do another:

  • 4 runs in 50 percent of cases (median)
  • 12 runs in 10 percent of cases
  • 24 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 23 runs.

Also, a run dropping only this item is expected
per 3,900 runs or so.

94.5Statistical Strength: Somewhat unreliable

Range of average cost per
Rare Interlink ★★★
within 2 standard deviations
(~95.5% confidence):

63.64 — 183.43
>>
5.3 84 Organian AidAway Team E3-M4 18 Chrons, 425 Skill Points Organian Aid Epic
Rare Interlink ★★★ 19>>

Rare Interlink ★★★

Average (mean) runs per drop: 4

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 9 runs in 10 percent of cases
  • 18 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 17 runs.

Also, a run dropping only this item is expected
per 1,700 runs or so.

71.1Statistical Strength: Somewhat unreliable

Range of average cost per
Rare Interlink ★★★
within 2 standard deviations
(~95.5% confidence):

49.34 — 126.88
>>
3.9 75 Warranted PursuitSpace Battle CT-M1 18 Chrons Warranted Pursuit Epic
Rare Interlink ★★★ 60>>

Rare Interlink ★★★

Average (mean) runs per drop: 9

Based on test averages, to get one more drop,
you may need to do another:

  • 7 runs in 50 percent of cases (median)
  • 21 runs in 10 percent of cases
  • 41 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 40 runs.

Also, a run dropping only this item is expected
per 19,000 runs or so.

88.7Statistical Strength: Fairly reliable

Range of average cost per
Rare Interlink ★★★
within 2 standard deviations
(~95.5% confidence):

70.74 — 118.76
>>
8.9 532 Arms RaceSpace Battle E4-M8 10 Chrons Arms Race Normal
Rare Interlink ★★★ 7>>

Rare Interlink ★★★

Average (mean) runs per drop: 7

Based on test averages, to get one more drop,
you may need to do another:

  • 5 runs in 50 percent of cases (median)
  • 15 runs in 10 percent of cases
  • 29 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 28 runs.

Also, a run dropping only this item is expected
per 7,200 runs or so.

102.9Statistical Strength: Very unreliable

Range of average cost per
Rare Interlink ★★★
within 2 standard deviations
(~95.5% confidence):

59.15 — 393.8
>>
6.4 45 Rescue the Val JeanAway Team E2-M8 16 Chrons, 260 Skill Points Rescue the Val Jean Epic
Rare Interlink ★★★ 10>>

Rare Interlink ★★★

Average (mean) runs per drop: 11

Based on test averages, to get one more drop,
you may need to do another:

  • 7 runs in 50 percent of cases (median)
  • 23 runs in 10 percent of cases
  • 46 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 45 runs.

Also, a run dropping only this item is expected
per 28,000 runs or so.

161.6Statistical Strength: Very unreliable

Range of average cost per
Rare Interlink ★★★
within 2 standard deviations
(~95.5% confidence):

99.57 — 428.6
>>
10.1 101 Act of BetrayalAway Team E5-M8 16 Chrons, 295 Skill Points Act of Betrayal Elite
Rare Interlink ★★★ 129>>

Rare Interlink ★★★

Average (mean) runs per drop: 12

Based on test averages, to get one more drop,
you may need to do another:

  • 8 runs in 50 percent of cases (median)
  • 26 runs in 10 percent of cases
  • 52 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 51 runs.

Also, a run dropping only this item is expected
per 4,100,000 runs or so.

135.1Statistical Strength: Very reliable

Range of average cost per
Rare Interlink ★★★
within 2 standard deviations
(~95.5% confidence):

115.04 — 163.55
>>
11.3 1452 Behind Closed DoorsAway Team E1-M11 12 Chrons, 184 Skill Points Behind Closed Doors Epic
Rare Interlink ★★★ 3>>

Rare Interlink ★★★

Average (mean) runs per drop: 14

Based on test averages, to get one more drop,
you may need to do another:

  • 10 runs in 50 percent of cases (median)
  • 32 runs in 10 percent of cases
  • 64 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 63 runs.

Also, a run dropping only this item is expected
per 74,000 runs or so.

196.0Statistical Strength: Nearly useless

Range of average cost per
Rare Interlink ★★★
within 2 standard deviations
(~95.5% confidence):

91.36 — Infinity
>>
14 42 Ishka IssuesAway Team E4-M1 14 Chrons, 209 Skill Points Ishka Issues Elite
Rare Interlink ★★★ 46>>

Rare Interlink ★★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 8 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 7 runs.

Also, a run dropping only this item is expected
per 140 runs or so.

34.4Statistical Strength: Fairly reliable

Range of average cost per
Rare Interlink ★★★
within 2 standard deviations
(~95.5% confidence):

27.15 — 46.75
>>
1.7 79 Change of ScenerySpace Battle E8-M2 20 Chrons Change of Scenery Elite
Rare Interlink ★★★ 12>>

Rare Interlink ★★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 8 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 7 runs.

Also, a run dropping only this item is expected
per 140 runs or so.

35.0Statistical Strength: Somewhat unreliable

Range of average cost per
Rare Interlink ★★★
within 2 standard deviations
(~95.5% confidence):

22.97 — 73.47
>>
1.8 21 Striking at ShadowsAway Team E7-M6 22 Chrons, 969 Skill Points Striking at Shadows Elite
Rare Interlink ★★★ 1>>Unable to display streak info due to insufficient sample size. 518.0Statistical Strength: Nearly useless

Range of average cost per
Rare Interlink ★★★
within 2 standard deviations
(~95.5% confidence):

172.67 — Infinity
>>
37 37 The Rings of TimeAway Team E6-M1 14 Chrons, 380 Skill Points The Rings of Time Normal
Rare Interlink ★★★ 1>>Unable to display streak info due to insufficient sample size. 160.0Statistical Strength: Nearly useless

Range of average cost per
Rare Interlink ★★★
within 2 standard deviations
(~95.5% confidence):

53.33 — Infinity
>>
10 10 The Verge of DestructionAway Team E8-M5 16 Chrons, 240 Skill Points The Verge of Destruction Normal


Super Rare

Item Units Cost/Unit Runs/Unit Runs From
Super Rare Interlink ★★★★ 5>>

Super Rare Interlink ★★★★

Average (mean) runs per drop: 5

Based on test averages, to get one more drop,
you may need to do another:

  • 4 runs in 50 percent of cases (median)
  • 12 runs in 10 percent of cases
  • 23 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 22 runs.

Also, a run dropping only this item is expected
per 3,400 runs or so.

90.0Statistical Strength: Nearly useless

Range of average cost per
Super Rare Interlink ★★★★
within 2 standard deviations
(~95.5% confidence):

48.13 — 691.87
>>
5 25 Family SquabbleSpace Battle E3-M1 18 Chrons Family Squabble Epic
Super Rare Interlink ★★★★ 3>>

Super Rare Interlink ★★★★

Average (mean) runs per drop: 28

Based on test averages, to get one more drop,
you may need to do another:

  • 20 runs in 50 percent of cases (median)
  • 65 runs in 10 percent of cases
  • 129 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 128 runs.

Also, a run dropping only this item is expected
per 590,000 runs or so.

448.0Statistical Strength: Nearly useless

Range of average cost per
Super Rare Interlink ★★★★
within 2 standard deviations
(~95.5% confidence):

208.36 — Infinity
>>
28 84 The Army of AnaydisSpace Battle E2-M3 16 Chrons The Army of Anaydis Epic
Super Rare Interlink ★★★★ 2>>

Super Rare Interlink ★★★★

Average (mean) runs per drop: 28

Based on test averages, to get one more drop,
you may need to do another:

  • 20 runs in 50 percent of cases (median)
  • 65 runs in 10 percent of cases
  • 129 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 128 runs.

Also, a run dropping only this item is expected
per 590,000 runs or so.

448.0Statistical Strength: Nearly useless

Range of average cost per
Super Rare Interlink ★★★★
within 2 standard deviations
(~95.5% confidence):

185.89 — Infinity
>>
28 56 Improvised EntryAway Team E7-M1 16 Chrons, 400 Skill Points Improvised Entry Normal
Super Rare Interlink ★★★★ 15>>

Super Rare Interlink ★★★★

Average (mean) runs per drop: 4

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 9 runs in 10 percent of cases
  • 17 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 16 runs.

Also, a run dropping only this item is expected
per 1,400 runs or so.

82.1Statistical Strength: Somewhat unreliable

Range of average cost per
Super Rare Interlink ★★★★
within 2 standard deviations
(~95.5% confidence):

54.97 — 162.41
>>
3.7 56 Long Live the KingSpace Battle E5-M17 22 Chrons Long Live the King Epic
Super Rare Interlink ★★★★ 1>>Unable to display streak info due to insufficient sample size. 242.0Statistical Strength: Nearly useless

Range of average cost per
Super Rare Interlink ★★★★
within 2 standard deviations
(~95.5% confidence):

80.67 — Infinity
>>
11 11 Trial by FireAway Team E4-M10 22 Chrons, 499 Skill Points Trial by Fire Epic
Super Rare Interlink ★★★★ 1>>

Super Rare Interlink ★★★★

Average (mean) runs per drop: 41

Based on test averages, to get one more drop,
you may need to do another:

  • 29 runs in 50 percent of cases (median)
  • 95 runs in 10 percent of cases
  • 189 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 188 runs.

Also, a run dropping only this item is expected
per 1,900,000 runs or so.

738.0Statistical Strength: Nearly useless

Range of average cost per
Super Rare Interlink ★★★★
within 2 standard deviations
(~95.5% confidence):

246 — Infinity
>>
41 41 Death's EndeavorAway Team E7-M13B (KCA Victory) 18 Chrons, 635 Skill Points Death's Endeavor Normal


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