Interlink
Interlink is a Component used to craft many items for crew members.
Crafting Table
DropTests
Basic
Item  Units  Cost/Unit  Runs/Unit  Runs  From 

Basic Interlink  332>> Basic Interlink Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

1.1Statistical Strength: Very reliable Range of average cost per Basic Interlink within 2 standard deviations (~95.5% confidence): 0.97 — 1.16>> 
1.1  350  Top Marks [edit]

Basic Interlink  47>> Basic Interlink Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

1.5Statistical Strength: Fairly reliable Range of average cost per Basic Interlink within 2 standard deviations (~95.5% confidence): 1.15 — 1.95>> 
1.4  68  Incompatible With Life [edit]

Basic Interlink  2056>> Basic Interlink Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

3.7Statistical Strength: Very reliable Range of average cost per Basic Interlink within 2 standard deviations (~95.5% confidence): 3.55 — 3.77>> 
0.6  1252  Cleansing Fire [edit]

Basic Interlink  2688>> Basic Interlink Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

4.2Statistical Strength: Very reliable Range of average cost per Basic Interlink within 2 standard deviations (~95.5% confidence): 4.1 — 4.36>> 
0.7  1893  A Father Figure [edit]

Basic Interlink  173>> Basic Interlink Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

4.3Statistical Strength: Very reliable Range of average cost per Basic Interlink within 2 standard deviations (~95.5% confidence): 3.84 — 4.8>> 
0.7  123  By Hook Or By Crook [edit]

Basic Interlink  5534>> Basic Interlink Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

4.5Statistical Strength: Very reliable Range of average cost per Basic Interlink within 2 standard deviations (~95.5% confidence): 4.4 — 4.58>> 
0.6  3103  A Tale of Forgotten Lore [edit]

Basic Interlink  1203>> Basic Interlink Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

4.9Statistical Strength: Very reliable Range of average cost per Basic Interlink within 2 standard deviations (~95.5% confidence): 4.71 — 5.09>> 
0.6  736  The Army of Anaydis [edit]

Basic Interlink  4172>> Basic Interlink Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

5.4Statistical Strength: Very reliable Range of average cost per Basic Interlink within 2 standard deviations (~95.5% confidence): 5.26 — 5.55>> 
1.3  5632  Stolen Honor [edit]

Basic Interlink  608>> Basic Interlink Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

5.3Statistical Strength: Very reliable Range of average cost per Basic Interlink within 2 standard deviations (~95.5% confidence): 4.95 — 5.62>> 
0.7  400  A Singular Occurrence [edit]

Basic Interlink  340>> Basic Interlink Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

6.1Statistical Strength: Very reliable Range of average cost per Basic Interlink within 2 standard deviations (~95.5% confidence): 5.61 — 6.61>> 
0.8  258  The Wrong Crowd [edit]

Basic Interlink  103>> Basic Interlink Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

8.4Statistical Strength: Very reliable Range of average cost per Basic Interlink within 2 standard deviations (~95.5% confidence): 7.34 — 9.79>> 
0.7  72  Saving Smiley O'Brien [edit]

Basic Interlink  42>> Basic Interlink Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

9.7Statistical Strength: Fairly reliable Range of average cost per Basic Interlink within 2 standard deviations (~95.5% confidence): 7.9 — 12.44>> 
0.7  29  Cleansing Fire [edit]

Basic Interlink  227>> Basic Interlink Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

8.9Statistical Strength: Very reliable Range of average cost per Basic Interlink within 2 standard deviations (~95.5% confidence): 8.19 — 9.85>> 
0.6  145  By Hook Or By Crook [edit]

Basic Interlink  231>> Basic Interlink Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

4.9Statistical Strength: Very reliable Range of average cost per Basic Interlink within 2 standard deviations (~95.5% confidence): 4.52 — 5.4>> 
0.6  142  Dogs of War [edit]

Basic Interlink  1117>> Basic Interlink Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

4Statistical Strength: Very reliable Range of average cost per Basic Interlink within 2 standard deviations (~95.5% confidence): 3.76 — 4.15>> 
1  1102  Xahean Invasion [edit]

Common
Item  Units  Cost/Unit  Runs/Unit  Runs  From 

Common Interlink ★  709>> Common Interlink ★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

7.7Statistical Strength: Very reliable Range of average cost per Common Interlink ★ within 2 standard deviations (~95.5% confidence): 7.19 — 8.27>> 
1.9  1363  A Tale of Forgotten Lore [edit]

Common Interlink ★  1111>> Common Interlink ★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

7.6Statistical Strength: Very reliable Range of average cost per Common Interlink ★ within 2 standard deviations (~95.5% confidence): 7.19 — 8.02>> 
1.9  2105  The Wrong Crowd [edit]

Common Interlink ★  247>> Common Interlink ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

6.7Statistical Strength: Very reliable Range of average cost per Common Interlink ★ within 2 standard deviations (~95.5% confidence): 6.3 — 7.26>> 
0.5  119  Rabid Fans [edit]

Common Interlink ★  330>> Common Interlink ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

8.6Statistical Strength: Very reliable Range of average cost per Common Interlink ★ within 2 standard deviations (~95.5% confidence): 7.92 — 9.42>> 
0.9  284  Death Throes [edit]

Common Interlink ★  257>> Common Interlink ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

8.7Statistical Strength: Very reliable Range of average cost per Common Interlink ★ within 2 standard deviations (~95.5% confidence): 8.09 — 9.45>> 
0.5  140  Right Place, Wrong Time [edit]

Common Interlink ★  201>> Common Interlink ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

8.2Statistical Strength: Very reliable Range of average cost per Common Interlink ★ within 2 standard deviations (~95.5% confidence): 7.57 — 8.95>> 
0.5  103  Battle Shinzon [edit]

Common Interlink ★  43>> Common Interlink ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

17.2Statistical Strength: Fairly reliable Range of average cost per Common Interlink ★ within 2 standard deviations (~95.5% confidence): 13.76 — 22.79>> 
1  41  Death's Endeavor [edit]

Common Interlink ★  29>> Common Interlink ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

17.2Statistical Strength: Fairly reliable Range of average cost per Common Interlink ★ within 2 standard deviations (~95.5% confidence): 13.34 — 24.38>> 
0.9  25  Zora's Invitation [edit]

Uncommon
Item  Units  Cost/Unit  Runs/Unit  Runs  From 

Uncommon Interlink ★★  3>>Unable to display streak info 
6.7Statistical Strength: Very reliable Range of average cost per Uncommon Interlink ★★ within 2 standard deviations (~95.5% confidence): 6.67 — Infinity>> 
0.3  1  Improvised Entry [edit]

Uncommon Interlink ★★  83>> Uncommon Interlink ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

19.2Statistical Strength: Very reliable Range of average cost per Uncommon Interlink ★★ within 2 standard deviations (~95.5% confidence): 16.14 — 23.78>> 
1.4  114  Not Without A Fight [edit]

Uncommon Interlink ★★  76>> Uncommon Interlink ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

15.8Statistical Strength: Very reliable Range of average cost per Uncommon Interlink ★★ within 2 standard deviations (~95.5% confidence): 13.44 — 19.14>> 
0.8  60  The Vanguard's Challenge [edit]

Uncommon Interlink ★★  81>> Uncommon Interlink ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

15.6Statistical Strength: Very reliable Range of average cost per Uncommon Interlink ★★ within 2 standard deviations (~95.5% confidence): 13.24 — 18.85>> 
0.9  70  Common Ground [edit]

Uncommon Interlink ★★  171>> Uncommon Interlink ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

19.3Statistical Strength: Very reliable Range of average cost per Uncommon Interlink ★★ within 2 standard deviations (~95.5% confidence): 16.99 — 22.24>> 
1.1  183  A Singular Occurrence [edit]

Uncommon Interlink ★★  93>> Uncommon Interlink ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

20.2Statistical Strength: Very reliable Range of average cost per Uncommon Interlink ★★ within 2 standard deviations (~95.5% confidence): 17.28 — 24.36>> 
1  94  He Means Well [edit]

Uncommon Interlink ★★  79>> Uncommon Interlink ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

20.7Statistical Strength: Fairly reliable Range of average cost per Uncommon Interlink ★★ within 2 standard deviations (~95.5% confidence): 17.3 — 25.63>> 
1.3  102  For His Own Good [edit]

Uncommon Interlink ★★  83>> Uncommon Interlink ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

21.5Statistical Strength: Very reliable Range of average cost per Uncommon Interlink ★★ within 2 standard deviations (~95.5% confidence): 18.22 — 26.14>> 
1  81  Trial by Fire [edit]

Uncommon Interlink ★★  29>> Uncommon Interlink ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

30.3Statistical Strength: Fairly reliable Range of average cost per Uncommon Interlink ★★ within 2 standard deviations (~95.5% confidence): 22.83 — 45.24>> 
1.5  44  Arms Race [edit]

Uncommon Interlink ★★  48>> Uncommon Interlink ★★ Average (mean) runs per drop: 3 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

34.0Statistical Strength: Fairly reliable Range of average cost per Uncommon Interlink ★★ within 2 standard deviations (~95.5% confidence): 26.65 — 46.95>> 
2.8  136  Cytherian Highway [edit]

Uncommon Interlink ★★  125>> Uncommon Interlink ★★ Average (mean) runs per drop: 4 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

39.4Statistical Strength: Very reliable Range of average cost per Uncommon Interlink ★★ within 2 standard deviations (~95.5% confidence): 33.67 — 47.59>> 
3.9  493  Indiscriminate Mind [edit]

Uncommon Interlink ★★  290>> Uncommon Interlink ★★ Average (mean) runs per drop: 7 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

40.7Statistical Strength: Very reliable Range of average cost per Uncommon Interlink ★★ within 2 standard deviations (~95.5% confidence): 36.5 — 45.94>> 
6.8  1966  Pretense of Mercy [edit]

Uncommon Interlink ★★  277>> Uncommon Interlink ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

17Statistical Strength: Very reliable Range of average cost per Uncommon Interlink ★★ within 2 standard deviations (~95.5% confidence): 15.51 — 18.72>> 
0.8  235  Bottom Feeders [edit]

Uncommon Interlink ★★  45>> Uncommon Interlink ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

22.4Statistical Strength: Fairly reliable Range of average cost per Uncommon Interlink ★★ within 2 standard deviations (~95.5% confidence): 18.06 — 29.47>> 
0.9  42  Scatter Thine Enemies [edit]

Uncommon Interlink ★★  43>> Uncommon Interlink ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

11.5Statistical Strength: Fairly reliable Range of average cost per Uncommon Interlink ★★ within 2 standard deviations (~95.5% confidence): 9.15 — 15.59>> 
0.7  31  Highway to Hell [edit]

Rare
Item  Units  Cost/Unit  Runs/Unit  Runs  From 

Rare Interlink ★★★  494>> Rare Interlink ★★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

21.9Statistical Strength: Very reliable Range of average cost per Rare Interlink ★★★ within 2 standard deviations (~95.5% confidence): 20.37 — 23.6>> 
1  491  Hounded [edit]

Rare Interlink ★★★  59>> Rare Interlink ★★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

26.5Statistical Strength: Fairly reliable Range of average cost per Rare Interlink ★★★ within 2 standard deviations (~95.5% confidence): 21.67 — 34.03>> 
1.2  71  Retroactive Vengeance [edit]

Rare Interlink ★★★  22>> Rare Interlink ★★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

30.0Statistical Strength: Fairly reliable Range of average cost per Rare Interlink ★★★ within 2 standard deviations (~95.5% confidence): 21.77 — 48.23>> 
1.5  33  Self Control [edit]

Rare Interlink ★★★  28>> Rare Interlink ★★★ Average (mean) runs per drop: 5 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

86.1Statistical Strength: Fairly reliable Range of average cost per Rare Interlink ★★★ within 2 standard deviations (~95.5% confidence): 63.11 — 135.66>> 
4.8  134  Organian Aid [edit]

Rare Interlink ★★★  31>> Rare Interlink ★★★ Average (mean) runs per drop: 5 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

84.2Statistical Strength: Fairly reliable Range of average cost per Rare Interlink ★★★ within 2 standard deviations (~95.5% confidence): 62.52 — 128.85>> 
4.7  145  Warranted Pursuit [edit]

Rare Interlink ★★★  79>> Rare Interlink ★★★ Average (mean) runs per drop: 9 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

81.3Statistical Strength: Fairly reliable Range of average cost per Rare Interlink ★★★ within 2 standard deviations (~95.5% confidence): 66.59 — 104.24>> 
8.1  642  Arms Race [edit]

Rare Interlink ★★★  7>> Rare Interlink ★★★ Average (mean) runs per drop: 7 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

102.9Statistical Strength: Very unreliable Range of average cost per Rare Interlink ★★★ within 2 standard deviations (~95.5% confidence): 59.15 — 393.8>> 
6.4  45  Rescue the Val Jean [edit]

Rare Interlink ★★★  10>> Rare Interlink ★★★ Average (mean) runs per drop: 11 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

161.6Statistical Strength: Very unreliable Range of average cost per Rare Interlink ★★★ within 2 standard deviations (~95.5% confidence): 99.57 — 428.6>> 
10.1  101  Act of Betrayal [edit]

Rare Interlink ★★★  164>> Rare Interlink ★★★ Average (mean) runs per drop: 11 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

128.2Statistical Strength: Very reliable Range of average cost per Rare Interlink ★★★ within 2 standard deviations (~95.5% confidence): 111.05 — 151.59>> 
10.7  1752  Behind Closed Doors [edit]

Rare Interlink ★★★  3>> Rare Interlink ★★★ Average (mean) runs per drop: 14 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

196.0Statistical Strength: Nearly useless Range of average cost per Rare Interlink ★★★ within 2 standard deviations (~95.5% confidence): 91.36 — Infinity>> 
14  42  Ishka Issues [edit]

Rare Interlink ★★★  192>> Rare Interlink ★★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

34.4Statistical Strength: Very reliable Range of average cost per Rare Interlink ★★★ within 2 standard deviations (~95.5% confidence): 30.43 — 39.5>> 
1.7  330  Change of Scenery [edit]

Rare Interlink ★★★  12>> Rare Interlink ★★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

35.0Statistical Strength: Somewhat unreliable Range of average cost per Rare Interlink ★★★ within 2 standard deviations (~95.5% confidence): 22.97 — 73.47>> 
1.8  21  Striking at Shadows [edit]

Rare Interlink ★★★  1>>Unable to display streak info 
518.0Statistical Strength: Nearly useless Range of average cost per Rare Interlink ★★★ within 2 standard deviations (~95.5% confidence): 172.67 — Infinity>> 
37  37  The Rings of Time [edit]

Rare Interlink ★★★  1>>Unable to display streak info 
160.0Statistical Strength: Nearly useless Range of average cost per Rare Interlink ★★★ within 2 standard deviations (~95.5% confidence): 53.33 — Infinity>> 
10  10  The Verge of Destruction [edit]

Rare Interlink ★★★  101>> Rare Interlink ★★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

20.6Statistical Strength: Very reliable Range of average cost per Rare Interlink ★★★ within 2 standard deviations (~95.5% confidence): 17.58 — 24.86>> 
1.3  130  Our Harshest Critic [edit]

Super Rare
Item  Units  Cost/Unit  Runs/Unit  Runs  From 

Super Rare Interlink ★★★★  5>> Super Rare Interlink ★★★★ Average (mean) runs per drop: 5 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

90.0Statistical Strength: Nearly useless Range of average cost per Super Rare Interlink ★★★★ within 2 standard deviations (~95.5% confidence): 48.13 — 691.87>> 
5  25  Family Squabble [edit]

Super Rare Interlink ★★★★  3>> Super Rare Interlink ★★★★ Average (mean) runs per drop: 28 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

448.0Statistical Strength: Nearly useless Range of average cost per Super Rare Interlink ★★★★ within 2 standard deviations (~95.5% confidence): 208.36 — Infinity>> 
28  84  The Army of Anaydis [edit]

Super Rare Interlink ★★★★  2>> Super Rare Interlink ★★★★ Average (mean) runs per drop: 28 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

448.0Statistical Strength: Nearly useless Range of average cost per Super Rare Interlink ★★★★ within 2 standard deviations (~95.5% confidence): 185.89 — Infinity>> 
28  56  Improvised Entry [edit]

Super Rare Interlink ★★★★  15>> Super Rare Interlink ★★★★ Average (mean) runs per drop: 4 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

82.1Statistical Strength: Somewhat unreliable Range of average cost per Super Rare Interlink ★★★★ within 2 standard deviations (~95.5% confidence): 54.97 — 162.41>> 
3.7  56  Long Live the King [edit]

Super Rare Interlink ★★★★  10>> Super Rare Interlink ★★★★ Average (mean) runs per drop: 9 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

178.2Statistical Strength: Very unreliable Range of average cost per Super Rare Interlink ★★★★ within 2 standard deviations (~95.5% confidence): 109.96 — 469.67>> 
8.1  81  Trial by Fire [edit]

Super Rare Interlink ★★★★  1>> Super Rare Interlink ★★★★ Average (mean) runs per drop: 41 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

738.0Statistical Strength: Nearly useless Range of average cost per Super Rare Interlink ★★★★ within 2 standard deviations (~95.5% confidence): 246 — Infinity>> 
41  41  Death's Endeavor [edit]

Super Rare Interlink ★★★★  1>>Unable to display streak info 
60.0Statistical Strength: Nearly useless Range of average cost per Super Rare Interlink ★★★★ within 2 standard deviations (~95.5% confidence): 20 — Infinity>> 
3  3  Highway to Hell [edit]

Similar Looking Items
Base Item  Icon  Similar Looking Items 

Interlink  Currently there are no known items that look similar to this item. 