Internal Dispute

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Internal Dispute [E2-M12]
AT-Klingons Capture Federation.png
Chroniton 6 | 8 | 16
Episode
2 - Never Forgive, Never Forget
Mission
12th
Type
Away Team
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Mission Rewards

Internal Dispute is the twelfth mission in Episode 2, Never Forgive, Never Forget. It takes place at Valo I in the Valo system.

Mission Walkthrough

  Internal Dispute's Information Internal Dispute's Structure
Introduction: A fight has broken out between Bajorans and Maquis during what was supposed to be a simple exchange of supplies.
Help prevent further bloodshed!
Internal Dispute structure.png
Chroniton Cost: 6 | 8 | 16 Chroniton
Suggested
Traits
:
Step Choices Skill Req Other Req Bonus Traits Rare Reward
1.
Temporarily Halt Fighting
Demand Cease-Fire
A. AT-Klingons Capture Federation.png
Command Command
63 | 135 | 304
Trait bonus for tired crew:
(+12 | +25 | +57)
(+15 | +32 | +72)
No other traits provide a bonus.
No Rewards at this Node
[Character]⁠'s commanding presence causes both Bajorans and Maquis to lay down their weapons and take notice.
[Character]⁠ manages to get both Bajorans and Maquis to lay down their weapons, but several are injured beforehand.
2.
Discover Cause of Fight
Interview Leaders to Determine Cause
A. AT-Dinner with the Enemy-The Undiscovered Country.png
Diplomacy Diplomacy
63 | 135 | 304
Step 1
Successful
Trait bonus for tired crew:
(+12 | +25 | +57)
(+15 | +32 | +72)
No other traits provide a bonus.
Uncommon Combadge (DS9) ★★
Uncommon Klingon Disruptor Pistol ★★
Rare Expansion Module ★★★
The leaders reveal to [Character]⁠ that the Maquis accused the Bajorans of plotting to turn them over to the Cardassians.
[Character]⁠ cannot get the full story out of the Bajorans, but the Maquis say they are working with the Cardassians.
Inspect Evidence to Determine Cause
B. AT-Transporter Room.png
Science Science
63 | 135 | 304
Step 1
Successful
Trait bonus for tired crew:
(+12 | +25 | +57)
(+15 | +32 | +72)
No other traits provide a bonus.
Uncommon Photon Grenade ★★
Uncommon Phaser Type 1 ★★
Uncommon Synthesized Polymer ★★
The evidence examined by [Character]⁠ proves that the Bajorans were planning to hand the Maquis to the Cardassians.
[Character]⁠ cannot get the full story out of examining the evidence, but the Bajorans insist they aren't with the Cardassians.
Sequester Both Parties
C. AT-Courtroom Procedings.png
Security Security
63 | 135 | 304
Trait bonus for tired crew:
(+12 | +25 | +57)
(+15 | +32 | +72)
No other traits provide a bonus.
Uncommon Poker Cards ★★
Uncommon Photon Grenade ★★
Common Optronic Circuit
Both sides quickly admit to [Character]⁠ that the Bajorans were accused of setting a trap for the Maquis.
It takes many hours, but [Character]⁠ gets both sides to admit the Bajorans were accused of setting a Cardassian trap.
3.
Reignite or End Fight
Facilitate Peaceful Resolution
A. AT-Peacekeepers and Rioters.png
Diplomacy Diplomacy
63 | 135 | 304
Trait bonus for tired crew:
(+12 | +25 | +57)
(+15 | +32 | +72)
No other traits provide a bonus.
Uncommon Medicine Bundle ★★
Uncommon Velocity Holoprogram ★★
Rare Microconnector ★★★
[Character]⁠ facilitates a peace agreement between the Bajorans and Maquis parties.
[Character]⁠ fails to facilitate an agreement between the parties and the conflict renews.
Prove Bajorans' Innocence
B. AT-Courtroom Procedings.png
Command Command
63 | 135 | 304
Choose
2.A OR 2.C
Trait bonus for tired crew:
(+12 | +25 | +57)
(+15 | +32 | +72)
No other traits provide a bonus.
Uncommon NX-01 Cap ★★
Uncommon Klingon PADD ★★
Super Rare Power Cell ★★★★
To help Shakaar, [Character]⁠ gives the Maquis proof the Bajorans weren't plotting against them, ending the fight.
[Character]⁠ tries to prove the Bajorans aren't going to betray the Maquis, but they refuse to believe it.
We have stopped a fight between Bajoran and Maquis forces.
We are unsure how the fight began, but Shakaar or Garak, who are both hailing us, may have answers...
We were unable to end an ongoing firefight between Bajoran and Maquis forces, and were forced to retreat before they turned on our away team.
We must put an end to the fighting to continue this mission.


Mission Rewards

Rare Rewards

Rare Rewards
Normal
Elite
Epic

Standard Rewards

Standard Rewards
Elite
Epic

Drop Chance

Mission tested: Internal Dispute Normal
By: Crunch, Siguard, TheGambit & R'nali (+ more)
Date(s): May 2016 – July 2018
Runs: 2604   Cost/Run: 6 Chroniton
Item Units Chroniton / unit Runs/Drop
Basic Hyperspanner (ENT) 1359>>

Basic Hyperspanner (ENT)

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 8 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 7 runs.

Also, a run dropping only this item is expected
per 15 runs or so.

11.5Statistical Strength: Very reliable

Range of average cost per
Basic Hyperspanner (ENT)
within 2 standard deviations
(~95.5% confidence):

10.98 — 12.06
>>
1.9
Basic Translator 1371>>

Basic Translator

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 8 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 7 runs.

Also, a run dropping only this item is expected
per 14 runs or so.

11.4Statistical Strength: Very reliable

Range of average cost per
Basic Translator
within 2 standard deviations
(~95.5% confidence):

10.89 — 11.95
>>
1.9
Uncommon Database (Panel) ★★ 253>>

Uncommon Database (Panel) ★★

Average (mean) runs per drop: 11

Based on test averages, to get one more drop,
you may need to do another:

  • 7 runs in 50 percent of cases (median)
  • 24 runs in 10 percent of cases
  • 47 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 46 runs.

Also, a run dropping only this item is expected
per 420 runs or so.

61.8Statistical Strength: Very reliable

Range of average cost per
Uncommon Database (Panel) ★★
within 2 standard deviations
(~95.5% confidence):

55.01 — 70.39
>>
10.3
Common Gold-Pressed Latinum 853>>

Common Gold-Pressed Latinum

Average (mean) runs per drop: 4

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 7 runs in 10 percent of cases
  • 13 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 12 runs.

Also, a run dropping only this item is expected
per 37 runs or so.

18.3Statistical Strength: Very reliable

Range of average cost per
Common Gold-Pressed Latinum
within 2 standard deviations
(~95.5% confidence):

17.24 — 19.54
>>
3.1
Basic Isolinear Chips 1372>>

Basic Isolinear Chips

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 8 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 7 runs.

Also, a run dropping only this item is expected
per 14 runs or so.

11.4Statistical Strength: Very reliable

Range of average cost per
Basic Isolinear Chips
within 2 standard deviations
(~95.5% confidence):

10.88 — 11.94
>>
1.9

Average cost per unit assumes 2 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Note: Only two rewards, which is unusual.

Mission tested: Internal Dispute Elite
By: Cpt Nichols, CodeHydro, Koba44 & Chapey (+ more)
Date(s): June 2016 – Aug 2018
Runs: 250   Cost/Run: 8 Chroniton
Item Units Chroniton / unit Runs/Drop
Common Writing PADD (TNG) 95>>

Common Writing PADD (TNG)

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 6 runs in 10 percent of cases
  • 11 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 10 runs.

Also, a run dropping only this item is expected
per 28 runs or so.

21.1Statistical Strength: Very reliable

Range of average cost per
Common Writing PADD (TNG)
within 2 standard deviations
(~95.5% confidence):

17.77 — 25.83
>>
2.6
Uncommon Relay ★★ 34>>

Uncommon Relay ★★

Average (mean) runs per drop: 8

Based on test averages, to get one more drop,
you may need to do another:

  • 5 runs in 50 percent of cases (median)
  • 17 runs in 10 percent of cases
  • 33 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 32 runs.

Also, a run dropping only this item is expected
per 220 runs or so.

58.8Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Relay ★★
within 2 standard deviations
(~95.5% confidence):

44.18 — 87.99
>>
7.4
Common Spices 202>>

Common Spices

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 6.1 runs or so.

9.9Statistical Strength: Very reliable

Range of average cost per
Common Spices
within 2 standard deviations
(~95.5% confidence):

8.93 — 11.11
>>
1.2
Basic Starfleet Uniform Pattern 169>>

Basic Starfleet Uniform Pattern

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 8.8 runs or so.

11.8Statistical Strength: Very reliable

Range of average cost per
Basic Starfleet Uniform Pattern
within 2 standard deviations
(~95.5% confidence):

10.52 — 13.53
>>
1.5

Average cost per unit assumes 2 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

CodeHydro: Two runs included a 1-time reward, so reduced totals runs by 1 to adjust.

Mission tested: Internal Dispute Epic
By: middlehead, Koba44, Kesss & WaldoMag (+2 more)
Date(s): August 2016 – Aug 2018
Runs: 52   Cost/Run: 16 Chroniton
Item Units Chroniton / unit Runs/Drop
Super Rare Alcohol ★★★★ 3>>

Super Rare Alcohol ★★★★

Average (mean) runs per drop: 18

Based on test averages, to get one more drop,
you may need to do another:

  • 12 runs in 50 percent of cases (median)
  • 40 runs in 10 percent of cases
  • 79 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 78 runs.

Also, a run dropping only this item is expected
per 1,200 runs or so.

277.3Statistical Strength: Nearly useless

Range of average cost per
Super Rare Alcohol ★★★★
within 2 standard deviations
(~95.5% confidence):

129.39 — Infinity
>>
17.3
Rare Polyalloy ★★★ 5>>

Rare Polyalloy ★★★

Average (mean) runs per drop: 11

Based on test averages, to get one more drop,
you may need to do another:

  • 8 runs in 50 percent of cases (median)
  • 24 runs in 10 percent of cases
  • 47 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 46 runs.

Also, a run dropping only this item is expected
per 430 runs or so.

166.4Statistical Strength: Nearly useless

Range of average cost per
Rare Polyalloy ★★★
within 2 standard deviations
(~95.5% confidence):

88.66 — 1351.61
>>
10.4
Uncommon Synthesized Polymer ★★ 29>>

Uncommon Synthesized Polymer ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 8 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 7 runs.

Also, a run dropping only this item is expected
per 13 runs or so.

28.7Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Synthesized Polymer ★★
within 2 standard deviations
(~95.5% confidence):

21.79 — 42
>>
1.8
Common Microconnector 27>>

Common Microconnector

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 8 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 7 runs.

Also, a run dropping only this item is expected
per 15 runs or so.

30.8Statistical Strength: Fairly reliable

Range of average cost per
Common Microconnector
within 2 standard deviations
(~95.5% confidence):

23.12 — 46.18
>>
1.9
Basic Incense 40>>

Basic Incense

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 6.8 runs or so.

20.8Statistical Strength: Fairly reliable

Range of average cost per
Basic Incense
within 2 standard deviations
(~95.5% confidence):

16.65 — 27.71
>>
1.3

Average cost per unit assumes 2 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.


Other Rewards

Currency
Rewards
Normal Elite Epic
Capt XP 1st-Run
Repeat
428
18
687
27
 ?
?
Crew XP 39 63  ?
Training
XP
Warp 1
Warp 10
85
820
 ?
?
 ?
?
Credits
Credits
regular
Warp 1
450
315
600
?
 ?
?