Into His Own Hands

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Into His Own Hands [E5-M12]
SB-Defiant Class.png
Chroniton 12 / 18 / 22
Episode
5 - Ethical Alternatives
Mission
12th
Type
Space Battle
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Mission Rewards

Into His Own Hands is the twelfth mission in Episode 5, Ethical Alternatives. It takes place at Deneb II in the Deneb system. Succeed in under 35 seconds to achieve 2 stars.

Mission Walkthrough

Into His Own Hands
Against: Luther Sloan in Defiant-Class Ship RareRareRare
Chroniton cost: 12 / 18 / 22
Normal Elite Epic
Shields 14000 24000 64000
Hull 34000 44000 130000
Attack 2 3 5
Attack Power 1700 2420 3800
Attack Speed 1.01s 1.01s 1.01s
Accuracy 2 3 5
Accuracy Power 1600 2400 3800
Evasion 2 3 6
Evasion Power 1900 2600 4800
Shield Regeneration 800 1040 1500
Crit Rating 800 800 900
Crit Bonus 8000 8000 10000
Luther Sloan's attempt to disable and board our ship has failed.
We have protected Smiley O'Brien from Section 31's justice for now.

Mission Rewards

Standard Rewards

Standard Rewards
Normal
Elite
Epic

Drop Chance

Mission tested: Into His Own Hands Normal
By: Koba44, iantimmy123, Shadragul & bntracy (+ more)
Date(s): July 2016 – Aug 2018
Runs: 437   Cost/Run: 12 Chroniton
Item Units Chroniton / unit Runs/Drop
Rare Optronic Circuit ★★★ 33>>

Rare Optronic Circuit ★★★

Average (mean) runs per drop: 14

Based on test averages, to get one more drop,
you may need to do another:

  • 10 runs in 50 percent of cases (median)
  • 31 runs in 10 percent of cases
  • 61 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 60 runs.

Also, a run dropping only this item is expected
per 63,000 runs or so.

158.9Statistical Strength: Fairly reliable

Range of average cost per
Rare Optronic Circuit ★★★
within 2 standard deviations
(~95.5% confidence):

118.25 — 242.19
>>
13.2
Uncommon Clothing Pattern ★★ 117>>

Uncommon Clothing Pattern ★★

Average (mean) runs per drop: 4

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 9 runs in 10 percent of cases
  • 17 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 16 runs.

Also, a run dropping only this item is expected
per 1,400 runs or so.

44.8Statistical Strength: Very reliable

Range of average cost per
Uncommon Clothing Pattern ★★
within 2 standard deviations
(~95.5% confidence):

38.1 — 54.43
>>
3.7
Common Database (Panel) 577>>

Common Database (Panel)

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 12 runs or so.

9.1Statistical Strength: Very reliable

Range of average cost per
Common Database (Panel)
within 2 standard deviations
(~95.5% confidence):

8.56 — 9.69
>>
0.8
Basic Optronic Circuit 584>>

Basic Optronic Circuit

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 11 runs or so.

9Statistical Strength: Very reliable

Range of average cost per
Basic Optronic Circuit
within 2 standard deviations
(~95.5% confidence):

8.46 — 9.57
>>
0.7

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Mission tested: Into His Own Hands Elite
By: writerguy731, Ryansemo, Loulybob & MataHaru (+ more)
Date(s): August-Sept 2016
Runs: 34   Cost/Run: 18 Chroniton
Item Units Chroniton / unit Runs/Drop
Uncommon Astrometric Chart ★★ 13>>

Uncommon Astrometric Chart ★★

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 6 runs in 10 percent of cases
  • 12 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 11 runs.

Also, a run dropping only this item is expected
per 480 runs or so.

47.1Statistical Strength: Somewhat unreliable

Range of average cost per
Uncommon Astrometric Chart ★★
within 2 standard deviations
(~95.5% confidence):

30.96 — 98.22
>>
2.6
Super Rare Alcohol ★★★★ 4>>

Super Rare Alcohol ★★★★

Average (mean) runs per drop: 9

Based on test averages, to get one more drop,
you may need to do another:

  • 6 runs in 50 percent of cases (median)
  • 20 runs in 10 percent of cases
  • 39 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 38 runs.

Also, a run dropping only this item is expected
per 17,000 runs or so.

153.0Statistical Strength: Nearly useless

Range of average cost per
Super Rare Alcohol ★★★★
within 2 standard deviations
(~95.5% confidence):

77.08 — 10224.92
>>
8.5
Rare Power Cell ★★★ 6>>

Rare Power Cell ★★★

Average (mean) runs per drop: 6

Based on test averages, to get one more drop,
you may need to do another:

  • 4 runs in 50 percent of cases (median)
  • 13 runs in 10 percent of cases
  • 26 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 25 runs.

Also, a run dropping only this item is expected
per 4,900 runs or so.

102.0Statistical Strength: Very unreliable

Range of average cost per
Rare Power Cell ★★★
within 2 standard deviations
(~95.5% confidence):

56.79 — 500.07
>>
5.7
Uncommon Subprocessor ★★ 27>>

Uncommon Subprocessor ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 54 runs or so.

22.7Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Subprocessor ★★
within 2 standard deviations
(~95.5% confidence):

17.02 — 33.92
>>
1.3
Common Casing 52>>

Common Casing

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 7.5 runs or so.

11.8Statistical Strength: Fairly reliable

Range of average cost per
Common Casing
within 2 standard deviations
(~95.5% confidence):

9.85 — 14.62
>>
0.7

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Mission tested: Into His Own Hands Epic
By: middlehead, Crunch, Nomadish & Loulybob (+ more)
Date(s): March 2017 – Oct 2018
Runs: 670   Cost/Run: 22 Chroniton
Item Units Chroniton / unit Runs/Drop
Super Rare Power Cell ★★★★ 126>>

Super Rare Power Cell ★★★★

Average (mean) runs per drop: 6

Based on test averages, to get one more drop,
you may need to do another:

  • 4 runs in 50 percent of cases (median)
  • 12 runs in 10 percent of cases
  • 24 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 23 runs.

Also, a run dropping only this item is expected
per 4,100 runs or so.

117Statistical Strength: Very reliable

Range of average cost per
Super Rare Power Cell ★★★★
within 2 standard deviations
(~95.5% confidence):

99.77 — 141.38
>>
5.3
Rare Incense ★★★ 497>>

Rare Incense ★★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 66 runs or so.

29.7Statistical Strength: Very reliable

Range of average cost per
Rare Incense ★★★
within 2 standard deviations
(~95.5% confidence):

27.52 — 32.16
>>
1.3
Rare Clothing Pattern ★★★ 438>>

Rare Clothing Pattern ★★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 7 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 6 runs.

Also, a run dropping only this item is expected
per 97 runs or so.

33.7Statistical Strength: Very reliable

Range of average cost per
Rare Clothing Pattern ★★★
within 2 standard deviations
(~95.5% confidence):

31.03 — 36.76
>>
1.5
Uncommon Casing ★★ 949>>

Uncommon Casing ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 9.5 runs or so.

15.5Statistical Strength: Very reliable

Range of average cost per
Uncommon Casing ★★
within 2 standard deviations
(~95.5% confidence):

14.83 — 16.3
>>
0.7

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Several drop rates and item drops got adjusted on 2017/03/15. The items of this DropTest were modified, so old data had to be removed.
The old costs/unit were: 20.7 Rare Incense ★★★, 48.6 Rare Clothing Pattern ★★★, 16.4 Uncommon Casing ★★.


Other Rewards

Currency
Rewards
Normal Elite Epic
Capt XP 1st-Run
Repeat
841
31
963
33
1024
34
Crew XP 81 99 111
Training XP
at Warp 1+10
 ?
?
 ?
?
235
?
Credits Credits
Credits at Warp 1
900
?
1350
?
1650
1155