Into the Lion's Den

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Into the Lion's Den
[E9-M2]
AT-Transporter Room.png
Chroniton 16 | 20 | 24
Episode
9 - Strange Bedfellows
Mission
2nd
Type
Away Team
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Mission Rewards

Into the Lion's Den is the second mission in Episode 9, Strange Bedfellows. It takes place on Earth in the Terran System.

Mission Walkthrough

  Into the Lion's Den's Information Into the Lion's Den's Structure (Colors Info)
Introduction: The Borg did not attempt to defend themselves, and their ship now sits open to visitors. Beam aboard and determine the Borg's status.
Scan Borg

Requires:
Android
or
Prodigy

Rare Rewards:
Common Flux Coupler
Uncommon Science Lesson ★★
Super Rare Synthesized Polymer ★★★★

ScienceCommon
Follow Borg MovementsSecurity
Determine Safest Location

Rare Rewards:
Basic Relay
Uncommon Borg Cortical Node ★★
Super Rare Microconnector ★★★★

EngineeringCommon
Try to Provoke BorgSecurity
Consult Starfleet Records

Rare Rewards:
Basic Emitter Crystal
Common Ancient Film
Super Rare Interlink ★★★★

CommandCommon
Gain Access to Locked Room

Rare Rewards:
Basic Holoprogram
Uncommon Medical Lesson ★★
200 Honor honor

EngineeringCommon
Communicate via CollectiveDiplomacy
Use Collective Knowledge

Requires:
Borg
or
Jury Rigger

Rare Rewards:
Common Astrometric Chart
Common Security Codes
Super Rare Database ★★★★

EngineeringCommon
Chroniton Cost: 16 | 20 | 24 Chroniton
Suggested
Traits
:
Step Choices Skill Req Other Req Bonus Traits Rare Reward
1.
Beam Aboard
Determine Safest Location
A. AT-Transporter Room.png
Engineering Engineering
295 | 619 | 1121
Trait bonus for tired crew:
(+50 | +105 | +191)
(+63 | +132 | +239)
Basic Relay
Uncommon Borg Cortical Node ★★
Super Rare Microconnector ★★★★
[Character] identifies a location free of any Borg drones for the away team to materialize.
Choice Failure Message
2.
Approach Borg
Scan Borg
A. AT-Cybernetic Brain Surgery.png
Science Science
295 | 619 | 1121
Android
or
Prodigy
Trait bonus for tired crew:
(+50 | +105 | +191)
(+63 | +132 | +239)
Common Flux Coupler
Uncommon Science Lesson ★★
Super Rare Synthesized Polymer ★★★★
[Character]'s scans of the Borg reveal that they are all operating on limited power, just enough to keep them alive.
Choice Failure Message
Try to Provoke Borg
B. AT-Ambushing Borg Drone.png
Security Security
295 | 619 | 1121
Trait bonus for tired crew:
(+50 | +105 | +191)
(+63 | +132 | +239)
No Rewards at this Node
[Character] executes one Borg as humanely as possible, but the Borg do not react.
Choice Failure Message
Communicate via Collective
C. AT-Borg Accessing Console.png
Diplomacy Diplomacy
295 | 619 | 1121
Trait bonus for tired crew:
(+50 | +105 | +191)
(+63 | +132 | +239)
No Rewards at this Node
[Character] receives only the standard pingback confirming these Borg are alive. They will not say anything more.
Choice Failure Message
3.
Explore Decks
Follow Borg Movements
A. AT-Scotty In Jefferies Tube.png
Security Security
295 | 619 | 1121
Choose 2.A Trait bonus for tired crew:
(+50 | +105 | +191)
(+63 | +132 | +239)
No Rewards at this Node
[Character] tracks the Borg throughout the ship, noticing that they are drawn to a particular location.
Choice Failure Message
Consult Starfleet Records
B. AT-Dinner with the Enemy-The Undiscovered Country.png
Command Command
295 | 619 | 1121
Choose
2.B or 2.C
Trait bonus for tired crew:
(+50 | +105 | +191)
(+63 | +132 | +239)
Basic Emitter Crystal
Common Ancient Film
Super Rare Interlink ★★★★
[Character] utilizes Starfleet records on the layout of Borg ships to determine the most secure areas.
Choice Failure Message
Use Collective Knowledge
C. AT-Borg Accessing Console.png
Engineering Engineering
295 | 619 | 1121
Choose 2.C

Borg
or
Jury Rigger

Trait bonus for tired crew:
(+50 | +105 | +191)
(+63 | +132 | +239)
Common Astrometric Chart
Common Security Codes
Super Rare Database ★★★★
[Character] quickly accesses information on this vessel via the Collective, and leads the away team to a secure area.
Choice Failure Message
4.
Discover Queen
Gain Access to Locked Room
A. AT-Bolian Repairs Console.png
Engineering Engineering
295 | 619 | 1121
Trait bonus for tired crew:
(+50 | +105 | +191)
(+63 | +132 | +239)
Basic Holoprogram
Uncommon Medical Lesson ★★
200 Honor honor
[Character] finally unlocks the door. Inside, the away team finds the Borg Queen waiting for them with a smile.
Choice Failure Message
I personally led an away team onto one of the remaining Borg vessels. The Borg ignored us, even as we approached a locked room--and forced our way inside, discovering the Borg Queen!
Mission Failed Message


Mission Rewards

Rare Rewards

Rare Rewards
Normal
Elite
Epic

Standard Rewards

Standard Rewards
Normal
Elite
Epic

Drop Chance

Mission tested: Into the Lion's Den Normal
By: middlehead
Date(s): Jan 2019 – Feb 2019
Runs: 24   Cost/Run: 16 Chroniton
Item Units Chroniton / unit Runs/Drop
Super Rare Isolinear Chips ★★★★ 2>>Unable to display streak info due to insufficient sample size. 192.0Statistical Strength: Nearly useless

Range of average cost per
Super Rare Isolinear Chips ★★★★
within 2 standard deviations
(~95.5% confidence):

79.86 — Infinity
>>
12
Rare Alcohol ★★★ 1>>Unable to display streak info due to insufficient sample size. 384.0Statistical Strength: Nearly useless

Range of average cost per
Rare Alcohol ★★★
within 2 standard deviations
(~95.5% confidence):

128 — Infinity
>>
24
Uncommon Polyalloy ★★ 15>>

Uncommon Polyalloy ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 7 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 6 runs.

Also, a run dropping only this item is expected
per 110 runs or so.

25.6Statistical Strength: Somewhat unreliable

Range of average cost per
Uncommon Polyalloy ★★
within 2 standard deviations
(~95.5% confidence):

17.5 — 47.64
>>
1.6
Common Relay 29>>

Common Relay

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 15 runs or so.

13.2Statistical Strength: Fairly reliable

Range of average cost per
Common Relay
within 2 standard deviations
(~95.5% confidence):

10.27 — 18.62
>>
0.8
Basic Isolinear Chips 25>>

Basic Isolinear Chips

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 24 runs or so.

15.4Statistical Strength: Fairly reliable

Range of average cost per
Basic Isolinear Chips
within 2 standard deviations
(~95.5% confidence):

11.59 — 22.77
>>
1
Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Warning 2: Above results flagged as preliminary due to small sample size.

Mission tested: Into the Lion's Den Elite
By: middlehead
Date(s): Jan 2019 – Feb 2019
Runs: 20   Cost/Run: 20 Chroniton
Item Units Chroniton / unit Runs/Drop
Super Rare Expansion Module ★★★★ 5>>

Super Rare Expansion Module ★★★★

Average (mean) runs per drop: 4

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 9 runs in 10 percent of cases
  • 18 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 17 runs.

Also, a run dropping only this item is expected
per 1,700 runs or so.

80.0Statistical Strength: Nearly useless

Range of average cost per
Super Rare Expansion Module ★★★★
within 2 standard deviations
(~95.5% confidence):

42.93 — 586.41
>>
4
Rare Clothing Pattern ★★★ 12>>

Rare Clothing Pattern ★★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 7 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 6 runs.

Also, a run dropping only this item is expected
per 130 runs or so.

33.3Statistical Strength: Somewhat unreliable

Range of average cost per
Rare Clothing Pattern ★★★
within 2 standard deviations
(~95.5% confidence):

21.92 — 69.55
>>
1.7
Uncommon Polyalloy ★★ 19>>

Uncommon Polyalloy ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 31 runs or so.

21.1Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Polyalloy ★★
within 2 standard deviations
(~95.5% confidence):

15.23 — 34.09
>>
1.1
Uncommon Subprocessor ★★ 24>>

Uncommon Subprocessor ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 16 runs or so.

16.7Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Subprocessor ★★
within 2 standard deviations
(~95.5% confidence):

12.64 — 24.47
>>
0.8

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Mission tested: Into the Lion's Den Epic
By: middlehead & Koba44
Date(s): Jan 2019 – Feb 2019
Runs: 39   Cost/Run: 24 Chroniton
Item Units Chroniton / unit Runs/Drop
Uncommon Astrometric Chart ★★ 39>>

Uncommon Astrometric Chart ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 27 runs or so.

24.0Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Astrometric Chart ★★
within 2 standard deviations
(~95.5% confidence):

19.01 — 32.55
>>
1
Common Borg Exo-Plating 15>>

Common Borg Exo-Plating

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 6 runs in 10 percent of cases
  • 12 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 11 runs.

Also, a run dropping only this item is expected
per 470 runs or so.

62.4Statistical Strength: Somewhat unreliable

Range of average cost per
Common Borg Exo-Plating
within 2 standard deviations
(~95.5% confidence):

42.04 — 120.99
>>
2.6
Super Rare Database (Panel) ★★★★ 10>>

Super Rare Database (Panel) ★★★★

Average (mean) runs per drop: 4

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 9 runs in 10 percent of cases
  • 18 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 17 runs.

Also, a run dropping only this item is expected
per 1,600 runs or so.

93.6Statistical Strength: Somewhat unreliable

Range of average cost per
Super Rare Database (Panel) ★★★★
within 2 standard deviations
(~95.5% confidence):

58.23 — 238.43
>>
3.9
Uncommon Optronic Circuit ★★ 53>>

Uncommon Optronic Circuit ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 11 runs or so.

17.7Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Optronic Circuit ★★
within 2 standard deviations
(~95.5% confidence):

14.67 — 22.19
>>
0.7

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.


Other Rewards

Currency
Rewards
Normal Elite Epic
Capt XP 1st-Run
Repeat



Crew XP
Training
XP
Warp 1
Warp 10
205


Credits
Credits
regular
Warp 1
960
840
1200
1440
1260