Ishka Issues

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Ishka Issues [E4-M1]
AT-Deflector Dish-First Contact.png
Chroniton 8 | 14 | 18
Episode
4 - Hostile Takeover
Mission
1st
Type
Away Team
Next >
Mission Rewards

Ishka Issues is the first mission in Episode 4, Hostile Takeover. It takes place at the Ventarus Idrilon I in the Ferenginar system.

Mission Walkthrough

  Ishka Issues's Information Ishka Issues's Structure
Introduction: Nog's grandmother, Ishka, has been kidnapped by a band of Kazon!
Help Nog rescue her before she comes to harm.
Ishka Issues structure.png
Chroniton Cost: 8 | 14 | 18 Chroniton
Suggested
Traits
:
Notes: One reward node requires a Gambler or Smuggler with DIP. Options include Mirror Ezri Tigan, Galen or Expedition Vash as Smuggler or Captain Janeway, Klingon Quark, Writer Jake Sisko or Bestselling Author Jake Sisko as Gambler.
Step Choices Skill Req Other Req Bonus Traits Rare Reward
1.
Track Kidnappers
Trace Ishka's Signal
A. AT-Deflector Dish-First Contact.png
Science Science
90 | 209 | 440
Trait bonus for tired crew:
(+?? | +40 | +85)
(+?? | +51 | +107)
No other traits provide a bonus.
No Rewards at this Node
Ishka's communicator is broadcasting and [Character]⁠ quickly triangulates her position at a distant outpost.
[Character]⁠ picks up a signal from Ishka's communicator. Picking up her trail proves difficult, but not impossible.
2.
Delay Kidnappers Escape
Bribe Spaceport Authority
A. AT-Bartering with Ferengi.png
Diplomacy Diplomacy
90 | 209 | 440
Gambler
or
Smuggler
Trait bonus for tired crew:
(+?? | +40 | +85)
(+?? | +51 | +107)
No other traits provide a bonus.
Uncommon Poker Cards ★★
Rare Gold-Pressed Latinum ★★★
Super Rare Clothing Pattern ★★★★
[Character]⁠ calls in favors from a distant relative to delay the Kazon shuttle at the spaceport, but it wasn't cheap.
[Character]⁠ takes too long formulating a deal and misses the window of opportunity. The team is forced to rush.
Falsify Weather Report
B. AT-Astrometrics View-Generations.png
Science Science
90 | 209 | 440
Trait bonus for tired crew:
(+?? | +40 | +85)
(+?? | +51 | +107)
No other traits provide a bonus.
Uncommon Prime Directive ★★
Nova Class Schematic
Super Rare Relay ★★★★
[Character]⁠ uses the global weather network to falsify a storm report, grounding shuttles from the remote spaceport.
[Character]⁠ is unable to falsify a convince weather event. The team hastens to the spaceport, sacrificing preparation.
3.
Disable Kidnappers' Transport
Pilot Loader into Kazon Transport
A. AT-Andorians Chased By Federation.png
Command Command
90 | 209 | 440
Step 2.A
Successful
Trait bonus for tired crew:
(+?? | +40 | +85)
(+?? | +51 | +107)
No other traits provide a bonus.
Uncommon Parametric Scanner ★★
Rare Synthesized Polymer ★★★
Super Rare Sensor ★★★★
[Character]⁠ executes the plan masterfully and the Kazon transport is brought to a halt without incident.
[Character]⁠ rams the loader into the Kazon transport, but is injured in the attempt!
Overload Spaceport Power Array
B. AT-Corridor Explosion.png
Engineering Engineering
90 | 209 | 440
Trait bonus for tired crew:
(+?? | +40 | +85)
(+?? | +51 | +107)
No other traits provide a bonus.
Maquis Raider Schematic (x10)
Rare Incense ★★★
Rare Optronic Circuit ★★★
[Character]⁠ overloads the spaceport power array, triggering an ion pulse that disables the fleeing shuttle.
[Character]⁠ uses an ion pulse to stop the Kazon transport, but disables their own shuttle as well.
Scramble Kazon Shuttle Navigation
C. AT-Shuttlecraft Under Attack.png
Science Science
90 | 209 | 440
Choose 2.B Trait bonus for tired crew:
(+?? | +40 | +85)
(+?? | +51 | +107)
No other traits provide a bonus.
Uncommon Hyperspanner (DS9) ★★
Rare Subprocessor ★★★
Super Rare Microconnector ★★★★
[Character]⁠ repurposes the spaceport's communication network and scrambles the navigation sensors of the shuttle.
[Character]⁠ mistakenly scrambles all navigation sensors in the area, even their own.
4.
Rescue Ishka
Free Ishka with Trick Shot
A. AT-Corridor Battle-First Contact.png
Security Security
90 | 209 | 440
Choose
3.A or 3.B
Trait bonus for tired crew:
(+?? | +40 | +85)
(+?? | +51 | +107)
No other traits provide a bonus.
Uncommon Security Codes ★★
Rare Sensor ★★★
Super Rare Clothing Pattern ★★★★
[Character]⁠ expertly reflects a phaser shot, hitting the Kazon captor that was using Ishka as a shield, saving her.
[Character]⁠ mis-judges a trick shot of their phaser and mistakenly hits Ishka. The rescue mission is a failure.
Negotiate with Kidnappers
B. AT-Klingons Capture Federation.png
Diplomacy Diplomacy
90 | 209 | 440
Trait bonus for tired crew:
(+?? | +40 | +85)
(+?? | +51 | +107)
No other traits provide a bonus.
Uncommon Phaser Type 2 ★★
Rare Alcohol ★★★
Super Rare Casing ★★★★
[Character]⁠ convinces the kidnappers to surrender Ishka rather than risk a fight.
The Kazon threaten to kill Ishka and buy enough time to escape. [Character]⁠ and the away team fail to rescue Ishka.
We were able to catch Ishka's abductors and free her safely, but who are they working for and how did they get to her?
We couldn't prevent the Kazon from escaping without risking Ishka's safety. We'll have to find a better opportunity to take action.


Mission Rewards

Rare Rewards

Rare Rewards
Normal
Elite
Epic

Standard Rewards

Standard Rewards
Elite
Epic

Drop Chance

Mission tested: Ishka Issues Normal
By: Captain Sheridan, SleepingDragon, Chapey & bntracy (+ more)
Date(s): July 2016 – May 2018
Runs: 299   Cost/Run: 8 Chroniton
Item Units Chroniton / unit Runs/Drop
Klingon K'Vort Bird-of-Prey Schematic 86>>

Klingon K'Vort Bird-of-Prey Schematic

Average (mean) runs per drop: 4

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 8 runs in 10 percent of cases
  • 16 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 15 runs.

Also, a run dropping only this item is expected
per 1,100 runs or so.

27.8Statistical Strength: Fairly reliable

Range of average cost per
Klingon K'Vort Bird-of-Prey Schematic
within 2 standard deviations
(~95.5% confidence):

23.08 — 34.99
>>
3.5
Common Self-sealing Stem Bolt 146>>

Common Self-sealing Stem Bolt

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 5 runs in 10 percent of cases
  • 9 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 8 runs.

Also, a run dropping only this item is expected
per 230 runs or so.

16.4Statistical Strength: Very reliable

Range of average cost per
Common Self-sealing Stem Bolt
within 2 standard deviations
(~95.5% confidence):

14.23 — 19.31
>>
2
Uncommon Microconnector ★★ 97>>

Uncommon Microconnector ★★

Average (mean) runs per drop: 4

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 7 runs in 10 percent of cases
  • 14 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 13 runs.

Also, a run dropping only this item is expected
per 790 runs or so.

24.7Statistical Strength: Very reliable

Range of average cost per
Uncommon Microconnector ★★
within 2 standard deviations
(~95.5% confidence):

20.69 — 30.52
>>
3.1
Common Power Cell 263>>

Common Power Cell

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 40 runs or so.

9.1Statistical Strength: Very reliable

Range of average cost per
Common Power Cell
within 2 standard deviations
(~95.5% confidence):

8.24 — 10.15
>>
1.1
Basic Database (Panel) 305>>

Basic Database (Panel)

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 25 runs or so.

7.8Statistical Strength: Very reliable

Range of average cost per
Basic Database (Panel)
within 2 standard deviations
(~95.5% confidence):

7.17 — 8.65
>>
1

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Mission tested: Ishka Issues Elite
By: Siguard, Crunch, Tygra Dax & Biolectra
Date(s): March 2017 – January 2018
Runs: 42   Cost/Run: 14 Chroniton
Item Units Chroniton / unit Runs/Drop
Rare Database (Panel) ★★★ 2>>

Rare Database (Panel) ★★★

Average (mean) runs per drop: 21

Based on test averages, to get one more drop,
you may need to do another:

  • 15 runs in 50 percent of cases (median)
  • 48 runs in 10 percent of cases
  • 96 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 95 runs.

Also, a run dropping only this item is expected
per 250,000 runs or so.

294.0Statistical Strength: Nearly useless

Range of average cost per
Rare Database (Panel) ★★★
within 2 standard deviations
(~95.5% confidence):

122.07 — Infinity
>>
21
Rare Interlink ★★★ 3>>

Rare Interlink ★★★

Average (mean) runs per drop: 14

Based on test averages, to get one more drop,
you may need to do another:

  • 10 runs in 50 percent of cases (median)
  • 32 runs in 10 percent of cases
  • 64 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 63 runs.

Also, a run dropping only this item is expected
per 74,000 runs or so.

196.0Statistical Strength: Nearly useless

Range of average cost per
Rare Interlink ★★★
within 2 standard deviations
(~95.5% confidence):

91.36 — Infinity
>>
14
Uncommon Spices ★★ 33>>

Uncommon Spices ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 56 runs or so.

17.8Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Spices ★★
within 2 standard deviations
(~95.5% confidence):

13.7 — 25.47
>>
1.3
Common Synthesized Polymer 88>>

Common Synthesized Polymer

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 1 runs in 10 percent of cases
  • 2 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 1 runs.

Also, a run dropping only this item is expected
per 2.9 runs or so.

6.7Statistical Strength: Very reliable

Range of average cost per
Common Synthesized Polymer
within 2 standard deviations
(~95.5% confidence):

5.98 — 7.57
>>
0.5

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Several drop rates and item drops got adjusted on 2017/03/15. As this DropTest is likely affected, old data has been removed or commented out.
The old costs/unit were: 130.0, 303.3, 28.4, and 5.9.

Mission tested: Ishka Issues Epic
By: SleepingDragon, 84wb, Crunch & Loulybob (+ more)
Date(s): Mar 2017 – July 2018
Runs: 2389   Cost/Run: 18 Chroniton
Item Units Chroniton / unit Runs/Drop
Super Rare Polyalloy ★★★★ 324>>

Super Rare Polyalloy ★★★★

Average (mean) runs per drop: 8

Based on test averages, to get one more drop,
you may need to do another:

  • 5 runs in 50 percent of cases (median)
  • 17 runs in 10 percent of cases
  • 34 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 33 runs.

Also, a run dropping only this item is expected
per 11,000 runs or so.

132.7Statistical Strength: Very reliable

Range of average cost per
Super Rare Polyalloy ★★★★
within 2 standard deviations
(~95.5% confidence):

119.72 — 148.89
>>
7.4
Rare Polyalloy ★★★ 1367>>

Rare Polyalloy ★★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 8 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 7 runs.

Also, a run dropping only this item is expected
per 140 runs or so.

31.5Statistical Strength: Very reliable

Range of average cost per
Rare Polyalloy ★★★
within 2 standard deviations
(~95.5% confidence):

30 — 33.07
>>
1.7
Uncommon Casing ★★ 2697>>

Uncommon Casing ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 19 runs or so.

15.9Statistical Strength: Very reliable

Range of average cost per
Uncommon Casing ★★
within 2 standard deviations
(~95.5% confidence):

15.47 — 16.44
>>
0.9
Uncommon Microconnector ★★ 2779>>

Uncommon Microconnector ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 17 runs or so.

15.5Statistical Strength: Very reliable

Range of average cost per
Uncommon Microconnector ★★
within 2 standard deviations
(~95.5% confidence):

15.03 — 15.95
>>
0.9

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Several drop rates and item drops got adjusted on 2017/03/15. As this DropTest is likely affected, old data has been removed or commented out.
The old costs/unit were: 147.9, 261.7, 36.6, 15.3, and 15.8.


Other Rewards

Currency
Rewards
Normal Elite Epic
Capt XP 1st-Run
Repeat
625
25
861
31
984
34
Crew XP 60 84 104
Training
XP
Warp 1
Warp 10
 ?
?
 ?
?
220
2145
Credits
Credits
regular
Warp 1
600
?
1052
?
1352
945