Lashing Out

From Star Trek Timelines Wiki
Jump to: navigation, search
Lashing Out
[E8-M13]
SB-Jem'Hadar Fighter.png
Chroniton 16 | 20 | 24
Episode
8 - The Killing Syndrome
Mission
13th
Type
Space Battle
< Prev Next >
Mission Rewards

Lashing Out is the thirteenth mission in Episode 8, The Killing Syndrome. It takes place at J'Acov in the Xindus system.

Mission Walkthrough

Lashing Out
Against: Rebel Jem'Hadar in Jem'Hadar Fighter UncommonUncommon
Chroniton cost: 16 | 20 | 24
Normal Elite Epic
Shields 35000 42000 45000
Shield Regeneration 1200 900 1000
Hull 75000 80000 85000
Evasion 3 3 4
Evasion Power 2300 2400 2800
Attack 3 4 4
Attack Power 2600 2800 3000
Attack Speed 0.9 0.9 1.0
Accuracy 3 3 3
Accuracy Power 2400 2400 2600
Crit Rating 700 700 800
Crit Bonus 10000 10000 10000
Mission success text

Mission Rewards

Standard Rewards

Standard Rewards
Normal
Elite
Epic

Drop Chance

Mission tested: Lashing Out Normal
By: Siguard, WaldoMag, Elynduil & KirkFox (+2 more)
Date(s): Dec 2017 – Jun 2018
Runs: 109   Cost/Run: 16 Chroniton
Item Units Chroniton / unit Runs/Drop
Super Rare Isolinear Chips ★★★★ 3>>

Super Rare Isolinear Chips ★★★★

Average (mean) runs per drop: 37

Based on test averages, to get one more drop,
you may need to do another:

  • 26 runs in 50 percent of cases (median)
  • 84 runs in 10 percent of cases
  • 167 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 166 runs.

Also, a run dropping only this item is expected
per 1,300,000 runs or so.

581.3Statistical Strength: Nearly useless

Range of average cost per
Super Rare Isolinear Chips ★★★★
within 2 standard deviations
(~95.5% confidence):

270.24 — Infinity
>>
36.3
Rare Database (Panel) ★★★ 26>>

Rare Database (Panel) ★★★

Average (mean) runs per drop: 5

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 10 runs in 10 percent of cases
  • 19 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 18 runs.

Also, a run dropping only this item is expected
per 2,000 runs or so.

67.1Statistical Strength: Fairly reliable

Range of average cost per
Rare Database (Panel) ★★★
within 2 standard deviations
(~95.5% confidence):

48.72 — 107.65
>>
4.2
Uncommon Polyalloy ★★ 73>>

Uncommon Polyalloy ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 7 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 6 runs.

Also, a run dropping only this item is expected
per 90 runs or so.

23.9Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Polyalloy ★★
within 2 standard deviations
(~95.5% confidence):

19.8 — 30.11
>>
1.5
Common Sensor 113>>

Common Sensor

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 24 runs or so.

15.4Statistical Strength: Very reliable

Range of average cost per
Common Sensor
within 2 standard deviations
(~95.5% confidence):

13.39 — 18.21
>>
1
Basic Expansion Module 112>>

Basic Expansion Module

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 25 runs or so.

15.6Statistical Strength: Very reliable

Range of average cost per
Basic Expansion Module
within 2 standard deviations
(~95.5% confidence):

13.5 — 18.39
>>
1

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Mission tested: Lashing Out Elite
By: Elynduil, koba44, middlehead & WaldoMag (+2 more)
Date(s): Dec 2017 – Oct 2018
Runs: 146   Cost/Run: 20 Chroniton
Item Units Chroniton / unit Runs/Drop
Super Rare Isolinear Chips ★★★★ 22>>

Super Rare Isolinear Chips ★★★★

Average (mean) runs per drop: 7

Based on test averages, to get one more drop,
you may need to do another:

  • 5 runs in 50 percent of cases (median)
  • 15 runs in 10 percent of cases
  • 30 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 29 runs.

Also, a run dropping only this item is expected
per 7,900 runs or so.

132.7Statistical Strength: Somewhat unreliable

Range of average cost per
Super Rare Isolinear Chips ★★★★
within 2 standard deviations
(~95.5% confidence):

93.73 — 227.28
>>
6.6
Rare Clothing Pattern ★★★ 73>>

Rare Clothing Pattern ★★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 5 runs in 10 percent of cases
  • 9 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 8 runs.

Also, a run dropping only this item is expected
per 220 runs or so.

40.0Statistical Strength: Fairly reliable

Range of average cost per
Rare Clothing Pattern ★★★
within 2 standard deviations
(~95.5% confidence):

32.95 — 50.89
>>
2
Uncommon Incense ★★ 183>>

Uncommon Incense ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 14 runs or so.

16Statistical Strength: Very reliable

Range of average cost per
Uncommon Incense ★★
within 2 standard deviations
(~95.5% confidence):

14.34 — 17.99
>>
0.8
Uncommon Clothing Pattern ★★ 160>>

Uncommon Clothing Pattern ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 21 runs or so.

18.3Statistical Strength: Very reliable

Range of average cost per
Uncommon Clothing Pattern ★★
within 2 standard deviations
(~95.5% confidence):

16.21 — 20.88
>>
0.9

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Mission tested: Lashing Out Epic
By: middlehead, WaldoMag, Elynduil & Crunch (+ more)
Date(s): Dec 2017 – Oct 2018
Runs: 317   Cost/Run: 24 Chroniton
Item Units Chroniton / unit Runs/Drop
Uncommon Phaser Type 1 ★★ 387>>

Uncommon Phaser Type 1 ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 15 runs or so.

19.7Statistical Strength: Very reliable

Range of average cost per
Uncommon Phaser Type 1 ★★
within 2 standard deviations
(~95.5% confidence):

18.23 — 21.33
>>
0.8
Common Tulaberry Wine 137>>

Common Tulaberry Wine

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 5 runs in 10 percent of cases
  • 10 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 9 runs.

Also, a run dropping only this item is expected
per 330 runs or so.

55.5Statistical Strength: Very reliable

Range of average cost per
Common Tulaberry Wine
within 2 standard deviations
(~95.5% confidence):

47.95 — 65.97
>>
2.3
Super Rare Database (Panel) ★★★★ 77>>

Super Rare Database (Panel) ★★★★

Average (mean) runs per drop: 5

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 10 runs in 10 percent of cases
  • 19 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 18 runs.

Also, a run dropping only this item is expected
per 1,900 runs or so.

98.8Statistical Strength: Fairly reliable

Range of average cost per
Super Rare Database (Panel) ★★★★
within 2 standard deviations
(~95.5% confidence):

81.08 — 126.45
>>
4.1
Uncommon Expansion Module ★★ 350>>

Uncommon Expansion Module ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 20 runs or so.

21.7Statistical Strength: Very reliable

Range of average cost per
Uncommon Expansion Module ★★
within 2 standard deviations
(~95.5% confidence):

20.03 — 23.76
>>
0.9

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.


Other Rewards

Currency
Rewards
Normal Elite Epic
Capt XP 1st-Run
Repeat
923
??
994
??
1034
34
Crew XP 93 105 114
Training
XP
Warp 1
Warp 10
 ??
??
 ??
??
245
??
Credits
Credits
regular
Warp 1
1200
??
1500
??
1800
1260