Leverage

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Leverage [KE-M1]
SB-Klingon K't'inga Battlecruiser.png
Chroniton 4 | 8 | 16
Distress Calls
Klingon Empire
Mission
1st
Type
Space Battle
Next >
Mission Rewards
We thought the Kriosians had finally accepted our rule, but a group of rebels has stolen a K't'inga Battlecruiser. They're planning an attack on the Klingon High Council to demand independence. If you see these traitors, bring them to justice.
~ Captain Kurn

Leverage is the first distress call mission in the Klingon Empire series. It takes place at K'thar in the Qo'noS system.

Mission Walkthrough

Leverage
Against: Kriosian Thieves in a Klingon K't'inga Battlecruiser RareRareRare
Chroniton cost: 4 | 8 | 16
Normal Elite Epic
Shields 10000 16000 18000
Shield Regeneration 500 900 1000
Hull 30000 35000 39000
Evasion 2 2 2
Evasion Power 1700 1900 2000
Attack 1 2 2
Attack Power 1500 1600 1750
Attack Speed 1.02 1.03 1.04
Accuracy 1 2 2
Accuracy Power 1500 1600 1750
Crit Rating 1000 1100 1100
Crit Bonus 8000 8000 8000
We found the Kriosian rebels and their stolen Bird-of-Prey {sic} before they could threaten the Klingon High Council. Captain Kurn and the Council have expressed their gratitude for our quick intervention.
The Kriosian rebels evaded us and are still en route to Qo'noS. It's up to the Imperial Fleet to stop them before they reach the first city.


Mission Rewards

Standard Rewards

Standard Rewards
Elite
Epic

Drop Chance

Mission tested: Leverage Normal
By: middlehead, Elynduil, Siguard & philsf (+ more)
Date(s): Jul 2017 – Dec 2018
Runs: 2184   Cost/Run: 4 Chroniton
Item Units Chroniton / unit Runs/Drop
Basic Communicator (TOS) 928>>

Basic Communicator (TOS)

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 6 runs in 10 percent of cases
  • 11 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 10 runs.

Also, a run dropping only this item is expected
per 350 runs or so.

9.4Statistical Strength: Very reliable

Range of average cost per
Basic Communicator (TOS)
within 2 standard deviations
(~95.5% confidence):

8.87 — 10.02
>>
2.4
Basic Translation Algorithm 1028>>

Basic Translation Algorithm

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 5 runs in 10 percent of cases
  • 9 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 8 runs.

Also, a run dropping only this item is expected
per 260 runs or so.

8.5Statistical Strength: Very reliable

Range of average cost per
Basic Translation Algorithm
within 2 standard deviations
(~95.5% confidence):

8.04 — 9.01
>>
2.1
Basic Tricorder Mark VII 920>>

Basic Tricorder Mark VII

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 6 runs in 10 percent of cases
  • 11 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 10 runs.

Also, a run dropping only this item is expected
per 360 runs or so.

9.5Statistical Strength: Very reliable

Range of average cost per
Basic Tricorder Mark VII
within 2 standard deviations
(~95.5% confidence):

8.95 — 10.11
>>
2.4
Basic Incense 1846>>

Basic Incense

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 45 runs or so.

4.7Statistical Strength: Very reliable

Range of average cost per
Basic Incense
within 2 standard deviations
(~95.5% confidence):

4.55 — 4.93
>>
1.2
Basic Clothing Pattern 1830>>

Basic Clothing Pattern

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 46 runs or so.

4.8Statistical Strength: Very reliable

Range of average cost per
Basic Clothing Pattern
within 2 standard deviations
(~95.5% confidence):

4.59 — 4.97
>>
1.2

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Mission tested: Leverage Elite
By: Siguard, Dharkus, Crunch & plim123 (+ more)
Date(s): Jul 2017 – June 2018
Runs: 242   Cost/Run: 8 Chroniton
Item Units Chroniton / unit Runs/Drop
Common Authorization Code 214>>

Common Authorization Code

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 39 runs or so.

9.1Statistical Strength: Very reliable

Range of average cost per
Common Authorization Code
within 2 standard deviations
(~95.5% confidence):

8.11 — 10.22
>>
1.1
Basic Gagh 79>>

Basic Gagh

Average (mean) runs per drop: 4

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 7 runs in 10 percent of cases
  • 14 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 13 runs.

Also, a run dropping only this item is expected
per 780 runs or so.

24.5Statistical Strength: Fairly reliable

Range of average cost per
Basic Gagh
within 2 standard deviations
(~95.5% confidence):

20.21 — 31.12
>>
3.1
Basic Photon Grenade 203>>

Basic Photon Grenade

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 46 runs or so.

9.5Statistical Strength: Very reliable

Range of average cost per
Basic Photon Grenade
within 2 standard deviations
(~95.5% confidence):

8.52 — 10.83
>>
1.2
Basic Subprocessor 230>>

Basic Subprocessor

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 31 runs or so.

8.4Statistical Strength: Very reliable

Range of average cost per
Basic Subprocessor
within 2 standard deviations
(~95.5% confidence):

7.59 — 9.45
>>
1.1

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Mission tested: Leverage Epic
By: Middlehead, Elynduil, Tygra Dax & Siguard (+ more)
Date(s): Jul 2017 – Jun 2018
Runs: 142   Cost/Run: 16 Chroniton
Item Units Chroniton / unit Runs/Drop
Klingon K'Vort Bird-of-Prey Schematic (x3) 141>>

Klingon K'Vort Bird-of-Prey Schematic

Average (mean) runs per x3 drop: 4

Based on test averages, to get one more x3 drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 7 runs in 10 percent of cases
  • 14 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 13 runs.

Also, a run dropping only this item is expected
per 740 runs or so.

16.1Statistical Strength: Fairly reliable

Range of average cost per
Klingon K'Vort Bird-of-Prey Schematic
within 2 standard deviations
(~95.5% confidence):

12.63 — 22.24
>>
1
Common Gagh 29>>

Common Gagh

Average (mean) runs per drop: 5

Based on test averages, to get one more drop,
you may need to do another:

  • 4 runs in 50 percent of cases (median)
  • 11 runs in 10 percent of cases
  • 22 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 21 runs.

Also, a run dropping only this item is expected
per 3,200 runs or so.

78.3Statistical Strength: Fairly reliable

Range of average cost per
Common Gagh
within 2 standard deviations
(~95.5% confidence):

57.65 — 122.21
>>
4.9
Common Novel 40>>

Common Novel

Average (mean) runs per drop: 4

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 8 runs in 10 percent of cases
  • 16 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 15 runs.

Also, a run dropping only this item is expected
per 1,200 runs or so.

56.8Statistical Strength: Fairly reliable

Range of average cost per
Common Novel
within 2 standard deviations
(~95.5% confidence):

43.65 — 81.3
>>
3.6
Basic Gagh 53>>

Basic Gagh

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 6 runs in 10 percent of cases
  • 12 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 11 runs.

Also, a run dropping only this item is expected
per 520 runs or so.

42.9Statistical Strength: Fairly reliable

Range of average cost per
Basic Gagh
within 2 standard deviations
(~95.5% confidence):

34.09 — 57.72
>>
2.7
Common Furs 109>>

Common Furs

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 60 runs or so.

20.8Statistical Strength: Very reliable

Range of average cost per
Common Furs
within 2 standard deviations
(~95.5% confidence):

17.89 — 24.98
>>
1.3
Basic Alcohol 148>>

Basic Alcohol

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 24 runs or so.

15.4Statistical Strength: Very reliable

Range of average cost per
Basic Alcohol
within 2 standard deviations
(~95.5% confidence):

13.55 — 17.71
>>
1

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.


Other Rewards

Currency
Rewards
Normal Elite Epic
Capt XP 1st-Run
Repeat
272
12
573
23
902
32
Crew XP 27 51 90
Training XP
at Warp 1+10
 ?
?
 ?
?
 ?
?
Credits Credits
Credits at Warp 1
300
?
600
?
1200
?