Long Live the King

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Long Live the King [E5-M17]
SB-Constellation Class.png
Chroniton 14 / 18 / 22
Episode
5 - Ethical Alternatives
Mission
17th
Type
Space Battle
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Mission Rewards

Long Live the King is the seventeenth mission in Episode 5, Ethical Alternatives. It takes place at the Cor Caroli I in the Cor Caroli system.

Mission Walkthrough

Long Live the King
Bond Bashir: What did I tell you, friend?
Coordinates of Sisko's ship, en route to assassinate Emperor Spock.
I don't have any love for the Terran Empire,
but a reckless man like Sisko has no business running an empire.
You've got to stop him.

Against: Mirror Sisko in Constellation Class RareRareRare
Chroniton cost: 14 / 18 / 22

Normal Elite Epic
Shields 17000 31000 115000
Hull 36000 60000 232000
Attack 2 3 5
Attack Power 1600 2400 3800
Attack Speed 1.03 1.03 1.03
Accuracy 2 3 5
Accuracy Power 1600 2500 4200
Evasion 2 3 5
Evasion Power 1600 2600 4300
Shield Regeneration 800 1200 2900
Crit Rating 800 800 900
Crit Bonus 8000 10000 10000

We have successfully disabled Mirror Sisko's ship,
preventing him from making an assassination attempt on Emperor Spock.
We must now learn more of his motives and decide his fate....

Mission Rewards

Standard Rewards

Standard Rewards
Normal
Elite
Epic

Drop Chance

Mission tested: Long Live the King Normal
By: 84wb, SleepingDragon, Crunch & CMO Zoidberg (+ more)
Date(s): Mar 2017
Runs: 94   Cost/Run: 14 Chroniton
Item Units Chroniton / unit Runs/Drop
Rare Incense ★★★ 13>>

Rare Incense ★★★

Average (mean) runs per drop: 8

Based on test averages, to get one more drop,
you may need to do another:

  • 5 runs in 50 percent of cases (median)
  • 17 runs in 10 percent of cases
  • 33 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 32 runs.

Also, a run dropping only this item is expected
per 10,000 runs or so.

101.2Statistical Strength: Somewhat unreliable

Range of average cost per
Rare Incense ★★★
within 2 standard deviations
(~95.5% confidence):

65.62 — 221.38
>>
7.2
Rare Optronic Circuit ★★★ 7>>

Rare Optronic Circuit ★★★

Average (mean) runs per drop: 14

Based on test averages, to get one more drop,
you may need to do another:

  • 10 runs in 50 percent of cases (median)
  • 31 runs in 10 percent of cases
  • 62 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 61 runs.

Also, a run dropping only this item is expected
per 65,000 runs or so.

188.0Statistical Strength: Very unreliable

Range of average cost per
Rare Optronic Circuit ★★★
within 2 standard deviations
(~95.5% confidence):

107.56 — 745.48
>>
13.4
Uncommon Isolinear Chips ★★ 57>>

Uncommon Isolinear Chips ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 7 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 6 runs.

Also, a run dropping only this item is expected
per 120 runs or so.

23.1Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Isolinear Chips ★★
within 2 standard deviations
(~95.5% confidence):

18.66 — 30.26
>>
1.6
Common Sensor 205>>

Common Sensor

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 1 runs in 10 percent of cases
  • 2 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 1 runs.

Also, a run dropping only this item is expected
per 2.6 runs or so.

6.4Statistical Strength: Very reliable

Range of average cost per
Common Sensor
within 2 standard deviations
(~95.5% confidence):

5.98 — 6.93
>>
0.5

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Several drop rates and item drops got adjusted on 2017/03/15. The items of this DropTest were modified, so old data had to be removed.
The old costs/unit were: Rare Incense ★★★ 228.7, Rare Optronic Circuit ★★★ 152.4, Uncommon Isolinear Chips ★★ 31.9, Common Sensor 5.8.

Mission tested: Long Live the King Elite
By: Iknamur, Joker41NAM & middlehead
Date(s): Mar 2017 – Nov 2018
Runs: 135   Cost/Run: 18 Chroniton
Item Units Chroniton / unit Runs/Drop
Uncommon Astrometric Chart ★★ 58>>

Uncommon Astrometric Chart ★★

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 5 runs in 10 percent of cases
  • 10 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 9 runs.

Also, a run dropping only this item is expected
per 340 runs or so.

41.9Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Astrometric Chart ★★
within 2 standard deviations
(~95.5% confidence):

33.7 — 55.37
>>
2.3
Basic Combadge (TNG) 114>>

Basic Combadge (TNG)

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 45 runs or so.

21.3Statistical Strength: Very reliable

Range of average cost per
Basic Combadge (TNG)
within 2 standard deviations
(~95.5% confidence):

18.39 — 25.35
>>
1.2
Super Rare Spices ★★★★ 10>>

Super Rare Spices ★★★★

Average (mean) runs per drop: 14

Based on test averages, to get one more drop,
you may need to do another:

  • 10 runs in 50 percent of cases (median)
  • 31 runs in 10 percent of cases
  • 62 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 61 runs.

Also, a run dropping only this item is expected
per 66,000 runs or so.

243.0Statistical Strength: Very unreliable

Range of average cost per
Super Rare Spices ★★★★
within 2 standard deviations
(~95.5% confidence):

149.5 — 648.64
>>
13.5
Rare Relay ★★★ 22>>

Rare Relay ★★★

Average (mean) runs per drop: 7

Based on test averages, to get one more drop,
you may need to do another:

  • 5 runs in 50 percent of cases (median)
  • 14 runs in 10 percent of cases
  • 28 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 27 runs.

Also, a run dropping only this item is expected
per 6,200 runs or so.

110.5Statistical Strength: Somewhat unreliable

Range of average cost per
Rare Relay ★★★
within 2 standard deviations
(~95.5% confidence):

78.05 — 188.87
>>
6.1
Common Alcohol 201>>

Common Alcohol

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 8.2 runs or so.

12.1Statistical Strength: Very reliable

Range of average cost per
Common Alcohol
within 2 standard deviations
(~95.5% confidence):

10.99 — 13.44
>>
0.7

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Several drop rates and item drops got adjusted on 2017/03/15. The items of this DropTest were modified, so old data had to be removed.
The old costs/unit were: -.

Mission tested: Long Live the King Epic
By: das411, Vepal, ct & ChewableCPP
Date(s): March 2017 – August 2017
Runs: 26   Cost/Run: 22 Chroniton
Item Units Chroniton / unit Runs/Drop
Basic Phaser Type 1 11>>

Basic Phaser Type 1

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 6 runs in 10 percent of cases
  • 11 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 10 runs.

Also, a run dropping only this item is expected
per 360 runs or so.

52.0Statistical Strength: Somewhat unreliable

Range of average cost per
Basic Phaser Type 1
within 2 standard deviations
(~95.5% confidence):

33.28 — 118.86
>>
2.4
Super Rare Interlink ★★★★ 7>>

Super Rare Interlink ★★★★

Average (mean) runs per drop: 4

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 9 runs in 10 percent of cases
  • 17 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 16 runs.

Also, a run dropping only this item is expected
per 1,400 runs or so.

81.7Statistical Strength: Very unreliable

Range of average cost per
Super Rare Interlink ★★★★
within 2 standard deviations
(~95.5% confidence):

47.35 — 298.1
>>
3.7
Rare Sensor ★★★ 30>>

Rare Sensor ★★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 18 runs or so.

19.1Statistical Strength: Fairly reliable

Range of average cost per
Rare Sensor ★★★
within 2 standard deviations
(~95.5% confidence):

14.8 — 26.79
>>
0.9
Uncommon Clothing Pattern ★★ 30>>

Uncommon Clothing Pattern ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 18 runs or so.

19.1Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Clothing Pattern ★★
within 2 standard deviations
(~95.5% confidence):

14.8 — 26.79
>>
0.9

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Several drop rates and item drops got adjusted on 2017/03/15. The items of this DropTest were modified, so old data had to be removed.
The old costs/unit were: -.


Other Rewards

Currency
Rewards
Normal Elite Epic
Capt XP 1st-Run
Repeat
861
31
984
?
1024
34
Crew XP 84 102 111
Training
XP
Warp 1
Warp 10
185
?
 ?
?
 ?
?
Credits
Credits
regular
Warp 1
1050
735
1350
?
1650
1155