Lost Legacy

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Lost Legacy
[E7-M12]
AT-Kreetassans Apology-Enterprise.png
Chroniton 18 | 22 | 24
Episode
7 - When Falcons Clash
Mission
12th
Type
Away Team
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Mission Rewards

Lost Legacy is the twelfth mission in Episode 7, When Falcons Clash. It takes place at Galorndon Core in the Yadalla system.

Mission Walkthrough

  Lost Legacy's Information Lost Legacy's Structure
Introduction: Sela's assassin has fled the scene, but is sure to try again. Lead a search to apprehend the killer before Sela comes to harm.
Lost Legacy structure.png
Chroniton Cost: 18 | 22 | 24 Chroniton
Suggested
Traits
:
Step Choices Skill Req Other Req Bonus Traits Rare Reward
1.
Rebuild Trust With Authorities
Convince Tal'Shiar to Cooperate
A. AT-Kreetassans Apology-Enterprise.png
Diplomacy Diplomacy
222 | 475 | 874
Trait bonus for tired crew:
(+44 | +?? | +176)
(+56 | +?? | +220)
Uncommon Astrometric Chart ★★
Uncommon Authorization Code ★★
Uncommon Writing PADD (TNG) ★★
Romulan intelligence isn't pleased with outsiders meddling in their affairs, but they accept [Character]⁠'s assistance.
Choice Failure Message
2.
Find Clues Leading to Assassin
Scrutinize Border Surveillance
A. AT-Dune Buggy Attacked-Nemesis.png
Security Security
222 | 475 | 874
Trait bonus for tired crew:
(+35 | +95 | +176)
(+44 | +119 | +220)
No Rewards at this Node
[Character]⁠ identifies the vessel of some smugglers that appears to have brought the assassin through security.
Choice Failure Message
Establish Counter Surveillance
B. AT-Astrometrics View-Generations.png
Science Science
222 | 475 | 874
Undercover Operative
or
Resourceful
Trait bonus for tired crew:
(+?? | +95 | +176)
(+?? | +119 | +220)
No Rewards at this Node
Choice Success Message
Choice Failure Message
3.
Learn Assassin's Location
Bribe Smugglers
A. AT-Bartering with Ferengi.png
Diplomacy Diplomacy
222 | 475 | 874
Choose 2.A

Smuggler
or
Scoundrel

Trait bonus for tired crew:
(+44 | +95 | +176)
(+56 | +119 | +220)
Uncommon Multidimensional Transporter Device ★★
Uncommon TR-580 Medical Tricorder ★★
Uncommon Cardassian Communicator ★★
Choice Success Message
Choice Failure Message
Trace Signal to Assassin
B. AT-Gold Metamorphosis.png
Security Security
222 | 475 | 874
Trait bonus for tired crew:
(+?? | +95 | +176)
(+?? | +119 | +220)
No Rewards at this Node
[Character]⁠ follows the signal source and identifies the assasin's safe house.
Choice Failure Message
4.
Prevent Assassin's Escape
Prepare Hypospray Dart
A. AT-Under Surgery.png
Medicine Medicine
222 | 475 | 874
Choose
2.A -> 3.A
Trait bonus for tired crew:
(+44 | +?? | +176)
(+56 | +?? | +220)
Uncommon Synthesized Polymer ★★
Uncommon Prime Directive ★★
Rare Security Codes ★★★
Choice Success Message
Choice Failure Message
Calibrate Phaser Stun
B. AT-Corridor Battle-First Contact.png
Science Science
222 | 475 | 874
Choose 3.B Trait bonus for tired crew:
(+?? | +95 | +176)
(+?? | +119 | +220)
Uncommon Security Codes ★★
Uncommon Reman Knife ★★
Nova Class Schematic (x3)
[Character]⁠ prepares the weapons of the entire away team for this mission, ensuring the stun setting will not fail.
[Character]⁠ is no expert, and cannot be sure the away team's weapons will stun instead of kill.
5.
Apprehend the Fugitive
Capture Assassin
A. AT-Federation Brig with Prisoner.png
Security Security
222 | 475 | 874
Trait bonus for tired crew:
(+?? | +?? | +176)
(+?? | +?? | +220)
Uncommon Security Codes ★★
Uncommon Reman Knife ★★
Nova Class Schematic (x3)
Coordinating the away team and Tal'Shiar, [Character]⁠ successfully besieges the target's safe house and captures her.
Choice Failure Message
Our pursuit of the assassin has resulted in their capture, but the truth is an ugly one. Present the assassin to Sela as a peace offering.
Mission Failed Message


Mission Rewards

Rare Rewards

Rare Rewards
Normal
Elite

Standard Rewards

Standard Rewards
Normal
Elite
Epic

Drop Chance

Mission tested: Lost Legacy Normal
By: Siguard, Species 8471 & Joker41NAM
Date(s): April 2017
Runs: 45   Cost/Run: 18 Chroniton
Item Units Chroniton / unit Runs/Drop
Jem'Hadar Fighter Schematic (x3) 21>>

Jem'Hadar Fighter Schematic

Average (mean) runs per x3 drop: 7

Based on test averages, to get one more x3 drop,
you may need to do another:

  • 5 runs in 50 percent of cases (median)
  • 15 runs in 10 percent of cases
  • 30 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 29 runs.

Also, a run dropping only this item is expected
per 440,000 runs or so.

38.6Statistical Strength: Very unreliable

Range of average cost per
Jem'Hadar Fighter Schematic
within 2 standard deviations
(~95.5% confidence):

22.13 — 150.17
>>
2.1
Uncommon Writing PADD (TNG) ★★ 51>>

Uncommon Writing PADD (TNG) ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 160 runs or so.

15.9Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Writing PADD (TNG) ★★
within 2 standard deviations
(~95.5% confidence):

12.83 — 20.84
>>
0.9
Super Rare Expansion Module ★★★★ 4>>

Super Rare Expansion Module ★★★★

Average (mean) runs per drop: 12

Based on test averages, to get one more drop,
you may need to do another:

  • 8 runs in 50 percent of cases (median)
  • 26 runs in 10 percent of cases
  • 52 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 51 runs.

Also, a run dropping only this item is expected
per 4,100,000 runs or so.

202.5Statistical Strength: Nearly useless

Range of average cost per
Super Rare Expansion Module ★★★★
within 2 standard deviations
(~95.5% confidence):

101.68 — 24063.32
>>
11.3
Rare Subprocessor ★★★ 13>>

Rare Subprocessor ★★★

Average (mean) runs per drop: 4

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 8 runs in 10 percent of cases
  • 16 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 15 runs.

Also, a run dropping only this item is expected
per 37,000 runs or so.

62.3Statistical Strength: Somewhat unreliable

Range of average cost per
Rare Subprocessor ★★★
within 2 standard deviations
(~95.5% confidence):

40.57 — 134.22
>>
3.5
Common Power Cell 55>>

Common Power Cell

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 110 runs or so.

14.7Statistical Strength: Fairly reliable

Range of average cost per
Common Power Cell
within 2 standard deviations
(~95.5% confidence):

12.02 — 19.01
>>
0.8
Basic Optronic Circuit 50>>

Basic Optronic Circuit

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 170 runs or so.

16.2Statistical Strength: Fairly reliable

Range of average cost per
Basic Optronic Circuit
within 2 standard deviations
(~95.5% confidence):

13.05 — 21.35
>>
0.9

Average cost per unit assumes 4 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Several drop rates and item drops got adjusted on 2017/03/15. The items of this DropTest were modified, so old data had to be removed.
The old costs/unit were: 27.0, 13.5, 0, 40.5, 27.0, and 13.5.

Mission tested: Lost Legacy Elite
By: SleepingDragon, Siguard, ct & Species 8471 (+ more)
Date(s): Jun 2017 – May 2018
Runs: 356   Cost/Run: 22 Chroniton
Item Units Chroniton / unit Runs/Drop
Super Rare Gold-Pressed Latinum ★★★★ 64>>

Super Rare Gold-Pressed Latinum ★★★★

Average (mean) runs per drop: 6

Based on test averages, to get one more drop,
you may need to do another:

  • 4 runs in 50 percent of cases (median)
  • 13 runs in 10 percent of cases
  • 26 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 25 runs.

Also, a run dropping only this item is expected
per 250,000 runs or so.

122.4Statistical Strength: Fairly reliable

Range of average cost per
Super Rare Gold-Pressed Latinum ★★★★
within 2 standard deviations
(~95.5% confidence):

98.34 — 161.96
>>
5.6
Rare Database (Panel) ★★★ 515>>

Rare Database (Panel) ★★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 58 runs or so.

15.2Statistical Strength: Very reliable

Range of average cost per
Rare Database (Panel) ★★★
within 2 standard deviations
(~95.5% confidence):

14.21 — 16.36
>>
0.7
Rare Furs ★★★ 355>>

Rare Furs ★★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 260 runs or so.

22.1Statistical Strength: Very reliable

Range of average cost per
Rare Furs ★★★
within 2 standard deviations
(~95.5% confidence):

20.2 — 24.3
>>
1
Uncommon Spices ★★ 490>>

Uncommon Spices ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 71 runs or so.

16.0Statistical Strength: Very reliable

Range of average cost per
Uncommon Spices ★★
within 2 standard deviations
(~95.5% confidence):

14.89 — 17.25
>>
0.7

Average cost per unit assumes 4 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Several drop rates and item drops got adjusted on 2017/03/15. The items of this DropTest were modified, so old data had to be removed.
The old costs/unit were: n/a, 16.4, 20.0, and 16.1.

Mission tested: Lost Legacy Epic
By: Ryansemo, Siguard, Nomadish & Tygra Dax (+ more)
Date(s): March 2017 – May 2018
Runs: 150   Cost/Run: 24 Chroniton
Item Units Chroniton / unit Runs/Drop
Uncommon Phaser Type 1 ★★ 249>>

Uncommon Phaser Type 1 ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 34 runs or so.

14.5Statistical Strength: Very reliable

Range of average cost per
Uncommon Phaser Type 1 ★★
within 2 standard deviations
(~95.5% confidence):

13.18 — 16.01
>>
0.6
Common Tulaberry Wine 78>>

Common Tulaberry Wine

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 5 runs in 10 percent of cases
  • 9 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 8 runs.

Also, a run dropping only this item is expected
per 3,500 runs or so.

46.2Statistical Strength: Fairly reliable

Range of average cost per
Common Tulaberry Wine
within 2 standard deviations
(~95.5% confidence):

38.1 — 58.53
>>
1.9
Super Rare Database (Panel) ★★★★ 42>>

Super Rare Database (Panel) ★★★★

Average (mean) runs per drop: 4

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 8 runs in 10 percent of cases
  • 16 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 15 runs.

Also, a run dropping only this item is expected
per 42,000 runs or so.

85.7Statistical Strength: Fairly reliable

Range of average cost per
Super Rare Database (Panel) ★★★★
within 2 standard deviations
(~95.5% confidence):

66.04 — 122.08
>>
3.6
Uncommon Expansion Module ★★ 231>>

Uncommon Expansion Module ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 46 runs or so.

15.6Statistical Strength: Very reliable

Range of average cost per
Uncommon Expansion Module ★★
within 2 standard deviations
(~95.5% confidence):

14.13 — 17.38
>>
0.6

Average cost per unit assumes 4 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Post March 17 update results


Other Rewards

Currency
Rewards
Normal Elite Epic
Capt XP 1st-Run
Repeat
963
33
1024
34
 ?1034
?
Crew XP 100 115  ?
Training
XP
Warp 1
Warp 10
 ?
?
 ?
?
 ?
?
Credits
Credits
regular
Warp 1
1350
?
1650
?
1800
?