Microconnector
Microconnector is a Component used to craft many items for crew members.
Contents
Crafting Table
DropTests
Basic
Item  Units  Cost/Unit  Runs/Unit  Runs  From 

Basic Microconnector  971>> Basic Microconnector Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

4.0Statistical Strength: Very reliable Range of average cost per Basic Microconnector within 2 standard deviations (~95.5% confidence): 3.8 — 4.22>> 
1  970  Indiscriminate Mind [edit]

Basic Microconnector  8003>> Basic Microconnector Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

4.6Statistical Strength: Very reliable Range of average cost per Basic Microconnector within 2 standard deviations (~95.5% confidence): 4.49 — 4.67>> 
1.1  9161  A Logical Response [edit]

Basic Microconnector  1124>> Basic Microconnector Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

5.6Statistical Strength: Very reliable Range of average cost per Basic Microconnector within 2 standard deviations (~95.5% confidence): 5.31 — 5.84>> 
0.7  782  Cytherian Highway [edit]

Basic Microconnector  61>> Basic Microconnector Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

7.1Statistical Strength: Very reliable Range of average cost per Basic Microconnector within 2 standard deviations (~95.5% confidence): 5.94 — 8.67>> 
0.7  43  No Returns Accepted [edit]

Basic Microconnector  707>> Basic Microconnector Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

7.3Statistical Strength: Very reliable Range of average cost per Basic Microconnector within 2 standard deviations (~95.5% confidence): 6.85 — 7.73>> 
0.9  642  Self Control [edit]

Basic Microconnector  2825>> Basic Microconnector Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

7.3Statistical Strength: Very reliable Range of average cost per Basic Microconnector within 2 standard deviations (~95.5% confidence): 7.09 — 7.53>> 
0.9  2579  Warranted Pursuit [edit]

Basic Microconnector  631>> Basic Microconnector Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

8.1Statistical Strength: Very reliable Range of average cost per Basic Microconnector within 2 standard deviations (~95.5% confidence): 7.61 — 8.74>> 
1.4  856  Cardassian Hospitality [edit]

Basic Microconnector  166>> Basic Microconnector Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

9.4Statistical Strength: Very reliable Range of average cost per Basic Microconnector within 2 standard deviations (~95.5% confidence): 8.41 — 10.65>> 
0.8  130  Stolen Honor [edit]

Basic Microconnector  76>> Basic Microconnector Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

15Statistical Strength: Very reliable Range of average cost per Basic Microconnector within 2 standard deviations (~95.5% confidence): 12.62 — 18.33>> 
0.9  71  Trust Issues [edit]

Basic Microconnector  39>> Basic Microconnector Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

16.8Statistical Strength: Fairly reliable Range of average cost per Basic Microconnector within 2 standard deviations (~95.5% confidence): 13.29 — 22.91>> 
1.1  41  Proven Toxicity [edit]

Basic Microconnector  24>> Basic Microconnector Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

22.0Statistical Strength: Fairly reliable Range of average cost per Basic Microconnector within 2 standard deviations (~95.5% confidence): 16.21 — 34.22>> 
1.4  33  Going Viral [edit]

Basic Microconnector  15>> Basic Microconnector Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

8.0Statistical Strength: Somewhat unreliable Range of average cost per Basic Microconnector within 2 standard deviations (~95.5% confidence): 5.51 — 14.57>> 
2  30  Starved for Attention [edit]

Basic Microconnector  28>> Basic Microconnector Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

5.7Statistical Strength: Fairly reliable Range of average cost per Basic Microconnector within 2 standard deviations (~95.5% confidence): 4.37 — 8.24>> 
1.4  40  Mudd's Enterprise [edit]

Common
Item  Units  Cost/Unit  Runs/Unit  Runs  From 

Common Microconnector ★  1219>> Common Microconnector ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

6.8Statistical Strength: Very reliable Range of average cost per Common Microconnector ★ within 2 standard deviations (~95.5% confidence): 6.56 — 7.15>> 
0.6  695  A Singular Occurrence [edit]

Common Microconnector ★  249>> Common Microconnector ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

6.4Statistical Strength: Very reliable Range of average cost per Common Microconnector ★ within 2 standard deviations (~95.5% confidence): 6.01 — 6.86>> 
0.5  114  Not Without A Fight [edit]

Common Microconnector ★  260>> Common Microconnector ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

7.8Statistical Strength: Very reliable Range of average cost per Common Microconnector ★ within 2 standard deviations (~95.5% confidence): 7.1 — 8.69>> 
1  254  Mutual Assured Destruction [edit]

Common Microconnector ★  170>> Common Microconnector ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

9.1Statistical Strength: Very reliable Range of average cost per Common Microconnector ★ within 2 standard deviations (~95.5% confidence): 8.31 — 10.13>> 
0.6  97  Fan Club [edit]

Common Microconnector ★  316>> Common Microconnector ★ Average (mean) runs per drop: 3 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

8.9Statistical Strength: Very reliable Range of average cost per Common Microconnector ★ within 2 standard deviations (~95.5% confidence): 8.1 — 9.97>> 
2.2  706  Iconian Insider [edit]

Common Microconnector ★  823>> Common Microconnector ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

9.2Statistical Strength: Very reliable Range of average cost per Common Microconnector ★ within 2 standard deviations (~95.5% confidence): 8.71 — 9.68>> 
0.8  629  Rockslide [edit]

Common Microconnector ★  74>> Common Microconnector ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

11.9Statistical Strength: Very reliable Range of average cost per Common Microconnector ★ within 2 standard deviations (~95.5% confidence): 10.24 — 14.26>> 
0.7  49  Back to School [edit]

Common Microconnector ★  46>> Common Microconnector ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

15.7Statistical Strength: Fairly reliable Range of average cost per Common Microconnector ★ within 2 standard deviations (~95.5% confidence): 12.62 — 20.6>> 
1  45  Rescue the Val Jean [edit]

Common Microconnector ★  27>> Common Microconnector ★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

30.8Statistical Strength: Fairly reliable Range of average cost per Common Microconnector ★ within 2 standard deviations (~95.5% confidence): 23.12 — 46.18>> 
1.9  52  Internal Dispute [edit]

Common Microconnector ★  11>> Common Microconnector ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

14.6Statistical Strength: Somewhat unreliable Range of average cost per Common Microconnector ★ within 2 standard deviations (~95.5% confidence): 9.77 — 28.41>> 
0.9  10  The Verge of Destruction [edit]

Uncommon
Item  Units  Cost/Unit  Runs/Unit  Runs  From 

Uncommon Microconnector ★★  2>>Unable to display streak info 
11.0Statistical Strength: Nearly useless Range of average cost per Uncommon Microconnector ★★ within 2 standard deviations (~95.5% confidence): 5.5 — Infinity>> 
0.5  1  Death's Endeavor [edit]

Uncommon Microconnector ★★  55>> Uncommon Microconnector ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

23.3Statistical Strength: Fairly reliable Range of average cost per Uncommon Microconnector ★★ within 2 standard deviations (~95.5% confidence): 18.81 — 30.51>> 
1.5  80  Uprising [edit]

Uncommon Microconnector ★★  225>> Uncommon Microconnector ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

15Statistical Strength: Very reliable Range of average cost per Uncommon Microconnector ★★ within 2 standard deviations (~95.5% confidence): 13.63 — 16.78>> 
0.8  188  Not Without A Fight [edit]

Uncommon Microconnector ★★  2894>> Uncommon Microconnector ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

15.5Statistical Strength: Very reliable Range of average cost per Uncommon Microconnector ★★ within 2 standard deviations (~95.5% confidence): 15.04 — 15.94>> 
0.9  2489  Ishka Issues [edit]

Uncommon Microconnector ★★  46>> Uncommon Microconnector ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

18.3Statistical Strength: Fairly reliable Range of average cost per Uncommon Microconnector ★★ within 2 standard deviations (~95.5% confidence): 14.55 — 24.52>> 
1.3  60  Under New Management [edit]

Uncommon Microconnector ★★  69>> Uncommon Microconnector ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

18.8Statistical Strength: Very reliable Range of average cost per Uncommon Microconnector ★★ within 2 standard deviations (~95.5% confidence): 15.88 — 22.99>> 
0.8  54  Retroactive Vengeance [edit]

Uncommon Microconnector ★★  97>> Uncommon Microconnector ★★ Average (mean) runs per drop: 4 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

24.7Statistical Strength: Very reliable Range of average cost per Uncommon Microconnector ★★ within 2 standard deviations (~95.5% confidence): 20.69 — 30.52>> 
3.1  299  Ishka Issues [edit]

Uncommon Microconnector ★★  44>> Uncommon Microconnector ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

20.1Statistical Strength: Fairly reliable Range of average cost per Uncommon Microconnector ★★ within 2 standard deviations (~95.5% confidence): 15.99 — 26.84>> 
1.1  49  Back to School [edit]

Uncommon Microconnector ★★  37>> Uncommon Microconnector ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

20.3Statistical Strength: Fairly reliable Range of average cost per Uncommon Microconnector ★★ within 2 standard deviations (~95.5% confidence): 15.84 — 28.36>> 
1.3  47  One Future Ends [edit]

Uncommon Microconnector ★★  27>> Uncommon Microconnector ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

26.7Statistical Strength: Fairly reliable Range of average cost per Uncommon Microconnector ★★ within 2 standard deviations (~95.5% confidence): 19.82 — 40.75>> 
1.7  45  Rescue the Val Jean [edit]

Uncommon Microconnector ★★  219>> Uncommon Microconnector ★★ Average (mean) runs per drop: 7 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

24.5Statistical Strength: Very reliable Range of average cost per Uncommon Microconnector ★★ within 2 standard deviations (~95.5% confidence): 21.65 — 28.2>> 
6.1  1341  Stolen Command [edit]

Uncommon Microconnector ★★  52>> Uncommon Microconnector ★★ Average (mean) runs per drop: 7 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

39.2Statistical Strength: Fairly reliable Range of average cost per Uncommon Microconnector ★★ within 2 standard deviations (~95.5% confidence): 30.88 — 53.76>> 
6.5  340  A Popular Item [edit]

Uncommon Microconnector ★★  109>> Uncommon Microconnector ★★ Average (mean) runs per drop: 5 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

48.8Statistical Strength: Very reliable Range of average cost per Uncommon Microconnector ★★ within 2 standard deviations (~95.5% confidence): 41.19 — 59.88>> 
4.9  532  Arms Race [edit]

Uncommon Microconnector ★★  12>> Uncommon Microconnector ★★ Average (mean) runs per drop: 6 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

63.0Statistical Strength: Somewhat unreliable Range of average cost per Uncommon Microconnector ★★ within 2 standard deviations (~95.5% confidence): 40.38 — 143.25>> 
5.3  63  Secure the Chavez [edit]

Uncommon Microconnector ★★  18>> Uncommon Microconnector ★★ Average (mean) runs per drop: 7 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

66.1Statistical Strength: Somewhat unreliable Range of average cost per Uncommon Microconnector ★★ within 2 standard deviations (~95.5% confidence): 45.28 — 122.43>> 
6.6  119  On Their Heels [edit]

Uncommon Microconnector ★★  8>> Uncommon Microconnector ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

27.5Statistical Strength: Somewhat unreliable Range of average cost per Uncommon Microconnector ★★ within 2 standard deviations (~95.5% confidence): 17.02 — 71.59>> 
1.3  10  Instant Intervention [edit]

Uncommon Microconnector ★★  10>> Uncommon Microconnector ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

16.0Statistical Strength: Somewhat unreliable Range of average cost per Uncommon Microconnector ★★ within 2 standard deviations (~95.5% confidence): 10.49 — 33.7>> 
1  10  The Verge of Destruction [edit]

Uncommon Microconnector ★★  24>> Uncommon Microconnector ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

27.3Statistical Strength: Fairly reliable Range of average cost per Uncommon Microconnector ★★ within 2 standard deviations (~95.5% confidence): 19.98 — 43.23>> 
1.7  41  Rapid Response [edit]

Rare
Item  Units  Cost/Unit  Runs/Unit  Runs  From 

Rare Microconnector ★★★  19>> Rare Microconnector ★★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

17.4Statistical Strength: Fairly reliable Range of average cost per Rare Microconnector ★★★ within 2 standard deviations (~95.5% confidence): 12.84 — 26.83>> 
0.8  15  Thy Enemy's Secrets [edit]

Rare Microconnector ★★★  99>> Rare Microconnector ★★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

17Statistical Strength: Very reliable Range of average cost per Rare Microconnector ★★★ within 2 standard deviations (~95.5% confidence): 14.61 — 20.25>> 
0.7  70  Too Greedily and Too Deep [edit]

Rare Microconnector ★★★  43>> Rare Microconnector ★★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

17.9Statistical Strength: Fairly reliable Range of average cost per Rare Microconnector ★★★ within 2 standard deviations (~95.5% confidence): 14.49 — 23.42>> 
0.8  35  The Annihilation Syndrome [edit]

Rare Microconnector ★★★  43>> Rare Microconnector ★★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

25.6Statistical Strength: Fairly reliable Range of average cost per Rare Microconnector ★★★ within 2 standard deviations (~95.5% confidence): 20.33 — 34.5>> 
1.2  50  Retroactive Vengeance [edit]

Rare Microconnector ★★★  14>> Rare Microconnector ★★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

28.3Statistical Strength: Somewhat unreliable Range of average cost per Rare Microconnector ★★★ within 2 standard deviations (~95.5% confidence): 19.32 — 52.81>> 
1.3  18  Garak's Gamble [edit]

Rare Microconnector ★★★  8>> Rare Microconnector ★★★ Average (mean) runs per drop: 3 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

51.8Statistical Strength: Very unreliable Range of average cost per Rare Microconnector ★★★ within 2 standard deviations (~95.5% confidence): 30.82 — 161.4>> 
2.9  23  Cytherian Highway [edit]

Rare Microconnector ★★★  20>> Rare Microconnector ★★★ Average (mean) runs per drop: 11 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

101.0Statistical Strength: Somewhat unreliable Range of average cost per Rare Microconnector ★★★ within 2 standard deviations (~95.5% confidence): 70.13 — 180.4>> 
10.1  202  Temporary Hold [edit]

Rare Microconnector ★★★  45>> Rare Microconnector ★★★ Average (mean) runs per drop: 10 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

113.3Statistical Strength: Fairly reliable Range of average cost per Rare Microconnector ★★★ within 2 standard deviations (~95.5% confidence): 87.65 — 160.29>> 
9.4  425  Proof of Concept [edit]

Rare Microconnector ★★★  6>> Rare Microconnector ★★★ Average (mean) runs per drop: 24 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

373.3Statistical Strength: Very unreliable Range of average cost per Rare Microconnector ★★★ within 2 standard deviations (~95.5% confidence): 206.08 — 1981.71>> 
23.3  140  Right Place, Wrong Time [edit]

Rare Microconnector ★★★  4>> Rare Microconnector ★★★ Average (mean) runs per drop: 14 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

192.5Statistical Strength: Nearly useless Range of average cost per Rare Microconnector ★★★ within 2 standard deviations (~95.5% confidence): 96.69 — 20949.97>> 
13.8  55  Turncoat Outpost [edit]

Rare Microconnector ★★★  3>> Rare Microconnector ★★★ Average (mean) runs per drop: 18 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

247.3Statistical Strength: Nearly useless Range of average cost per Rare Microconnector ★★★ within 2 standard deviations (~95.5% confidence): 115.18 — Infinity>> 
17.7  53  Right of Conquest [edit]

Rare Microconnector ★★★  0>>Unable to display streak info 
Missing: total units  Missing: total units  18  Off at the Pass [edit]

Super Rare
Item  Units  Cost/Unit  Runs/Unit  Runs  From 

Super Rare Microconnector ★★★★  36>> Super Rare Microconnector ★★★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

46.7Statistical Strength: Fairly reliable Range of average cost per Super Rare Microconnector ★★★★ within 2 standard deviations (~95.5% confidence): 35.58 — 67.8>> 
1.9  70  Too Greedily and Too Deep [edit]

Super Rare Microconnector ★★★★  32>> Super Rare Microconnector ★★★★ Average (mean) runs per drop: 6 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

102.9Statistical Strength: Fairly reliable Range of average cost per Super Rare Microconnector ★★★★ within 2 standard deviations (~95.5% confidence): 76.48 — 157.39>> 
5.7  183  A Singular Occurrence [edit]

Super Rare Microconnector ★★★★  13>> Super Rare Microconnector ★★★★ Average (mean) runs per drop: 8 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

142.6Statistical Strength: Somewhat unreliable Range of average cost per Super Rare Microconnector ★★★★ within 2 standard deviations (~95.5% confidence): 92.38 — 312.61>> 
7.9  103  Man with a Plan [edit]

Super Rare Microconnector ★★★★  3>>Unable to display streak info 
192.0Statistical Strength: Nearly useless Range of average cost per Super Rare Microconnector ★★★★ within 2 standard deviations (~95.5% confidence): 89.56 — Infinity>> 
12  36  Control Over Chaos [edit]

Super Rare Microconnector ★★★★  2>>Unable to display streak info 
192.0Statistical Strength: Nearly useless Range of average cost per Super Rare Microconnector ★★★★ within 2 standard deviations (~95.5% confidence): 79.86 — Infinity>> 
12  24  Quell the Riots [edit]

Super Rare Microconnector ★★★★  21>> Super Rare Microconnector ★★★★ Average (mean) runs per drop: 15 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

202.0Statistical Strength: Somewhat unreliable Range of average cost per Super Rare Microconnector ★★★★ within 2 standard deviations (~95.5% confidence): 140.98 — 356.15>> 
14.4  303  Too Greedily and Too Deep [edit]

Super Rare Microconnector ★★★★  41>> Super Rare Microconnector ★★★★ Average (mean) runs per drop: 13 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

201.8Statistical Strength: Fairly reliable Range of average cost per Super Rare Microconnector ★★★★ within 2 standard deviations (~95.5% confidence): 154.21 — 291.68>> 
12.6  517  No Returns Accepted [edit]

Super Rare Microconnector ★★★★  89>> Super Rare Microconnector ★★★★ Average (mean) runs per drop: 14 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

217.7Statistical Strength: Fairly reliable Range of average cost per Super Rare Microconnector ★★★★ within 2 standard deviations (~95.5% confidence): 180.01 — 275.38>> 
13.6  1211  Shielding the Prey [edit]

Super Rare Microconnector ★★★★  1>> Super Rare Microconnector ★★★★ Average (mean) runs per drop: 40 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

640.0Statistical Strength: Nearly useless Range of average cost per Super Rare Microconnector ★★★★ within 2 standard deviations (~95.5% confidence): 213.33 — Infinity>> 
40  40  Field Modifications [edit]

Super Rare Microconnector ★★★★  0>>Unable to display streak info 
Missing: total units  Missing: total units  10  Instant Intervention [edit]

Super Rare Microconnector ★★★★  5>> Super Rare Microconnector ★★★★ Average (mean) runs per drop: 9 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

131.2Statistical Strength: Nearly useless Range of average cost per Super Rare Microconnector ★★★★ within 2 standard deviations (~95.5% confidence): 69.8 — 1090.08>> 
8.2  41  Rapid Response [edit]

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