Microconnector

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Microconnector is a Component used to craft many items for crew members.

Crafting Table


Rarity Basic Common
(Common)
Uncommon
(UncommonUncommon)
Rare
(RareRareRare)
Super Rare
(Super RareSuper RareSuper RareSuper Rare)
Icon
Spacer.png
Microconnector.png
FlipBasic.png
Spacer.png
Microconnector.png
FlipCommon.png
Spacer.png
Microconnector.png
FlipUncommon.png
Spacer.png
Microconnector.png
FlipRare.png
Spacer.png
Microconnector.png
FlipSuperRare.png
Location
Found At:
Standard Reward:

Faction Center (Drop/Store) :

Standard Reward:

Rare Reward (1-Time) :

Faction Center (Drop/Store) :

Standard Reward:

Rare Reward (1-Time) :

Faction Center (Drop/Store) :

Standard Reward:

Rare Reward (1-Time) :

Faction Center (Drop/Store) :

Standard Reward:

Rare Reward (1-Time) :

Faction Center (Drop Only) :

Crafted
From:
Microconnector is a component and cannot be crafted. It is used as a component to craft other items.
Item
Cost:
Faction Store:
  • 25k Credits or
  • 25 Merit
Faction Store:
  • 50k Credits or
  • 50 Merit or
  • 25 Dilithium
Faction Store:
  • 250k Credits or
  • 125 Merit or
  • 50 Dilithium
Faction Store:
  • 500k Credits or
  • 250 Merit or
  • 100 Dilithium
  • Drop Only
Crafts
Into:



DropTests


Basic


Item Units Cost/Unit Runs/Unit Runs From
Basic Microconnector 971>>

Basic Microconnector

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 27 runs or so.

4.0Statistical Strength: Very reliable

Range of average cost per
Basic Microconnector
within 2 standard deviations
(~95.5% confidence):

3.8 — 4.22
>>
1 970 Indiscriminate MindSpace Battle DE-M5 4 Chrons Indiscriminate Mind Normal
Basic Microconnector 8518>>

Basic Microconnector

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 41 runs or so.

4.6Statistical Strength: Very reliable

Range of average cost per
Basic Microconnector
within 2 standard deviations
(~95.5% confidence):

4.5 — 4.67
>>
1.1 9760 A Logical ResponseSpace Battle E1-M12 4 Chrons A Logical Response Normal
Basic Microconnector 1124>>

Basic Microconnector

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 60 runs or so.

5.6Statistical Strength: Very reliable

Range of average cost per
Basic Microconnector
within 2 standard deviations
(~95.5% confidence):

5.31 — 5.84
>>
0.7 782 Cytherian HighwayAway Team E3-M2 8 Chrons, 75 Skill Points Cytherian Highway Normal
Basic Microconnector 61>>

Basic Microconnector

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 9.5 runs or so.

7.1Statistical Strength: Very reliable

Range of average cost per
Basic Microconnector
within 2 standard deviations
(~95.5% confidence):

5.94 — 8.67
>>
0.7 43 No Returns AcceptedSpace Battle CT-M7 10 Chrons No Returns Accepted Normal
Basic Microconnector 707>>

Basic Microconnector

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 20 runs or so.

7.3Statistical Strength: Very reliable

Range of average cost per
Basic Microconnector
within 2 standard deviations
(~95.5% confidence):

6.85 — 7.73
>>
0.9 642 Self ControlAway Team E4-M6 8 Chrons, 106 Skill Points Self Control Normal
Basic Microconnector 3204>>

Basic Microconnector

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 20 runs or so.

7.2Statistical Strength: Very reliable

Range of average cost per
Basic Microconnector
within 2 standard deviations
(~95.5% confidence):

7.04 — 7.44
>>
0.9 2897 Warranted PursuitSpace Battle CT-M1 8 Chrons Warranted Pursuit Normal
Basic Microconnector 707>>

Basic Microconnector

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 67 runs or so.

8.1Statistical Strength: Very reliable

Range of average cost per
Basic Microconnector
within 2 standard deviations
(~95.5% confidence):

7.61 — 8.67
>>
1.4 955 Cardassian HospitalityAway Team E2-M14 6 Chrons, 63 Skill Points Cardassian Hospitality Normal
Basic Microconnector 166>>

Basic Microconnector

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 13 runs or so.

9.4Statistical Strength: Very reliable

Range of average cost per
Basic Microconnector
within 2 standard deviations
(~95.5% confidence):

8.41 — 10.65
>>
0.8 130 Stolen HonorAway Team E1-M10 12 Chrons, 184 Skill Points Stolen Honor Epic
Basic Microconnector 76>>

Basic Microconnector

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 22 runs or so.

15Statistical Strength: Very reliable

Range of average cost per
Basic Microconnector
within 2 standard deviations
(~95.5% confidence):

12.62 — 18.33
>>
0.9 71 Trust IssuesAway Team E7-M10 16 Chrons, 575 Skill Points Trust Issues Normal
Basic Microconnector 39>>

Basic Microconnector

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 31 runs or so.

16.8Statistical Strength: Fairly reliable

Range of average cost per
Basic Microconnector
within 2 standard deviations
(~95.5% confidence):

13.29 — 22.91
>>
1.1 41 Proven ToxicityAway Team E8-M14A 16 Chrons, 289 Skill Points Proven Toxicity Normal
Basic Microconnector 24>>

Basic Microconnector

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 70 runs or so.

22.0Statistical Strength: Fairly reliable

Range of average cost per
Basic Microconnector
within 2 standard deviations
(~95.5% confidence):

16.21 — 34.22
>>
1.4 33 Going ViralAway Team E8-M14B 16 Chrons, 289 Skill Points Going Viral Normal
Basic Microconnector 15>>

Basic Microconnector

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 5 runs in 10 percent of cases
  • 9 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 8 runs.

Also, a run dropping only this item is expected
per 16 runs or so.

8.0Statistical Strength: Somewhat unreliable

Range of average cost per
Basic Microconnector
within 2 standard deviations
(~95.5% confidence):

5.51 — 14.57
>>
2 30 Starved for AttentionAway Team I-M5 4 Chrons Starved for Attention Normal
Basic Microconnector 28>>

Basic Microconnector

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 8.2 runs or so.

5.7Statistical Strength: Fairly reliable

Range of average cost per
Basic Microconnector
within 2 standard deviations
(~95.5% confidence):

4.37 — 8.24
>>
1.4 40 Mudd's EnterpriseAway Team I-M8 4 Chrons Mudd's Enterprise Normal
Basic Microconnector 30>>

Basic Microconnector

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 69 runs or so.

21.9Statistical Strength: Fairly reliable

Range of average cost per
Basic Microconnector
within 2 standard deviations
(~95.5% confidence):

16.58 — 32.1
>>
1.4 41 Kicking the NestAway Team E9-M3 16 Chrons Kicking the Nest Normal


Common


Item Units Cost/Unit Runs/Unit Runs From
Common Microconnector 1219>>

Common Microconnector

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 1 runs in 10 percent of cases
  • 2 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 1 runs.

Also, a run dropping only this item is expected
per 27 runs or so.

6.8Statistical Strength: Very reliable

Range of average cost per
Common Microconnector
within 2 standard deviations
(~95.5% confidence):

6.56 — 7.15
>>
0.6 695 A Singular OccurrenceAway Team E3-M3 12 Chrons, 184 Skill Points A Singular Occurrence Elite
Common Microconnector 249>>

Common Microconnector

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 1 runs in 10 percent of cases
  • 2 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 1 runs.

Also, a run dropping only this item is expected
per 2.6 runs or so.

6.4Statistical Strength: Very reliable

Range of average cost per
Common Microconnector
within 2 standard deviations
(~95.5% confidence):

6.01 — 6.86
>>
0.5 114 Not Without A FightSpace Battle E4-M2 14 Chrons Not Without A Fight Elite
Common Microconnector 260>>

Common Microconnector

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 25 runs or so.

7.8Statistical Strength: Very reliable

Range of average cost per
Common Microconnector
within 2 standard deviations
(~95.5% confidence):

7.1 — 8.69
>>
1 254 Mutual Assured DestructionSpace Battle E4-M7 8 Chrons Mutual Assured Destruction Normal
Common Microconnector 226>>

Common Microconnector

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 1 runs in 10 percent of cases
  • 2 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 1 runs.

Also, a run dropping only this item is expected
per 4.8 runs or so.

9Statistical Strength: Very reliable

Range of average cost per
Common Microconnector
within 2 standard deviations
(~95.5% confidence):

8.29 — 9.83
>>
0.6 127 Fan ClubSpace Battle E4-M9 16 Chrons Fan Club Elite
Common Microconnector 316>>

Common Microconnector

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 5 runs in 10 percent of cases
  • 10 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 9 runs.

Also, a run dropping only this item is expected
per 300 runs or so.

8.9Statistical Strength: Very reliable

Range of average cost per
Common Microconnector
within 2 standard deviations
(~95.5% confidence):

8.1 — 9.97
>>
2.2 706 Iconian InsiderAway Team DE-M8 4 Chrons, 68 Skill Points Iconian Insider Normal
Common Microconnector 1118>>

Common Microconnector

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 12 runs or so.

9.1Statistical Strength: Very reliable

Range of average cost per
Common Microconnector
within 2 standard deviations
(~95.5% confidence):

8.74 — 9.56
>>
0.8 851 RockslideSpace Battle E3-M5 12 Chrons Rockslide Elite
Common Microconnector 74>>

Common Microconnector

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 7.8 runs or so.

11.9Statistical Strength: Very reliable

Range of average cost per
Common Microconnector
within 2 standard deviations
(~95.5% confidence):

10.24 — 14.26
>>
0.7 49 Back to SchoolAway Team E5-M14 18 Chrons, 309 Skill Points Back to School Elite
Common Microconnector 46>>

Common Microconnector

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 25 runs or so.

15.7Statistical Strength: Fairly reliable

Range of average cost per
Common Microconnector
within 2 standard deviations
(~95.5% confidence):

12.62 — 20.6
>>
1 45 Rescue the Val JeanAway Team E2-M8 16 Chrons, 260 Skill Points Rescue the Val Jean Epic
Common Microconnector 34>>

Common Microconnector

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 8 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 7 runs.

Also, a run dropping only this item is expected
per 13 runs or so.

29.2Statistical Strength: Fairly reliable

Range of average cost per
Common Microconnector
within 2 standard deviations
(~95.5% confidence):

22.56 — 41.29
>>
1.8 62 Internal DisputeAway Team E2-M12 16 Chrons, 304 Skill Points Internal Dispute Epic
Common Microconnector 11>>

Common Microconnector

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 20 runs or so.

14.6Statistical Strength: Somewhat unreliable

Range of average cost per
Common Microconnector
within 2 standard deviations
(~95.5% confidence):

9.77 — 28.41
>>
0.9 10 The Verge of DestructionAway Team E8-M5 16 Chrons, 240 Skill Points The Verge of Destruction Normal


Uncommon


Item Units Cost/Unit Runs/Unit Runs From
Uncommon Microconnector ★★ 2>>Unable to display streak info due to insufficient sample size. 11.0Statistical Strength: Nearly useless

Range of average cost per
Uncommon Microconnector ★★
within 2 standard deviations
(~95.5% confidence):

5.5 — Infinity
>>
0.5 1 Death's EndeavorAway Team E7-M13B (KCA Victory) 22 Chrons, 1117 Skill Points Death's Endeavor Elite
Uncommon Microconnector ★★ 55>>

Uncommon Microconnector ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 83 runs or so.

23.3Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Microconnector ★★
within 2 standard deviations
(~95.5% confidence):

18.81 — 30.51
>>
1.5 80 UprisingAway Team E8-M11 16 Chrons, 273 Skill Points Uprising Normal
Uncommon Microconnector ★★ 265>>

Uncommon Microconnector ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 15 runs or so.

14.9Statistical Strength: Very reliable

Range of average cost per
Uncommon Microconnector ★★
within 2 standard deviations
(~95.5% confidence):

13.65 — 16.51
>>
0.8 220 Not Without A FightSpace Battle E4-M2 18 Chrons Not Without A Fight Epic
Uncommon Microconnector ★★ 3551>>

Uncommon Microconnector ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 17 runs or so.

15.4Statistical Strength: Very reliable

Range of average cost per
Uncommon Microconnector ★★
within 2 standard deviations
(~95.5% confidence):

15.02 — 15.82
>>
0.9 3040 Ishka IssuesAway Team E4-M1 18 Chrons, 440 Skill Points Ishka Issues Epic
Uncommon Microconnector ★★ 46>>

Uncommon Microconnector ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 60 runs or so.

18.3Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Microconnector ★★
within 2 standard deviations
(~95.5% confidence):

14.55 — 24.52
>>
1.3 60 Under New ManagementAway Team E2-M1 14 Chrons, 199 Skill Points Under New Management Epic
Uncommon Microconnector ★★ 75>>

Uncommon Microconnector ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 17 runs or so.

20.5Statistical Strength: Very reliable

Range of average cost per
Uncommon Microconnector ★★
within 2 standard deviations
(~95.5% confidence):

17.34 — 25
>>
0.9 64 Retroactive VengeanceSpace Battle E7-M8 24 Chrons Retroactive Vengeance Epic
Uncommon Microconnector ★★ 97>>

Uncommon Microconnector ★★

Average (mean) runs per drop: 4

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 7 runs in 10 percent of cases
  • 14 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 13 runs.

Also, a run dropping only this item is expected
per 790 runs or so.

24.7Statistical Strength: Very reliable

Range of average cost per
Uncommon Microconnector ★★
within 2 standard deviations
(~95.5% confidence):

20.69 — 30.52
>>
3.1 299 Ishka IssuesAway Team E4-M1 8 Chrons, 90 Skill Points Ishka Issues Normal
Uncommon Microconnector ★★ 44>>

Uncommon Microconnector ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 37 runs or so.

20.1Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Microconnector ★★
within 2 standard deviations
(~95.5% confidence):

15.99 — 26.84
>>
1.1 49 Back to SchoolAway Team E5-M14 18 Chrons, 309 Skill Points Back to School Elite
Uncommon Microconnector ★★ 37>>

Uncommon Microconnector ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 55 runs or so.

20.3Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Microconnector ★★
within 2 standard deviations
(~95.5% confidence):

15.84 — 28.36
>>
1.3 47 One Future EndsAway Team E7-M7 16 Chrons, 505 Skill Points One Future Ends Normal
Uncommon Microconnector ★★ 27>>

Uncommon Microconnector ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 7 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 6 runs.

Also, a run dropping only this item is expected
per 130 runs or so.

26.7Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Microconnector ★★
within 2 standard deviations
(~95.5% confidence):

19.82 — 40.75
>>
1.7 45 Rescue the Val JeanAway Team E2-M8 16 Chrons, 260 Skill Points Rescue the Val Jean Epic
Uncommon Microconnector ★★ 219>>

Uncommon Microconnector ★★

Average (mean) runs per drop: 7

Based on test averages, to get one more drop,
you may need to do another:

  • 5 runs in 50 percent of cases (median)
  • 14 runs in 10 percent of cases
  • 28 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 27 runs.

Also, a run dropping only this item is expected
per 6,200 runs or so.

24.5Statistical Strength: Very reliable

Range of average cost per
Uncommon Microconnector ★★
within 2 standard deviations
(~95.5% confidence):

21.65 — 28.2
>>
6.1 1341 Stolen CommandSpace Battle KE-M2 4 Chrons Stolen Command Normal
Uncommon Microconnector ★★ 52>>

Uncommon Microconnector ★★

Average (mean) runs per drop: 7

Based on test averages, to get one more drop,
you may need to do another:

  • 5 runs in 50 percent of cases (median)
  • 15 runs in 10 percent of cases
  • 30 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 29 runs.

Also, a run dropping only this item is expected
per 7,500 runs or so.

39.2Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Microconnector ★★
within 2 standard deviations
(~95.5% confidence):

30.88 — 53.76
>>
6.5 340 A Popular ItemSpace Battle E2-M18 6 Chrons A Popular Item Normal
Uncommon Microconnector ★★ 109>>

Uncommon Microconnector ★★

Average (mean) runs per drop: 5

Based on test averages, to get one more drop,
you may need to do another:

  • 4 runs in 50 percent of cases (median)
  • 11 runs in 10 percent of cases
  • 22 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 21 runs.

Also, a run dropping only this item is expected
per 3,100 runs or so.

48.8Statistical Strength: Very reliable

Range of average cost per
Uncommon Microconnector ★★
within 2 standard deviations
(~95.5% confidence):

41.19 — 59.88
>>
4.9 532 Arms RaceSpace Battle E4-M8 10 Chrons Arms Race Normal
Uncommon Microconnector ★★ 12>>

Uncommon Microconnector ★★

Average (mean) runs per drop: 6

Based on test averages, to get one more drop,
you may need to do another:

  • 4 runs in 50 percent of cases (median)
  • 12 runs in 10 percent of cases
  • 24 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 23 runs.

Also, a run dropping only this item is expected
per 3,900 runs or so.

63.0Statistical Strength: Somewhat unreliable

Range of average cost per
Uncommon Microconnector ★★
within 2 standard deviations
(~95.5% confidence):

40.38 — 143.25
>>
5.3 63 Secure the ChavezSpace Battle E5-M6 12 Chrons Secure the Chavez Normal
Uncommon Microconnector ★★ 18>>

Uncommon Microconnector ★★

Average (mean) runs per drop: 7

Based on test averages, to get one more drop,
you may need to do another:

  • 5 runs in 50 percent of cases (median)
  • 15 runs in 10 percent of cases
  • 30 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 29 runs.

Also, a run dropping only this item is expected
per 7,800 runs or so.

66.1Statistical Strength: Somewhat unreliable

Range of average cost per
Uncommon Microconnector ★★
within 2 standard deviations
(~95.5% confidence):

45.28 — 122.43
>>
6.6 119 On Their HeelsSpace Battle E1-M5 10 Chrons On Their Heels Epic
Uncommon Microconnector ★★ 8>>

Uncommon Microconnector ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 53 runs or so.

27.5Statistical Strength: Somewhat unreliable

Range of average cost per
Uncommon Microconnector ★★
within 2 standard deviations
(~95.5% confidence):

17.02 — 71.59
>>
1.3 10 Instant InterventionSpace Battle E5-M13 22 Chrons Instant Intervention Epic
Uncommon Microconnector ★★ 10>>

Uncommon Microconnector ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 27 runs or so.

16.0Statistical Strength: Somewhat unreliable

Range of average cost per
Uncommon Microconnector ★★
within 2 standard deviations
(~95.5% confidence):

10.49 — 33.7
>>
1 10 The Verge of DestructionAway Team E8-M5 16 Chrons, 240 Skill Points The Verge of Destruction Normal
Uncommon Microconnector ★★ 46>>

Uncommon Microconnector ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 8 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 7 runs.

Also, a run dropping only this item is expected
per 150 runs or so.

28.2Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Microconnector ★★
within 2 standard deviations
(~95.5% confidence):

22.25 — 38.39
>>
1.8 81 Rapid ResponseSpace Battle E9-M1 16 Chrons Rapid Response Normal
Uncommon Microconnector ★★ 21>>

Uncommon Microconnector ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 20 runs or so.

21.7Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Microconnector ★★
within 2 standard deviations
(~95.5% confidence):

16.09 — 33.4
>>
0.9 19 Kicking the NestAway Team E9-M3 24 Chrons Kicking the Nest Epic


Rare


Item Units Cost/Unit Runs/Unit Runs From
Rare Microconnector ★★★ 19>>

Rare Microconnector ★★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 13 runs or so.

17.4Statistical Strength: Fairly reliable

Range of average cost per
Rare Microconnector ★★★
within 2 standard deviations
(~95.5% confidence):

12.84 — 26.83
>>
0.8 15 Thy Enemy's SecretsAway Team E5-M18A (Terran Empire Victory) 22 Chrons, 709 Skill Points Thy Enemy's Secrets Epic
Rare Microconnector ★★★ 99>>

Rare Microconnector ★★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 64 runs or so.

17Statistical Strength: Very reliable

Range of average cost per
Rare Microconnector ★★★
within 2 standard deviations
(~95.5% confidence):

14.61 — 20.25
>>
0.7 70 Too Greedily and Too DeepAway Team E6-M3 24 Chrons, 1303 Skill Points Too Greedily and Too Deep Epic
Rare Microconnector ★★★ 43>>

Rare Microconnector ★★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 15 runs or so.

17.9Statistical Strength: Fairly reliable

Range of average cost per
Rare Microconnector ★★★
within 2 standard deviations
(~95.5% confidence):

14.49 — 23.42
>>
0.8 35 The Annihilation SyndromeAway Team E5-M18B (Section 31 Victory) 22 Chrons, 709 Skill Points The Annihilation Syndrome Epic
Rare Microconnector ★★★ 61>>

Rare Microconnector ★★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 43 runs or so.

25.6Statistical Strength: Fairly reliable

Range of average cost per
Rare Microconnector ★★★
within 2 standard deviations
(~95.5% confidence):

21.04 — 32.7
>>
1.2 71 Retroactive VengeanceSpace Battle E7-M8 22 Chrons Retroactive Vengeance Elite
Rare Microconnector ★★★ 48>>

Rare Microconnector ★★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 48 runs or so.

26.6Statistical Strength: Fairly reliable

Range of average cost per
Rare Microconnector ★★★
within 2 standard deviations
(~95.5% confidence):

21.33 — 35.27
>>
1.2 58 Garak's GambleSpace Battle E7-M13A (Romulan Victory) 22 Chrons Garak's Gamble Elite
Rare Microconnector ★★★ 13>>

Rare Microconnector ★★★

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 6 runs in 10 percent of cases
  • 12 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 11 runs.

Also, a run dropping only this item is expected
per 13,000 runs or so.

48.5Statistical Strength: Somewhat unreliable

Range of average cost per
Rare Microconnector ★★★
within 2 standard deviations
(~95.5% confidence):

31.67 — 103.16
>>
2.7 35 Cytherian HighwayAway Team E3-M2 18 Chrons, 395 Skill Points Cytherian Highway Epic
Rare Microconnector ★★★ 20>>

Rare Microconnector ★★★

Average (mean) runs per drop: 11

Based on test averages, to get one more drop,
you may need to do another:

  • 7 runs in 50 percent of cases (median)
  • 23 runs in 10 percent of cases
  • 46 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 45 runs.

Also, a run dropping only this item is expected
per 28,000 runs or so.

101.0Statistical Strength: Somewhat unreliable

Range of average cost per
Rare Microconnector ★★★
within 2 standard deviations
(~95.5% confidence):

70.13 — 180.4
>>
10.1 202 Temporary HoldAway Team E2-M15 10 Chrons, 149 Skill Points Temporary Hold Elite
Rare Microconnector ★★★ 45>>

Rare Microconnector ★★★

Average (mean) runs per drop: 10

Based on test averages, to get one more drop,
you may need to do another:

  • 7 runs in 50 percent of cases (median)
  • 22 runs in 10 percent of cases
  • 43 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 42 runs.

Also, a run dropping only this item is expected
per 23,000 runs or so.

113.3Statistical Strength: Fairly reliable

Range of average cost per
Rare Microconnector ★★★
within 2 standard deviations
(~95.5% confidence):

87.65 — 160.29
>>
9.4 425 Proof of ConceptSpace Battle E5-M10 12 Chrons Proof of Concept Normal
Rare Microconnector ★★★ 6>>

Rare Microconnector ★★★

Average (mean) runs per drop: 24

Based on test averages, to get one more drop,
you may need to do another:

  • 17 runs in 50 percent of cases (median)
  • 54 runs in 10 percent of cases
  • 107 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 106 runs.

Also, a run dropping only this item is expected
per 340,000 runs or so.

373.3Statistical Strength: Very unreliable

Range of average cost per
Rare Microconnector ★★★
within 2 standard deviations
(~95.5% confidence):

206.08 — 1981.71
>>
23.3 140 Right Place, Wrong TimeSpace Battle E7-M5 16 Chrons Right Place, Wrong Time Normal
Rare Microconnector ★★★ 4>>

Rare Microconnector ★★★

Average (mean) runs per drop: 14

Based on test averages, to get one more drop,
you may need to do another:

  • 10 runs in 50 percent of cases (median)
  • 32 runs in 10 percent of cases
  • 63 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 62 runs.

Also, a run dropping only this item is expected
per 70,000 runs or so.

192.5Statistical Strength: Nearly useless

Range of average cost per
Rare Microconnector ★★★
within 2 standard deviations
(~95.5% confidence):

96.69 — 20949.97
>>
13.8 55 Turncoat OutpostAway Team E5-M15 14 Chrons, 147 Skill Points Turncoat Outpost Normal
Rare Microconnector ★★★ 3>>

Rare Microconnector ★★★

Average (mean) runs per drop: 18

Based on test averages, to get one more drop,
you may need to do another:

  • 13 runs in 50 percent of cases (median)
  • 41 runs in 10 percent of cases
  • 81 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 80 runs.

Also, a run dropping only this item is expected
per 150,000 runs or so.

247.3Statistical Strength: Nearly useless

Range of average cost per
Rare Microconnector ★★★
within 2 standard deviations
(~95.5% confidence):

115.18 — Infinity
>>
17.7 53 Right of ConquestAway Team E1-M13 14 Chrons, 185 Skill Points Right of Conquest Epic
Rare Microconnector ★★★ 0>>Unable to display streak info due to insufficient sample size. Missing: total units Missing: total units 18 Off at the PassAway Team E2-M11 16 Chrons, 290 Skill Points Off at the Pass Epic


Super Rare


Item Units Cost/Unit Runs/Unit Runs From
Super Rare Microconnector ★★★★ 36>>

Super Rare Microconnector ★★★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 5 runs in 10 percent of cases
  • 9 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 8 runs.

Also, a run dropping only this item is expected
per 3,700 runs or so.

46.7Statistical Strength: Fairly reliable

Range of average cost per
Super Rare Microconnector ★★★★
within 2 standard deviations
(~95.5% confidence):

35.58 — 67.8
>>
1.9 70 Too Greedily and Too DeepAway Team E6-M3 24 Chrons, 1303 Skill Points Too Greedily and Too Deep Epic
Super Rare Microconnector ★★★★ 32>>

Super Rare Microconnector ★★★★

Average (mean) runs per drop: 6

Based on test averages, to get one more drop,
you may need to do another:

  • 4 runs in 50 percent of cases (median)
  • 13 runs in 10 percent of cases
  • 26 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 25 runs.

Also, a run dropping only this item is expected
per 270,000 runs or so.

102.9Statistical Strength: Fairly reliable

Range of average cost per
Super Rare Microconnector ★★★★
within 2 standard deviations
(~95.5% confidence):

76.48 — 157.39
>>
5.7 183 A Singular OccurrenceAway Team E3-M3 18 Chrons, 409 Skill Points A Singular Occurrence Epic
Super Rare Microconnector ★★★★ 13>>

Super Rare Microconnector ★★★★

Average (mean) runs per drop: 8

Based on test averages, to get one more drop,
you may need to do another:

  • 6 runs in 50 percent of cases (median)
  • 18 runs in 10 percent of cases
  • 36 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 35 runs.

Also, a run dropping only this item is expected
per 13,000 runs or so.

142.6Statistical Strength: Somewhat unreliable

Range of average cost per
Super Rare Microconnector ★★★★
within 2 standard deviations
(~95.5% confidence):

92.38 — 312.61
>>
7.9 103 Man with a PlanAway Team E2-M19B (Maquis Victory) 18 Chrons, 380 Skill Points Man with a Plan Epic
Super Rare Microconnector ★★★★ 3>>Unable to display streak info due to insufficient sample size. 192.0Statistical Strength: Nearly useless

Range of average cost per
Super Rare Microconnector ★★★★
within 2 standard deviations
(~95.5% confidence):

89.56 — Infinity
>>
12 36 Control Over ChaosAway Team E5-M9 16 Chrons, 299 Skill Points Control Over Chaos Elite
Super Rare Microconnector ★★★★ 2>>Unable to display streak info due to insufficient sample size. 192.0Statistical Strength: Nearly useless

Range of average cost per
Super Rare Microconnector ★★★★
within 2 standard deviations
(~95.5% confidence):

79.86 — Infinity
>>
12 24 Quell the RiotsAway Team E5-M1 16 Chrons, 275 Skill Points Quell the Riots Elite
Super Rare Microconnector ★★★★ 21>>

Super Rare Microconnector ★★★★

Average (mean) runs per drop: 15

Based on test averages, to get one more drop,
you may need to do another:

  • 10 runs in 50 percent of cases (median)
  • 33 runs in 10 percent of cases
  • 66 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 65 runs.

Also, a run dropping only this item is expected
per 11,000,000 runs or so.

202.0Statistical Strength: Somewhat unreliable

Range of average cost per
Super Rare Microconnector ★★★★
within 2 standard deviations
(~95.5% confidence):

140.98 — 356.15
>>
14.4 303 Too Greedily and Too DeepAway Team E6-M3 14 Chrons, 380 Skill Points Too Greedily and Too Deep Normal
Super Rare Microconnector ★★★★ 42>>

Super Rare Microconnector ★★★★

Average (mean) runs per drop: 14

Based on test averages, to get one more drop,
you may need to do another:

  • 10 runs in 50 percent of cases (median)
  • 31 runs in 10 percent of cases
  • 62 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 61 runs.

Also, a run dropping only this item is expected
per 66,000 runs or so.

215.2Statistical Strength: Fairly reliable

Range of average cost per
Super Rare Microconnector ★★★★
within 2 standard deviations
(~95.5% confidence):

164.95 — 309.63
>>
13.5 565 No Returns AcceptedSpace Battle CT-M7 16 Chrons No Returns Accepted Elite
Super Rare Microconnector ★★★★ 99>>

Super Rare Microconnector ★★★★

Average (mean) runs per drop: 14

Based on test averages, to get one more drop,
you may need to do another:

  • 10 runs in 50 percent of cases (median)
  • 31 runs in 10 percent of cases
  • 61 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 60 runs.

Also, a run dropping only this item is expected
per 63,000 runs or so.

211.9Statistical Strength: Fairly reliable

Range of average cost per
Super Rare Microconnector ★★★★
within 2 standard deviations
(~95.5% confidence):

176.79 — 264.35
>>
13.2 1311 Shielding the PreySpace Battle E8-M4 16 Chrons Shielding the Prey Normal
Super Rare Microconnector ★★★★ 1>>

Super Rare Microconnector ★★★★

Average (mean) runs per drop: 40

Based on test averages, to get one more drop,
you may need to do another:

  • 28 runs in 50 percent of cases (median)
  • 92 runs in 10 percent of cases
  • 184 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 183 runs.

Also, a run dropping only this item is expected
per 1,700,000 runs or so.

640.0Statistical Strength: Nearly useless

Range of average cost per
Super Rare Microconnector ★★★★
within 2 standard deviations
(~95.5% confidence):

213.33 — Infinity
>>
40 40 Field ModificationsAway Team E8-M3 16 Chrons, 235 Skill Points Field Modifications Normal
Super Rare Microconnector ★★★★ 0>>Unable to display streak info due to insufficient sample size. Missing: total units Missing: total units 10 Instant InterventionSpace Battle E5-M13 22 Chrons Instant Intervention Epic
Super Rare Microconnector ★★★★ 10>>

Super Rare Microconnector ★★★★

Average (mean) runs per drop: 9

Based on test averages, to get one more drop,
you may need to do another:

  • 6 runs in 50 percent of cases (median)
  • 19 runs in 10 percent of cases
  • 37 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 36 runs.

Also, a run dropping only this item is expected
per 14,000 runs or so.

129.6Statistical Strength: Very unreliable

Range of average cost per
Super Rare Microconnector ★★★★
within 2 standard deviations
(~95.5% confidence):

79.97 — 341.58
>>
8.1 81 Rapid ResponseSpace Battle E9-M1 16 Chrons Rapid Response Normal


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