Mutual Assured Destruction

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Mutual Assured Destruction [E4-M7]
SB-Ferengi D'Kora Marauder.png
Chroniton 8 / 14 / 20
Episode
4 - Hostile Takeover
Mission
7th
Type
Space Battle
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Mission Rewards

Mutual Assured Destruction is the seventh mission in Episode 4, Hostile Takeover. It takes place at Hupyria in the Hupyria system.

Mission Walkthrough

Mutual Assured Destruction
Against: Kazon Mercenaries in Ferengi D'Kora Marauder RareRareRare
Chroniton cost: 8 / 14 / 20
Normal Elite Epic
Shields 15000 15500 32000
Shield Regeneration 700 850 1200
Hull 34000 36000 60000
Evasion 2 2 3
Evasion Power 1600 1750 2600
Attack 2 2 3
Attack Power 1650 1700 2300
Attack Speed 1 1 1
Accuracy 1 2 3
Accuracy Power 1500 1750 2300
Crit Rating 700 700 700
Crit Bonus 7000 8000 9000
We have successfully disarmed both Kazon-manned ships which refused to
accept a bloodless end to the conflict between the two Quarks.
Now we must find out what that end is...

Mission Rewards

Standard Rewards

Standard Rewards
Normal
Elite
Epic

Drop Chance

Mission tested: Mutual Assured Destruction Normal
By: CodeHydro, Dharkus, Captain deMarco & R'nali (+ more)
Date(s): Jun 2016 – Feb 2018
Runs: 254   Cost/Run: 8 Chroniton
Item Units Chroniton / unit Runs/Drop
Common Authorization Code 138>>

Common Authorization Code

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 8 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 7 runs.

Also, a run dropping only this item is expected
per 170 runs or so.

14.7Statistical Strength: Very reliable

Range of average cost per
Common Authorization Code
within 2 standard deviations
(~95.5% confidence):

12.76 — 17.41
>>
1.8
Uncommon Polyalloy ★★ 78>>

Uncommon Polyalloy ★★

Average (mean) runs per drop: 4

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 8 runs in 10 percent of cases
  • 15 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 14 runs.

Also, a run dropping only this item is expected
per 930 runs or so.

26.1Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Polyalloy ★★
within 2 standard deviations
(~95.5% confidence):

21.45 — 33.17
>>
3.3
Common Microconnector 260>>

Common Microconnector

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 25 runs or so.

7.8Statistical Strength: Very reliable

Range of average cost per
Common Microconnector
within 2 standard deviations
(~95.5% confidence):

7.1 — 8.69
>>
1
Basic Sensor 286>>

Basic Sensor

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 19 runs or so.

7.1Statistical Strength: Very reliable

Range of average cost per
Basic Sensor
within 2 standard deviations
(~95.5% confidence):

6.5 — 7.84
>>
0.9

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

CodeHydro: Audit on 2016-07-04 found some irregularities which have since been satisfactorily explained. (See comments in source)
Silverstorm: This mission is now showing Uncommon Casing ★★ as a drop on normal. Elite and Epic no longer show in-game.

Mission tested: Mutual Assured Destruction Elite
By: Joker41NAM, Trojanneil & middlehead
Date(s): March 2017 – July 2018
Runs: 161   Cost/Run: 14 Chroniton
Item Units Chroniton / unit Runs/Drop
Uncommon Backpack ★★ 55>>

Uncommon Backpack ★★

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 7 runs in 10 percent of cases
  • 13 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 12 runs.

Also, a run dropping only this item is expected
per 680 runs or so.

41Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Backpack ★★
within 2 standard deviations
(~95.5% confidence):

32.68 — 54.94
>>
2.9
Super Rare Casing ★★★★ 9>>

Super Rare Casing ★★★★

Average (mean) runs per drop: 18

Based on test averages, to get one more drop,
you may need to do another:

  • 13 runs in 50 percent of cases (median)
  • 41 runs in 10 percent of cases
  • 82 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 81 runs.

Also, a run dropping only this item is expected
per 150,000 runs or so.

250.4Statistical Strength: Very unreliable

Range of average cost per
Super Rare Casing ★★★★
within 2 standard deviations
(~95.5% confidence):

150.77 — 739.02
>>
17.9
Rare Alcohol ★★★ 7>>

Rare Alcohol ★★★

Average (mean) runs per drop: 23

Based on test averages, to get one more drop,
you may need to do another:

  • 16 runs in 50 percent of cases (median)
  • 53 runs in 10 percent of cases
  • 106 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 105 runs.

Also, a run dropping only this item is expected
per 330,000 runs or so.

322.0Statistical Strength: Very unreliable

Range of average cost per
Rare Alcohol ★★★
within 2 standard deviations
(~95.5% confidence):

183.87 — 1294.26
>>
23
Uncommon Casing ★★ 120>>

Uncommon Casing ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 65 runs or so.

18.8Statistical Strength: Very reliable

Range of average cost per
Uncommon Casing ★★
within 2 standard deviations
(~95.5% confidence):

16.21 — 22.32
>>
1.3
Common Synthesized Polymer 292>>

Common Synthesized Polymer

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 1 runs in 10 percent of cases
  • 2 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 1 runs.

Also, a run dropping only this item is expected
per 4.5 runs or so.

7.7Statistical Strength: Very reliable

Range of average cost per
Common Synthesized Polymer
within 2 standard deviations
(~95.5% confidence):

7.19 — 8.33
>>
0.6

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Several drop rates and item drops got adjusted on 2017/03/15. As this DropTest is likely affected, old data has been removed or commented out.
The old costs/unit were: 39.1, 470.4 (unreliable), 147.0, 17.7, 8.1.

Mission tested: Mutual Assured Destruction Epic
By: middlehead, Siguard, Vepal & ct (+ more)
Date(s): Mar 2017 – Aug 2018
Runs: 262   Cost/Run: 20 Chroniton
Item Units Chroniton / unit Runs/Drop
Super Rare Casing ★★★★ 34>>

Super Rare Casing ★★★★

Average (mean) runs per drop: 8

Based on test averages, to get one more drop,
you may need to do another:

  • 6 runs in 50 percent of cases (median)
  • 18 runs in 10 percent of cases
  • 35 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 34 runs.

Also, a run dropping only this item is expected
per 12,000 runs or so.

154.1Statistical Strength: Fairly reliable

Range of average cost per
Super Rare Casing ★★★★
within 2 standard deviations
(~95.5% confidence):

115.38 — 232
>>
7.7
Rare Optronic Circuit ★★★ 167>>

Rare Optronic Circuit ★★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 7 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 6 runs.

Also, a run dropping only this item is expected
per 100 runs or so.

31.4Statistical Strength: Very reliable

Range of average cost per
Rare Optronic Circuit ★★★
within 2 standard deviations
(~95.5% confidence):

27.59 — 36.38
>>
1.6
Uncommon Casing ★★ 276>>

Uncommon Casing ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 23 runs or so.

19Statistical Strength: Very reliable

Range of average cost per
Uncommon Casing ★★
within 2 standard deviations
(~95.5% confidence):

17.31 — 21.03
>>
0.9
Uncommon Subprocessor ★★ 309>>

Uncommon Subprocessor ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 16 runs or so.

17Statistical Strength: Very reliable

Range of average cost per
Uncommon Subprocessor ★★
within 2 standard deviations
(~95.5% confidence):

15.58 — 18.61
>>
0.8

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Several drop rates and item drops got adjusted on 2017/03/15. The items of this DropTest were modified, so old data had to be removed.
The old costs/unit were: old Data.


Other Rewards

Currency
Rewards
Normal Elite Epic
Capt XP 1st-Run
Repeat
687
27
882
32
994
34
Crew XP 63 87 105
Training
XP
Warp 1
Warp 10
 ?
?
 ?
?
220
?
Credits
Credits
regular
Warp 1
600
?
1050
?
1500
1050

Notes

  • No notes.