Never Forgive, Never Forget

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Never Forgive, Never Forget is the second episode (set of missions) is Star Trek Timelines. It contains 19 missions, of which 14 are away team missions and 6 are ship battle missions. Players must complete the first 18, with the final mission decided by which faction the player supports.

On successful completion, the player receives one of the following crew members, depending on the faction he supported, plus 30000 Credits.

Missions in Never Forgive, Never Forget

Competing factions: Cardassian vs. Maquis vs. Bajoran

Name Type Chroniton Requirement Skills Used Char XP Credits Credits Capt XP Captain XP Remarks
Mission 1:
Under New Management
Away Team 4 | 6 | 14 42 | 91 | 199
All paths require CommandCommandDiplomacyOptional reward node uses DiplomacyEngineeringOptional reward node uses Engineering
ScienceOptional reward node uses Science
24 | 48 | 88 300 | 452 | 1052 10 | 22 | 32
Mission 2:
The Vedek's Trail
Away Team 4 | 8 | 14 44 | 95 | 215
All paths require DiplomacyDiplomacyEngineeringOptional reward node uses EngineeringNo penalty in bypassing nodes that use SecuritySecurityScienceOptional reward node uses Science
24 | 52 | 88 300 | 600 | 1052 10 | 23 | 32 One reward node requires a completion of a preceding node.
Mission 3:
The Army of Anaydis
Space Battle 4 | 8 | 16 27 | 51 | 90 300 | 600 | 1200 12 | 23 | 32
Mission 4:
The Mad Vedek
Away Team 4 | 8 | 16 47 | 100 | 229
All paths require CommandCommandDiplomacyOptional reward node uses DiplomacyAll paths require EngineeringEngineeringSecurityOptional reward node uses Security
No penalty in bypassing nodes that use MedicineMedicine
28 | 52 | 92 300 | 600 | 1200 12 | 23 | 32 One reward node requires successful completion of a previous node to unlock it, see bug notes below
Mission 5:
Manna from Heaven
Away Team 4 | 8 | 16 49 | 105 | 245
No penalty in bypassing nodes that use CommandCommandDiplomacyOptional reward node uses Diplomacy
All paths require ScienceScienceAll paths require MedicineMedicine
36 | 52 | 92 300 | 600 | 1200 15 | 23 | 32 Normal has the best XP/Chr ratio (9.00) for an Away Team mission.
Mission 6:
Not A Drop to Drink
Space Battle 4 | 8 | 16 30 | 51 | 90 300 | 600 | 1200 14 | 23 | 32
Mission 7:
Hot Pursuit
Space Battle 4 | 8 | 16 30 | 54 | 93 300 | 600 | 1200 14 | 24 | 33
Mission 8:
Rescue the Val Jean
Away Team 4 | 8 | 16 51 | 115 | 260
All paths require CommandCommandDiplomacyOptional reward node uses DiplomacyEngineeringOptional reward node uses Engineering
No penalty in bypassing nodes that use ScienceScience
32 | 56 | ?? 300 | 600 | ?? 14 | 24 | ?? One reward node requires successful completion of a previous node to unlock it, see bug notes below
Mission 9:
Maquis Incitement
Away Team 4 | 8 | 16 54 | 119 | 274
All paths require CommandCommandDiplomacyOptional reward node uses DiplomacyEngineeringOptional reward node uses EngineeringSecurityOptional reward node uses Security
32 | 60 | 96 300 | 600 | ?? 14 | 25 | ?? One reward node requires a Bajoran or Maquis with Diplomacy Diplomacy.
Several choices, the best of which is Grand Nagus Rom
Mission 10:
The Walls Have Ears
Space Battle 4 | 8 | 16 33 | 57 | 93 300 | 600 | 1200 15 | 25 | 33 Normal has the highest XP/Chr ratio (8.25 XP/Chr) for Space Battle Missions.
Thus it is the best XP/Chr in the game if you have a 5* ship. This same ratio is also available from the Elite level of Long Distance Call—the first distress call mission in the Delphic Expanse
Mission 11:
Off at the Pass
Away Team 6 | 8 | 16 58 | 127 | 290
DiplomacyOptional reward node uses DiplomacyEngineeringOptional reward node uses EngineeringAll paths require SecuritySecurity
36 | 60 | 96 450 | 600 | 1200 16 | 26 | 33 (Init 943) One reward node requires the Brutal or Duelist traits with Security Security.
Several choices, Tommy Gun Dixon, Fencing Sulu and General Martok are the strongest choices.
Elite can drop 1x Nova Class Schematic
Mission 12:
Internal Dispute
Away Team 6 | 8 | 16 63 | 135 | 304
All paths require CommandCommandDiplomacyOptional reward node uses Diplomacy
SecurityOptional reward node uses SecurityScienceOptional reward node uses Science
39 | 63 | 96 450 | 600 | 1200 18 | 27 | 33 (Init 943) One reward node requires successful completion of a previous node to unlock it, see bug notes below
Mission 13:
For His Own Good
Space Battle 6 | 8 | 16 42 | 63 | 96 450 | 600 | 1200 19 | 27 | 33 Elite has the 2nd best XP/Chr ratio (7.875XP/Chr) for Space Battle Missions. Get 95.45% of the Crew XP in half as many missions. This same ratio is also available from Epic Highwaymen and Normal Mutual Assured Destruction
Mission 14:
Cardassian Hospitality
Away Team 6 | 8 | 16 63 | 144 | 320
No penalty in bypassing nodes that use CommandCommandDiplomacyOptional reward node uses Diplomacy
SecurityOptional reward node uses SecurityScienceOptional reward node uses ScienceAll paths require MedicineMedicine
40 | 64 | 96 452 | 600 | 1200 18 | 27 | 33 (Init 943) One reward node requires a Constable or Interrogator with Security Security (Mirror Phlox, Constable Odo, Luther Sloan, Investigator Odo, or Mirror Garak)
Mission 15:
Temporary Hold
Away Team 6 | 10 | 16 68 | 149 | 335
All paths require CommandCommandDiplomacyOptional reward node uses DiplomacyEngineeringOptional reward node uses EngineeringAll paths require SecuritySecurity
44 | 68 | 96 452 | 752 | 1200 19 | 27 | ?? One reward node requires a Cardassian or Changeling with Diplomacy Diplomacy [(Crell Moset, Tailor Garak, Mirror Garak, or Klingon Dukat only) list needs update]
Mission 16:
Picking the Bones
Away Team 6 | 10 | 18 68 | 165 | 350
All paths require CommandCommandNo penalty in bypassing nodes that use DiplomacyDiplomacyEngineeringOptional reward node uses EngineeringNo penalty in bypassing nodes that use SecuritySecurity
MedicineOptional reward node uses Medicine
44 | 72 | 100 452 | 752 | 1352 19 | 28 | 33 (Init 963) One reward node requires a Tactician or Veteran with Command Command.
[Many choices, Captain Sisko or Mirror Regent Worf are the strongest choices. list needs update]
This mission was formerly known as Hot Pursuit (Away Team).
Mission 17:
Pretense of Mercy
Away Team 6 | 6 | 12 71 | 175 | 364
CommandOptional reward node uses CommandDiplomacyOptional reward node uses Diplomacy
All paths require ScienceScienceNo penalty in bypassing nodes that use MedicineMedicine
48 | 44 | 80 452 | 452 | 900 21 | 19 | 30 (Init 820) Last Science Science locked node requires Smuggler or Civilian trait.
Mission 18:
A Popular Item
Space Battle 6 | 10 | 18 45 | 72 | 99 450 | 750 | 1350 21 | 29 | 33
Choose Faction: Bajoran for Vedek Winn Adami, Maquis for Maquis Takeover Torres, or Cardassian for Klingon Dukat
Mission 19A:
The Toss
(Bajoran Victory)
Away Team 6 | 10 | 18 73 | 185 | 380
All paths require CommandCommandDiplomacyOptional reward node uses Diplomacy
SecurityOptional reward node uses SecurityScienceOptional reward node uses ScienceMedicineOptional reward node uses Medicine
50 | 75 | 100 450 | 600 | 1350 22 | 29 | ?? Normal can drop 3x Maquis Raider Schematic
Mission 19B:
Man with a Plan
(Maquis Victory)
Away Team 6 | 10 | 18 73 | 184 | 380
All paths require CommandCommandDiplomacyOptional reward node uses DiplomacyNo penalty in bypassing nodes that use EngineeringEngineeringAll paths require SecuritySecurity
50 | 75 | ?? 450 | 600 | 1080 22 | 29 | 33 One reward node requires a Cardassian or Changeling with Diplomacy Diplomacy [(Crell Moset, Tailor Garak or Klingon Dukat only) list needs update].
Normal can drop 3x Maquis Raider Schematic
Mission 19C:
A New Recruit
(Cardassian Victory)
Away Team 6 | 10 | 18 73 | 185 | 380
All paths require CommandCommandDiplomacyOptional reward node uses Diplomacy
All paths require SecuritySecurityAll paths require ScienceScience
(50) | 72 | ?? (450) | 752 | ?? 22 | ?? | ?? One reward node requires a Maquis or Inspiring trait with Command Command
[Several choices, the best of which is Maquis Eddington list needs update]
Normal can drop 3x Maquis Raider Schematic

Storyline

Mission Story
Under New Management Bajoran crew members have taken Deep Space Nine by force. Retake the station and restore order!
We have freed Deep Space Nine from a hostile takeover by its Bajoran crew members. Their motives remain a mystery.
The Vedek's Trail Teero Anaydis is the prime suspect behind an otherwise inexplicable Bajoran mutiny, but the trail has gone cold. Pick it up and find him!
Through an extensive investigation, we were able to learn where Teero Anaydis is likely hiding. We are en route to his location now, and hope he'll come peacefully.
The Army of Anaydis We have disabled a ship manned by a mind-controlled B'Elanna Torres and others, which was preventing us from reaching Teero's hideout. We must stop him before his influence spreads...
The Mad Vedek The crew of the Val Jean plans to fire a Bajoran weapon at a Bajoran target to incite war! Can you stop them?
We have invaded Teero Anaydis's hideout, dealt with the Bajorans and Maquis protecting him, and taken the man himself into custody. His ultimate fate is in my hands...
Manna from Heaven Major Kira's first relief effort is helping a Cardassian colony on the brink of starvation. Beam down to provide food and medical aid.
We have saved a Cardassian colony on the brink of destruction from starvation and related disease, on the advice of Major Kira Nerys. We must confer with her to learn the next Cardassian objective in need.
Not A Drop to Drink After their ship was heavily damaged, the Maquis have abandoned their blockade. The Cardassian colony is safe, and Major Kira will surely be pleased...
Hot Pursuit We have defeated Intendant Kira's Bajoran interceptor in a space battle, and taken the Intendant herself into custody. We must now decide her fate...
Rescue the Val Jean The Val Jean -- Chakotay's Maquis raider -- is caught in a plasma storm. Help them escape!
We have freed Chakotay and the Val Jean from a plasma storm. However, they went to warp upon exiting the Badlands. Where are they going?
Maquis Incitement The crew of the Val Jean plans to fire a Bajoran weapon at a Bajoran target to incite war! Can you stop them?
We have stopped Chakotay and the crew of the Val Jean from provoking war between the Bajorans and the Cardassians. What will happen to them now?
The Walls Have Ears The Cardassian crew attempting to take Chakotay and his crew from Starfleet custody have been routed. We Starfleet officers must now decide their fate.
Off at the Pass Shakaar wants to prove the Maquis and Bajoran resistance are a force for good. Help by convincing a rioting colony not to attack the Cardassians.
We have stopped a Bajoran colony from launching an ill-advised attack on the Cardassians. It remains to be seen whether this will put a better face on Shakaar's movement...
Internal Dispute A fight has broken out between Bajorans and Maquis during what was supposed to be a simple exchange of supplies. Help prevent further bloodshed!
For His Own Good We defeated Michael Eddington's Maquis freighter in combat, forcing a surrender and allowing us to take the unstable Maquis leader into custody. I'm told he'll go into treatment, and our part here is done...
Cardassian Hospitality The Cardassians claim you can meet the healed Michael Eddington for yourself, but Odo is suspicious. Verify Eddington's identity and report back.
The Cardassians tried to fool us with a clone of Michael Eddington. Luckily the away team was able to turn the tables, and we now know where the real Eddington is being held.
Temporary Hold Michael Eddington is being held by the Cardassians, who claim to be curing his mental instability. Infiltrate their facility to learn the truth.
We have infiltrated a Cardassian medical facility, where we found Michael Eddington under the care of Cardassian war criminal Crell Moset. I must now decide both of their fates...
Picking the Bones Doctor McCoy is onboard a Maquis transport fleeing its Bajoran pursuers. Can you help them escape?
We have helped Doctor McCoy and a Maquis transport escape their Bajoran pursuers. We must learn the circumstances of this pursuit, lest we make new enemies...
Pretense of Mercy Major Kira's first relief effort is helping a Cardassian colony on the brink of starvation. Beam down to provide food and medical aid.
We have discovered the Maquis's story of confiscated medical supplies was a sham. The Bajorans actually confiscated weapons. Doctor McCoy's reaction should be interesting...
A Popular Item We defeated the rogue Maquis raider trying to steal the confiscated weapons. Doctor McCoy must have an interesting perspective now.
Bajoran Victory
The Toss Cardassian-turned-Bajoran Maquis Seska has the Maquis's best in position. It's time to spring the trap and capture them for the Bajorans!
We have captured the Maquis's best and most of their forces in a trap laid by Seska on behalf of the Bajoran people - but Seska turned on our crewmen during the operation. I wish I could say this was surprising...
Maquis Victory
Man with a Plan  ?
 ?