No Returns Accepted

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No Returns Accepted [CT-M7]
SB-Ferengi D'Kora Marauder.png
Chroniton 12 | 16 | 22
Distress Calls
Celestial Temple
Mission
7th
Type
Space Battle
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Mission Rewards

No Returns Accepted is the seventh distress call mission in the Celestial Temple. It takes place at Volchok Sun in the Volchok system.

Mission Walkthrough

No Returns Accepted
Against: Fleeing Ferengi Businessman in Ferengi D'Kora Marauder RareRareRare
Chroniton cost: 10 | 16 | 22
Normal Elite Epic
Shields 15000 15000 16000
Shield Regeneration 700 800 900
Hull 34000 35000 36000
Evasion 2 2 2
Evasion Power 1600 1650 1700
Attack 2 2 2
Attack Power 1650 1650 1650
Attack Speed 1 1 1
Accuracy 1 2 2
Accuracy Power 1650 1650 1700
Crit Rating 700 700 700
Crit Bonus 7000 7000 7000
We disabled the Ferengi vessel that had attempted to
cheat a colony on machines vital to their survival.
Quark is pleased we could resolve the matter.

OR
text

Mission Rewards

Standard Rewards

Standard Rewards
Normal
Elite
Epic

Drop Chance

Mission tested: No Returns Accepted Normal
By: SleepingDragon, bntracy, Octarolakh & Joker41NAM
Date(s): August – October 2016
Runs: 43   Cost/Run: 10 Chroniton
Item Units Chroniton / unit Runs/Drop
Rare Starfleet Uniform Pattern ★★★ 8>>

Rare Starfleet Uniform Pattern ★★★

Average (mean) runs per drop: 6

Based on test averages, to get one more drop,
you may need to do another:

  • 4 runs in 50 percent of cases (median)
  • 12 runs in 10 percent of cases
  • 24 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 23 runs.

Also, a run dropping only this item is expected
per 4,200 runs or so.

53.8Statistical Strength: Very unreliable

Range of average cost per
Rare Starfleet Uniform Pattern ★★★
within 2 standard deviations
(~95.5% confidence):

31.85 — 172
>>
5.4
Uncommon Relay ★★ 20>>

Uncommon Relay ★★

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 5 runs in 10 percent of cases
  • 10 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 9 runs.

Also, a run dropping only this item is expected
per 270 runs or so.

21.5Statistical Strength: Somewhat unreliable

Range of average cost per
Uncommon Relay ★★
within 2 standard deviations
(~95.5% confidence):

15.22 — 36.61
>>
2.2
Common Expansion Module 40>>

Common Expansion Module

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 34 runs or so.

10.8Statistical Strength: Fairly reliable

Range of average cost per
Common Expansion Module
within 2 standard deviations
(~95.5% confidence):

8.51 — 14.6
>>
1.1
Basic Microconnector 61>>

Basic Microconnector

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 9.5 runs or so.

7.1Statistical Strength: Very reliable

Range of average cost per
Basic Microconnector
within 2 standard deviations
(~95.5% confidence):

5.94 — 8.67
>>
0.7

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Mission tested: No Returns Accepted Elite
By: writerguy731, R'nali, Lunchb0x & Siguard (+ more)
Date(s): June 2016 – Nov 2018
Runs: 507   Cost/Run: 16 Chroniton
Item Units Chroniton / unit Runs/Drop
Basic Hand Scanner 162>>

Basic Hand Scanner

Average (mean) runs per drop: 4

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 7 runs in 10 percent of cases
  • 14 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 13 runs.

Also, a run dropping only this item is expected
per 830 runs or so.

50.1Statistical Strength: Very reliable

Range of average cost per
Basic Hand Scanner
within 2 standard deviations
(~95.5% confidence):

43.6 — 58.81
>>
3.1
Super Rare Microconnector ★★★★ 36>>

Super Rare Microconnector ★★★★

Average (mean) runs per drop: 15

Based on test averages, to get one more drop,
you may need to do another:

  • 10 runs in 50 percent of cases (median)
  • 33 runs in 10 percent of cases
  • 65 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 64 runs.

Also, a run dropping only this item is expected
per 75,000 runs or so.

225.3Statistical Strength: Fairly reliable

Range of average cost per
Super Rare Microconnector ★★★★
within 2 standard deviations
(~95.5% confidence):

169.49 — 336.05
>>
14.1
Rare Polyalloy ★★★ 71>>

Rare Polyalloy ★★★

Average (mean) runs per drop: 8

Based on test averages, to get one more drop,
you may need to do another:

  • 5 runs in 50 percent of cases (median)
  • 17 runs in 10 percent of cases
  • 33 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 32 runs.

Also, a run dropping only this item is expected
per 9,800 runs or so.

114.3Statistical Strength: Fairly reliable

Range of average cost per
Rare Polyalloy ★★★
within 2 standard deviations
(~95.5% confidence):

92.75 — 148.73
>>
7.1
Common Database (Panel) 621>>

Common Database (Panel)

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 15 runs or so.

13.1Statistical Strength: Very reliable

Range of average cost per
Common Database (Panel)
within 2 standard deviations
(~95.5% confidence):

12.3 — 13.92
>>
0.8
Basic Polyalloy 631>>

Basic Polyalloy

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 14 runs or so.

12.9Statistical Strength: Very reliable

Range of average cost per
Basic Polyalloy
within 2 standard deviations
(~95.5% confidence):

12.12 — 13.69
>>
0.8

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Mission tested: No Returns Accepted Epic
By: middlehead, Bechtd, Trojanneil & Rini (+ more)
Date(s): March 2017 – Aug 2018
Runs: 184   Cost/Run: 22 Chroniton
Item Units Chroniton / unit Runs/Drop
Val Jean Schematic (x3) 171>>

Val Jean Schematic

Average (mean) runs per x3 drop: 4

Based on test averages, to get one more x3 drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 8 runs in 10 percent of cases
  • 15 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 14 runs.

Also, a run dropping only this item is expected
per 910 runs or so.

23.7Statistical Strength: Fairly reliable

Range of average cost per
Val Jean Schematic
within 2 standard deviations
(~95.5% confidence):

18.92 — 31.61
>>
1.1
Super Rare Incense ★★★★ 25>>

Super Rare Incense ★★★★

Average (mean) runs per drop: 8

Based on test averages, to get one more drop,
you may need to do another:

  • 5 runs in 50 percent of cases (median)
  • 17 runs in 10 percent of cases
  • 34 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 33 runs.

Also, a run dropping only this item is expected
per 11,000 runs or so.

161.9Statistical Strength: Somewhat unreliable

Range of average cost per
Super Rare Incense ★★★★
within 2 standard deviations
(~95.5% confidence):

116.39 — 265.96
>>
7.4
Rare Gold-Pressed Latinum ★★★ 118>>

Rare Gold-Pressed Latinum ★★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 7 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 6 runs.

Also, a run dropping only this item is expected
per 100 runs or so.

34.3Statistical Strength: Very reliable

Range of average cost per
Rare Gold-Pressed Latinum ★★★
within 2 standard deviations
(~95.5% confidence):

29.49 — 41.01
>>
1.6
Uncommon Emitter Crystal ★★ 198>>

Uncommon Emitter Crystal ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 22 runs or so.

20.4Statistical Strength: Very reliable

Range of average cost per
Uncommon Emitter Crystal ★★
within 2 standard deviations
(~95.5% confidence):

18.35 — 23.07
>>
0.9
Uncommon Incense ★★ 154>>

Uncommon Incense ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 46 runs or so.

26.3Statistical Strength: Very reliable

Range of average cost per
Uncommon Incense ★★
within 2 standard deviations
(~95.5% confidence):

23.12 — 30.46
>>
1.2

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Each "standard reward" of Val Jean schematics above provides 3 Schematics. Several drop rates and item drops got adjusted on 2017/03/15. The items of this DropTest were modified, so old data had to be removed.
The old costs/unit were:

Super Rare Starfleet Uniform Pattern ★★★★ was removed .


Other Rewards

Currency
Rewards
Normal Elite Epic
Capt XP 1st-Run
Repeat
769
29
923
33
1004
34
Crew XP 72 93 108
Training
XP
Warp 1
Warp 10
 ?
?
195
?
 ?
?
Credits
Credits
regular
Warp 1
750
?
1200
840
1650
?