Not Without A Fight

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Not Without A Fight [E4-M2]
SB-Ferengi D'Kora Marauder.png
Chroniton 8 / 14 / 18
Episode
4 - Hostile Takeover
Mission
2nd
Type
Space Battle
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Mission Rewards

Not Without A Fight is the second mission in Episode 4, Hostile Takeover. It takes place at Ventarus Idrilon I in the Ferenginar system.

Mission Walkthrough

Not Without A Fight
Against: Jal Haron in Ferengi D'Kora Marauder RareRareRare
Chroniton cost: 8 / 14 / 18
Normal Elite Epic
Shields 15000 15500 32000
Shield Regeneration 700 850 1200
Hull 34000 36000 60000
Evasion 2 2 3
Evasion Power 1600 1750 2600
Attack 2 2 3
Attack Power 1650 1700 2300
Attack Speed 1 1 1
Accuracy 1 2 3
Accuracy Power 1500 1750 2300
Crit Rating 700 700 700
Crit Bonus 7000 8000 9000
We have have successfully defeated the Kazon both on land and in space,
rescuing Nog's grandmother Ishka from an attempted kidnapping.
I am certain Nog wishes to offer us his thanks.

Mission Rewards

Standard Rewards

Standard Rewards
Normal
Elite
Epic

Drop Chance

Mission tested: Not Without A Fight Normal
By: Crunch, Chapey, Dharkus & WaldoMag (+ more)
Date(s): June 2016 – July 2018
Runs: 261   Cost/Run: 8 Chroniton
Item Units Chroniton / unit Runs/Drop
Common Writing PADD (TNG) 146>>

Common Writing PADD (TNG)

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 8 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 7 runs.

Also, a run dropping only this item is expected
per 150 runs or so.

14.3Statistical Strength: Very reliable

Range of average cost per
Common Writing PADD (TNG)
within 2 standard deviations
(~95.5% confidence):

12.44 — 16.81
>>
1.8
Uncommon Emitter Crystal ★★ 67>>

Uncommon Emitter Crystal ★★

Average (mean) runs per drop: 4

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 9 runs in 10 percent of cases
  • 18 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 17 runs.

Also, a run dropping only this item is expected
per 1,600 runs or so.

31.2Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Emitter Crystal ★★
within 2 standard deviations
(~95.5% confidence):

25.26 — 40.67
>>
3.9
Common Emitter Crystal 286>>

Common Emitter Crystal

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 21 runs or so.

7.3Statistical Strength: Very reliable

Range of average cost per
Common Emitter Crystal
within 2 standard deviations
(~95.5% confidence):

6.67 — 8.06
>>
0.9
Basic Casing 284>>

Basic Casing

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 21 runs or so.

7.4Statistical Strength: Very reliable

Range of average cost per
Basic Casing
within 2 standard deviations
(~95.5% confidence):

6.72 — 8.12
>>
0.9

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Mission tested: Not Without A Fight Elite
By: Crunch, Keithustus, WaldoMag & middlehead
Date(s): Mar 2017 – Nov 2018
Runs: 114   Cost/Run: 14 Chroniton
Item Units Chroniton / unit Runs/Drop
Rare Alcohol ★★★ 4>>

Rare Alcohol ★★★

Average (mean) runs per drop: 29

Based on test averages, to get one more drop,
you may need to do another:

  • 20 runs in 50 percent of cases (median)
  • 66 runs in 10 percent of cases
  • 131 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 130 runs.

Also, a run dropping only this item is expected
per 630,000 runs or so.

399.0Statistical Strength: Nearly useless

Range of average cost per
Rare Alcohol ★★★
within 2 standard deviations
(~95.5% confidence):

199.94 — 90506.06
>>
28.5
Rare Isolinear Chips ★★★ 6>>

Rare Isolinear Chips ★★★

Average (mean) runs per drop: 19

Based on test averages, to get one more drop,
you may need to do another:

  • 14 runs in 50 percent of cases (median)
  • 44 runs in 10 percent of cases
  • 87 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 86 runs.

Also, a run dropping only this item is expected
per 190,000 runs or so.

266.0Statistical Strength: Very unreliable

Range of average cost per
Rare Isolinear Chips ★★★
within 2 standard deviations
(~95.5% confidence):

146.92 — 1403.61
>>
19
Uncommon Interlink ★★ 83>>

Uncommon Interlink ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 70 runs or so.

19.2Statistical Strength: Very reliable

Range of average cost per
Uncommon Interlink ★★
within 2 standard deviations
(~95.5% confidence):

16.14 — 23.78
>>
1.4
Common Microconnector 249>>

Common Microconnector

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 1 runs in 10 percent of cases
  • 2 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 1 runs.

Also, a run dropping only this item is expected
per 2.6 runs or so.

6.4Statistical Strength: Very reliable

Range of average cost per
Common Microconnector
within 2 standard deviations
(~95.5% confidence):

6.01 — 6.86
>>
0.5

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Several drop rates and item drops got adjusted on 2017/03/15. As this DropTest is likely affected, old data has been removed or commented out.
The old costs/unit were: -.

Mission tested: Not Without A Fight Epic
By: Glorat, Crunch, ct & Darxide (+ more)
Date(s): Mar 2017 – Feb 2018
Runs: 164   Cost/Run: 18 Chroniton
Item Units Chroniton / unit Runs/Drop
Super Rare Furs ★★★★ 16>>

Super Rare Furs ★★★★

Average (mean) runs per drop: 11

Based on test averages, to get one more drop,
you may need to do another:

  • 7 runs in 50 percent of cases (median)
  • 24 runs in 10 percent of cases
  • 47 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 46 runs.

Also, a run dropping only this item is expected
per 29,000 runs or so.

184.5Statistical Strength: Somewhat unreliable

Range of average cost per
Super Rare Furs ★★★★
within 2 standard deviations
(~95.5% confidence):

123.63 — 363.41
>>
10.3
Rare Isolinear Chips ★★★ 89>>

Rare Isolinear Chips ★★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 8 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 7 runs.

Also, a run dropping only this item is expected
per 170 runs or so.

33.2Statistical Strength: Very reliable

Range of average cost per
Rare Isolinear Chips ★★★
within 2 standard deviations
(~95.5% confidence):

27.82 — 41.05
>>
1.8
Uncommon Microconnector ★★ 199>>

Uncommon Microconnector ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 15 runs or so.

14.8Statistical Strength: Very reliable

Range of average cost per
Uncommon Microconnector ★★
within 2 standard deviations
(~95.5% confidence):

13.37 — 16.66
>>
0.8
Uncommon Furs ★★ 188>>

Uncommon Furs ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 18 runs or so.

15.7Statistical Strength: Very reliable

Range of average cost per
Uncommon Furs ★★
within 2 standard deviations
(~95.5% confidence):

14.09 — 17.74
>>
0.9

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Several drop rates and item drops got adjusted on 2017/03/15. The items of this DropTest were modified, so old data had to be removed.
The old costs/unit were: -.


Other Rewards

Currency
Rewards
Normal Elite Epic
Capt XP 1st-Run
Repeat
656
26
861
?
984
34
Crew XP 60 84 102
Training
XP
Warp 1
Warp 10
 ?
?
 ?
?
220
2145
Credits
Credits
regular
Warp 1
600
?
1050
?
1350
945

Notes

  • No notes.