On Their Heels

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On Their Heels [E1-M5]
SB-Constitution Class.png
Chroniton 4 / 6 / 10
Episode
1 - The Art of War
Mission
5th
Type
Space Battle
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Mission Rewards

On Their Heels is the fifth mission in Episode 1, The Art of War. It takes place at the Cold Station 12 in the N'Vak system.

Mission Walkthrough

His Own Man
Against: Augment Crew in Constitution Class Ship RareRareRare

Chroniton cost: 4 / 6 / 10

Normal Elite Epic
Shields 12000 12000 19000
Hull 32000 34000 39000
Attack 1 1 2
Attack Power 1500 1500 1900
Attack Speed 1 1 2
Accuracy 1 2 2
Accuracy Power 1500 1600 1900
Evasion 1 2 2
Evasion Power 1500 1600 1900
Shield Regeneration 400 600 900
Crit Rating 500 600 700
Crit Bonus 5000 6000 7000
We have defeated the Augment ship that detected our pursuit, forcing them to retreat.
We have remained on course, hoping they will lead us to Doctor Soong...

Mission Rewards

Standard Rewards

Standard Rewards
Elite
Epic

Drop Chance

Mission tested: On Their Heels Normal
By: CodeHydro, Cpt Nichols, Siguard & The Sisko1 (+ more)
Date(s): May 2016 – Apr 2018
Runs: 8320   Cost/Run: 4 Chroniton
Item Units Chroniton / unit Runs/Drop
Common Writing PADD (TNG) 1016>>

Common Writing PADD (TNG)

Average (mean) runs per drop: 9

Based on test averages, to get one more drop,
you may need to do another:

  • 6 runs in 50 percent of cases (median)
  • 19 runs in 10 percent of cases
  • 37 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 36 runs.

Also, a run dropping only this item is expected
per 15,000 runs or so.

32.8Statistical Strength: Very reliable

Range of average cost per
Common Writing PADD (TNG)
within 2 standard deviations
(~95.5% confidence):

30.86 — 34.9
>>
8.2
Basic TR-580 Medical Tricorder 3187>>

Basic TR-580 Medical Tricorder

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 6 runs in 10 percent of cases
  • 12 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 11 runs.

Also, a run dropping only this item is expected
per 480 runs or so.

10.4Statistical Strength: Very reliable

Range of average cost per
Basic TR-580 Medical Tricorder
within 2 standard deviations
(~95.5% confidence):

10.11 — 10.8
>>
2.6
Basic Starfleet Uniform (ENT) 3545>>

Basic Starfleet Uniform (ENT)

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 6 runs in 10 percent of cases
  • 11 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 10 runs.

Also, a run dropping only this item is expected
per 350 runs or so.

9.4Statistical Strength: Very reliable

Range of average cost per
Basic Starfleet Uniform (ENT)
within 2 standard deviations
(~95.5% confidence):

9.1 — 9.69
>>
2.3
Basic Starfleet Uniform (VOY) 3437>>

Basic Starfleet Uniform (VOY)

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 6 runs in 10 percent of cases
  • 11 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 10 runs.

Also, a run dropping only this item is expected
per 380 runs or so.

9.7Statistical Strength: Very reliable

Range of average cost per
Basic Starfleet Uniform (VOY)
within 2 standard deviations
(~95.5% confidence):

9.39 — 10
>>
2.4
Basic Clothing Pattern 13775>>

Basic Clothing Pattern

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 1 runs in 10 percent of cases
  • 2 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 1 runs.

Also, a run dropping only this item is expected
per 5.9 runs or so.

2.4Statistical Strength: Very reliable

Range of average cost per
Basic Clothing Pattern
within 2 standard deviations
(~95.5% confidence):

2.39 — 2.44
>>
0.6

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Before update 1.2, this mission dropped Basic Power Cell instead of Clothing Pattern. Since items appear to retain the drop rates of those they replaced in affected missions, the items above include the drop count of its predecessor.

Mission tested: On Their Heels Elite
By: Elfmang, Crunch, iantimmy123 & R'nali (+ more)
Date(s): June 2016 – July 2018
Runs: 3129   Cost/Run: 6 Chroniton
Item Units Chroniton / unit Runs/Drop
Common Tulaberry Wine 498>>

Common Tulaberry Wine

Average (mean) runs per drop: 7

Based on test averages, to get one more drop,
you may need to do another:

  • 5 runs in 50 percent of cases (median)
  • 15 runs in 10 percent of cases
  • 29 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 28 runs.

Also, a run dropping only this item is expected
per 6,700 runs or so.

37.7Statistical Strength: Very reliable

Range of average cost per
Common Tulaberry Wine
within 2 standard deviations
(~95.5% confidence):

34.67 — 41.3
>>
6.3
Basic Phaser Type 3 (TNG) 2305>>

Basic Phaser Type 3 (TNG)

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 68 runs or so.

8.1Statistical Strength: Very reliable

Range of average cost per
Basic Phaser Type 3 (TNG)
within 2 standard deviations
(~95.5% confidence):

7.86 — 8.45
>>
1.4
Basic Submicron Scanner 2342>>

Basic Submicron Scanner

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 64 runs or so.

8Statistical Strength: Very reliable

Range of average cost per
Basic Submicron Scanner
within 2 standard deviations
(~95.5% confidence):

7.74 — 8.31
>>
1.3
Common Synthesized Polymer 1867>>

Common Synthesized Polymer

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 7 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 6 runs.

Also, a run dropping only this item is expected
per 130 runs or so.

10.1Statistical Strength: Very reliable

Range of average cost per
Common Synthesized Polymer
within 2 standard deviations
(~95.5% confidence):

9.66 — 10.49
>>
1.7
Basic Spices 2375>>

Basic Spices

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 62 runs or so.

7.9Statistical Strength: Very reliable

Range of average cost per
Basic Spices
within 2 standard deviations
(~95.5% confidence):

7.63 — 8.2
>>
1.3

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Mission tested: On Their Heels Epic
By: TheGambit, Elfmang, Dharkus & Chapey (+ more)
Date(s): June – October 2016
Runs: 119   Cost/Run: 10 Chroniton
Item Units Chroniton / unit Runs/Drop
Uncommon Pattern Enhancer ★★ 18>>

Uncommon Pattern Enhancer ★★

Average (mean) runs per drop: 7

Based on test averages, to get one more drop,
you may need to do another:

  • 5 runs in 50 percent of cases (median)
  • 15 runs in 10 percent of cases
  • 30 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 29 runs.

Also, a run dropping only this item is expected
per 7,800 runs or so.

66.1Statistical Strength: Somewhat unreliable

Range of average cost per
Uncommon Pattern Enhancer ★★
within 2 standard deviations
(~95.5% confidence):

45.28 — 122.43
>>
6.6
Rare Sensor ★★★ 7>>

Rare Sensor ★★★

Average (mean) runs per drop: 17

Based on test averages, to get one more drop,
you may need to do another:

  • 12 runs in 50 percent of cases (median)
  • 39 runs in 10 percent of cases
  • 78 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 77 runs.

Also, a run dropping only this item is expected
per 130,000 runs or so.

170.0Statistical Strength: Very unreliable

Range of average cost per
Rare Sensor ★★★
within 2 standard deviations
(~95.5% confidence):

97.17 — 678.73
>>
17
Uncommon Microconnector ★★ 18>>

Uncommon Microconnector ★★

Average (mean) runs per drop: 7

Based on test averages, to get one more drop,
you may need to do another:

  • 5 runs in 50 percent of cases (median)
  • 15 runs in 10 percent of cases
  • 30 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 29 runs.

Also, a run dropping only this item is expected
per 7,800 runs or so.

66.1Statistical Strength: Somewhat unreliable

Range of average cost per
Uncommon Microconnector ★★
within 2 standard deviations
(~95.5% confidence):

45.28 — 122.43
>>
6.6
Uncommon Expansion Module ★★ 17>>

Uncommon Expansion Module ★★

Average (mean) runs per drop: 7

Based on test averages, to get one more drop,
you may need to do another:

  • 5 runs in 50 percent of cases (median)
  • 16 runs in 10 percent of cases
  • 32 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 31 runs.

Also, a run dropping only this item is expected
per 9,300 runs or so.

70.0Statistical Strength: Somewhat unreliable

Range of average cost per
Uncommon Expansion Module ★★
within 2 standard deviations
(~95.5% confidence):

47.49 — 133.09
>>
7
Common Relay 297>>

Common Relay

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 1 runs in 10 percent of cases
  • 1 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 0 runs.

Also, a run dropping only this item is expected
per 1.7 runs or so.

4Statistical Strength: Very reliable

Range of average cost per
Common Relay
within 2 standard deviations
(~95.5% confidence):

3.82 — 4.21
>>
0.4

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.


Other Rewards

Currency
Rewards
Normal Elite Epic
Capt XP 1st-Run
Repeat
63
3
428
18
748
28
Crew XP 12 39 69
Training
XP
Warp 1
Warp 10
25
260
85
820
145
?
Credits
Credits
regular
Warp 1
300
210
450
315
750
525

Notes

  • No notes.