Pattern Enhancer
Crafting Table
Rarity  Basic  Common () 
Uncommon () 
Rare () 
Super Rare () 
Legendary () 

Icon  
Location Found At: 
Standard Reward:  Standard Reward:
Rare Reward (1Time) : 
Standard Reward:
Rare Reward (1Time) : 
Rare Reward (1Time) :
Crafted Item 
Crafted Item 
Crafted Item 
Crafted From: 
^{[edit recipe]}

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Item Cost: 



Crafted:  Crafted:  Crafted: 
Crafts Into: 




Item Bonus: 
No Away Team Bonus.

No Away Team Bonus.

No Away Team Bonus.

No Away Team Bonus.

No Away Team Bonus.

No Away Team Bonus.

Item Used By: 






DropTests
Basic
Item  Units  Cost/Unit  Runs/Unit  Runs  From 

Basic Pattern Enhancer  630>> Basic Pattern Enhancer Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

7.6Statistical Strength: Very reliable Range of average cost per Basic Pattern Enhancer within 2 standard deviations (~95.5% confidence): 7.07 — 8.11>> 
1.3  793  Pillage and Plunder [edit]

Common
Item  Units  Cost/Unit  Runs/Unit  Runs  From 

Common Pattern Enhancer ★  56>> Common Pattern Enhancer ★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

1.1Statistical Strength: Fairly reliable Range of average cost per Common Pattern Enhancer ★ within 2 standard deviations (~95.5% confidence): 0.88 — 1.38>> 
1.1  60  The Coming Storm [edit]

Common Pattern Enhancer ★  93>> Common Pattern Enhancer ★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

1.3Statistical Strength: Very reliable Range of average cost per Common Pattern Enhancer ★ within 2 standard deviations (~95.5% confidence): 1.06 — 1.52>> 
1.2  116  Top Marks [edit]

Common Pattern Enhancer ★  143>> Common Pattern Enhancer ★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

1.2Statistical Strength: Very reliable Range of average cost per Common Pattern Enhancer ★ within 2 standard deviations (~95.5% confidence): 1.08 — 1.44>> 
1.2  177  Of Two Evils [edit]

Common Pattern Enhancer ★  335>> Common Pattern Enhancer ★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

14.7Statistical Strength: Very reliable Range of average cost per Common Pattern Enhancer ★ within 2 standard deviations (~95.5% confidence): 13.34 — 16.27>> 
1.8  614  Off at the Pass [edit]

Common Pattern Enhancer ★  285>> Common Pattern Enhancer ★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

13.8Statistical Strength: Very reliable Range of average cost per Common Pattern Enhancer ★ within 2 standard deviations (~95.5% confidence): 12.51 — 15.49>> 
1.7  493  Organian Aid [edit]

Common Pattern Enhancer ★  39>> Common Pattern Enhancer ★ Average (mean) runs per drop: 8 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

28.6Statistical Strength: Fairly reliable Range of average cost per Common Pattern Enhancer ★ within 2 standard deviations (~95.5% confidence): 21.8 — 41.65>> 
7.2  279  Manna from Heaven [edit]

Common Pattern Enhancer ★  19>> Common Pattern Enhancer ★ Average (mean) runs per drop: 7 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

38.8Statistical Strength: Somewhat unreliable Range of average cost per Common Pattern Enhancer ★ within 2 standard deviations (~95.5% confidence): 26.83 — 70.3>> 
6.5  123  By Hook Or By Crook [edit]

Common Pattern Enhancer ★  191>> Common Pattern Enhancer ★ Average (mean) runs per drop: 7 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

39.3Statistical Strength: Very reliable Range of average cost per Common Pattern Enhancer ★ within 2 standard deviations (~95.5% confidence): 34.47 — 45.79>> 
6.6  1252  Cleansing Fire [edit]

Common Pattern Enhancer ★  1>>Unable to display streak info 
406.0Statistical Strength: Nearly useless Range of average cost per Common Pattern Enhancer ★ within 2 standard deviations (~95.5% confidence): 135.33 — Infinity>> 
29  29  Cleansing Fire [edit]

Common Pattern Enhancer ★  27>> Common Pattern Enhancer ★ Average (mean) runs per drop: 6 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

75.2Statistical Strength: Fairly reliable Range of average cost per Common Pattern Enhancer ★ within 2 standard deviations (~95.5% confidence): 54.75 — 119.95>> 
5.4  145  By Hook Or By Crook [edit]

Uncommon
Item  Units  Cost/Unit  Runs/Unit  Runs  From 

Uncommon Pattern Enhancer ★★  299>> Uncommon Pattern Enhancer ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

20.9Statistical Strength: Very reliable Range of average cost per Uncommon Pattern Enhancer ★★ within 2 standard deviations (~95.5% confidence): 19.13 — 22.96>> 
0.9  260  Right Place, Wrong Time [edit]

Uncommon Pattern Enhancer ★★  69>> Uncommon Pattern Enhancer ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

19.7Statistical Strength: Fairly reliable Range of average cost per Uncommon Pattern Enhancer ★★ within 2 standard deviations (~95.5% confidence): 16.34 — 24.83>> 
1.2  85  The Mad Vedek [edit]

Uncommon Pattern Enhancer ★★  221>> Uncommon Pattern Enhancer ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

21.1Statistical Strength: Very reliable Range of average cost per Uncommon Pattern Enhancer ★★ within 2 standard deviations (~95.5% confidence): 19.05 — 23.57>> 
0.9  194  Surveying the Sphere [edit]

Uncommon Pattern Enhancer ★★  50>> Uncommon Pattern Enhancer ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

23.7Statistical Strength: Fairly reliable Range of average cost per Uncommon Pattern Enhancer ★★ within 2 standard deviations (~95.5% confidence): 18.95 — 31.55>> 
1.5  74  Retroactive Vengeance [edit]

Uncommon Pattern Enhancer ★★  22>> Uncommon Pattern Enhancer ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

27.6Statistical Strength: Somewhat unreliable Range of average cost per Uncommon Pattern Enhancer ★★ within 2 standard deviations (~95.5% confidence): 19.96 — 44.92>> 
1.7  38  Feed A Fever [edit]

Uncommon Pattern Enhancer ★★  45>> Uncommon Pattern Enhancer ★★ Average (mean) runs per drop: 5 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

43.1Statistical Strength: Fairly reliable Range of average cost per Uncommon Pattern Enhancer ★★ within 2 standard deviations (~95.5% confidence): 33.51 — 60.43>> 
4.3  194  Death Throes [edit]

Uncommon Pattern Enhancer ★★  21>> Uncommon Pattern Enhancer ★★ Average (mean) runs per drop: 5 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

49.7Statistical Strength: Somewhat unreliable Range of average cost per Uncommon Pattern Enhancer ★★ within 2 standard deviations (~95.5% confidence): 35.03 — 85.61>> 
4.1  87  Double Trouble [edit]

Uncommon Pattern Enhancer ★★  16>> Uncommon Pattern Enhancer ★★ Average (mean) runs per drop: 5 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

50.0Statistical Strength: Somewhat unreliable Range of average cost per Uncommon Pattern Enhancer ★★ within 2 standard deviations (~95.5% confidence): 33.69 — 96.91>> 
5  80  Smiles and Knives [edit]

Uncommon Pattern Enhancer ★★  16>> Uncommon Pattern Enhancer ★★ Average (mean) runs per drop: 3 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

54.0Statistical Strength: Somewhat unreliable Range of average cost per Uncommon Pattern Enhancer ★★ within 2 standard deviations (~95.5% confidence): 36.89 — 100.68>> 
2.3  36  One Future Ends [edit]

Uncommon Pattern Enhancer ★★  16>> Uncommon Pattern Enhancer ★★ Average (mean) runs per drop: 4 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

63.0Statistical Strength: Somewhat unreliable Range of average cost per Uncommon Pattern Enhancer ★★ within 2 standard deviations (~95.5% confidence): 42.58 — 121.07>> 
3.9  63  Battle Shinzon [edit]

Uncommon Pattern Enhancer ★★  18>> Uncommon Pattern Enhancer ★★ Average (mean) runs per drop: 7 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

66.1Statistical Strength: Somewhat unreliable Range of average cost per Uncommon Pattern Enhancer ★★ within 2 standard deviations (~95.5% confidence): 45.28 — 122.43>> 
6.6  119  On Their Heels [edit]

Uncommon Pattern Enhancer ★★  12>> Uncommon Pattern Enhancer ★★ Average (mean) runs per drop: 3 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

70.0Statistical Strength: Somewhat unreliable Range of average cost per Uncommon Pattern Enhancer ★★ within 2 standard deviations (~95.5% confidence): 45.28 — 154.17>> 
2.9  35  Boardroom Politics [edit]

Uncommon Pattern Enhancer ★★  21>> Uncommon Pattern Enhancer ★★ Average (mean) runs per drop: 6 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

71.3Statistical Strength: Somewhat unreliable Range of average cost per Uncommon Pattern Enhancer ★★ within 2 standard deviations (~95.5% confidence): 50.14 — 123.54>> 
5.1  107  Self Control [edit]

Uncommon Pattern Enhancer ★★  144>> Uncommon Pattern Enhancer ★★ Average (mean) runs per drop: 8 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

71.8Statistical Strength: Very reliable Range of average cost per Uncommon Pattern Enhancer ★★ within 2 standard deviations (~95.5% confidence): 61.75 — 85.77>> 
7.2  1034  Putting the Free in Freedom [edit]

Uncommon Pattern Enhancer ★★  9>> Uncommon Pattern Enhancer ★★ Average (mean) runs per drop: 13 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

126.7Statistical Strength: Very unreliable Range of average cost per Uncommon Pattern Enhancer ★★ within 2 standard deviations (~95.5% confidence): 76.36 — 371.24>> 
12.7  114  Death in Battle [edit]

Similar Looking Items
Base Item  Icon  Similar Looking Items 

Pattern Enhancer  Currently there are no known items that look similar to this item. 