Pattern Enhancer

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Contents

Crafting Table

Rarity Basic Common
(Common)
Uncommon
(UncommonUncommon)
Rare
(RareRareRare)
Super Rare
(Super RareSuper RareSuper RareSuper Rare)
Legendary
(LegendaryLegendaryLegendaryLegendaryLegendary)
Icon
Spacer.png
PatternEnhancer.png
FlipBasic.png
Spacer.png
PatternEnhancer.png
FlipCommon.png
Spacer.png
PatternEnhancer.png
FlipUncommon.png
Spacer.png
PatternEnhancer.png
FlipRare.png
Spacer.png
PatternEnhancer.png
FlipSuperRare.png
Spacer.png
PatternEnhancer.png
FlipLegendary.png
Location
Found At:
Standard Reward: Standard Reward:

Rare Reward (1-Time) :

Standard Reward:

Rare Reward (1-Time) :

Rare Reward (1-Time) :

Crafted Item

Crafted Item

Crafted Item

Crafted
From:
[edit recipe]
  • Nothing
[edit recipe]
  • Nothing
[edit recipe]
  • Nothing
[edit recipe]
    Item also available as a rare mission reward
  • x2 Uncommon Pattern Enhancer ★★[e]
  • x2 Common Power Cell[e]
[edit recipe]
  • x2 Rare Pattern Enhancer ★★★[e]
      Item also available as a rare mission reward
    • x2 Uncommon Pattern Enhancer ★★[e]
    • x2 Common Power Cell[e]
  • x1 Rare Subprocessor ★★★[e]
[edit recipe]
  • x2 Super Rare Pattern Enhancer ★★★★[e]
    • x2 Rare Pattern Enhancer ★★★[e]
        Item also available as a rare mission reward
      • x2 Uncommon Pattern Enhancer ★★[e]
      • x2 Common Power Cell[e]
    • x1 Rare Subprocessor ★★★[e]
  • x1 Super Rare Subprocessor ★★★★[e]
  • x1 Super Rare Power Cell ★★★★[e]
Item
Cost:
  • Drop Only
  • Drop Only
  • Drop Only
Crafted:
  • 4000 Credits
Crafted:
  • 10k Credits
Crafted:
  • 25k Credits
Crafts
Into:
  • Rare Pattern Enhancer ★★★
  • Super Rare Pattern Enhancer ★★★★
  • Legendary Pattern Enhancer ★★★★★
Item
Bonus:
Away Team No Away Team Bonus.

Space Battle Passive Ship Stat Bonus:

Away Team No Away Team Bonus.

Space Battle Passive Ship Stat Bonus:

Away Team No Away Team Bonus.

Space Battle Passive Ship Stat Bonus:

Away Team No Away Team Bonus.

Space Battle Passive Ship Stat Bonus:

Away Team No Away Team Bonus.

Space Battle Passive Ship Stat Bonus:

Away Team No Away Team Bonus.

Space Battle Passive Ship Stat Bonus:

Item
Used By:



DropTests

Basic

Item Units Cost/Unit Runs/Unit Runs From
Basic Pattern Enhancer 630>>

Basic Pattern Enhancer

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 54 runs or so.

7.6Statistical Strength: Very reliable

Range of average cost per
Basic Pattern Enhancer
within 2 standard deviations
(~95.5% confidence):

7.07 — 8.11
>>
1.3 793 Pillage and PlunderAway Team E1-M7 6 Chrons, 77 Skill Points Pillage and Plunder Elite

Common

Item Units Cost/Unit Runs/Unit Runs From
Common Pattern Enhancer 56>>

Common Pattern Enhancer

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 33 runs or so.

1.1Statistical Strength: Fairly reliable

Range of average cost per
Common Pattern Enhancer
within 2 standard deviations
(~95.5% confidence):

0.88 — 1.38
>>
1.1 60 The Coming StormCadet Challenge CF-M4 A Certain Formality The Coming Storm Elite
Common Pattern Enhancer 93>>

Common Pattern Enhancer

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 52 runs or so.

1.3Statistical Strength: Very reliable

Range of average cost per
Common Pattern Enhancer
within 2 standard deviations
(~95.5% confidence):

1.06 — 1.52
>>
1.2 116 Top MarksCadet Challenge EA-M2 Ex Astris, Scientia Top Marks Elite
Common Pattern Enhancer 143>>

Common Pattern Enhancer

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 51 runs or so.

1.2Statistical Strength: Very reliable

Range of average cost per
Common Pattern Enhancer
within 2 standard deviations
(~95.5% confidence):

1.08 — 1.44
>>
1.2 177 Of Two EvilsCadet Challenge UF-M5 The United Federation Of Two Evils Epic
Common Pattern Enhancer 335>>

Common Pattern Enhancer

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 8 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 7 runs.

Also, a run dropping only this item is expected
per 170 runs or so.

14.7Statistical Strength: Very reliable

Range of average cost per
Common Pattern Enhancer
within 2 standard deviations
(~95.5% confidence):

13.34 — 16.27
>>
1.8 614 Off at the PassAway Team E2-M11 8 Chrons, 127 Skill Points Off at the Pass Elite
Common Pattern Enhancer 285>>

Common Pattern Enhancer

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 8 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 7 runs.

Also, a run dropping only this item is expected
per 140 runs or so.

13.8Statistical Strength: Very reliable

Range of average cost per
Common Pattern Enhancer
within 2 standard deviations
(~95.5% confidence):

12.51 — 15.49
>>
1.7 493 Organian AidAway Team E3-M4 8 Chrons, 89 Skill Points Organian Aid Normal
Common Pattern Enhancer 39>>

Common Pattern Enhancer

Average (mean) runs per drop: 8

Based on test averages, to get one more drop,
you may need to do another:

  • 5 runs in 50 percent of cases (median)
  • 17 runs in 10 percent of cases
  • 33 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 32 runs.

Also, a run dropping only this item is expected
per 9,900 runs or so.

28.6Statistical Strength: Fairly reliable

Range of average cost per
Common Pattern Enhancer
within 2 standard deviations
(~95.5% confidence):

21.8 — 41.65
>>
7.2 279 Manna from HeavenAway Team E2-M5 4 Chrons, 49 Skill Points Manna from Heaven Normal
Common Pattern Enhancer 19>>

Common Pattern Enhancer

Average (mean) runs per drop: 7

Based on test averages, to get one more drop,
you may need to do another:

  • 5 runs in 50 percent of cases (median)
  • 15 runs in 10 percent of cases
  • 30 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 29 runs.

Also, a run dropping only this item is expected
per 7,300 runs or so.

38.8Statistical Strength: Somewhat unreliable

Range of average cost per
Common Pattern Enhancer
within 2 standard deviations
(~95.5% confidence):

26.83 — 70.3
>>
6.5 123 By Hook Or By CrookAway Team E1-M14B (Augment Victory) 6 Chrons, 86 Skill Points By Hook Or By Crook Elite
Common Pattern Enhancer 191>>

Common Pattern Enhancer

Average (mean) runs per drop: 7

Based on test averages, to get one more drop,
you may need to do another:

  • 5 runs in 50 percent of cases (median)
  • 15 runs in 10 percent of cases
  • 30 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 29 runs.

Also, a run dropping only this item is expected
per 7,600 runs or so.

39.3Statistical Strength: Very reliable

Range of average cost per
Common Pattern Enhancer
within 2 standard deviations
(~95.5% confidence):

34.47 — 45.79
>>
6.6 1252 Cleansing FireAway Team E1-M14A (Klingon Victory) 6 Chrons, 86 Skill Points Cleansing Fire Elite
Common Pattern Enhancer 1>>Unable to display streak info due to insufficient sample size. 406.0Statistical Strength: Nearly useless

Range of average cost per
Common Pattern Enhancer
within 2 standard deviations
(~95.5% confidence):

135.33 — Infinity
>>
29 29 Cleansing FireAway Team E1-M14A (Klingon Victory) 14 Chrons, 184 Skill Points Cleansing Fire Epic
Common Pattern Enhancer 27>>

Common Pattern Enhancer

Average (mean) runs per drop: 6

Based on test averages, to get one more drop,
you may need to do another:

  • 4 runs in 50 percent of cases (median)
  • 12 runs in 10 percent of cases
  • 24 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 23 runs.

Also, a run dropping only this item is expected
per 4,200 runs or so.

75.2Statistical Strength: Fairly reliable

Range of average cost per
Common Pattern Enhancer
within 2 standard deviations
(~95.5% confidence):

54.75 — 119.95
>>
5.4 145 By Hook Or By CrookAway Team E1-M14B (Augment Victory) 14 Chrons, 344 Skill Points By Hook Or By Crook Epic


Uncommon

Item Units Cost/Unit Runs/Unit Runs From
Uncommon Pattern Enhancer ★★ 299>>

Uncommon Pattern Enhancer ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 18 runs or so.

20.9Statistical Strength: Very reliable

Range of average cost per
Uncommon Pattern Enhancer ★★
within 2 standard deviations
(~95.5% confidence):

19.13 — 22.96
>>
0.9 260 Right Place, Wrong TimeSpace Battle E7-M5 24 Chrons Right Place, Wrong Time Epic
Uncommon Pattern Enhancer ★★ 69>>

Uncommon Pattern Enhancer ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 50 runs or so.

19.7Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Pattern Enhancer ★★
within 2 standard deviations
(~95.5% confidence):

16.34 — 24.83
>>
1.2 85 The Mad VedekAway Team E2-M4 16 Chrons, 229 Skill Points The Mad Vedek Epic
Uncommon Pattern Enhancer ★★ 221>>

Uncommon Pattern Enhancer ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 18 runs or so.

21.1Statistical Strength: Very reliable

Range of average cost per
Uncommon Pattern Enhancer ★★
within 2 standard deviations
(~95.5% confidence):

19.05 — 23.57
>>
0.9 194 Surveying the SphereAway Team E8-M6 24 Chrons, 902 Skill Points Surveying the Sphere Epic
Uncommon Pattern Enhancer ★★ 50>>

Uncommon Pattern Enhancer ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 7 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 6 runs.

Also, a run dropping only this item is expected
per 88 runs or so.

23.7Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Pattern Enhancer ★★
within 2 standard deviations
(~95.5% confidence):

18.95 — 31.55
>>
1.5 74 Retroactive VengeanceSpace Battle E7-M8 16 Chrons Retroactive Vengeance Normal
Uncommon Pattern Enhancer ★★ 22>>

Uncommon Pattern Enhancer ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 8 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 7 runs.

Also, a run dropping only this item is expected
per 140 runs or so.

27.6Statistical Strength: Somewhat unreliable

Range of average cost per
Uncommon Pattern Enhancer ★★
within 2 standard deviations
(~95.5% confidence):

19.96 — 44.92
>>
1.7 38 Feed A FeverAway Team E8-M12 16 Chrons, 284 Skill Points Feed A Fever Normal
Uncommon Pattern Enhancer ★★ 69>>

Uncommon Pattern Enhancer ★★

Average (mean) runs per drop: 5

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 10 runs in 10 percent of cases
  • 19 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 18 runs.

Also, a run dropping only this item is expected
per 1,900 runs or so.

41.2Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Pattern Enhancer ★★
within 2 standard deviations
(~95.5% confidence):

33.44 — 53.52
>>
4.1 284 Death ThroesSpace Battle CT-M5 10 Chrons Death Throes Normal
Uncommon Pattern Enhancer ★★ 21>>

Uncommon Pattern Enhancer ★★

Average (mean) runs per drop: 5

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 10 runs in 10 percent of cases
  • 19 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 18 runs.

Also, a run dropping only this item is expected
per 1,900 runs or so.

49.7Statistical Strength: Somewhat unreliable

Range of average cost per
Uncommon Pattern Enhancer ★★
within 2 standard deviations
(~95.5% confidence):

35.03 — 85.61
>>
4.1 87 Double TroubleAway Team E1-M9 12 Chrons, 169 Skill Points Double Trouble Epic
Uncommon Pattern Enhancer ★★ 16>>

Uncommon Pattern Enhancer ★★

Average (mean) runs per drop: 5

Based on test averages, to get one more drop,
you may need to do another:

  • 4 runs in 50 percent of cases (median)
  • 12 runs in 10 percent of cases
  • 23 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 22 runs.

Also, a run dropping only this item is expected
per 3,400 runs or so.

50.0Statistical Strength: Somewhat unreliable

Range of average cost per
Uncommon Pattern Enhancer ★★
within 2 standard deviations
(~95.5% confidence):

33.69 — 96.91
>>
5 80 Smiles and KnivesAway Team E4-M14B (Ferengi Traditionalists Victory) 10 Chrons, 135 Skill Points Smiles and Knives Normal
Uncommon Pattern Enhancer ★★ 16>>

Uncommon Pattern Enhancer ★★

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 5 runs in 10 percent of cases
  • 10 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 9 runs.

Also, a run dropping only this item is expected
per 310 runs or so.

54.0Statistical Strength: Somewhat unreliable

Range of average cost per
Uncommon Pattern Enhancer ★★
within 2 standard deviations
(~95.5% confidence):

36.89 — 100.68
>>
2.3 36 One Future EndsAway Team E7-M7 24 Chrons, 1010 Skill Points One Future Ends Epic
Uncommon Pattern Enhancer ★★ 24>>

Uncommon Pattern Enhancer ★★

Average (mean) runs per drop: 5

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 10 runs in 10 percent of cases
  • 19 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 18 runs.

Also, a run dropping only this item is expected
per 2,100 runs or so.

68.7Statistical Strength: Somewhat unreliable

Range of average cost per
Uncommon Pattern Enhancer ★★
within 2 standard deviations
(~95.5% confidence):

49.3 — 113.07
>>
4.3 103 Battle ShinzonSpace Battle E7-M2 16 Chrons Battle Shinzon Normal
Uncommon Pattern Enhancer ★★ 18>>

Uncommon Pattern Enhancer ★★

Average (mean) runs per drop: 7

Based on test averages, to get one more drop,
you may need to do another:

  • 5 runs in 50 percent of cases (median)
  • 15 runs in 10 percent of cases
  • 30 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 29 runs.

Also, a run dropping only this item is expected
per 7,800 runs or so.

66.1Statistical Strength: Somewhat unreliable

Range of average cost per
Uncommon Pattern Enhancer ★★
within 2 standard deviations
(~95.5% confidence):

45.28 — 122.43
>>
6.6 119 On Their HeelsSpace Battle E1-M5 10 Chrons On Their Heels Epic
Uncommon Pattern Enhancer ★★ 12>>

Uncommon Pattern Enhancer ★★

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 7 runs in 10 percent of cases
  • 13 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 12 runs.

Also, a run dropping only this item is expected
per 670 runs or so.

70.0Statistical Strength: Somewhat unreliable

Range of average cost per
Uncommon Pattern Enhancer ★★
within 2 standard deviations
(~95.5% confidence):

45.28 — 154.17
>>
2.9 35 Boardroom PoliticsSpace Battle E8-M8 24 Chrons Boardroom Politics Epic
Uncommon Pattern Enhancer ★★ 21>>

Uncommon Pattern Enhancer ★★

Average (mean) runs per drop: 6

Based on test averages, to get one more drop,
you may need to do another:

  • 4 runs in 50 percent of cases (median)
  • 12 runs in 10 percent of cases
  • 23 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 22 runs.

Also, a run dropping only this item is expected
per 3,600 runs or so.

71.3Statistical Strength: Somewhat unreliable

Range of average cost per
Uncommon Pattern Enhancer ★★
within 2 standard deviations
(~95.5% confidence):

50.14 — 123.54
>>
5.1 107 Self ControlAway Team E4-M6 14 Chrons, 224 Skill Points Self Control Elite
Uncommon Pattern Enhancer ★★ 145>>

Uncommon Pattern Enhancer ★★

Average (mean) runs per drop: 8

Based on test averages, to get one more drop,
you may need to do another:

  • 5 runs in 50 percent of cases (median)
  • 17 runs in 10 percent of cases
  • 33 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 32 runs.

Also, a run dropping only this item is expected
per 10,000 runs or so.

72.0Statistical Strength: Very reliable

Range of average cost per
Uncommon Pattern Enhancer ★★
within 2 standard deviations
(~95.5% confidence):

61.95 — 85.94
>>
7.2 1044 Putting the Free in FreedomAway Team E4-M14A (Ferengi Alliance Victory) 10 Chrons, 120 Skill Points Putting the Free in Freedom Normal
Uncommon Pattern Enhancer ★★ 9>>

Uncommon Pattern Enhancer ★★

Average (mean) runs per drop: 13

Based on test averages, to get one more drop,
you may need to do another:

  • 9 runs in 50 percent of cases (median)
  • 29 runs in 10 percent of cases
  • 58 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 57 runs.

Also, a run dropping only this item is expected
per 55,000 runs or so.

126.7Statistical Strength: Very unreliable

Range of average cost per
Uncommon Pattern Enhancer ★★
within 2 standard deviations
(~95.5% confidence):

76.36 — 371.24
>>
12.7 114 Death in BattleSpace Battle DE-M7 10 Chrons Death in Battle Epic


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