Peldor Joi/Faction Missions

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Peldor Joi: Dominion


IconDominion.png
Mission Name 1st
Crew
2nd
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3rd
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4th
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5th
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Mission Text Success Failed
A Helping Hand Science Engineering
AND
Command
Command Diplomacy
AND
Engineering
Several Dominion vessels are damaged coming through the wormhole. While they insist on doing their own repairs, Odo thinks it might engender good faith if your crew can assist them, provided you can do it without stepping on too many toes. Your crew I steps in to the Jem'Hadar attempting repairs and replaces the necessary parts. Meanwhile, your science officers take readings on the wormhole to ensure they will not have issues upon their return. The Female Changeling is grateful. Your crew tries to eavesdrop on the Jem'Hadar handling repairs to provide clandestine aid and is caught, enraging the Jem'Hadar and the Female Changeling who says she knew the Federation could not be trusted.
Atrocity Security Command Diplomacy Command
AND
Security
Odo introduces Doctor Mora to several of the Founders and relates stories of the time they spent together. But later that night, Mora is attacked by a Jem'Hadar who flees Deep Space Nine. Odo asks for your help in bringing Mora's attacker to justice. Your crew catches the Jem'Hadar, who reveals that he was acting on the instructions of a Vorta who was angry over the way Mora once treated Odo. Odo sets the record straight and the Vorta and Jem'Hadar are handed over to the Founders for punishment. DIALOGUE FAIL
Beating the Odds Security Diplomacy Command Command
AND
Diplomacy
Shouting brings your crew rushing to Quark's, where a Jem'Hadar has the bartender by the throat on the instructions, saying Quark rigged the dabo wheel against a Founder. Bring the truth to light. Your crew interviews the Changeling and respects the wheel, determining that the wheel is set against every player, not just him. The Changeling is still angry, but so is every other player, and they take over dispensing justice from the Jem'Hadar. Your crew reviews all pertinent information, but when they present their findings to the Changeling - that the wheel is equally slanted against all players - it does nothing to abate their anger. Throwing Quark in lock-up might save his life.
Compendium Medicine Medicine
AND
Science
Science Command
AND
Medicine
A Changeling studying a PADD covering all known species of the Alpha Quadrant decides to shapeshift into different creatures, to the delight of festival attendees. When he changes into a stegosaurus and cannot change back, your team is asked to help. Your medical staff uses data from Odo's records to learn that the Changeling stretched beyond the imitations of his morphogenic matrix and is now stuck. Linking with a few other Changelings, along with some rest, gradually returns him to normal. Your medical staff tries everything they can think of, but no one can figure out how to restore the Changeling to his original size and shape. What's worse, there isn't much room for a stegosaurus to roam on Deep Space Nine.
Honor and Strength Security Engineering Security
AND
Engineering
Command A group of Klingons visiting for the festival get into an argument with a group of Jem'Hadar that quickly escalates when the Jem'Hadar question the Klingons' honor. Your crew steps in and is asked to help ease the tension. Your security team separates the two sides while your engineers quickly cook up a holosuite program with all safeguards in place where the two groups can find out who is stronger and bond voer some healthy competition. DIALOGUE FAIL
May It Keep You Strong Security Science
OR
Command
Medicine Security
OR
Science
Command Several of the Jem'Hadar begin acting violently and a Vorta comes storming into the Promenade, claiming that someone poisoned their ketracel-white. With tensions already running high, the culprit must quickly be caught and dealt with. Your security team investigates the situation and learns that a Klingon whose family was killed during the Dominion War obtained a case of ketracel-white and replaces most of the contents with bloodwine. Your crew quickly apprehended the Klingon. DIALOGUE FAIL
Open Wounds Command
AND
Security
Security
AND
Diplomacy
Diplomacy
AND
Command
A Dominion vessel returning to the Gamma Quadrant is attacked by a rogue Cardassian ship, bent on getting revenge for atrocities on Cardassia. Starfleet asks you to step in and aid the Dominion in getting safely back to the Gamma Quadrant. Your crew provides security for the Dominion for the remainder of their visit and back through the wormhold, assuring them that the matter will be investigated and justice will be served. DIALOGUE FAIL
Prime Directive Command
AND
Science
Engineering
AND
Science
Command
AND
Engineering
When Picard stops off to take in the Gratitude Festival, he ends up in a debate with a few Founders over the UFP's ideals of acceptance and non-interference versus the Dominion's desire to control. He asks your crew to help him make his case. Your crew searches through Federation history, pulling out key moments and filling a holoprogram with them that Captain Picard can guide the curious Founders through to show how the Prime Directive has made for strong bonds in the Alpha Quadrant. DIALOGUE FAIL

Peldor Joi: Ferengi Traditionalists


IconFerengiTraditionalists.png
Mission Name 1st
Crew
2nd
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Mission Text Success Failed
Brand New Quadrant Engineering
AND
Science
Security
AND
Command
Security
AND
Diplomacy
The Ferengi celebrate what they see as a chance to be out of the Federation's reach by laying claim to an abandoned planetoid and setting up a mining operation there. They anger the Founders, who insist the Federation deal with them right away. Your crew forces the Ferengi to release their mining operations, at least long enough to seek and obtain permission from the Founders. While they are resistant to the idea, they finally agree and halt the operation for now. Your crew tries to convince the Ferengi to halt their mining operation, but the Ferengi see no reason to listen to you. As a fleet of Dominion ships descend upon the scene, your crew elects to flee before they begin to unleash their wrath.
Caught in a Dream Engineering
AND
Security
Command Security Diplomacy A group of Jem'Hadar haul Quark kicking and screaming out of the bar, accusing him of abducting several Vorta. It seems that the holosuite the Vorta were in has trapped them inside and the Dominion believe this was deliberate. Investigate the matter. Your engineers unlock the holosuite and free the Vorta. Somehow, a Klingon battle sim crossed over with Vic's Lounge, leading to a terrifying night on the town with no way out. The engineers prove it was an accident and the Founders release Quark. Your engineers struggle to release the Vorta from the holosuite. By the time they do, one of the Vorta is found dead and, with no proof to show it was an accident, Quark is now on the hook for his death.
Exceedingly Rare Diplomacy Command Diplomacy
AND
Command
Security
AND
Command
Saying he feels pity for his less successful cousin, Gaila agrees to sell Quark a shipment of rare gems at only a twenty percent markup. But when the Dominion lay claim to the shipment, Quark finds he's in serious trouble and asks for your help. Your crew learns the shipment was stolen from a mining asteroid in the Gamma Quadrant operated by the Karemma. You prove it was Gaila and not Quark who did the stealing The Karemma are satisfied and agree to free Quark in exchange for Gaila. DIALOGUE FAIL
Stray Vice Security Diplomacy Command Science
OR
Security
Command
OR
Security
When several Ferengi set up a betting pool involving the Jem'Hadar, they quickly find themselves targets of the Dominion's wrath. Their ship disappears fleeing a Vorta vessel and Starfleet sends your crew through the wormhole to find them. Your crew heads through the wormhole to find themselves face-to-face with a Vorta ship who tells them to leave the Ferengi to them. Your officers manage to ease the Vorta's anger and track down the Ferengi, who are bought back to be dealt with. DIALOGUE FAIL
The Price of Doing Business Command
AND
Security
Diplomacy
AND
Command
Security
AND
Engineering
Another commotion at Quark's summons your security team to the bar, this time to see the Ferengi bartender is involved in a heated argument with a Karemma whom he accuses of solicitation. As you try to calm them, you notice the Founders are watching. Your crew calmly breaks up the argument and reminds the Karemma of Deep Space Nine's rules regarding solicitation. When you lightly suggest he pursue the proper channels for opening a business here, his eyes glaze over and he walks away. Your crew breaks up the argument quickly, but the Karemma's assertions about Quark's subpar business practices manages to have swayed a few patrons, who follow him onto the Promenade to see what he has to offer.
Through and Back Again Engineering Science
AND
Security
Command Engineering
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Command
Goss is eager to explore trade prospects in the Gamma Quadrant, but he's learned from his past experience with wormholes and wants some other ship of fools to demonstrate its safety first. Your crew seems to fit the bill. Your crew proceeds through the wormhole and sends back images and data to Goss waiting on the other side. Goss triumphantly makes his way through, acting like he was the bold pioneer all along. DIALOGUE FAIL
Trust and Trade Diplomacy
AND
Security
Command Security Command The Vorta suddenly accuse Ferengi venturing into the Gamma Quadrant of stealing from their ships. The Founders pass the matter on to Starfleet, insisting how they handle the Ferengi will determine their willingness to allow further exploration. As your crew investigates the matter, your ship is boarded by Morn, carrying another Ferengi in one hand and the stolen goods in the other. He leaves them without a word. DIALOGUE FAIL
Turf Wars Diplomacy Command Security Diplomacy
AND
Command
The Karemma, who've had a hold on trade in the Gamma Quadrant, are insulted that the Ferengi have moved in without clearing it with them first. When they start using force to shut down Ferengi operations, the Ferengi put out a call for aid. While you have no jurisdiction in the Gamma Quadrant, you are able to server as a mediator between the Ferengi and the Karemma. The Karemma lay out their terms and you impress the importance upon the Ferengi. The Karemma appreciate your impartiality. You attempt to serve as a mediator between the two, but as you have no jurisdiction in the Gamma Quadrant and the Karemma are unimpressed by your crew, they bring in the Founders to mediate instead and send you on your way.

Peldor Joi: Bajoran


IconBajoran.png
Mission Name 1st
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Mission Text Success Failed
False Prophets Command Diplomacy Security Security
OR
Diplomacy
Command
OR
Security
Outrage disrupts the pleasant serenity of the Gratitude Festival as several Bajorans say that someone claiming to be one of the Prophets appeared to them, but his words were anything but holy. Commander Sisko asks for your help in investigating. Your crew interviews Bajorans who claim they came into contact with the Prophet and learn is was a Changeling trying to see how well he could imitate a Prophet. You take your concerns to the Female Changeling, who deals with the matter imediately. Your officers investigate and interview the Bajorans about what they saw, but are unable to figure out who was impersonating the Prophets. Without evidence, it doesn't seem worth it to levy suspicions against an already volatile faction.
Inner Solace Command
AND
Security
Diplomacy
AND
Security
Engineering
AND
Command
One of the Vedeks reports to you that Kai Opaka has gone missing. She was last seen boarding a transport with a group of Jem'Hadar. They beg you to find and rescue the missing Kai. As your crew investigates, a Vorta insists that Kai Opaka was the one who ran off with the Jem'Hadar. On finding the transport, you learn it was true the kai was trying to help the Jem'Hadar overcome their ketracel white dependency through prayer. DIALOGUE FAIL
Keeping the Peace Command Diplomacy Security Diplomacy
AND
Security
As holiday festivities tend to do, old wounds have been opened amidst the celebrations on Deep Space Nine, some of them turning rather volatile. The Bajoran hosts plead with your crew to prevent the celebrations from turning to confrontations. Your security team helps with the practical aspects of keeping things peaceful while you and your officers try to lighten the mood among the tenser visitors. Swapping out a few bloodwines for some synthale, however, is not a popular intervention. Your security team tries to aid in more pragmatic solutions, but tempers are hot and alcohol is plentiful. This interstellar reunion may be far more than your crew can handle.
Old Wounds Diplomacy
AND
Science
Command Diplomacy
AND
Command
Science Jake Sisko thinks one way to help improve relations between the Bajorans and the Dominion is to provide both sides with a detailed history on the other so they can come to appreciate their differences. He asks for your help in acquiring research. Your crew collects research from a variety of sources on both sides and even takes advantage of the presence of diplomats to obtain useful information from them. The results prove to be outstanding Gratitude Festival gifts. Your crew researches both cultures' histories and heritages, but comes up short-handed. With things still being tense, few from either side are ready to gush over the past.
Passengers Medicine Science Command Medicine
AND
Science
Deep Space Nine's sickbay is filling up at an alarming rate and this time, it's not Zanthi fever! Doctor Bashir and his team are handling cases as quickly as they can, but without a diagnosis, there's little they can do. Solve this medical mystery! Through medical resources and interviews with visitors from the Dominion, you earn the symptoms are concurrent with Karemma intestinal rash. A visiting Karemma gives you a replicator recipe for a medicine that will clear it up within a few days. Your team pours over medical information and even speaks with visitors from the Dominion, but they are tight-lipped and nothing in your medical files provides any further clues.
Potluck Medicine
AND
Security
Science
AND
Medicine
Security
AND
Command
Though the Founders themselves don't need food, they have brought offerings from several member species. The result has been an influx of visits to sick bay and several accusations of poisoning. Your crew has been asked to help. Your chief medical officer determines that it was not deliberate poison, but rather T'Rogoran meat pie and some liquid concoction the Founders cooked up, which, as they themselves do not drink, is best left to the imagination. Your chief medical officer tries to get to the bottom of the matter, but can find no hint of poison nor which food was the culprit.
The Invitation Security Diplomacy Engineering Security
AND
Diplomacy
A bit of friction arises when it's learned that members of the Dominion have been making their way to the surface of Bajor without prior permission. The transports are departing from Deep Space Nine and Odo asks for your help in investigating. Your crew investigates the matter discreetly and learns that Quark has been arranging the transports for the right amount of latinum. He led to the Vorta about the legitimacy of this transports. Odo puts Quark in lock up and extends his thanks. DIALOGUE FAIL
To Ash Command Diplomacy
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Security
Security Command
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Diplomacy
A conflict breaks out on the Promenade when a Vorta insults a group of Bajorans burning renewal scrolls, saying that they wouldn't have so many problems to burn if they weren't such feeble-minded zealots. Find a diplomatic way to keep the peace. Your officers step in and, as a show of support, write and burn some of their own concerns. They remind the Vorta of the Founders' commitment to peaceful participation as invited guests and admonish their disrespect of Bajoran traditions. Your officers step in to show support for the Bajorans by writing their own renewal scrolls, but when one officer writes the Vorta's name as their problem and burns the scroll, the Vorta is incensed and so are other members of the Dominion present.