Physiostimulator

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Contents

Crafting Table


Rarity Basic Common
(Common)
Uncommon
(UncommonUncommon)
Rare
(RareRareRare)
Super Rare
(Super RareSuper RareSuper RareSuper Rare)
Icon
Spacer.png
Physiostimulator.png
FlipBasic.png
Spacer.png
Physiostimulator.png
FlipCommon.png
Spacer.png
Physiostimulator.png
FlipUncommon.png
Spacer.png
Physiostimulator.png
FlipRare.png
Spacer.png
Physiostimulator.png
FlipSuperRare.png
Location
Found At:
Standard Reward: Rare Reward (1-Time) :

Crafted Item

Rare Reward (1-Time) :

Crafted Item

Crafted Item

Crafted Item

Crafted
From:
[edit recipe]
  • Nothing
[edit recipe] [edit recipe] [edit recipe] [edit recipe]
Item
Cost:
  • Drop Only
Crafted:
  • 500 Credits
Crafted:
  • 1250 Credits
Crafted:
  • 4000 Credits
Crafted:
  • 10k Credits
Crafts
Into:
Item
Bonus:
Away Team Away Team Bonus:
  • 0 +(0–4) Medicine

Space Battle No Passive Ship Stat Bonus.

Away Team Away Team Bonus:
  • 0 +(1–9) Medicine

Space Battle No Passive Ship Stat Bonus.

Away Team Away Team Bonus:
  • 0 +(3–17) Medicine

Space Battle No Passive Ship Stat Bonus.

Away Team Away Team Bonus:
  • 0 +(10–40) Medicine

Space Battle No Passive Ship Stat Bonus.

Away Team Away Team Bonus:
  • 0 +(25–75) Medicine

Space Battle No Passive Ship Stat Bonus.

Item
Used By:



DropTests


Basic


Item Units Cost/Unit Runs/Unit Runs From
Basic Physiostimulator 61>>

Basic Physiostimulator

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 37 runs or so.

1.1Statistical Strength: Fairly reliable

Range of average cost per
Basic Physiostimulator
within 2 standard deviations
(~95.5% confidence):

0.92 — 1.42
>>
1.1 68 Incompatible With LifeCadet Challenge UF-M2 The United Federation Incompatible With Life Normal
Basic Physiostimulator 78>>

Basic Physiostimulator

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 52 runs or so.

1.2Statistical Strength: Fairly reliable

Range of average cost per
Basic Physiostimulator
within 2 standard deviations
(~95.5% confidence):

1.04 — 1.54
>>
1.2 97 Incompatible With LifeCadet Challenge UF-M2 The United Federation Incompatible With Life Epic
Basic Physiostimulator 2119>>

Basic Physiostimulator

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 6 runs in 10 percent of cases
  • 12 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 11 runs.

Also, a run dropping only this item is expected
per 510 runs or so.

10.6Statistical Strength: Very reliable

Range of average cost per
Basic Physiostimulator
within 2 standard deviations
(~95.5% confidence):

10.22 — 11.08
>>
2.7 5632 Stolen HonorAway Team E1-M10 4 Chrons, 32 Skill Points Stolen Honor Normal
Basic Physiostimulator 589>>

Basic Physiostimulator

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 68 runs or so.

5.5Statistical Strength: Very reliable

Range of average cost per
Basic Physiostimulator
within 2 standard deviations
(~95.5% confidence):

5.08 — 5.87
>>
1.4 802 Xahean InvasionSpace Battle I-M1 4 Chrons Xahean Invasion Normal


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