Power Cell
Power Cell is a Component used to craft many items for crew members.
Crafting Table
DropTests
Basic
Item  Units  Cost/Unit  Runs/Unit  Runs  From 

Basic Power Cell  5364>> Basic Power Cell Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

2.6Statistical Strength: Very reliable Range of average cost per Basic Power Cell within 2 standard deviations (~95.5% confidence): 2.57 — 2.67>> 
0.7  3510  Highwaymen [edit]

Basic Power Cell  1339>> Basic Power Cell Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

6.1Statistical Strength: Very reliable Range of average cost per Basic Power Cell within 2 standard deviations (~95.5% confidence): 5.85 — 6.44>> 
1  1368  Assault and Battery [edit]

Basic Power Cell  325>> Basic Power Cell Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

6.7Statistical Strength: Very reliable Range of average cost per Basic Power Cell within 2 standard deviations (~95.5% confidence): 6.21 — 7.38>> 
0.8  274  Not A Drop to Drink [edit]

Basic Power Cell  75>> Basic Power Cell Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

7.6Statistical Strength: Very reliable Range of average cost per Basic Power Cell within 2 standard deviations (~95.5% confidence): 6.48 — 9.2>> 
0.8  57  A Ticking Bomb [edit]

Basic Power Cell  896>> Basic Power Cell Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

7.6Statistical Strength: Very reliable Range of average cost per Basic Power Cell within 2 standard deviations (~95.5% confidence): 7.24 — 8.06>> 
1  854  Cardassian Hospitality [edit]

Basic Power Cell  175>> Basic Power Cell Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

9.4Statistical Strength: Very reliable Range of average cost per Basic Power Cell within 2 standard deviations (~95.5% confidence): 8.43 — 10.61>> 
0.8  137  Act of Betrayal [edit]

Basic Power Cell  845>> Basic Power Cell Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

15.9Statistical Strength: Very reliable Range of average cost per Basic Power Cell within 2 standard deviations (~95.5% confidence): 15.06 — 16.85>> 
1  840  Coursing Hounds [edit]

Basic Power Cell  46>> Basic Power Cell Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

16Statistical Strength: Fairly reliable Range of average cost per Basic Power Cell within 2 standard deviations (~95.5% confidence): 13 — 20.95>> 
0.9  41  Death's Endeavor [edit]

Basic Power Cell  116>> Basic Power Cell Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

16.6Statistical Strength: Very reliable Range of average cost per Basic Power Cell within 2 standard deviations (~95.5% confidence): 14.35 — 19.54>> 
1  120  The Vanguard's Challenge [edit]

Basic Power Cell  41>> Basic Power Cell Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

14.1Statistical Strength: Fairly reliable Range of average cost per Basic Power Cell within 2 standard deviations (~95.5% confidence): 11.26 — 18.66>> 
0.9  36  Control Over Chaos [edit]

Basic Power Cell  66>> Basic Power Cell Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

3.6Statistical Strength: Fairly reliable Range of average cost per Basic Power Cell within 2 standard deviations (~95.5% confidence): 3.04 — 4.53>> 
0.9  60  Zora's Invitation [edit]

Basic Power Cell  235>> Basic Power Cell Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

3.8Statistical Strength: Very reliable Range of average cost per Basic Power Cell within 2 standard deviations (~95.5% confidence): 3.43 — 4.24>> 
0.9  223  Bottom Feeders [edit]

Common
Item  Units  Cost/Unit  Runs/Unit  Runs  From 

Common Power Cell ★  2292>> Common Power Cell ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

3.0Statistical Strength: Very reliable Range of average cost per Common Power Cell ★ within 2 standard deviations (~95.5% confidence): 2.95 — 3.05>> 
0.3  688  Assault and Battery [edit]

Common Power Cell ★  1370>> Common Power Cell ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

4.0Statistical Strength: Very reliable Range of average cost per Common Power Cell ★ within 2 standard deviations (~95.5% confidence): 3.91 — 4.09>> 
0.4  548  Mortals and Mayhem [edit]

Common Power Cell ★  101>> Common Power Cell ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

6.5Statistical Strength: Very reliable Range of average cost per Common Power Cell ★ within 2 standard deviations (~95.5% confidence): 5.89 — 7.29>> 
0.5  47  Back to School [edit]

Common Power Cell ★  115>> Common Power Cell ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

7.3Statistical Strength: Very reliable Range of average cost per Common Power Cell ★ within 2 standard deviations (~95.5% confidence): 6.57 — 8.23>> 
0.5  60  Under New Management [edit]

Common Power Cell ★  88>> Common Power Cell ★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

7.4Statistical Strength: Very reliable Range of average cost per Common Power Cell ★ within 2 standard deviations (~95.5% confidence): 6.23 — 9>> 
1.2  108  The Toss [edit]

Common Power Cell ★  32>> Common Power Cell ★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

7.5Statistical Strength: Fairly reliable Range of average cost per Common Power Cell ★ within 2 standard deviations (~95.5% confidence): 5.75 — 10.78>> 
1.3  40  A New Recruit [edit]

Common Power Cell ★  249>> Common Power Cell ★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

6.7Statistical Strength: Very reliable Range of average cost per Common Power Cell ★ within 2 standard deviations (~95.5% confidence): 6.08 — 7.52>> 
1.1  279  Man with a Plan [edit]

Common Power Cell ★  263>> Common Power Cell ★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

9.1Statistical Strength: Very reliable Range of average cost per Common Power Cell ★ within 2 standard deviations (~95.5% confidence): 8.24 — 10.15>> 
1.1  299  Ishka Issues [edit]

Common Power Cell ★  331>> Common Power Cell ★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

10.1Statistical Strength: Very reliable Range of average cost per Common Power Cell ★ within 2 standard deviations (~95.5% confidence): 9.21 — 11.13>> 
1.3  417  The Army of Anaydis [edit]

Common Power Cell ★  716>> Common Power Cell ★ Average (mean) runs per drop: 3 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

12.3Statistical Strength: Very reliable Range of average cost per Common Power Cell ★ within 2 standard deviations (~95.5% confidence): 11.55 — 13.25>> 
2.1  1473  Beyond the Call [edit]

Common Power Cell ★  332>> Common Power Cell ★ Average (mean) runs per drop: 4 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

13.5Statistical Strength: Very reliable Range of average cost per Common Power Cell ★ within 2 standard deviations (~95.5% confidence): 12.22 — 15.06>> 
3.4  1120  Maquis Incitement [edit]

Common Power Cell ★  55>> Common Power Cell ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

14.7Statistical Strength: Fairly reliable Range of average cost per Common Power Cell ★ within 2 standard deviations (~95.5% confidence): 12.02 — 19.01>> 
0.8  45  Lost Legacy [edit]

Common Power Cell ★  152>> Common Power Cell ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

12.2Statistical Strength: Very reliable Range of average cost per Common Power Cell ★ within 2 standard deviations (~95.5% confidence): 10.93 — 13.8>> 
0.7  103  Man with a Plan [edit]

Common Power Cell ★  97>> Common Power Cell ★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

11.7Statistical Strength: Very reliable Range of average cost per Common Power Cell ★ within 2 standard deviations (~95.5% confidence): 9.94 — 14.26>> 
1.5  142  Dogs of War [edit]

Uncommon
Item  Units  Cost/Unit  Runs/Unit  Runs  From 

Uncommon Power Cell ★★  170>> Uncommon Power Cell ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

21.3Statistical Strength: Very reliable Range of average cost per Uncommon Power Cell ★★ within 2 standard deviations (~95.5% confidence): 18.78 — 24.68>> 
1.5  259  A Logical Response [edit]

Uncommon Power Cell ★★  139>> Uncommon Power Cell ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

15.6Statistical Strength: Very reliable Range of average cost per Uncommon Power Cell ★★ within 2 standard deviations (~95.5% confidence): 13.57 — 18.38>> 
1.6  217  The Professor's Deadline [edit]

Uncommon Power Cell ★★  261>> Uncommon Power Cell ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

20Statistical Strength: Very reliable Range of average cost per Uncommon Power Cell ★★ within 2 standard deviations (~95.5% confidence): 18.05 — 22.44>> 
1.4  373  Deadly Disruptions [edit]

Uncommon Power Cell ★★  228>> Uncommon Power Cell ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

19.7Statistical Strength: Very reliable Range of average cost per Uncommon Power Cell ★★ within 2 standard deviations (~95.5% confidence): 17.65 — 22.16>> 
1.2  280  Secure the Chavez [edit]

Uncommon Power Cell ★★  174>> Uncommon Power Cell ★★ Average (mean) runs per drop: 4 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

26.7Statistical Strength: Very reliable Range of average cost per Uncommon Power Cell ★★ within 2 standard deviations (~95.5% confidence): 23.35 — 31.2>> 
3.3  581  Maquis Incitement [edit]

Uncommon Power Cell ★★  192>> Uncommon Power Cell ★★ Average (mean) runs per drop: 6 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

35.5Statistical Strength: Very reliable Range of average cost per Uncommon Power Cell ★★ within 2 standard deviations (~95.5% confidence): 31.13 — 41.29>> 
5.9  1136  Pretense of Mercy [edit]

Uncommon Power Cell ★★  44>> Uncommon Power Cell ★★ Average (mean) runs per drop: 4 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

42.6Statistical Strength: Fairly reliable Range of average cost per Uncommon Power Cell ★★ within 2 standard deviations (~95.5% confidence): 33.05 — 59.7>> 
3.5  156  Coursing Hounds [edit]

Uncommon Power Cell ★★  24>> Uncommon Power Cell ★★ Average (mean) runs per drop: 5 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

45.0Statistical Strength: Somewhat unreliable Range of average cost per Uncommon Power Cell ★★ within 2 standard deviations (~95.5% confidence): 32.29 — 74.19>> 
4.5  108  The Toss [edit]

Uncommon Power Cell ★★  13>> Uncommon Power Cell ★★ Average (mean) runs per drop: 6 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

66.5Statistical Strength: Somewhat unreliable Range of average cost per Uncommon Power Cell ★★ within 2 standard deviations (~95.5% confidence): 43.18 — 144.17>> 
5.5  72  Saving Smiley O'Brien [edit]

Uncommon Power Cell ★★  4>> Uncommon Power Cell ★★ Average (mean) runs per drop: 8 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

75.0Statistical Strength: Nearly useless Range of average cost per Uncommon Power Cell ★★ within 2 standard deviations (~95.5% confidence): 37.82 — 4412.18>> 
7.5  30  A New Recruit [edit]

Uncommon Power Cell ★★  81>> Uncommon Power Cell ★★ Average (mean) runs per drop: 6 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

59.9Statistical Strength: Fairly reliable Range of average cost per Uncommon Power Cell ★★ within 2 standard deviations (~95.5% confidence): 49.24 — 76.38>> 
6  485  Fan Club [edit]

Uncommon Power Cell ★★  15>> Uncommon Power Cell ★★ Average (mean) runs per drop: 6 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

56.7Statistical Strength: Somewhat unreliable Range of average cost per Uncommon Power Cell ★★ within 2 standard deviations (~95.5% confidence): 37.73 — 113.78>> 
5.7  85  Man with a Plan [edit]

Uncommon Power Cell ★★  0>>Expression error: Unexpected < operator.  Missing: runs  Missing: runs  0  The Professor's Deadline [edit]

Uncommon Power Cell ★★  231>> Uncommon Power Cell ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

22.8Statistical Strength: Very reliable Range of average cost per Uncommon Power Cell ★★ within 2 standard deviations (~95.5% confidence): 20.57 — 25.45>> 
0.9  219  Rapid Response [edit]

Rare
Item  Units  Cost/Unit  Runs/Unit  Runs  From 

Rare Power Cell ★★★  197>> Rare Power Cell ★★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

30.5Statistical Strength: Very reliable Range of average cost per Rare Power Cell ★★★ within 2 standard deviations (~95.5% confidence): 27.05 — 34.85>> 
1.5  300  Feed A Fever [edit]

Rare Power Cell ★★★  47>> Rare Power Cell ★★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

33.7Statistical Strength: Fairly reliable Range of average cost per Rare Power Cell ★★★ within 2 standard deviations (~95.5% confidence): 26.78 — 45.46>> 
1.5  72  Act of Betrayal [edit]

Rare Power Cell ★★★  197>> Rare Power Cell ★★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

32.9Statistical Strength: Very reliable Range of average cost per Rare Power Cell ★★★ within 2 standard deviations (~95.5% confidence): 29.18 — 37.69>> 
1.6  324  For the People [edit]

Rare Power Cell ★★★  121>> Rare Power Cell ★★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

40.9Statistical Strength: Very reliable Range of average cost per Rare Power Cell ★★★ within 2 standard deviations (~95.5% confidence): 35.12 — 48.98>> 
1.9  225  A Bold Move [edit]

Rare Power Cell ★★★  28>> Rare Power Cell ★★★ Average (mean) runs per drop: 3 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

45.0Statistical Strength: Fairly reliable Range of average cost per Rare Power Cell ★★★ within 2 standard deviations (~95.5% confidence): 33.27 — 69.52>> 
2.5  70  Common Ground [edit]

Rare Power Cell ★★★  5>> Rare Power Cell ★★★ Average (mean) runs per drop: 9 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

134.4Statistical Strength: Nearly useless Range of average cost per Rare Power Cell ★★★ within 2 standard deviations (~95.5% confidence): 71.49 — 1120>> 
8.4  42  Maquis Incitement [edit]

Rare Power Cell ★★★  35>> Rare Power Cell ★★★ Average (mean) runs per drop: 10 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

158.6Statistical Strength: Fairly reliable Range of average cost per Rare Power Cell ★★★ within 2 standard deviations (~95.5% confidence): 119.05 — 237.64>> 
9.9  347  With Friends Like These [edit]

Rare Power Cell ★★★  3>> Rare Power Cell ★★★ Average (mean) runs per drop: 15 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

172.0Statistical Strength: Nearly useless Range of average cost per Rare Power Cell ★★★ within 2 standard deviations (~95.5% confidence): 80.16 — Infinity>> 
14.3  43  Organian Aid [edit]

Rare Power Cell ★★★  6>> Rare Power Cell ★★★ Average (mean) runs per drop: 6 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

102.0Statistical Strength: Very unreliable Range of average cost per Rare Power Cell ★★★ within 2 standard deviations (~95.5% confidence): 56.79 — 500.07>> 
5.7  34  Into His Own Hands [edit]

Rare Power Cell ★★★  2>> Rare Power Cell ★★★ Average (mean) runs per drop: 22 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

301.0Statistical Strength: Nearly useless Range of average cost per Rare Power Cell ★★★ within 2 standard deviations (~95.5% confidence): 124.96 — Infinity>> 
21.5  43  Common Ground [edit]

Rare Power Cell ★★★  6>> Rare Power Cell ★★★ Average (mean) runs per drop: 26 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

312.0Statistical Strength: Very unreliable Range of average cost per Rare Power Cell ★★★ within 2 standard deviations (~95.5% confidence): 172.17 — 1660.58>> 
26  156  Coursing Hounds [edit]

Rare Power Cell ★★★  0>>Unable to display streak info 
Missing: total units  Missing: total units  66  A Ticking Bomb [edit]

Rare Power Cell ★★★  9>> Rare Power Cell ★★★ Average (mean) runs per drop: 3 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

46.7Statistical Strength: Somewhat unreliable Range of average cost per Rare Power Cell ★★★ within 2 standard deviations (~95.5% confidence): 29.2 — 116.12>> 
2.3  21  Starved for Attention [edit]

Rare Power Cell ★★★  77>> Rare Power Cell ★★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

20.3Statistical Strength: Very reliable Range of average cost per Rare Power Cell ★★★ within 2 standard deviations (~95.5% confidence): 17.2 — 24.64>> 
0.8  65  Stealing the Stars [edit]

Rare Power Cell ★★★  6>> Rare Power Cell ★★★ Average (mean) runs per drop: 4 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

66.7Statistical Strength: Very unreliable Range of average cost per Rare Power Cell ★★★ within 2 standard deviations (~95.5% confidence): 37.83 — 280.54>> 
3.3  20  Mudd's Enterprise [edit]

Rare Power Cell ★★★  0>>Unable to display streak info 
Missing: total units  Missing: total units  11  Kicking the Nest [edit]

Super Rare
Item  Units  Cost/Unit  Runs/Unit  Runs  From 

Super Rare Power Cell ★★★★  34>> Super Rare Power Cell ★★★★ Average (mean) runs per drop: 4 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

79.1Statistical Strength: Fairly reliable Range of average cost per Super Rare Power Cell ★★★★ within 2 standard deviations (~95.5% confidence): 59.64 — 117.24>> 
3.3  112  Garak's Gamble [edit]

Super Rare Power Cell ★★★★  11>> Super Rare Power Cell ★★★★ Average (mean) runs per drop: 5 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

100.4Statistical Strength: Somewhat unreliable Range of average cost per Super Rare Power Cell ★★★★ within 2 standard deviations (~95.5% confidence): 63.5 — 239.3>> 
4.2  46  Proven Toxicity [edit]

Super Rare Power Cell ★★★★  43>> Super Rare Power Cell ★★★★ Average (mean) runs per drop: 4 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

93.2Statistical Strength: Fairly reliable Range of average cost per Super Rare Power Cell ★★★★ within 2 standard deviations (~95.5% confidence): 72.15 — 131.63>> 
3.9  167  Death's Endeavor [edit]

Super Rare Power Cell ★★★★  18>> Super Rare Power Cell ★★★★ Average (mean) runs per drop: 5 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

101.3Statistical Strength: Somewhat unreliable Range of average cost per Super Rare Power Cell ★★★★ within 2 standard deviations (~95.5% confidence): 69.72 — 185.39>> 
4.2  76  Going Viral [edit]

Super Rare Power Cell ★★★★  5>> Super Rare Power Cell ★★★★ Average (mean) runs per drop: 7 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

105.6Statistical Strength: Nearly useless Range of average cost per Super Rare Power Cell ★★★★ within 2 standard deviations (~95.5% confidence): 56.29 — 851.5>> 
6.6  33  Going Viral [edit]

Super Rare Power Cell ★★★★  8>> Super Rare Power Cell ★★★★ Average (mean) runs per drop: 15 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

199.5Statistical Strength: Very unreliable Range of average cost per Super Rare Power Cell ★★★★ within 2 standard deviations (~95.5% confidence): 117.37 — 664.58>> 
14.3  114  The Vedek's Trail [edit]

Super Rare Power Cell ★★★★  134>> Super Rare Power Cell ★★★★ Average (mean) runs per drop: 6 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

118.2Statistical Strength: Very reliable Range of average cost per Super Rare Power Cell ★★★★ within 2 standard deviations (~95.5% confidence): 101.26 — 141.97>> 
5.4  720  Into His Own Hands [edit]

Super Rare Power Cell ★★★★  3>> Super Rare Power Cell ★★★★ Average (mean) runs per drop: 24 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

378.7Statistical Strength: Nearly useless Range of average cost per Super Rare Power Cell ★★★★ within 2 standard deviations (~95.5% confidence): 176.19 — Infinity>> 
23.7  71  Trust Issues [edit]

Super Rare Power Cell ★★★★  2>> Super Rare Power Cell ★★★★ Average (mean) runs per drop: 21 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

328.0Statistical Strength: Nearly useless Range of average cost per Super Rare Power Cell ★★★★ within 2 standard deviations (~95.5% confidence): 136.19 — Infinity>> 
20.5  41  Proven Toxicity [edit]

Super Rare Power Cell ★★★★  3>> Super Rare Power Cell ★★★★ Average (mean) runs per drop: 22 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

341.3Statistical Strength: Nearly useless Range of average cost per Super Rare Power Cell ★★★★ within 2 standard deviations (~95.5% confidence): 158.86 — Infinity>> 
21.3  64  The Walls Have Ears [edit]

Super Rare Power Cell ★★★★  13>> Super Rare Power Cell ★★★★ Average (mean) runs per drop: 5 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

97.9Statistical Strength: Somewhat unreliable Range of average cost per Super Rare Power Cell ★★★★ within 2 standard deviations (~95.5% confidence): 63.82 — 209.62>> 
4.1  53  Xahean Invasion [edit]

Super Rare Power Cell ★★★★  0>>Unable to display streak info 
Missing: total units  Missing: total units  20  Mudd's Enterprise [edit]

Similar Looking Items
Base Item  Icon  Similar Looking Items 

Power Cell  Currently there are no known items that look similar to this item. 