Pretense of Mercy
Pretense of Mercy [E2-M17] | |
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Episode 2 - Never Forgive, Never Forget | |
Mission 17th |
Type Away Team |
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Mission Rewards |
Pretense of Mercy is the seventeenth mission in Episode 2, Never Forgive, Never Forget. It takes place on Amleth Prime in the Amleth system.
Contents
Mission Walkthrough
Pretense of Mercy's Information | Pretense of Mercy's Structure (Colors Info) | |||||||||
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Introduction: | Doctor McCoy has asked you to recover supplies for the Maquis wounded. But were they rightly confiscated? |
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6 | 6 | 12 ![]() | |||||||||
Suggested Traits: |
Step | Choices | Skill Req | Other Req | Bonus Traits | Rare Reward |
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1. Find Confiscated Maquis Goods |
Scan for Confiscated Goods A. ![]() |
Science ![]() 71 | 175 | 364 |
— | Trait bonus for tired crew: (+13 | +32 | +69)(+17 | +41 | +87) |
Uncommon Novel ★★ Rare Authorization Code ★★★ Uncommon Sensor ★★ |
[Character] locates the Maquis's confiscated goods with a single scan. | |||||
[Character] had to conduct many short and long-range scans to locate the Maquis's confiscated goods. | |||||
2. Determine Nature of Maquis Goods |
Negotiate for Access A. ![]() |
Diplomacy ![]() 71 | 175 | 364 |
— | Trait bonus for tired crew: (+13 | +32 | +69)(+17 | +41 | +87) |
Uncommon EM Pistol ★★ Rare Rules of Acquisition ★★★ Uncommon Authorization Code ★★ |
[Character] convinces the Bajorans to let the away team access the goods. They discover they aren't medical supplies at all, but weapons! | |||||
[Character] cannot convince the Bajorans to let them at the goods. The Bajorans angrily reveal the goods aren't medical supplies, but weapons! | |||||
Access Inventory Lists B. ![]() |
Science ![]() 71 | 175 | 364 |
— | Trait bonus for tired crew: (+13 | +32 | +69)(+17 | +41 | +87) |
Uncommon Pattern Enhancer ★★ Rare Self-sealing Stem Bolt ★★★ Uncommon Astrometric Chart ★★ | |
[Character] hacks into the Bajoran's systems and is able to view a list of confiscated goods. The away team discovers the Maquis's goods are actually weapons! | |||||
[Character] is only able to get a garbled list of items, but what they reveal is damning. The Maquis goods are actually weapons! | |||||
3. Proceed with Plan or Vy for Replacements |
Get Bajorans to Give Medicine A. ![]() |
Medicine ![]() 71 | 175 | 364 |
— | Trait bonus for tired crew: (+13 | +32 | +69)(+17 | +41 | +87) |
No Rewards at this Node |
Despite the Maquis's deception, [Character] has convinced the Bajorans to donate medical supplies (and keep the weapons). | |||||
[Character] is unable to convince the Bajorans to donate medical supplies to the Maquis. Starfleet will supply them instead. | |||||
Confiscate Weapons for Maquis B. ![]() |
Command ![]() 71 | 175 | 364 |
— | Trait bonus for tired crew: (+13 | +32 | +69)(+17 | +41 | +87) |
No Rewards at this Node | |
[Character] has successfully taken the weapons into Federation custody (but will secretly deliver to the Maquis!) | |||||
[Character] was unable to convince the Bajorans to turn the weapons over to the Federation. They are lost to the Maquis. | |||||
4. Deliver Chosen Goods to Maquis |
Convince Maquis to Accept Meds A. ![]() |
Command ![]() 71 | 175 | 364 |
— | Trait bonus for tired crew: (+13 | +32 | +69)(+17 | +41 | +87) |
Uncommon Palm Beacon ★★ Rare Radiation Collector ★★★ Uncommon Clothing Pattern ★★ |
Though the Maquis are angry over the loss of their weapons, [Character] convinces them to accept the medical supplies. | |||||
The Maquis are too angry over the loss of their weapons to accept any help from [Character] or the away team. | |||||
Smuggle Weapons to Maquis B. ![]() |
Science ![]() 71 | 175 | 364 |
Choose 3.B
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Trait bonus for tired crew: (+13 | +32 | +69)(+17 | +41 | +87) |
Uncommon Temporal Prime Directive ★★ Rare Phaser Type 3 (TOS) ★★★ Uncommon Clothing Pattern ★★ | |
[Character] has successfully smuggled formerly confiscated weapons back to the Maquis. | |||||
[Character] is caught trying to smuggle confiscated weapons back to the Maquis! | |||||
We have discovered the Maquis's story of confiscated medical supplies was a sham. The Bajorans actually confiscated weapons. Doctor McCoy's reaction should be interesting... | |||||
We were unable to recover any useful supplies for the Maquis from the Bajorans. We must unravel this situation before hostilities get out of control... |
Mission Rewards
Rare Rewards

- Uncommon Novel ★★
- Uncommon Pattern Enhancer ★★
- Uncommon EM Pistol ★★
- Uncommon Temporal Prime Directive ★★
- Uncommon Palm Beacon ★★

- Rare Self-sealing Stem Bolt ★★★
- Rare Rules of Acquisition ★★★
- Rare Phaser Type 3 (TOS) ★★★
- Rare Radiation Collector ★★★
- Rare Authorization Code ★★★

- Uncommon Sensor ★★
- Uncommon Clothing Pattern ★★
- Uncommon Clothing Pattern ★★
- Uncommon Astrometric Chart ★★
- Uncommon Authorization Code ★★
Standard Rewards

- Uncommon Interlink ★★
- Common Optronic Circuit ★
- Basic Furs
- Basic Kurlan Naiskos
- Basic Spectral Micrometer

- Basic Gravitic Caliper
- Rare Casing ★★★
- Uncommon Synthesized Polymer ★★
- Uncommon Power Cell ★★
- Common Furs ★

- Super Rare Casing ★★★★
- Rare Casing ★★★
- Uncommon Casing ★★
- Uncommon Backpack ★★
- Common Clothing Pattern ★
Drop Chance
Mission tested: Pretense of Mercy ![]() [edit]
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By: CodeHydro, Crunch, Siguard & Tygra Dax (+ more) Date(s): May 2016 – Jan 2019 | |||
Item | Units | ![]() |
Runs/Drop |
---|---|---|---|
Basic Spectral Micrometer | 1507>> Basic Spectral Micrometer Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected |
7.4Statistical Strength: Very reliable Range of average cost per Basic Spectral Micrometer within 2 standard deviations (~95.5% confidence): 7.12 — 7.77>> |
1.2 |
Basic Kurlan Naiskos | 1434>> Basic Kurlan Naiskos Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected |
7.8Statistical Strength: Very reliable Range of average cost per Basic Kurlan Naiskos within 2 standard deviations (~95.5% confidence): 7.47 — 8.18>> |
1.3 |
Uncommon Interlink ★★ | 276>> Uncommon Interlink ★★ Average (mean) runs per drop: 7 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected |
40.6Statistical Strength: Very reliable Range of average cost per Uncommon Interlink ★★ within 2 standard deviations (~95.5% confidence): 36.3 — 45.96>> |
6.8 |
Common Optronic Circuit ★ | 871>> Common Optronic Circuit ★ Average (mean) runs per drop: 3 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected |
12.9Statistical Strength: Very reliable Range of average cost per Common Optronic Circuit ★ within 2 standard deviations (~95.5% confidence): 12.1 — 13.71>> |
2.1 |
Basic Furs | 1510>> Basic Furs Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected |
7.4Statistical Strength: Very reliable Range of average cost per Basic Furs within 2 standard deviations (~95.5% confidence): 7.1 — 7.76>> |
1.2 |
Average cost per unit assumes 3 standard rewards per run. Only 5 pre-June runs. As per the June 1 update to component drops, each reward node may only give one fur at a time now. |
Mission tested: Pretense of Mercy ![]() [edit]
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By: TheGambit, Siguard, Captain deMarco & The Sisko1 (+ more) Date(s): Jun 2016 – Jan 2018 | |||
Item | Units | ![]() |
Runs/Drop |
---|---|---|---|
Basic Gravitic Caliper | 87>> Basic Gravitic Caliper Average (mean) runs per drop: 14 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected |
78.3Statistical Strength: Fairly reliable Range of average cost per Basic Gravitic Caliper within 2 standard deviations (~95.5% confidence): 64.66 — 99.38>> |
13.1 |
Rare Casing ★★★ | 91>> Rare Casing ★★★ Average (mean) runs per drop: 13 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected |
74.9Statistical Strength: Fairly reliable Range of average cost per Rare Casing ★★★ within 2 standard deviations (~95.5% confidence): 62.06 — 94.44>> |
12.5 |
Uncommon Synthesized Polymer ★★ | 177>> Uncommon Synthesized Polymer ★★ Average (mean) runs per drop: 7 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected |
38.5Statistical Strength: Very reliable Range of average cost per Uncommon Synthesized Polymer ★★ within 2 standard deviations (~95.5% confidence): 33.59 — 45.11>> |
6.4 |
Uncommon Power Cell ★★ | 192>> Uncommon Power Cell ★★ Average (mean) runs per drop: 6 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected |
35.5Statistical Strength: Very reliable Range of average cost per Uncommon Power Cell ★★ within 2 standard deviations (~95.5% confidence): 31.13 — 41.29>> |
5.9 |
Common Furs ★ | 2861>> Common Furs ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected |
2.4Statistical Strength: Very reliable Range of average cost per Common Furs ★ within 2 standard deviations (~95.5% confidence): 2.35 — 2.42>> |
0.4 |
Average cost per unit assumes 3 standard rewards per run. |
Mission tested: Pretense of Mercy ![]() [edit]
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By: The Sisko1, writerguy731, Varietas & Siguard (+ more) Date(s): Jun 2016 – Jan 2018 | |||
Item | Units | ![]() |
Runs/Drop |
---|---|---|---|
Uncommon Backpack ★★ | 334>> Uncommon Backpack ★★ Average (mean) runs per drop: 3 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected |
30.7Statistical Strength: Very reliable Range of average cost per Uncommon Backpack ★★ within 2 standard deviations (~95.5% confidence): 27.84 — 34.17>> |
2.6 |
Super Rare Casing ★★★★ | 82>> Super Rare Casing ★★★★ Average (mean) runs per drop: 11 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected |
125Statistical Strength: Fairly reliable Range of average cost per Super Rare Casing ★★★★ within 2 standard deviations (~95.5% confidence): 102.66 — 159.68>> |
10.4 |
Rare Casing ★★★ | 157>> Rare Casing ★★★ Average (mean) runs per drop: 6 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected |
65.3Statistical Strength: Very reliable Range of average cost per Rare Casing ★★★ within 2 standard deviations (~95.5% confidence): 56.53 — 77.22>> |
5.4 |
Uncommon Casing ★★ | 660>> Uncommon Casing ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected |
15.5Statistical Strength: Very reliable Range of average cost per Uncommon Casing ★★ within 2 standard deviations (~95.5% confidence): 14.55 — 16.64>> |
1.3 |
Common Clothing Pattern ★ | 1329>> Common Clothing Pattern ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected |
7.7Statistical Strength: Very reliable Range of average cost per Common Clothing Pattern ★ within 2 standard deviations (~95.5% confidence): 7.43 — 8.02>> |
0.6 |
Average cost per unit assumes 3 standard rewards per run. Likely Best location for Uncommon Casing ★★. Ishka Issues slightly better, but preliminary and more expensive. |
Other Rewards
Currency Rewards |
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Capt XP | 1st-Run Repeat |
511 21 |
469 19 |
820 30 |
Crew XP | 48 | 44 | 80 | |
Training XP at Warp 1+10 |
95 945 |
? 885 |
? ? | |
Credits ![]() ![]() |
452 315 |
452 315 |
900 ? |