Proof of Concept

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Proof of Concept [E5-M10]
SB-Constitution Class.png
Chroniton 12 / 18 / 22
Episode
5 - Ethical Alternatives
Mission
10th
Type
Space Battle
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Mission Rewards

Proof of Concept is the tenth mission in Episode 5, Ethical Alternatives. It takes place at Cor Caroli II in the Cor Caroli system.

Mission Walkthrough

Proof of Concept
Against: Terran Empire Raiders in Constitution Class Ship Common
Chroniton cost: 12 / 18 / 22
Normal Elite Epic
Shields 14000 25000 70000
Hull 38000 50000 144000
Attack 2 3 5
Attack Power 1600 2300 3650
Attack Speed 1  ? 1
Accuracy 2 3 5
Accuracy Power 1700 2500 3600
Evasion 2 3 5
Evasion Power 1700 2400 3800
Shield Regeneration 900 1200 1500
Crit Rating 800 800 800
Crit Bonus 8000 8000 10000
We defeated the Terran Empire aggressors,
allowing the U.S.S. Shawnee to escape and make repairs.
Section 31 operative Luther Sloan will surely want to follow up...

Mission Rewards

Standard Rewards

Standard Rewards
Normal
Elite
Epic

Drop Chance

Mission tested: Proof of Concept Normal
By: Tygra Dax, The Sisko1, UncleBean & kraze ivan (+ more)
Date(s): June – December 2016
Runs: 425   Cost/Run: 12 Chroniton
Item Units Chroniton / unit Runs/Drop
Basic Gravitic Caliper 108>>

Basic Gravitic Caliper

Average (mean) runs per drop: 4

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 9 runs in 10 percent of cases
  • 18 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 17 runs.

Also, a run dropping only this item is expected
per 1,600 runs or so.

47.2Statistical Strength: Very reliable

Range of average cost per
Basic Gravitic Caliper
within 2 standard deviations
(~95.5% confidence):

39.88 — 57.88
>>
3.9
Rare Microconnector ★★★ 45>>

Rare Microconnector ★★★

Average (mean) runs per drop: 10

Based on test averages, to get one more drop,
you may need to do another:

  • 7 runs in 50 percent of cases (median)
  • 22 runs in 10 percent of cases
  • 43 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 42 runs.

Also, a run dropping only this item is expected
per 23,000 runs or so.

113.3Statistical Strength: Fairly reliable

Range of average cost per
Rare Microconnector ★★★
within 2 standard deviations
(~95.5% confidence):

87.65 — 160.29
>>
9.4
Common Gold-Pressed Latinum 592>>

Common Gold-Pressed Latinum

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 10 runs or so.

8.6Statistical Strength: Very reliable

Range of average cost per
Common Gold-Pressed Latinum
within 2 standard deviations
(~95.5% confidence):

8.13 — 9.17
>>
0.7
Basic Incense 530>>

Basic Incense

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 14 runs or so.

9.6Statistical Strength: Very reliable

Range of average cost per
Basic Incense
within 2 standard deviations
(~95.5% confidence):

9.02 — 10.31
>>
0.8

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

After 138 1.4.0 runs, it seems drop rates have NOT changed. All 95% confidence intervals overlap and contain their counterparts.
old: 42.7 145.2 (very unreliable) 9.2 9.0
now: 47.3 97.4 8.3 10.2

Mission tested: Proof of Concept Elite
By: Iknamur, Crunch, Elynduil & SleepingDragon (+ more)
Date(s): July 2016 – Jun 2018
Runs: 167   Cost/Run: 18 Chroniton
Item Units Chroniton / unit Runs/Drop
Super Rare Expansion Module ★★★★ 13>>

Super Rare Expansion Module ★★★★

Average (mean) runs per drop: 13

Based on test averages, to get one more drop,
you may need to do another:

  • 9 runs in 50 percent of cases (median)
  • 30 runs in 10 percent of cases
  • 59 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 58 runs.

Also, a run dropping only this item is expected
per 57,000 runs or so.

231.2Statistical Strength: Somewhat unreliable

Range of average cost per
Super Rare Expansion Module ★★★★
within 2 standard deviations
(~95.5% confidence):

149.37 — 511.58
>>
12.8
Rare Polyalloy ★★★ 12>>

Rare Polyalloy ★★★

Average (mean) runs per drop: 14

Based on test averages, to get one more drop,
you may need to do another:

  • 10 runs in 50 percent of cases (median)
  • 32 runs in 10 percent of cases
  • 64 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 63 runs.

Also, a run dropping only this item is expected
per 73,000 runs or so.

250.5Statistical Strength: Somewhat unreliable

Range of average cost per
Rare Polyalloy ★★★
within 2 standard deviations
(~95.5% confidence):

159.46 — 583.87
>>
13.9
Uncommon Expansion Module ★★ 107>>

Uncommon Expansion Module ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 7 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 6 runs.

Also, a run dropping only this item is expected
per 100 runs or so.

28.1Statistical Strength: Very reliable

Range of average cost per
Uncommon Expansion Module ★★
within 2 standard deviations
(~95.5% confidence):

23.98 — 33.91
>>
1.6
Common Furs 177>>

Common Furs

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 23 runs or so.

17.0Statistical Strength: Very reliable

Range of average cost per
Common Furs
within 2 standard deviations
(~95.5% confidence):

15.15 — 19.32
>>
0.9
Basic Expansion Module 192>>

Basic Expansion Module

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 18 runs or so.

15.7Statistical Strength: Very reliable

Range of average cost per
Basic Expansion Module
within 2 standard deviations
(~95.5% confidence):

14.06 — 17.66
>>
0.9

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Mission tested: Proof of Concept Epic
By: Iknamur, Terfin, Biolectra & koba44 (+1 more)
Date(s): May 2017 — Mar 2018
Runs: 413   Cost/Run: 22 Chroniton
Item Units Chroniton / unit Runs/Drop
Basic Medical Scanner (Logical) 247>>

Basic Medical Scanner (Logical)

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 7 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 6 runs.

Also, a run dropping only this item is expected
per 130 runs or so.

36.8Statistical Strength: Very reliable

Range of average cost per
Basic Medical Scanner (Logical)
within 2 standard deviations
(~95.5% confidence):

33.02 — 41.51
>>
1.7
Super Rare Casing ★★★★ 74>>

Super Rare Casing ★★★★

Average (mean) runs per drop: 6

Based on test averages, to get one more drop,
you may need to do another:

  • 4 runs in 50 percent of cases (median)
  • 13 runs in 10 percent of cases
  • 25 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 24 runs.

Also, a run dropping only this item is expected
per 4,700 runs or so.

122.8Statistical Strength: Fairly reliable

Range of average cost per
Super Rare Casing ★★★★
within 2 standard deviations
(~95.5% confidence):

100.19 — 158.54
>>
5.6
Rare Relay ★★★ 310>>

Rare Relay ★★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 64 runs or so.

29.3Statistical Strength: Very reliable

Range of average cost per
Rare Relay ★★★
within 2 standard deviations
(~95.5% confidence):

26.68 — 32.51
>>
1.3
Basic Casing 608>>

Basic Casing

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 8.5 runs or so.

14.9Statistical Strength: Very reliable

Range of average cost per
Basic Casing
within 2 standard deviations
(~95.5% confidence):

14.13 — 15.86
>>
0.7

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Drops changed in v1.8.0 on 2017-03-15. At this time, uncertain that the Medical Scanner is correct one (there are two with same name and icon); please update if incorrect.


Other Rewards

Currency
Rewards
Normal Elite Epic
Capt XP 1st-Run
Repeat
841
31
963
33
1024
34
Crew XP 81 99 111
Training
XP
Warp 1
Warp 10
170
1710
 ?
?
 ?
?
Credits
Credits
regular
Warp 1
900
630
1350
?
1650
?

Notes

  • No notes.