Quantum Chronometer

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Contents

Crafting Table


Rarity Basic Common
(Common)
Uncommon
(UncommonUncommon)
Rare
(RareRareRare)
Super Rare
(Super RareSuper RareSuper RareSuper Rare)
Icon
Spacer.png
Database.png
FlipBasic.png
Spacer.png
Database.png
FlipCommon.png
Spacer.png
Database.png
FlipUncommon.png
Spacer.png
Database.png
FlipRare.png
Spacer.png
Database.png
FlipSuperRare.png
Location
Found At:
Standard Reward: Rare Reward (1-Time) :

Crafted Item

Rare Reward (1-Time) :

Crafted Item

Rare Reward (1-Time) :

Crafted Item

Crafted Item

Crafted
From:
[edit recipe]
  • Nothing
[edit recipe] [edit recipe] [edit recipe] [edit recipe]
Item
Cost:
  • Drop Only
Crafted:
  • 500 Credits
Crafted:
  • 1250 Credits
Crafted:
  • 4000 Credits
Crafted:
  • 10k Credits
Crafts
Into:
Item
Bonus:
Away Team Away Team Bonus:
  • +2 +(0–0) Science

Space Battle No Passive Ship Stat Bonus.

Away Team Away Team Bonus:
  • +5 +(0–0) Science

Space Battle No Passive Ship Stat Bonus.

Away Team Away Team Bonus:
  • +10 +(0–0) Science

Space Battle No Passive Ship Stat Bonus.

Away Team Away Team Bonus:
  • +25 +(0–0) Science

Space Battle No Passive Ship Stat Bonus.

Away Team Away Team Bonus:
  • +50 +(0–0) Science

Space Battle No Passive Ship Stat Bonus.

Item
Used By:



DropTests


Basic


Item Units Cost/Unit Runs/Unit Runs From
Basic Quantum Chronometer 56>>

Basic Quantum Chronometer

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 62 runs or so.

1.3Statistical Strength: Fairly reliable

Range of average cost per
Basic Quantum Chronometer
within 2 standard deviations
(~95.5% confidence):

1.07 — 1.72
>>
1.3 74 Incompatible With LifeCadet Challenge UF-M2 The United Federation Incompatible With Life Elite
Common Klingon Disruptor Rifle 67>>

Common Klingon Disruptor Rifle

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 32 runs or so.

1.1Statistical Strength: Fairly reliable

Range of average cost per
Common Klingon Disruptor Rifle
within 2 standard deviations
(~95.5% confidence):

0.88 — 1.33
>>
1.1 71 Flesh and BloodCadet Challenge UF-M4 The United Federation Flesh and Blood Epic
Basic Quantum Chronometer 4746>>

Basic Quantum Chronometer

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 5 runs in 10 percent of cases
  • 10 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 9 runs.

Also, a run dropping only this item is expected
per 340 runs or so.

9.3Statistical Strength: Very reliable

Range of average cost per
Basic Quantum Chronometer
within 2 standard deviations
(~95.5% confidence):

9.08 — 9.58
>>
2.3 11063 A Logical ResponseSpace Battle E1-M12 4 Chrons A Logical Response Normal
Basic Quantum Chronometer 268>>

Basic Quantum Chronometer

Average (mean) runs per drop: 4

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 8 runs in 10 percent of cases
  • 16 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 15 runs.

Also, a run dropping only this item is expected
per 1,300 runs or so.

14.5Statistical Strength: Very reliable

Range of average cost per
Basic Quantum Chronometer
within 2 standard deviations
(~95.5% confidence):

12.97 — 16.39
>>
3.6 970 Indiscriminate MindSpace Battle DE-M5 4 Chrons Indiscriminate Mind Normal


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