Race to the Finish
Race to the Finish [E5-M4] | |
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Episode 5 - Ethical Alternatives | |
Mission 4th |
Type Away Team |
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Mission Rewards |
Race to the Finish is the fourth mission in Episode 5, Ethical Alternatives. It takes place at Trillius Prime in the Trill system.
Contents
Mission Walkthrough
Race to the Finish's Information | Race to the Finish's Structure (Colors Info) | |||||||||
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Introduction: | Section 31 agents have split ranks, and some believe Mirror Ezri Tigan must die! Help Malcolm Reed arrest her, for her own safety. |
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12 | 16 | 22 ![]() | |||||||||
Suggested Traits: |
Step | Choices | Skill Req | Other Req | Bonus Traits | Rare Reward |
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1. Disguised Section 31 Operatives |
Track Hostile Section 31 Agents A. ![]() |
Science ![]() 126 | 279 | 574 |
— | Trait bonus for tired crew: (+23 | +51 | +105)(+29 | +64 | +132) |
Rare Toolbox ★★★ Uncommon Ketracel-white ★★ Uncommon Mr. Scott's Toolbox ★★ |
[Character] found a novel way to key into Section 31's tactical communications channel, and eavesdrop on their agents. | |||||
[Character] failed to detect the presence of Section 31 agents. The away team had to locate them the hard way. | |||||
2. Prevent Section 31 Ambush |
Use Decoy to Trigger Ambush A. ![]() |
Command ![]() 126 | 279 | 574 |
— | Trait bonus for tired crew: (+23 | +51 | +105)(+29 | +64 | +132) |
Uncommon Civilian Command Clothing ★★ Rare Gravitic Caliper ★★★ Uncommon Expansion Module ★★ |
[Character] acted as a decoy and triggered the Section 31 ambush prematurely. Ezri is out of their hands for now. | |||||
[Character]'s failed to trick the Section 31 ambushers. The agents have gained an advantage over the away team. | |||||
Put Section 31 Agent to Sleep B. ![]() |
Medicine ![]() 126 | 279 | 574 |
— | Trait bonus for tired crew: (+23 | +51 | +105)(+29 | +64 | +132) |
Uncommon Klingon Warnog ★★ Basic Excursion Jacket Rare Synthesized Polymer ★★★ | |
[Character] successfully knocked out a Section 31 agent with a hypospray sedative, removing the threat of the ambush. | |||||
[Character] fumbled the opportunity to sedate a Section 31 agent with a hypospray. | |||||
3. Locate Ezri Tigan |
Penetrate Electronic Jamming A. ![]() |
Science ![]() 126 | 279 | 574 |
— | Trait bonus for tired crew: (+23 | +51 | +105)(+29 | +64 | +132) |
No Rewards at this Node |
[Character] was able to use a tricorder to break through Section 31's electronic jamming, and contact Ezri Tigan. | |||||
[Character] failed to penetrate Section 31's electronic jamming. Communications and transporters remain offline. | |||||
Coordinate Scan Triangulation B. ![]() |
Command ![]() 126 | 279 | 574 |
— | Trait bonus for tired crew: (+23 | +51 | +105)(+29 | +64 | +132) |
No Rewards at this Node | |
[Character] has managed to get some leads on Ezri Tigan's position using triangulated multiphase lifeform scans. | |||||
[Character] failed to think of a useful way to narrow down Ezri Tigan's possible location. | |||||
4. Rescue Ezri Tigan |
Perform Dangerous Beam-Out A. ![]() |
Command ![]() 126 | 279 | 574 |
— | Trait bonus for tired crew: (+23 | +51 | +105)(+29 | +64 | +132) |
Uncommon Parametric Scanner ★★ Rare Quantum Chronometer ★★★ Super Rare Agonizer ★★★★ |
[Character] ordered the transporter room to wave safety considerations and use a skeletal lock to beam up Ezri Tigan. | |||||
[Character] failed to get a transporter lock on Ezri Tigan. Section 31 succeeded and the away team failed. | |||||
Disguise Ezri B. ![]() |
Medicine ![]() 126 | 279 | 574 |
— | Trait bonus for tired crew: (+23 | +51 | +105)(+29 | +64 | +132) |
Uncommon Combadge (DS9) ★★ Uncommon Hirogen Alpha Mark ★★ Rare Brain Circuitry Pattern ★★★ | |
[Character] was able to temporarily modify some of Ezri's features to avoid Section 31 detection. | |||||
[Character] failed to disguise Ezri from the Section 31 agents. They captured her and the mission failed. | |||||
Our away team successfully brought Mirror Ezri Tigan to safety aboard the ship after fighting off some of Section31's best operatives. We must now discuss Ezri's future... | |||||
Our away team could not overcome Section 31's best and most determined agents. We must hurry if we are to save Mirror Ezri Tigan's life. |
Mission Rewards
Rare Rewards

- Rare Toolbox ★★★
- Uncommon Parametric Scanner ★★
- Uncommon Combadge (DS9) ★★
- Uncommon Civilian Command Clothing ★★
- Uncommon Klingon Warnog ★★

- Rare Quantum Chronometer ★★★
- Rare Gravitic Caliper ★★★
- Uncommon Hirogen Alpha Mark ★★
- Uncommon Ketracel-white ★★
- Basic Excursion Jacket

- Super Rare Agonizer ★★★★
- Rare Brain Circuitry Pattern ★★★
- Rare Synthesized Polymer ★★★
- Uncommon Mr. Scott's Toolbox ★★
- Uncommon Expansion Module ★★
Standard Rewards

- Rare Polyalloy ★★★
- Uncommon Alcohol ★★
- Common Synthesized Polymer ★
- Basic Database (Panel)

- Super Rare Alcohol ★★★★
- Rare Isolinear Chips ★★★
- Uncommon Database (Panel) ★★
- Common Furs ★
- Basic Synthesized Polymer

- Super Rare Incense ★★★★
- Rare Clothing Pattern ★★★
- Rare Sensor ★★★
- Uncommon Alcohol ★★
Drop Chance
Mission tested: Race to the Finish ![]() [edit]
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By: Jauranna, Crunch, Octarolakh & Jlieser (+ more) Date(s): June 2016 — Mar 2018 | |||
Item | Units | ![]() |
Runs/Drop |
---|---|---|---|
Rare Polyalloy ★★★ | 42>> Rare Polyalloy ★★★ Average (mean) runs per drop: 11 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected |
120.6Statistical Strength: Fairly reliable Range of average cost per Rare Polyalloy ★★★ within 2 standard deviations (~95.5% confidence): 92.49 — 173.13>> |
10 |
Uncommon Alcohol ★★ | 102>> Uncommon Alcohol ★★ Average (mean) runs per drop: 5 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected |
49.7Statistical Strength: Very reliable Range of average cost per Uncommon Alcohol ★★ within 2 standard deviations (~95.5% confidence): 41.72 — 61.29>> |
4.1 |
Common Synthesized Polymer ★ | 547>> Common Synthesized Polymer ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected |
9.3Statistical Strength: Very reliable Range of average cost per Common Synthesized Polymer ★ within 2 standard deviations (~95.5% confidence): 8.7 — 9.9>> |
0.8 |
Basic Database (Panel) | 575>> Basic Database (Panel) Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected |
8.8Statistical Strength: Very reliable Range of average cost per Basic Database (Panel) within 2 standard deviations (~95.5% confidence): 8.3 — 9.39>> |
0.7 |
Average cost per unit assumes 3 standard rewards per run. |
Mission tested: Race to the Finish ![]() [edit]
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By: SleepingDragon, SYSKonfigg, Octarolakh & Iknamur (+2 more) Date(s): August 2016 – Dec 2018 | |||
Item | Units | ![]() |
Runs/Drop |
---|---|---|---|
Super Rare Alcohol ★★★★ | 0>>Unable to display streak info |
Missing: total units | Missing: total units |
Rare Isolinear Chips ★★★ | 11>> Rare Isolinear Chips ★★★ Average (mean) runs per drop: 8 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected |
119.3Statistical Strength: Somewhat unreliable Range of average cost per Rare Isolinear Chips ★★★ within 2 standard deviations (~95.5% confidence): 74.99 — 291.33>> |
7.5 |
Uncommon Database (Panel) ★★ | 64>> Uncommon Database (Panel) ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected |
20.5Statistical Strength: Fairly reliable Range of average cost per Uncommon Database (Panel) ★★ within 2 standard deviations (~95.5% confidence): 16.87 — 26.13>> |
1.3 |
Common Furs ★ | 98>> Common Furs ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected |
13.4Statistical Strength: Very reliable Range of average cost per Common Furs ★ within 2 standard deviations (~95.5% confidence): 11.57 — 15.88>> |
0.8 |
Basic Synthesized Polymer | 73>> Basic Synthesized Polymer Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected |
18Statistical Strength: Fairly reliable Range of average cost per Basic Synthesized Polymer within 2 standard deviations (~95.5% confidence): 15.02 — 22.37>> |
1.1 |
Average cost per unit assumes 3 standard rewards per run. |
Mission tested: Race to the Finish ![]() [edit]
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By: 84wb, Loulybob, Ditto & Titan (+ more) Date(s): March 2017 - Sep 2017 | |||
Item | Units | ![]() |
Runs/Drop |
---|---|---|---|
Super Rare Incense ★★★★ | 33>> Super Rare Incense ★★★★ Average (mean) runs per drop: 5 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected |
102.0Statistical Strength: Fairly reliable Range of average cost per Super Rare Incense ★★★★ within 2 standard deviations (~95.5% confidence): 76.36 — 153.56>> |
4.6 |
Rare Clothing Pattern ★★★ | 99>> Rare Clothing Pattern ★★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected |
34.0Statistical Strength: Very reliable Range of average cost per Rare Clothing Pattern ★★★ within 2 standard deviations (~95.5% confidence): 28.86 — 41.37>> |
1.5 |
Rare Sensor ★★★ | 121>> Rare Sensor ★★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected |
27.8Statistical Strength: Very reliable Range of average cost per Rare Sensor ★★★ within 2 standard deviations (~95.5% confidence): 24.06 — 32.97>> |
1.3 |
Uncommon Alcohol ★★ | 206>> Uncommon Alcohol ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected |
16.3Statistical Strength: Very reliable Range of average cost per Uncommon Alcohol ★★ within 2 standard deviations (~95.5% confidence): 14.81 — 18.23>> |
0.7 |
Average cost per unit assumes 3 standard rewards per run. Several drop rates and item drops got adjusted on 2017/03/15. The items of this DropTest were modified, so old data had to be removed. |
Other Rewards
Currency Rewards |
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Capt XP | 1st-Run Repeat |
789 29 |
923 33 |
1004 34 |
Crew XP | 76 | 96 | 108 | |
Training XP at Warp 1+10 |
? ? |
? ? |
235 ? | |
Credits ![]() ![]() |
900 ? |
1200 ? |
1652 ? |