Relay

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Relay is a Component used to craft many items for crew members.

Crafting Table


Rarity Basic Common
(Common)
Uncommon
(UncommonUncommon)
Rare
(RareRareRare)
Super Rare
(Super RareSuper RareSuper RareSuper Rare)
Icon
Spacer.png
Relay.png
FlipBasic.png
Spacer.png
Relay.png
FlipCommon.png
Spacer.png
Relay.png
FlipUncommon.png
Spacer.png
Relay.png
FlipRare.png
Spacer.png
Relay.png
FlipSuperRare.png
Location
Found At:
Standard Reward:

Faction Center (Drop/Store) :

Standard Reward:

Faction Center (Drop/Store) :

Standard Reward:

Rare Reward (1-Time) :

Faction Center (Drop/Store) :

Standard Reward:

Rare Reward (1-Time) :

Faction Center (Drop/Store) :

Standard Reward:

Rare Reward (1-Time) :

Faction Center (Drop Only) :

Crafted
From:
Relay is a component and cannot be crafted. It is used as a component to craft other items.
Item
Cost:
Faction Store:
  • 25k Credits or
  • 25 Merit
Faction Store:
  • 50k Credits or
  • 50 Merit or
  • 25 Dilithium
Faction Store:
  • 250k Credits or
  • 125 Merit or
  • 50 Dilithium
Faction Store:
  • 500k Credits or
  • 250 Merit or
  • 100 Dilithium
  • Drop Only
Crafts
Into:



DropTests


Basic


Item Units Cost/Unit Runs/Unit Runs From
Basic Relay 3378>>

Basic Relay

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 44 runs or so.

4.7Statistical Strength: Very reliable

Range of average cost per
Basic Relay
within 2 standard deviations
(~95.5% confidence):

4.56 — 4.83
>>
1.2 3961 Right of ConquestAway Team E1-M13 4 Chrons, 36 Skill Points Right of Conquest Normal
Basic Relay 1865>>

Basic Relay

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 50 runs or so.

7.4Statistical Strength: Very reliable

Range of average cost per
Basic Relay
within 2 standard deviations
(~95.5% confidence):

7.11 — 7.69
>>
1.2 2296 Picking the BonesAway Team E2-M16 6 Chrons, 68 Skill Points Picking the Bones Normal
Basic Relay 663>>

Basic Relay

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 22 runs or so.

7.5Statistical Strength: Very reliable

Range of average cost per
Basic Relay
within 2 standard deviations
(~95.5% confidence):

7.03 — 7.97
>>
0.9 619 The Walls Have EarsSpace Battle E2-M10 8 Chrons The Walls Have Ears Elite
Basic Relay 208>>

Basic Relay

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 11 runs or so.

9.0Statistical Strength: Very reliable

Range of average cost per
Basic Relay
within 2 standard deviations
(~95.5% confidence):

8.16 — 10.04
>>
0.8 156 Coursing HoundsSpace Battle E5-M3 12 Chrons Coursing Hounds Normal
Basic Relay 22>>

Basic Relay

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 15 runs or so.

13.1Statistical Strength: Fairly reliable

Range of average cost per
Basic Relay
within 2 standard deviations
(~95.5% confidence):

9.83 — 19.58
>>
0.8 18 Off at the PassAway Team E2-M11 16 Chrons, 290 Skill Points Off at the Pass Epic
Basic Relay 242>>

Basic Relay

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 25 runs or so.

15.7Statistical Strength: Very reliable

Range of average cost per
Basic Relay
within 2 standard deviations
(~95.5% confidence):

14.19 — 17.5
>>
1 237 Fool Me TwiceSpace Battle E10-M1 16 Chrons Fool Me Twice Normal


Common


Item Units Cost/Unit Runs/Unit Runs From
Common Relay 502>>

Common Relay

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 1 runs in 10 percent of cases
  • 1 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 0 runs.

Also, a run dropping only this item is expected
per 1.9 runs or so.

2.9Statistical Strength: Very reliable

Range of average cost per
Common Relay
within 2 standard deviations
(~95.5% confidence):

2.83 — 3.03
>>
0.3 147 A Father FigureAway Team E1-M6 10 Chrons, 150 Skill Points A Father Figure Epic
Common Relay 297>>

Common Relay

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 1 runs in 10 percent of cases
  • 1 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 0 runs.

Also, a run dropping only this item is expected
per 1.7 runs or so.

4Statistical Strength: Very reliable

Range of average cost per
Common Relay
within 2 standard deviations
(~95.5% confidence):

3.82 — 4.21
>>
0.4 119 On Their HeelsSpace Battle E1-M5 10 Chrons On Their Heels Epic
Common Relay 276>>

Common Relay

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 1 runs in 10 percent of cases
  • 1 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 0 runs.

Also, a run dropping only this item is expected
per 1.9 runs or so.

4.1Statistical Strength: Very reliable

Range of average cost per
Common Relay
within 2 standard deviations
(~95.5% confidence):

3.92 — 4.36
>>
0.4 114 Death in BattleSpace Battle DE-M7 10 Chrons Death in Battle Epic
Common Relay 227>>

Common Relay

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 1 runs in 10 percent of cases
  • 2 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 1 runs.

Also, a run dropping only this item is expected
per 2.2 runs or so.

4.3Statistical Strength: Very reliable

Range of average cost per
Common Relay
within 2 standard deviations
(~95.5% confidence):

4.06 — 4.61
>>
0.4 98 Iconian InsiderAway Team DE-M8 10 Chrons, 165 Skill Points Iconian Insider Epic
Common Relay 733>>

Common Relay

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 1 runs in 10 percent of cases
  • 2 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 1 runs.

Also, a run dropping only this item is expected
per 7.5 runs or so.

5.8Statistical Strength: Very reliable

Range of average cost per
Common Relay
within 2 standard deviations
(~95.5% confidence):

5.53 — 6.07
>>
0.4 303 Too Greedily and Too DeepAway Team E6-M3 14 Chrons, 380 Skill Points Too Greedily and Too Deep Normal
Common Relay 808>>

Common Relay

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 19 runs or so.

7.2Statistical Strength: Very reliable

Range of average cost per
Common Relay
within 2 standard deviations
(~95.5% confidence):

6.77 — 7.57
>>
0.9 722 Family SquabbleSpace Battle E3-M1 8 Chrons Family Squabble Normal
Common Relay 639>>

Common Relay

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 5 runs in 10 percent of cases
  • 9 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 8 runs.

Also, a run dropping only this item is expected
per 250 runs or so.

8.4Statistical Strength: Very reliable

Range of average cost per
Common Relay
within 2 standard deviations
(~95.5% confidence):

7.83 — 9.05
>>
2.1 1341 Stolen CommandSpace Battle KE-M2 4 Chrons Stolen Command Normal
Common Relay 702>>

Common Relay

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 19 runs or so.

7.1Statistical Strength: Very reliable

Range of average cost per
Common Relay
within 2 standard deviations
(~95.5% confidence):

6.7 — 7.55
>>
0.9 623 All Sales Are FinalSpace Battle KE-M5 8 Chrons All Sales Are Final Normal
Common Relay 144>>

Common Relay

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 50 runs or so.

9.8Statistical Strength: Very reliable

Range of average cost per
Common Relay
within 2 standard deviations
(~95.5% confidence):

8.61 — 11.47
>>
1.2 177 Iconian InsiderAway Team DE-M8 8 Chrons, 115 Skill Points Iconian Insider Elite
Common Relay 542>>

Common Relay

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 39 runs or so.

9.1Statistical Strength: Very reliable

Range of average cost per
Common Relay
within 2 standard deviations
(~95.5% confidence):

8.45 — 9.77
>>
1.1 614 Off at the PassAway Team E2-M11 8 Chrons, 127 Skill Points Off at the Pass Elite
Common Relay 160>>

Common Relay

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 5 runs in 10 percent of cases
  • 9 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 8 runs.

Also, a run dropping only this item is expected
per 260 runs or so.

12.8Statistical Strength: Very reliable

Range of average cost per
Common Relay
within 2 standard deviations
(~95.5% confidence):

11.13 — 14.92
>>
2.1 340 A Popular ItemSpace Battle E2-M18 6 Chrons A Popular Item Normal
Common Relay 109>>

Common Relay

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 21 runs or so.

14.8Statistical Strength: Very reliable

Range of average cost per
Common Relay
within 2 standard deviations
(~95.5% confidence):

12.85 — 17.51
>>
0.9 101 Act of BetrayalAway Team E5-M8 16 Chrons, 295 Skill Points Act of Betrayal Elite
Common Relay 368>>

Common Relay

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 35 runs or so.

15.3Statistical Strength: Very reliable

Range of average cost per
Common Relay
within 2 standard deviations
(~95.5% confidence):

14.1 — 16.79
>>
1.1 403 The Professor's DeadlineAway Team CT-M4 14 Chrons, 367 Skill Points The Professor's Deadline Elite
Common Relay 95>>

Common Relay

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 32 runs or so.

17Statistical Strength: Very reliable

Range of average cost per
Common Relay
within 2 standard deviations
(~95.5% confidence):

14.54 — 20.5
>>
1.1 101 A Bold MoveSpace Battle E5-M2 16 Chrons A Bold Move Elite
Common Relay 306>>

Common Relay

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 39 runs or so.

18.1Statistical Strength: Very reliable

Range of average cost per
Common Relay
within 2 standard deviations
(~95.5% confidence):

16.55 — 20.07
>>
1.1 347 With Friends Like TheseAway Team E4-M13 16 Chrons, 239 Skill Points With Friends Like These Elite
Common Relay 73>>

Common Relay

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 21 runs or so.

14.7Statistical Strength: Very reliable

Range of average cost per
Common Relay
within 2 standard deviations
(~95.5% confidence):

12.37 — 18.07
>>
0.9 67 Surveying the SphereAway Team E8-M6 16 Chrons, 244 Skill Points Surveying the Sphere Normal
Common Relay 29>>

Common Relay

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 15 runs or so.

13.2Statistical Strength: Fairly reliable

Range of average cost per
Common Relay
within 2 standard deviations
(~95.5% confidence):

10.27 — 18.62
>>
0.8 24 Into the Lion's DenAway Team E9-M2 16 Chrons Into the Lion's Den Normal


Uncommon


Item Units Cost/Unit Runs/Unit Runs From
Uncommon Relay ★★ 475>>

Uncommon Relay ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 42 runs or so.

11.5Statistical Strength: Very reliable

Range of average cost per
Uncommon Relay ★★
within 2 standard deviations
(~95.5% confidence):

10.72 — 12.37
>>
0.6 303 Too Greedily and Too DeepAway Team E6-M3 18 Chrons, 801 Skill Points Too Greedily and Too Deep Elite
Uncommon Relay ★★ 694>>

Uncommon Relay ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 19 runs or so.

16.1Statistical Strength: Very reliable

Range of average cost per
Uncommon Relay ★★
within 2 standard deviations
(~95.5% confidence):

15.14 — 17.08
>>
0.9 619 The Rings of TimeAway Team E6-M1 18 Chrons, 771 Skill Points The Rings of Time Elite
Uncommon Relay ★★ 150>>

Uncommon Relay ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 8 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 7 runs.

Also, a run dropping only this item is expected
per 140 runs or so.

17.1Statistical Strength: Very reliable

Range of average cost per
Uncommon Relay ★★
within 2 standard deviations
(~95.5% confidence):

14.94 — 20.08
>>
1.7 257 Pirate ProblemsSpace Battle CT-M3 10 Chrons Pirate Problems Normal
Uncommon Relay ★★ 12>>

Uncommon Relay ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 16 runs or so.

18.3Statistical Strength: Somewhat unreliable

Range of average cost per
Uncommon Relay ★★
within 2 standard deviations
(~95.5% confidence):

12.6 — 33.63
>>
0.8 10 Trust IssuesAway Team E7-M10 22 Chrons, 1063 Skill Points Trust Issues Elite
Uncommon Relay ★★ 69>>

Uncommon Relay ★★

Average (mean) runs per drop: 4

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 8 runs in 10 percent of cases
  • 16 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 15 runs.

Also, a run dropping only this item is expected
per 1,100 runs or so.

27.8Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Relay ★★
within 2 standard deviations
(~95.5% confidence):

22.64 — 36.1
>>
3.5 240 The Prodigal SonAway Team E1-M3 8 Chrons, 138 Skill Points The Prodigal Son Epic
Uncommon Relay ★★ 20>>

Uncommon Relay ★★

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 5 runs in 10 percent of cases
  • 10 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 9 runs.

Also, a run dropping only this item is expected
per 270 runs or so.

21.5Statistical Strength: Somewhat unreliable

Range of average cost per
Uncommon Relay ★★
within 2 standard deviations
(~95.5% confidence):

15.22 — 36.61
>>
2.2 43 No Returns AcceptedSpace Battle CT-M7 10 Chrons No Returns Accepted Normal
Uncommon Relay ★★ 341>>

Uncommon Relay ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 18 runs or so.

17.6Statistical Strength: Very reliable

Range of average cost per
Uncommon Relay ★★
within 2 standard deviations
(~95.5% confidence):

16.21 — 19.24
>>
0.9 300 Feed A FeverAway Team E8-M12 20 Chrons, 596 Skill Points Feed A Fever Elite
Uncommon Relay ★★ 102>>

Uncommon Relay ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 61 runs or so.

23.7Statistical Strength: Very reliable

Range of average cost per
Uncommon Relay ★★
within 2 standard deviations
(~95.5% confidence):

20.19 — 28.53
>>
1.3 134 Organian AidAway Team E3-M4 18 Chrons, 425 Skill Points Organian Aid Epic
Uncommon Relay ★★ 149>>

Uncommon Relay ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 7 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 6 runs.

Also, a run dropping only this item is expected
per 93 runs or so.

33.2Statistical Strength: Very reliable

Range of average cost per
Uncommon Relay ★★
within 2 standard deviations
(~95.5% confidence):

29.02 — 38.84
>>
1.5 225 A Bold MoveSpace Battle E5-M2 22 Chrons A Bold Move Epic
Uncommon Relay ★★ 17>>

Uncommon Relay ★★

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 5 runs in 10 percent of cases
  • 10 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 9 runs.

Also, a run dropping only this item is expected
per 280 runs or so.

30.5Statistical Strength: Somewhat unreliable

Range of average cost per
Uncommon Relay ★★
within 2 standard deviations
(~95.5% confidence):

21.04 — 55.24
>>
2.2 37 Pirate ProblemsSpace Battle CT-M3 14 Chrons Pirate Problems Elite
Uncommon Relay ★★ 34>>

Uncommon Relay ★★

Average (mean) runs per drop: 8

Based on test averages, to get one more drop,
you may need to do another:

  • 5 runs in 50 percent of cases (median)
  • 17 runs in 10 percent of cases
  • 33 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 32 runs.

Also, a run dropping only this item is expected
per 220 runs or so.

58.8Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Relay ★★
within 2 standard deviations
(~95.5% confidence):

44.18 — 87.99
>>
7.4 250 Internal DisputeAway Team E2-M12 8 Chrons, 135 Skill Points Internal Dispute Elite
Uncommon Relay ★★ 75>>

Uncommon Relay ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 23 runs or so.

20.8Statistical Strength: Very reliable

Range of average cost per
Uncommon Relay ★★
within 2 standard deviations
(~95.5% confidence):

17.56 — 25.6
>>
0.9 71 Retroactive VengeanceSpace Battle E7-M8 22 Chrons Retroactive Vengeance Elite
Uncommon Relay ★★ 131>>

Uncommon Relay ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 20 runs or so.

19.8Statistical Strength: Very reliable

Range of average cost per
Uncommon Relay ★★
within 2 standard deviations
(~95.5% confidence):

17.4 — 23.01
>>
0.9 118 One Future EndsAway Team E7-M7 22 Chrons, 707 Skill Points One Future Ends Elite
Uncommon Relay ★★ 2>>Unable to display streak info due to insufficient sample size. 22.0Statistical Strength: Nearly useless

Range of average cost per
Uncommon Relay ★★
within 2 standard deviations
(~95.5% confidence):

9.71 — Infinity
>>
1 2 Operation IsolateAway Team CT-M8 22 Chrons, 994 Skill Points Operation Isolate Epic
Uncommon Relay ★★ 26>>

Uncommon Relay ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 78 runs or so.

19.9Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Relay ★★
within 2 standard deviations
(~95.5% confidence):

14.81 — 30.41
>>
1.4 37 The Rings of TimeAway Team E6-M1 14 Chrons, 380 Skill Points The Rings of Time Normal
Uncommon Relay ★★ 53>>

Uncommon Relay ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 14 runs or so.

16.2Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Relay ★★
within 2 standard deviations
(~95.5% confidence):

13.39 — 20.58
>>
0.8 43 Xahean InvasionSpace Battle I-M1 20 Chrons Xahean Invasion Elite
Uncommon Relay ★★ 14>>

Uncommon Relay ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 9.8 runs or so.

11.4Statistical Strength: Somewhat unreliable

Range of average cost per
Uncommon Relay ★★
within 2 standard deviations
(~95.5% confidence):

8.18 — 18.95
>>
0.7 10 Bearing UpAway Team E9-M4A 20 Chrons Bearing Up Elite


Rare


Item Units Cost/Unit Runs/Unit Runs From
Rare Relay ★★★ 11>>

Rare Relay ★★★

Average (mean) runs per drop: 11

Based on test averages, to get one more drop,
you may need to do another:

  • 8 runs in 50 percent of cases (median)
  • 25 runs in 10 percent of cases
  • 50 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 49 runs.

Also, a run dropping only this item is expected
per 34,000 runs or so.

151.5Statistical Strength: Somewhat unreliable

Range of average cost per
Rare Relay ★★★
within 2 standard deviations
(~95.5% confidence):

94.99 — 373.49
>>
10.8 119 Rabid FansAway Team CT-M2 14 Chrons, 300 Skill Points Rabid Fans Elite
Rare Relay ★★★ 37>>

Rare Relay ★★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 71 runs or so.

30.3Statistical Strength: Fairly reliable

Range of average cost per
Rare Relay ★★★
within 2 standard deviations
(~95.5% confidence):

23.56 — 42.54
>>
1.4 51 Blunting the DaggerAway Team E5-M5 22 Chrons, 589 Skill Points Blunting the Dagger Epic
Rare Relay ★★★ 386>>

Rare Relay ★★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 58 runs or so.

28.3Statistical Strength: Very reliable

Range of average cost per
Rare Relay ★★★
within 2 standard deviations
(~95.5% confidence):

26.04 — 31.05
>>
1.3 497 Proof of ConceptSpace Battle E5-M10 22 Chrons Proof of Concept Epic
Rare Relay ★★★ 7>>

Rare Relay ★★★

Average (mean) runs per drop: 5

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 10 runs in 10 percent of cases
  • 19 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 18 runs.

Also, a run dropping only this item is expected
per 2,100 runs or so.

77.1Statistical Strength: Very unreliable

Range of average cost per
Rare Relay ★★★
within 2 standard deviations
(~95.5% confidence):

44.59 — 285.72
>>
4.3 30 Rabid FansAway Team CT-M2 18 Chrons, 712 Skill Points Rabid Fans Epic
Rare Relay ★★★ 11>>

Rare Relay ★★★

Average (mean) runs per drop: 12

Based on test averages, to get one more drop,
you may need to do another:

  • 8 runs in 50 percent of cases (median)
  • 26 runs in 10 percent of cases
  • 51 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 50 runs.

Also, a run dropping only this item is expected
per 38,000 runs or so.

111.8Statistical Strength: Somewhat unreliable

Range of average cost per
Rare Relay ★★★
within 2 standard deviations
(~95.5% confidence):

70.12 — 275.94
>>
11.2 123 With Friends Like TheseAway Team E4-M13 10 Chrons, 118 Skill Points With Friends Like These Normal
Rare Relay ★★★ 54>>

Rare Relay ★★★

Average (mean) runs per drop: 6

Based on test averages, to get one more drop,
you may need to do another:

  • 4 runs in 50 percent of cases (median)
  • 13 runs in 10 percent of cases
  • 26 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 25 runs.

Also, a run dropping only this item is expected
per 4,900 runs or so.

102.0Statistical Strength: Fairly reliable

Range of average cost per
Rare Relay ★★★
within 2 standard deviations
(~95.5% confidence):

80.68 — 138.62
>>
5.7 306 Long Live the KingSpace Battle E5-M17 18 Chrons Long Live the King Elite
Rare Relay ★★★ 17>>

Rare Relay ★★★

Average (mean) runs per drop: 16

Based on test averages, to get one more drop,
you may need to do another:

  • 11 runs in 50 percent of cases (median)
  • 35 runs in 10 percent of cases
  • 70 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 69 runs.

Also, a run dropping only this item is expected
per 95,000 runs or so.

213.3Statistical Strength: Somewhat unreliable

Range of average cost per
Rare Relay ★★★
within 2 standard deviations
(~95.5% confidence):

144.11 — 410.22
>>
15.2 259 A Logical ResponseSpace Battle E1-M12 14 Chrons A Logical Response Epic
Rare Relay ★★★ 5>>

Rare Relay ★★★

Average (mean) runs per drop: 19

Based on test averages, to get one more drop,
you may need to do another:

  • 13 runs in 50 percent of cases (median)
  • 42 runs in 10 percent of cases
  • 84 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 83 runs.

Also, a run dropping only this item is expected
per 170,000 runs or so.

294.4Statistical Strength: Nearly useless

Range of average cost per
Rare Relay ★★★
within 2 standard deviations
(~95.5% confidence):

155.94 — 2626.19
>>
18.4 92 Cardassian HospitalityAway Team E2-M14 16 Chrons, 320 Skill Points Cardassian Hospitality Epic
Rare Relay ★★★ 2>>Unable to display streak info due to insufficient sample size. 210.0Statistical Strength: Nearly useless

Range of average cost per
Rare Relay ★★★
within 2 standard deviations
(~95.5% confidence):

87.27 — Infinity
>>
15 30 Instant InterventionSpace Battle E5-M13 14 Chrons Instant Intervention Normal
Rare Relay ★★★ 12>>

Rare Relay ★★★

Average (mean) runs per drop: 19

Based on test averages, to get one more drop,
you may need to do another:

  • 13 runs in 50 percent of cases (median)
  • 43 runs in 10 percent of cases
  • 86 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 85 runs.

Also, a run dropping only this item is expected
per 180,000 runs or so.

301.3Statistical Strength: Somewhat unreliable

Range of average cost per
Rare Relay ★★★
within 2 standard deviations
(~95.5% confidence):

191.61 — 705.11
>>
18.8 226 Ancient GuardiansSpace Battle E6-M2 16 Chrons Ancient Guardians Normal
Rare Relay ★★★ 0>>Unable to display streak info due to insufficient sample size. Missing: total units Missing: total units 2 Operation IsolateAway Team CT-M8 22 Chrons, 994 Skill Points Operation Isolate Epic
Rare Relay ★★★ 1>>Unable to display streak info due to insufficient sample size. 220.0Statistical Strength: Nearly useless

Range of average cost per
Rare Relay ★★★
within 2 standard deviations
(~95.5% confidence):

73.33 — Infinity
>>
11 11 Back Into the FoldAway Team E8-M10 20 Chrons, 543 Skill Points Back Into the Fold Elite
Rare Relay ★★★ 7>>

Rare Relay ★★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 8 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 7 runs.

Also, a run dropping only this item is expected
per 140 runs or so.

34.3Statistical Strength: Very unreliable

Range of average cost per
Rare Relay ★★★
within 2 standard deviations
(~95.5% confidence):

20.31 — 109.92
>>
1.7 12 Serious BusinessAway Team CT-M6 20 Chrons, 903 Skill Points Serious Business Epic
Rare Relay ★★★ 182>>

Rare Relay ★★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 7 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 6 runs.

Also, a run dropping only this item is expected
per 120 runs or so.

32.5Statistical Strength: Very reliable

Range of average cost per
Rare Relay ★★★
within 2 standard deviations
(~95.5% confidence):

28.73 — 37.49
>>
1.6 296 Rapid ResponseSpace Battle E9-M1 20 Chrons Rapid Response Elite
Rare Relay ★★★ 11>>

Rare Relay ★★★

Average (mean) runs per drop: 10

Based on test averages, to get one more drop,
you may need to do another:

  • 7 runs in 50 percent of cases (median)
  • 23 runs in 10 percent of cases
  • 46 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 45 runs.

Also, a run dropping only this item is expected
per 27,000 runs or so.

160.0Statistical Strength: Somewhat unreliable

Range of average cost per
Rare Relay ★★★
within 2 standard deviations
(~95.5% confidence):

100.39 — 393.88
>>
10 110 An Infinite WelcomeAway Team E10-M5 16 Chrons An Infinite Welcome Normal


Super Rare


Item Units Cost/Unit Runs/Unit Runs From
Super Rare Relay ★★★★ 8>>

Super Rare Relay ★★★★

Average (mean) runs per drop: 5

Based on test averages, to get one more drop,
you may need to do another:

  • 4 runs in 50 percent of cases (median)
  • 10 runs in 10 percent of cases
  • 20 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 19 runs.

Also, a run dropping only this item is expected
per 2,500 runs or so.

108.0Statistical Strength: Very unreliable

Range of average cost per
Super Rare Relay ★★★★
within 2 standard deviations
(~95.5% confidence):

64.15 — 341.32
>>
4.5 36 One Future EndsAway Team E7-M7 24 Chrons, 1010 Skill Points One Future Ends Epic
Super Rare Relay ★★★★ 42>>

Super Rare Relay ★★★★

Average (mean) runs per drop: 6

Based on test averages, to get one more drop,
you may need to do another:

  • 4 runs in 50 percent of cases (median)
  • 12 runs in 10 percent of cases
  • 24 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 23 runs.

Also, a run dropping only this item is expected
per 3,700 runs or so.

113.7Statistical Strength: Fairly reliable

Range of average cost per
Super Rare Relay ★★★★
within 2 standard deviations
(~95.5% confidence):

87.52 — 162.08
>>
5.2 217 Secure the ChavezSpace Battle E5-M6 22 Chrons Secure the Chavez Epic
Super Rare Relay ★★★★ 12>>

Super Rare Relay ★★★★

Average (mean) runs per drop: 6

Based on test averages, to get one more drop,
you may need to do another:

  • 4 runs in 50 percent of cases (median)
  • 14 runs in 10 percent of cases
  • 27 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 26 runs.

Also, a run dropping only this item is expected
per 5,400 runs or so.

105.0Statistical Strength: Somewhat unreliable

Range of average cost per
Super Rare Relay ★★★★
within 2 standard deviations
(~95.5% confidence):

67.22 — 239.7
>>
5.8 70 Common GroundAway Team E4-M4 18 Chrons, 455 Skill Points Common Ground Epic
Super Rare Relay ★★★★ 13>>

Super Rare Relay ★★★★

Average (mean) runs per drop: 18

Based on test averages, to get one more drop,
you may need to do another:

  • 12 runs in 50 percent of cases (median)
  • 40 runs in 10 percent of cases
  • 80 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 79 runs.

Also, a run dropping only this item is expected
per 140,000 runs or so.

278.2Statistical Strength: Somewhat unreliable

Range of average cost per
Super Rare Relay ★★★★
within 2 standard deviations
(~95.5% confidence):

179.48 — 617.79
>>
17.4 226 Ancient GuardiansSpace Battle E6-M2 16 Chrons Ancient Guardians Normal
Super Rare Relay ★★★★ 3>>

Super Rare Relay ★★★★

Average (mean) runs per drop: 17

Based on test averages, to get one more drop,
you may need to do another:

  • 12 runs in 50 percent of cases (median)
  • 38 runs in 10 percent of cases
  • 75 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 74 runs.

Also, a run dropping only this item is expected
per 120,000 runs or so.

294.0Statistical Strength: Nearly useless

Range of average cost per
Super Rare Relay ★★★★
within 2 standard deviations
(~95.5% confidence):

136.95 — Infinity
>>
16.3 49 Back to SchoolAway Team E5-M14 18 Chrons, 309 Skill Points Back to School Elite
Super Rare Relay ★★★★ 10>>

Super Rare Relay ★★★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 5 runs in 10 percent of cases
  • 9 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 8 runs.

Also, a run dropping only this item is expected
per 220 runs or so.

48.0Statistical Strength: Somewhat unreliable

Range of average cost per
Super Rare Relay ★★★★
within 2 standard deviations
(~95.5% confidence):

30.34 — 114.89
>>
2 20 Empty VesselSpace Battle I-M3 24 Chrons Empty Vessel Epic
Super Rare Relay ★★★★ 3>>

Super Rare Relay ★★★★

Average (mean) runs per drop: 15

Based on test averages, to get one more drop,
you may need to do another:

  • 10 runs in 50 percent of cases (median)
  • 33 runs in 10 percent of cases
  • 66 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 65 runs.

Also, a run dropping only this item is expected
per 11,000,000 runs or so.

229.3Statistical Strength: Nearly useless

Range of average cost per
Super Rare Relay ★★★★
within 2 standard deviations
(~95.5% confidence):

106.77 — Infinity
>>
14.3 43 Ruinous StaycationAway Team E10-M3 16 Chrons Ruinous Staycation Normal

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