Retroactive Vengeance

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Retroactive Vengeance
[E7-M8]
SB-Constellation Class.png
Chroniton 16 | 22 | 24
Episode
7 - When Falcons Clash
Mission
8th
Type
Space Battle
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Mission Rewards


Retroactive Vengeance is the eight mission in Episode 7, When Falcons Clash. It takes place in Arloff IX in the Arloff System.

Mission Walkthrough

Retroactive Vengeance
Against: Unknown Starfleet Crew in Constellation Class Common
Chroniton cost: 16 | 22 | 24
Normal Elite Epic
Shields
Shield Regeneration
Hull
Evasion
Evasion Power
Attack
Attack Power
Attack Speed
Accuracy
Accuracy Power
Crit Rating
Crit Bonus

Mission Rewards

Standard Rewards

Standard Rewards
Normal
Elite
Epic

Drop Chance

Mission tested: Retroactive Vengeance Normal
By: Koba44, R'nali, Travis442 & Crunch (+ more)
Date(s): Aug 2016 – May 2018
Runs: 74   Cost/Run: 16 Chroniton
Item Units Chroniton / unit Runs/Drop
Uncommon Pattern Enhancer ★★ 50>>

Uncommon Pattern Enhancer ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 7 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 6 runs.

Also, a run dropping only this item is expected
per 88 runs or so.

23.7Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Pattern Enhancer ★★
within 2 standard deviations
(~95.5% confidence):

18.95 — 31.55
>>
1.5
Super Rare Emitter Crystal ★★★★ 8>>

Super Rare Emitter Crystal ★★★★

Average (mean) runs per drop: 10

Based on test averages, to get one more drop,
you may need to do another:

  • 7 runs in 50 percent of cases (median)
  • 21 runs in 10 percent of cases
  • 42 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 41 runs.

Also, a run dropping only this item is expected
per 21,000 runs or so.

148.0Statistical Strength: Very unreliable

Range of average cost per
Super Rare Emitter Crystal ★★★★
within 2 standard deviations
(~95.5% confidence):

87.27 — 486.55
>>
9.3
Rare Subprocessor ★★★ 12>>

Rare Subprocessor ★★★

Average (mean) runs per drop: 7

Based on test averages, to get one more drop,
you may need to do another:

  • 5 runs in 50 percent of cases (median)
  • 14 runs in 10 percent of cases
  • 28 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 27 runs.

Also, a run dropping only this item is expected
per 6,300 runs or so.

98.7Statistical Strength: Somewhat unreliable

Range of average cost per
Rare Subprocessor ★★★
within 2 standard deviations
(~95.5% confidence):

63.13 — 225.68
>>
6.2
Common Isolinear Chips 79>>

Common Isolinear Chips

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 22 runs or so.

15Statistical Strength: Very reliable

Range of average cost per
Common Isolinear Chips
within 2 standard deviations
(~95.5% confidence):

12.69 — 18.3
>>
0.9
Basic Database (Panel) 73>>

Basic Database (Panel)

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 28 runs or so.

16.2Statistical Strength: Very reliable

Range of average cost per
Basic Database (Panel)
within 2 standard deviations
(~95.5% confidence):

13.6 — 20.08
>>
1

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Mission tested: Retroactive Vengeance Elite
By: Joker41NAM, Terfin, Biolectra & Terfin (+1 more)
Date(s): August 2016 – January 2018
Runs: 50   Cost/Run: 22 Chroniton
Item Units Chroniton / unit Runs/Drop
Uncommon Phaser Type 1 ★★ 10>>

Uncommon Phaser Type 1 ★★

Average (mean) runs per drop: 5

Based on test averages, to get one more drop,
you may need to do another:

  • 4 runs in 50 percent of cases (median)
  • 12 runs in 10 percent of cases
  • 23 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 22 runs.

Also, a run dropping only this item is expected
per 3,400 runs or so.

110.0Statistical Strength: Somewhat unreliable

Range of average cost per
Uncommon Phaser Type 1 ★★
within 2 standard deviations
(~95.5% confidence):

68.19 — 284.28
>>
5
Rare Microconnector ★★★ 43>>

Rare Microconnector ★★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 42 runs or so.

25.6Statistical Strength: Fairly reliable

Range of average cost per
Rare Microconnector ★★★
within 2 standard deviations
(~95.5% confidence):

20.33 — 34.5
>>
1.2
Rare Interlink ★★★ 43>>

Rare Interlink ★★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 42 runs or so.

25.6Statistical Strength: Fairly reliable

Range of average cost per
Rare Interlink ★★★
within 2 standard deviations
(~95.5% confidence):

20.33 — 34.5
>>
1.2
Uncommon Relay ★★ 54>>

Uncommon Relay ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 21 runs or so.

20.4Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Relay ★★
within 2 standard deviations
(~95.5% confidence):

16.72 — 26.06
>>
0.9

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Several drop rates and item drops got adjusted on 2017/03/15. The items of this DropTest were modified, so old data had to be removed.
The old costs/unit were: 129.3, 517.0 (Super Rare Casing ★★★★, removed!), 21.5, 31.3, 20.7.

Mission tested: Retroactive Vengeance Epic
By: Techelite, Crunch, CMO Zoidberg & Darxide (+ more)
Date(s): March 2017– August 2018
Runs: 54   Cost/Run: 24 Chroniton
Item Units Chroniton / unit Runs/Drop
Uncommon Field Rations ★★ 57>>

Uncommon Field Rations ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 23 runs or so.

22.7Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Field Rations ★★
within 2 standard deviations
(~95.5% confidence):

18.73 — 28.92
>>
0.9
Basic Rules of Acquisition 18>>

Basic Rules of Acquisition

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 7 runs in 10 percent of cases
  • 14 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 13 runs.

Also, a run dropping only this item is expected
per 730 runs or so.

72.0Statistical Strength: Somewhat unreliable

Range of average cost per
Basic Rules of Acquisition
within 2 standard deviations
(~95.5% confidence):

49.8 — 129.92
>>
3
Super Rare Starfleet Uniform Pattern ★★★★ 18>>

Super Rare Starfleet Uniform Pattern ★★★★

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 7 runs in 10 percent of cases
  • 14 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 13 runs.

Also, a run dropping only this item is expected
per 730 runs or so.

72.0Statistical Strength: Somewhat unreliable

Range of average cost per
Super Rare Starfleet Uniform Pattern ★★★★
within 2 standard deviations
(~95.5% confidence):

49.8 — 129.92
>>
3
Uncommon Microconnector ★★ 69>>

Uncommon Microconnector ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 13 runs or so.

18.8Statistical Strength: Very reliable

Range of average cost per
Uncommon Microconnector ★★
within 2 standard deviations
(~95.5% confidence):

15.88 — 22.99
>>
0.8

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Several drop rates and item drops got adjusted on 2017/03/15. The items of this DropTest were modified, so old data had to be removed.
The old costs/unit were: 23.6 Uncommon Field Rations ★★, 163.8 Super Rare Incense ★★★★, 61.9 Rare Alcohol ★★★, 111.4 Rare Emitter Crystal ★★★, 19.5 Uncommon Microconnector ★★.


Other Rewards

Currency
Rewards
Normal Elite Epic
Capt XP 1st-Run
Repeat
943
?
1004
?
1034
?
Crew XP 96 108 114
Training
XP
Warp 1
Warp 10
 ?
?
 ?
?
 ?
?
Credits
Credits
regular
Warp 1
1200
?
1650
?
1800
?