Right Place, Wrong Time

From Star Trek Timelines Wiki
Jump to: navigation, search
Right Place, Wrong Time
[E7-M5]
SB-Romulan D'deridex Warbird.png
Chroniton 16 | 22 | 24
Episode
7 - When Falcons Clash
Mission
5th
Type
Space Battle
< Prev Next >
Mission Rewards

Right Place, Wrong Time is the fifth mission in Episode 7, When Falcons Clash. It takes place in Alpha Onias III in the Alpha Onias System.

Mission Walkthrough

Right Place, Wrong Time
Against: Sela in Romulan D'deridex Warbird Super RareSuper RareSuper RareSuper Rare
Chroniton cost: 16 | 22 | 24
Normal Elite Epic
Shields 23000 58000 126000
Shield Regeneration 1200 1400 2800
Hull 47000 125000 242000
Evasion 2 5 5
Evasion Power 2000 3600 4300
Attack 3 5 5
Attack Power 2200 3500 4300
Attack Speed 1.08 1.08 1.08
Accuracy 3 5 5
Accuracy Power 2200 3500 4000
Crit Rating 800 800 900
Crit Bonus 8000 10000 11000

Mission Rewards

Standard Rewards

Standard Rewards
Normal
Elite
Epic

Drop Chance

Mission tested: Right Place, Wrong Time Normal
By: Middlehead, Koba44, VAdm. Nairne & Bbrock81 (+ more)
Date(s): July 2016 – February 2017
Runs: 140   Cost/Run: 16 Chroniton
Item Units Chroniton / unit Runs/Drop
Uncommon Backpack ★★ 47>>

Uncommon Backpack ★★

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 7 runs in 10 percent of cases
  • 13 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 12 runs.

Also, a run dropping only this item is expected
per 710 runs or so.

47.7Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Backpack ★★
within 2 standard deviations
(~95.5% confidence):

37.37 — 65.76
>>
3
Super Rare Casing ★★★★ 8>>

Super Rare Casing ★★★★

Average (mean) runs per drop: 18

Based on test averages, to get one more drop,
you may need to do another:

  • 13 runs in 50 percent of cases (median)
  • 40 runs in 10 percent of cases
  • 80 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 79 runs.

Also, a run dropping only this item is expected
per 140,000 runs or so.

280.0Statistical Strength: Very unreliable

Range of average cost per
Super Rare Casing ★★★★
within 2 standard deviations
(~95.5% confidence):

164.59 — 937
>>
17.5
Rare Microconnector ★★★ 6>>

Rare Microconnector ★★★

Average (mean) runs per drop: 24

Based on test averages, to get one more drop,
you may need to do another:

  • 17 runs in 50 percent of cases (median)
  • 54 runs in 10 percent of cases
  • 107 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 106 runs.

Also, a run dropping only this item is expected
per 340,000 runs or so.

373.3Statistical Strength: Very unreliable

Range of average cost per
Rare Microconnector ★★★
within 2 standard deviations
(~95.5% confidence):

206.08 — 1981.71
>>
23.3
Uncommon Subprocessor ★★ 102>>

Uncommon Subprocessor ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 70 runs or so.

22Statistical Strength: Very reliable

Range of average cost per
Uncommon Subprocessor ★★
within 2 standard deviations
(~95.5% confidence):

18.73 — 26.54
>>
1.4
Common Interlink 257>>

Common Interlink

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 1 runs in 10 percent of cases
  • 2 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 1 runs.

Also, a run dropping only this item is expected
per 4.4 runs or so.

8.7Statistical Strength: Very reliable

Range of average cost per
Common Interlink
within 2 standard deviations
(~95.5% confidence):

8.09 — 9.45
>>
0.5

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Did 9 runs, no 4* Casing, accidentally closed rewards page.

Mission tested: Right Place, Wrong Time Elite
By: middlehead, The Sisko1, writerguy731 & Kesss (+ more)
Date(s): Aug 2017 – June 2018
Runs: 77   Cost/Run: 22 Chroniton
Item Units Chroniton / unit Runs/Drop
Super Rare Database (Panel) ★★★★ 4>>

Super Rare Database (Panel) ★★★★

Average (mean) runs per drop: 20

Based on test averages, to get one more drop,
you may need to do another:

  • 14 runs in 50 percent of cases (median)
  • 44 runs in 10 percent of cases
  • 88 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 87 runs.

Also, a run dropping only this item is expected
per 190,000 runs or so.

423.5Statistical Strength: Nearly useless

Range of average cost per
Super Rare Database (Panel) ★★★★
within 2 standard deviations
(~95.5% confidence):

212.45 — 64724.22
>>
19.3
Rare Emitter Crystal ★★★ 9>>

Rare Emitter Crystal ★★★

Average (mean) runs per drop: 9

Based on test averages, to get one more drop,
you may need to do another:

  • 6 runs in 50 percent of cases (median)
  • 20 runs in 10 percent of cases
  • 39 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 38 runs.

Also, a run dropping only this item is expected
per 17,000 runs or so.

188.2Statistical Strength: Very unreliable

Range of average cost per
Rare Emitter Crystal ★★★
within 2 standard deviations
(~95.5% confidence):

113.73 — 545.52
>>
8.6
Uncommon Isolinear Chips ★★ 55>>

Uncommon Isolinear Chips ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 74 runs or so.

30.8Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Isolinear Chips ★★
within 2 standard deviations
(~95.5% confidence):

24.92 — 40.31
>>
1.4
Common Spices 84>>

Common Spices

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 21 runs or so.

20.2Statistical Strength: Very reliable

Range of average cost per
Common Spices
within 2 standard deviations
(~95.5% confidence):

17.17 — 24.43
>>
0.9
Basic Database (Panel) 79>>

Basic Database (Panel)

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 25 runs or so.

21.4Statistical Strength: Very reliable

Range of average cost per
Basic Database (Panel)
within 2 standard deviations
(~95.5% confidence):

18.13 — 26.24
>>
1

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Mission tested: Right Place, Wrong Time Epic
By: Terfin, Darxide, Tygra Dax & middlehead (+ more)
Date(s): Mar 2017 – Oct 2018
Runs: 250   Cost/Run: 24 Chroniton
Item Units Chroniton / unit Runs/Drop
Uncommon Pattern Enhancer ★★ 291>>

Uncommon Pattern Enhancer ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 17 runs or so.

20.6Statistical Strength: Very reliable

Range of average cost per
Uncommon Pattern Enhancer ★★
within 2 standard deviations
(~95.5% confidence):

18.89 — 22.7
>>
0.9
Basic Romulan Encryption Algorithm 113>>

Basic Romulan Encryption Algorithm

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 5 runs in 10 percent of cases
  • 10 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 9 runs.

Also, a run dropping only this item is expected
per 290 runs or so.

53.1Statistical Strength: Very reliable

Range of average cost per
Basic Romulan Encryption Algorithm
within 2 standard deviations
(~95.5% confidence):

45.25 — 64.24
>>
2.2
Super Rare Incense ★★★★ 57>>

Super Rare Incense ★★★★

Average (mean) runs per drop: 5

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 10 runs in 10 percent of cases
  • 20 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 19 runs.

Also, a run dropping only this item is expected
per 2,300 runs or so.

105.3Statistical Strength: Fairly reliable

Range of average cost per
Super Rare Incense ★★★★
within 2 standard deviations
(~95.5% confidence):

83.89 — 141.26
>>
4.4
Uncommon Optronic Circuit ★★ 289>>

Uncommon Optronic Circuit ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 17 runs or so.

20.8Statistical Strength: Very reliable

Range of average cost per
Uncommon Optronic Circuit ★★
within 2 standard deviations
(~95.5% confidence):

19.01 — 22.87
>>
0.9

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Several drop rates and item drops got adjusted on 2017/03/15. The items of this DropTest were modified, so old data had to be removed.
The old costs/unit were: 22.1 Uncommon Pattern Enhancer ★★, 21.5 Uncommon Optronic Circuit ★★.


Other Rewards

Currency
Rewards
Normal Elite Epic
Capt XP 1st-Run
Repeat
923
?
1004
?
1034
?
Crew XP 93 108 114
Training
XP
Warp 1
Warp 10
 ?
?
 ?
?
 ?
?
Credits
Credits
regular
Warp 1
1200
?
1650
?
1800
?