Right of Conquest

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Right of Conquest [E1-M13]
AT-Vulcan Hiding From Romulans.png
Chroniton 4 | 6 | 14
Episode
The Art of War
Mission
13th
Type
Away Team
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Mission Rewards

Right of Conquest is the thirteenth mission in Episode 1, The Art of War. It takes place on N'Vak in the N'Vak system.

Mission Walkthrough

  Right of Conquest's Information Right of Conquest's Structure
Introduction: Gowron has escaped with the artifacts of Kahless and plans to use them in a risky bid to usurp the throne.
He must be stopped.
Fight Off Drunken Klingons

Rare Rewards:
Basic Heavy Scanner
Uncommon Starfleet Diplomacy Uniform (TNG) ★★
Rare Relay ★★★

SecurityCommon
Slip BackstageCommand
Pose as Revelers

Rare Rewards:
Basic Security Reports
Common Field Rations
Rare Microconnector ★★★

DiplomacyCommon
Spike the Refreshments

Rare Rewards:
Basic Medical Desert Robes
Uncommon Prime Directive ★★
Rare Interlink ★★★

MedicineCommon
Bluff Past GuardsDiplomacy
Defeat Gowron

Rare Rewards:
Uncommon Raktajino ★★
Uncommon Phaser Type 3 (DS9) ★★
Uncommon Database (Panel) ★★

SecurityCommon
Pose as KahlessSecurity

Right of Conquest
Mini-Map
Fight Off Drunken Klingons

Rare Rewards:
Basic Heavy Scanner
Uncommon Starfleet Diplomacy Uniform (TNG) ★★
Rare Relay ★★★

SecurityCommon
Slip BackstageCommand
Pose as Revelers

Rare Rewards:
Basic Security Reports
Common Field Rations
Rare Microconnector ★★★

DiplomacyCommon
Spike the Refreshments

Rare Rewards:
Basic Medical Desert Robes
Uncommon Prime Directive ★★
Rare Interlink ★★★

MedicineCommon
Bluff Past GuardsDiplomacy
Defeat Gowron

Rare Rewards:
Uncommon Raktajino ★★
Uncommon Phaser Type 3 (DS9) ★★
Uncommon Database (Panel) ★★

SecurityCommon
Pose as KahlessSecurity
Chroniton Cost: 4 | 6 | 14 Chroniton
Suggested
Traits
:
Step Choices Skill Req Other Req Bonus Traits Rare Reward
1.
Deploy Away Team Covertly
Pose as Revelers
A. AT-Vulcan Hiding From Romulans.png
Diplomacy Diplomacy
36 | 84 | 185
Trait bonus for tired crew:
(+6 | +14 | +??)
(+8 | +18 | +??)
No other traits provide a bonus.
Basic Security Reports
Common Field Rations
Rare Microconnector ★★★
[Character]⁠ convincingly passes off the away team as visitors honoring the Klingon emperor.
Despite [Character]⁠'s best efforts, the away team sticks out like a sore thumb among the Klingons.
2.
Survive Klingon Revelry
Fight Off Drunken Klingons
A. AT-Klingon Death Ritual.png
Security Security
36 | 84 | 185
Trait bonus for tired crew:
(+6 | +14 | +??)
(+8 | +18 | +??)
No other traits provide a bonus.
Basic Heavy Scanner
Uncommon Starfleet Diplomacy Uniform (TNG) ★★
Rare Relay ★★★
Intoxicated Klingons may be immune to reason, but not a superior opponent. [Character]⁠ makes short work of the brawl.
[Character]⁠ gets swept up on a brawl between intoxicated Klingons and barely escapes alive.
Spike the Refreshments
B. AT-Dinner with the Enemy-The Undiscovered Country.png
Medicine Medicine
36 | 84 | 185
Trait bonus for tired crew:
(+6 | +14 | +??)
(+8 | +18 | +??)
No other traits provide a bonus.
Basic Medical Desert Robes
Uncommon Prime Directive ★★
Rare Interlink ★★★
[Character]⁠ administers a sedative to the food and drink supplies that should keep the crowd docile.
[Character]⁠ tries to slip a sedative into the food and drink, but the dosage don't seem to be effective.
3.
Get Close to Kahless
Slip Backstage
A. AT-Sabotage Cardassians.png
Command Command
36 | 84 | 185
Trait bonus for tired crew:
(+6 | +14 | +??)
(+8 | +18 | +??)
No other traits provide a bonus.
No Rewards at this Node
[Character]⁠ spots a weakness in security that allows the away team to keep a close watch on Emperor Kahless.
[Character]⁠ gets caught attempting to slip through security, but plays it off as an honest mistake.
Bluff Past Guards
B. AT-Disguised By Kissing.png
Diplomacy Diplomacy
36 | 84 | 185
Trait bonus for tired crew:
(+6 | +14 | +??)
(+8 | +18 | +??)
No other traits provide a bonus.
No Rewards at this Node
[Character]⁠ convinces the guards that the away team is a documentary crew, allowing backstage access.
[Character]⁠'s claim of being a close relation to festival organizers does not impress the guards.
Pose as Kahless
C. AT-Musketeer La Forge.png
Security Security
36 | 84 | 185
Trait bonus for tired crew:
(+6 | +14 | +??)
(+8 | +18 | +??)
No other traits provide a bonus.
No Rewards at this Node
[Character]⁠ replaces Kahless at a key moment, allowing the Emperor further protection.
[Character]⁠ tries to pose as Kahless but makes a number of blunders, tipping off observers.
4.
Save the Emperor
Defeat Gowron
A. AT-With Bat'leth Against Klingons.png
Security Security
36 | 84 | 185
Trait bonus for tired crew:
(+6 | +14 | +??)
(+8 | +18 | +??)
No other traits provide a bonus.
Uncommon Raktajino ★★
Uncommon Phaser Type 3 (DS9) ★★
Uncommon Database (Panel) ★★
[Character]⁠ spots Gowron disguised as Molor for the reenactment ritual and deflects a fatal strike at the last moment.
[Character]⁠ doesn't see through Gowron's disguise, allowing him to strike down Kahless. Chaos erupts in the aftermath.
Gowron's attempt to usurp the throne of the emperor was unsuccessful, thanks to T'Pol and the actions of my crew.
How to address the matter of his punishment is a delicate question.
Gowron succeeded in his attack on Emperor Kahless, though the ruler's condition is not confirmed rumors are abound and unrest is sure to follow.
This coup cannot go unanswered.


Mission Rewards

Rare Rewards

Rare Rewards
Normal
Elite
Epic

Standard Rewards

Standard Rewards
Elite
Epic

Drop Chance

Mission tested: Right of Conquest Normal
By: Tygra Dax, Crunch, Captain Sheridan & Octarolakh (+ more)
Date(s): June 2016–July 2018
Runs: 3241   Cost/Run: 4 Chroniton
Item Units Chroniton / unit Runs/Drop
Basic Bone-Knitting Laser 1431>>

Basic Bone-Knitting Laser

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 5 runs in 10 percent of cases
  • 10 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 9 runs.

Also, a run dropping only this item is expected
per 310 runs or so.

9.1Statistical Strength: Very reliable

Range of average cost per
Basic Bone-Knitting Laser
within 2 standard deviations
(~95.5% confidence):

8.64 — 9.52
>>
2.3
Basic Phaser Type 2 (TNG) 1398>>

Basic Phaser Type 2 (TNG)

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 5 runs in 10 percent of cases
  • 10 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 9 runs.

Also, a run dropping only this item is expected
per 340 runs or so.

9.3Statistical Strength: Very reliable

Range of average cost per
Basic Phaser Type 2 (TNG)
within 2 standard deviations
(~95.5% confidence):

8.84 — 9.76
>>
2.3
Basic Detronal Scanner 1389>>

Basic Detronal Scanner

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 5 runs in 10 percent of cases
  • 10 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 9 runs.

Also, a run dropping only this item is expected
per 340 runs or so.

9.3Statistical Strength: Very reliable

Range of average cost per
Basic Detronal Scanner
within 2 standard deviations
(~95.5% confidence):

8.89 — 9.82
>>
2.3
Basic Furs 2754>>

Basic Furs

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 44 runs or so.

4.7Statistical Strength: Very reliable

Range of average cost per
Basic Furs
within 2 standard deviations
(~95.5% confidence):

4.56 — 4.86
>>
1.2
Basic Relay 2751>>

Basic Relay

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 44 runs or so.

4.7Statistical Strength: Very reliable

Range of average cost per
Basic Relay
within 2 standard deviations
(~95.5% confidence):

4.57 — 4.87
>>
1.2

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Mission tested: Right of Conquest Elite
By: bntracy, Joker41NAM, Crunch & Octarolakh (+ more)
Date(s): Aug 2016 – July 2018
Runs: 427   Cost/Run: 6 Chroniton
Item Units Chroniton / unit Runs/Drop
Common Neutron Microscope 59>>

Common Neutron Microscope

Average (mean) runs per drop: 8

Based on test averages, to get one more drop,
you may need to do another:

  • 5 runs in 50 percent of cases (median)
  • 17 runs in 10 percent of cases
  • 33 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 32 runs.

Also, a run dropping only this item is expected
per 10,000 runs or so.

43.4Statistical Strength: Fairly reliable

Range of average cost per
Common Neutron Microscope
within 2 standard deviations
(~95.5% confidence):

34.62 — 58.24
>>
7.2
Common Boy Scout Badge 62>>

Common Boy Scout Badge

Average (mean) runs per drop: 7

Based on test averages, to get one more drop,
you may need to do another:

  • 5 runs in 50 percent of cases (median)
  • 16 runs in 10 percent of cases
  • 31 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 30 runs.

Also, a run dropping only this item is expected
per 8,800 runs or so.

41.3Statistical Strength: Fairly reliable

Range of average cost per
Common Boy Scout Badge
within 2 standard deviations
(~95.5% confidence):

33.11 — 54.94
>>
6.9
Common Toolbox 75>>

Common Toolbox

Average (mean) runs per drop: 6

Based on test averages, to get one more drop,
you may need to do another:

  • 4 runs in 50 percent of cases (median)
  • 13 runs in 10 percent of cases
  • 26 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 25 runs.

Also, a run dropping only this item is expected
per 5,000 runs or so.

34.2Statistical Strength: Fairly reliable

Range of average cost per
Common Toolbox
within 2 standard deviations
(~95.5% confidence):

27.9 — 44.03
>>
5.7
Common Gold-Pressed Latinum 367>>

Common Gold-Pressed Latinum

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 43 runs or so.

7Statistical Strength: Very reliable

Range of average cost per
Common Gold-Pressed Latinum
within 2 standard deviations
(~95.5% confidence):

6.41 — 7.66
>>
1.2
Basic Subprocessor 718>>

Basic Subprocessor

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 1 runs in 10 percent of cases
  • 2 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 1 runs.

Also, a run dropping only this item is expected
per 5.7 runs or so.

3.6Statistical Strength: Very reliable

Range of average cost per
Basic Subprocessor
within 2 standard deviations
(~95.5% confidence):

3.4 — 3.75
>>
0.6

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Several drop rates got adjusted on 2016/08/23. As this DropTest is likely affected, old data has been removed or commented out.
The old costs/unit were: 39.0, n/a, 78.0, 6.0, 3.4.

Mission tested: Right of Conquest Epic
By: Spirithawke & Joker41NAM
Date(s): April 7 2017
Runs: 53   Cost/Run: 14 Chroniton
Item Units Chroniton / unit Runs/Drop
Rare Microconnector ★★★ 3>>

Rare Microconnector ★★★

Average (mean) runs per drop: 18

Based on test averages, to get one more drop,
you may need to do another:

  • 13 runs in 50 percent of cases (median)
  • 41 runs in 10 percent of cases
  • 81 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 80 runs.

Also, a run dropping only this item is expected
per 150,000 runs or so.

247.3Statistical Strength: Nearly useless

Range of average cost per
Rare Microconnector ★★★
within 2 standard deviations
(~95.5% confidence):

115.18 — Infinity
>>
17.7
Rare Subprocessor ★★★ 5>>

Rare Subprocessor ★★★

Average (mean) runs per drop: 11

Based on test averages, to get one more drop,
you may need to do another:

  • 8 runs in 50 percent of cases (median)
  • 25 runs in 10 percent of cases
  • 49 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 48 runs.

Also, a run dropping only this item is expected
per 32,000 runs or so.

148.4Statistical Strength: Nearly useless

Range of average cost per
Rare Subprocessor ★★★
within 2 standard deviations
(~95.5% confidence):

78.81 — 1268.73
>>
10.6
Uncommon Polyalloy ★★ 39>>

Uncommon Polyalloy ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 68 runs or so.

19Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Polyalloy ★★
within 2 standard deviations
(~95.5% confidence):

14.87 — 26.39
>>
1.4
Common Casing 112>>

Common Casing

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 1 runs in 10 percent of cases
  • 2 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 1 runs.

Also, a run dropping only this item is expected
per 2.9 runs or so.

6.6Statistical Strength: Very reliable

Range of average cost per
Common Casing
within 2 standard deviations
(~95.5% confidence):

6.01 — 7.39
>>
0.5

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Several drop rates and item drops got adjusted on 2017/03/15. As this DropTest is likely affected, old data has been removed or commented out.
The old costs/unit were: 128.8, 214.7, 46.0, and 5.6.


Other Rewards

Currency
Rewards
Normal Elite Epic
Capt XP 1st-Run
Repeat
147
7
511
21
861
31
Crew XP 20 48 84
Training XP Warp 1
Warp 10
45
?
95
945
185
?
Credits Credits
Credits at Warp 1
300
210
452
315
1052
735