Rockslide

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Rockslide [E3-M5]
SB-Romulan D'deridex Warbird.png
Chroniton 8 / 12 / 18
Episode
3 - From On High
Mission
5th
Type
Space Battle
< Prev
Mission Rewards

Rockslide is the fifth and final mission in Episode 3, From On High. It takes place at the Temporal Anomaly in the Organian system.

Mission Walkthrough

Rockslide
Against: Romulan Warbird in Romulan D'deridex Warbird Super RareSuper RareSuper RareSuper Rare
Chroniton cost: 8 / 12 / 18
Normal Elite Epic
Shields 14000 18000 30000
Shield Regeneration 700 1000 1200
Hull 35000 39000 64000
Evasion 2 2 3
Evasion Power 1600 1600 2300
Attack 2 2 3
Attack Power 1600 1650 2400
Attack Speed 1.08 1.08 1.08
Accuracy 1 1 3
Accuracy Power 1500 1500 2400
Crit Rating 600 800 800
Crit Bonus 8000 8000 10000
We have successfully defeated the Romulan ship which attacked us unprovoked.
We are free to continue following the Organians' painful sensations
towards the epicenter of the temporal anomaly crisis...

Mission Rewards

Standard Rewards

Standard Rewards
Normal
Elite
Epic

Drop Chance

Mission tested: Rockslide Normal
By: CodeHydro, Koba44, Crunch & Geo La Forge (+ more)
Date(s): May 2016 – Dec 2018
Runs: 680   Cost/Run: 8 Chroniton
Item Units Chroniton / unit Runs/Drop
Uncommon Phaser Type 1 ★★ 330>>

Uncommon Phaser Type 1 ★★

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 5 runs in 10 percent of cases
  • 9 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 8 runs.

Also, a run dropping only this item is expected
per 240 runs or so.

16.5Statistical Strength: Very reliable

Range of average cost per
Uncommon Phaser Type 1 ★★
within 2 standard deviations
(~95.5% confidence):

14.98 — 18.33
>>
2.1
Basic Compression Rifle 156>>

Basic Compression Rifle

Average (mean) runs per drop: 5

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 10 runs in 10 percent of cases
  • 20 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 19 runs.

Also, a run dropping only this item is expected
per 2,200 runs or so.

34.9Statistical Strength: Very reliable

Range of average cost per
Basic Compression Rifle
within 2 standard deviations
(~95.5% confidence):

30.22 — 41.22
>>
4.4
Uncommon Isolinear Chips ★★ 192>>

Uncommon Isolinear Chips ★★

Average (mean) runs per drop: 4

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 8 runs in 10 percent of cases
  • 16 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 15 runs.

Also, a run dropping only this item is expected
per 1,200 runs or so.

28.3Statistical Strength: Very reliable

Range of average cost per
Uncommon Isolinear Chips ★★
within 2 standard deviations
(~95.5% confidence):

24.91 — 32.85
>>
3.5
Common Gold-Pressed Latinum 699>>

Common Gold-Pressed Latinum

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 25 runs or so.

7.8Statistical Strength: Very reliable

Range of average cost per
Common Gold-Pressed Latinum
within 2 standard deviations
(~95.5% confidence):

7.33 — 8.29
>>
1
Basic Synthesized Polymer 663>>

Basic Synthesized Polymer

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 29 runs or so.

8.2Statistical Strength: Very reliable

Range of average cost per
Basic Synthesized Polymer
within 2 standard deviations
(~95.5% confidence):

7.71 — 8.76
>>
1

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Mission tested: Rockslide Elite
By: Siguard, CodeHydro, Elfmang & Koba44 (+ more)
Date(s): May 2016 – Nov 2018
Runs: 596   Cost/Run: 12 Chroniton
Item Units Chroniton / unit Runs/Drop
Basic Science Experiment 148>>

Basic Science Experiment

Average (mean) runs per drop: 5

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 9 runs in 10 percent of cases
  • 18 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 17 runs.

Also, a run dropping only this item is expected
per 1,800 runs or so.

48.3Statistical Strength: Very reliable

Range of average cost per
Basic Science Experiment
within 2 standard deviations
(~95.5% confidence):

41.75 — 57.36
>>
4
Basic Text Book 809>>

Basic Text Book

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 11 runs or so.

8.8Statistical Strength: Very reliable

Range of average cost per
Basic Text Book
within 2 standard deviations
(~95.5% confidence):

8.4 — 9.33
>>
0.7
Rare Isolinear Chips ★★★ 51>>

Rare Isolinear Chips ★★★

Average (mean) runs per drop: 12

Based on test averages, to get one more drop,
you may need to do another:

  • 8 runs in 50 percent of cases (median)
  • 27 runs in 10 percent of cases
  • 54 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 53 runs.

Also, a run dropping only this item is expected
per 43,000 runs or so.

140.2Statistical Strength: Fairly reliable

Range of average cost per
Rare Isolinear Chips ★★★
within 2 standard deviations
(~95.5% confidence):

109.89 — 193.72
>>
11.7
Common Microconnector 780>>

Common Microconnector

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 12 runs or so.

9.2Statistical Strength: Very reliable

Range of average cost per
Common Microconnector
within 2 standard deviations
(~95.5% confidence):

8.7 — 9.69
>>
0.8

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Pre-June totals for components Text Book and Microconnector have been adjusted by dividing their total by their former drop multiplier as per policy.

Mission tested: Rockslide Epic
By: Tygra Dax, Koba44, Crunch & Dharkus (+ more)
Date(s): July 2016 – Oct 2018
Runs: 255   Cost/Run: 18 Chroniton
Item Units Chroniton / unit Runs/Drop
Uncommon Backpack ★★ 102>>

Uncommon Backpack ★★

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 6 runs in 10 percent of cases
  • 11 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 10 runs.

Also, a run dropping only this item is expected
per 420 runs or so.

45.0Statistical Strength: Very reliable

Range of average cost per
Uncommon Backpack ★★
within 2 standard deviations
(~95.5% confidence):

37.99 — 55.18
>>
2.5
Super Rare Expansion Module ★★★★ 26>>

Super Rare Expansion Module ★★★★

Average (mean) runs per drop: 10

Based on test averages, to get one more drop,
you may need to do another:

  • 7 runs in 50 percent of cases (median)
  • 23 runs in 10 percent of cases
  • 45 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 44 runs.

Also, a run dropping only this item is expected
per 25,000 runs or so.

176.5Statistical Strength: Somewhat unreliable

Range of average cost per
Super Rare Expansion Module ★★★★
within 2 standard deviations
(~95.5% confidence):

127.39 — 287.41
>>
9.8
Rare Polyalloy ★★★ 38>>

Rare Polyalloy ★★★

Average (mean) runs per drop: 7

Based on test averages, to get one more drop,
you may need to do another:

  • 5 runs in 50 percent of cases (median)
  • 16 runs in 10 percent of cases
  • 31 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 30 runs.

Also, a run dropping only this item is expected
per 8,200 runs or so.

120.8Statistical Strength: Fairly reliable

Range of average cost per
Rare Polyalloy ★★★
within 2 standard deviations
(~95.5% confidence):

91.75 — 176.72
>>
6.7
Uncommon Synthesized Polymer ★★ 202>>

Uncommon Synthesized Polymer ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 54 runs or so.

22.7Statistical Strength: Very reliable

Range of average cost per
Uncommon Synthesized Polymer ★★
within 2 standard deviations
(~95.5% confidence):

20.27 — 25.84
>>
1.3
Common Clothing Pattern 397>>

Common Clothing Pattern

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 7.2 runs or so.

11.6Statistical Strength: Very reliable

Range of average cost per
Common Clothing Pattern
within 2 standard deviations
(~95.5% confidence):

10.81 — 12.43
>>
0.6

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.


Other Rewards

Currency
Rewards
Normal Elite Epic
Capt XP 1st-Run
Repeat
594
24
841
31
984
34
Crew XP 54 81 102
Training XP
at Warp 1+10
120
?
170
?
220
?
Credits Credits
Credits at Warp 1
600
420
900
630
1350
944

Notes

  • No notes.