Roj/Faction Missions

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Roj: Federation


IconFederation.png
Mission Name 1st
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Mission Text Success Failed
Blemishes Security Diplomacy Diplomacy
AND
Science
Security
AND
Command
While many across the galaxy fondly remember Ambassador Khett and his good deeds, there are voices of dissent suggesting the ambassador had a dark side. Intent on avoiding a public relations disaster, Starfleet sends your crew to investigate. You investigate discreetly, learning the ambassador sold Romulan ale on the side. What he likely never realized was that his harmless side business put those who transported the ale in jeopardy of harm or imprisonment. You turn over your findings. Your officers investigate the matter, learning that the ambassador was making money on the side selling illegal Romulan ale. Your investigation, however, is far from discreet and what was once a few dissenting voices is now a chorus of outrage.
Commendations Diplomacy Command Security Diplomacy
AND
Command
The people of Ambassador Khett are angry Starfleet failed to protect him and feel that Starfleet's attempt to honor his memory are insufficient. Though Khett was not a member of Starfleet, find a way to honor his legacy. Your officers present the idea of a new medal for non-Federation service members to Starfleet Command and they accept. The Khett Medal of Compassion, so named for its first recipient, moves the ambassador's family. Your officers attempt to brainstorm ways to honor the ambassador’s memory, but all of them fall flat with both Starfleet Command and the ambassador’s homeworld.
Footsteps Security
AND
Command
Diplomacy
AND
Science
Security
AND
Diplomacy
Ambassador Khett was training several other would-be ambassadors from across the Alpha Quadrant to join him in the Mirror Universe and help bring them peace. With him gone, his disciples are lost and Starfleet Command asks you to try and help them. You and your officers meet with the disciples of Khett. You engage them in talking about why they respected Khett and why they wished to work in the Mirror Universe. Your talk helps them deal with their grief and come up with a way to move forward. Your officers meet with the disciples of Khett, but everyone in your group is so stiff and matter-of-fact, worried more about protocols than emotion, that many of the disciples are considering giving up on their dreams.
Loose Ends Security Command Security Command
OR
Engineering
Science
OR
Engineering
Humiliated and outraged, Worf asks your crew to assess the Defiant's security systems. As difficult as it is to admit, the possibility exists that a security vulnerability could have led to the mediator's death. Your security and engineering teams comb through the Defiant's security logs, but there is nothing to suggest that any outsiders have accessed any of the Defiant's data. Your security and engineering teams attempt to evaluate the Defiant's security logs, but are unable to discern much more than the crew already was.
Reflections Science Command Diplomacy
AND
Science
Command
AND
Security
As Ambassador Khett was from the Rigel star system, some members of the investigation have suggested that he may have been murdered by a mirror counterpart. Investigate the mirror Rigel star system. The populated star system's mirror counterpart is vast and barren, many of its planets conquered or decimated. You attempt to follow Khett's lineage, only to discover his counterpart died at a young age. The mirror counterpart of the Rigel system is vast and barren. Try as your crew might, you have no success locating the ambassador's mirror counterpart.
Respects Paid Diplomacy
AND
Science
Command
AND
Security
Security
AND
Diplomacy
The ambassador's homeworld is angry that it took so long to return his body, when their culture dictates the body must be returned to "the source" within three days. While what's done is done, find a way to prevent this from happening again. After extending apologies to the ambassador's homeworld, you and your officers decide to add items to data forms for incoming diplomats from unfamiliar worlds that ask about burial procedures. This is an amicable solution to all involved. Your officers set about researching burial practices and post-mortem care from every world they can think of, but it seems every culture has their own practice and your officers cannot seem to reach a consensus on what to do.
Shards and Ashes Medicine Medicine Science Command
AND
Security
Diplomacy
AND
Science
After receiving the ambassador's body following its autopsy in the Mirror Universe, Doctor McCoy notices something strange: decay at an accelerated rate after the corpse entered the Prime Universe. he asks you to look into it. Your medical and science officers conduct several experiments and determine that rapid growth of certain bacteria when passing between the universes can increase the rate of decay of a corpse that no longer has an immune system to fight the bacteria. DIALOGUE FAIL
The Line of Fire Diplomacy Command Security
AND
Diplomacy
Security
AND
Command
Investigations into the ambassador's murder lead a Federation crew into KCA territory, where their ship is attacked and the crew is captured. Your crew is sent to rescue the captives. Your search leads you to a Cardassian outpost, where your officers manage to slip inside and rescue the crew, all of whom are thankfully still alive, if not a little banged up. Your officers track the last known coordinates of the missing crew, but by the time you locate the Cardassian outpost where they've been taken, many of them are already dead, a result of the Cardassians' overzealous interrogation techniques.

Roj: Klingon Empire


IconKlingonEmpire.png
Mission Name 1st
Crew
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Mission Text Success Failed
Chen mu' Diplomacy Security Diplomacy
AND
Command
Diplomacy
AND
Security
Riva's work with the Klingons led them to create a word for "peacemaker". The alliance between the Federation and the Empire during the Dominion War has had a similar impact and thus, the Klingons have sent you a burgeoning linguist to train. Your officers help the linguist develop a program that compiles several concepts not currently present in the Klingon language, allowing him to better create new words that match their meanings. Your officers attempt to help the Klingon linguist better understand concepts not present in their language, but their efforts frustrate more than enlighten and the linguist storms off, leaving a string of colorful obscenities in his wake.
lot Engineering Science Command
AND
Security
Science
AND
Command
Certain that life would be better in the Mirror Universe, several disgraced Klingons attempt to cross over, but their attempt threatens to tear a hole in the fabric of space-time. Adept at traversing the universes, you are sent to resolve the issue. Your science and engineering officers evaluate how the rogue Klingons managed to cause such a cosmic catastrophy [sic] before deploying an antimatter burst that succesfully [sic] counteracts the damage their attempt caused. Your science and engineering officers try to figure out how the rogue Klingons managed such a cosmic catastrophe, but in the process, end up only making the damage worse.
nIHwI' Command Diplomacy Security Security
OR
Command
Command
OR
Science
While going through the ambassador's quarters aboard the Defiant, Worf's crew members discover that a data crystal containing all of the ambassador's intelligence on the mirror universe and its factions has gone missing. He asks you to find it. Tracking several leads, one of your officers finds the crystal in the hands of one of the Terran officers who assessed the crime scene. While he insists it was taken as evidence, your officer's rather forceful insistence convinces him to return it. Your officers insist that the Terrans who were investigating the quarters produce anything they took from the scene. Insulted by the insinuation, the Terrans refuse and their superiors have no intention of pressing them to do so.
Ruv Science Command Science
AND
Diplomacy
Security
AND
Command
Intent on restoring his father's honor, Alexander is attempting his own investigation, but is struggling to put all the pieces together. He asks for your help in compiling the information in a way that makes it easier to sift through. Your engineers develop a holodeck program that recreates the scene of the crime with as much detail as you currently have and enables Alexander to easily change variables and explore different possibilities. Your officers attempt to come up with various solutions, but nothing seems to help Alexander with his investigation.
SuyDuj Security Science Medicine
AND
Science
Science
AND
Command
Several Klingons have used what little is known about the poison that killed the ambassador to rough up several merchants who deal in such potations. They then bring you what they confiscated from the merchants for analysis. One of your officers suggests in private that this was likely pretext to rough up a merchant who gave the Klingons a bad deal, but you analyze the contraband anyway. You find traces of substances that correlate to the poison. One of your officers mutters that the Klingons probably just wanted to rough up merchants who gave them a bad deal. Overhearing this, the Klingons take back the poisons and you are forced to intervene before they force-feed them to your officer.
veS Science Command Command
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Diplomacy
Command
AND
Security
One of Gowron's people intercepts a communication indicating there may be an uprising in the works in the Mirror Universe. Your crew tracks the coordinates the communication emanated from and finds an abandoned starship. The equipment, however, shows signs of recent use and though much of the data was destroyed, you gather what you can from it to take back for analysis. Your crew tries to decode the communication and follow the coordinates, only to find themselves in hostile Klingon-Cardassian territory with a fleet of ships headed right for them.
yu' Command
AND
Security
Diplomacy
AND
Science
Diplomacy
AND
Security
There are several within the Klingon Empire who wonder if serving the Federation is causing Worf to lose his edge, this recent failure only one of many examples. Jadzia Dax asks you to help make a case for Worf. Your officers familiarize themselves with the past blemishes on the House of Mogh and arrange a meeting with the Great Houses, where they state, in Klingon, all the honorable deeds and battles won on Worf's record. This seems to quell many concerns. Your officers arrange a meeting with the Great Houses, but their clumsy attempt to bolster Worf's reputation only shames the House of Mogh further.
yuDHa' Diplomacy
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Science
Security
AND
Command
Diplomacy
AND
Security
Security
AND
Diplomacy
Remarks by leaders of the Great Houses on the Terran Empire's lack of honor incense the proud Terrans. When threats of violents [sic] rise to the surface, your crew is sent to intervene. Your security officers manage to thwart a Terran attack on a Klingon mining vessel quietly as you and several of your officers arrange a meeting with officials from both factions, giving them an opportunity to ease the conflict. You attempt to convince both sides to talk out their differences, but not before a Terran attack on a Klingon mining vessel results in several casualties.

Roj: Terran Empire


IconTerranEmpire.png
Mission Name 1st
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Mission Text Success Failed
Deflection Diplomacy Command Security
AND
Diplomacy
Security
AND
Command
Remarking that the ambassador would still be alive if he had stayed in his own universe, Emperor Georgiou still insists the Empire had no involvement in his death and gives you a potential lead, telling you to go bother the Cardassians instead. The KCA is evasive as ever, closing ranks and trying to keep you out as much as possible, but you manage to investigate the Emperor's lead. While nothing pans out, you decide to keep an eye on the KCA. While the Emperor's lead seem promising, KCA's operatives seem to be one step ahead, cutting your security officers off at every turn and preventing them from any meaningful progress.
Flora and Fauna Engineering Science Command
AND
Science
Security
AND
Command
With poison being a common murder method in the Terran Empire, Starfleet asks your crew to come up with a new method of detecting poisoning in the hopes of preventing another tragedy like what befell the ambassador. Your engineers and science officers work together and create an overlay for vents through various starships that can detect when a living organism's biochemistry has changed, indicating that poisoning has occurred. Your science and engineering officers work tirelessly to come up with something, but struggle to create a prototype that isn't redundant.
Justice is Relative Science Security Security
AND
Command
Command
AND
Diplomacy
The Terrans have no patience for Federation investigations and protocols and so proceed with their own form of justice—executing anyone and everyone who seems guilty! Stop them before every potential lead dies in the name of Terran justice. Your officers manage to quickly compile a list of Terran suspects and begin scooping them up, even preventing the stabbing of the last person in the Mirror Universe known to interact with the ambassador. Your officers struggle to compile a list of potential suspects, but by the time they begin attempting to track them down, the Terrans have already executed many of their targets.
Meddlesome Diplomacy Security Command
AND
Diplomacy
Security
AND
Command
Despite Emperor Spock being lukewarm to the idea, most Terrans balk at having a mediator trying to interfere in their affairs. The Emperor insists that if the Prime Universe wants to send a new ambassador, they'll need to get creative. After a length discussion, your officers decide to seek out someone with peace as a core value who can still go toe-to-toe with the Terrans. They ultimately settle on a fledgling Klingon crew member with a strong desire for peace and an iron will. Your officers try in vain to convince various Terran higher-ups of all the good a mediator could do. In the end. They insist they have their own ideas about diplomacy. [sic]
Nothing Left to Lose Security
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Command
Diplomacy
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Science
Security
AND
Diplomacy
One of the ambassador's missions was to negotiate a disputed planetoid between the Terran Empire and the KCA. With the ambassador gone, fighting on the planetoid has intensified and Emperor Spock sends your crew to mediate. It is a harrowing journey to even breech the planetoid's atmosphere amid all the fighting, but you are able (after a great show of force) to convince the two sides to come together and evenly split the habitable territory...for now. Your crew heads for the disputed planetoid, but the fighting is so intense that they are unable to breech the planetoid's atmosphere.
Outrage Security Diplomacy Security
AND
Command
Command
AND
Diplomacy
One of the conflicts the mediator had been attempting to resolve before his death was a dispute between a pair of Terrans over an abandoned space station deep within the Empire's territory. Spock asks you to step in and resolve the dispute. Your officers learn the dispute between the rebel and the Staunch Terran is far more personal than principle. Your crew threatens to take the station, uniting the pair and reminding them of the mutual respect they once shared. Your officers attempt to talk both sides down from their standoff aboard the space station, but the insult of being mollified by the Federation only intensifies their rage.
Recovery Diplomacy
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Science
Security
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Command
Security
AND
Diplomacy
Several of the ambassador's personal effects were stolen during the murder and his homeworld insists that they be returned. With all signs pointing to Mirror Universe involvement, your crew is tasked with locating them. Word of a junk dealer selling off one of the ambassador's mementos reaches one of your officers. In the shakedown that follows, you manage to retrieve all of the personal effects, though the dealer swears he'll never reveal his source. Your officers elect to take a door-to-door (or ship-to-ship approach, as it were), but have nothing to show for their efforts except a fleet of irritated captains.
Silent Sleep Security Command Science Medicine
OR
Security
Science
OR
Command
Poison is the name of the game as the report from Mirror Phlox reveals that a particularly deadly concoction was what sealed the mediator's fate. He enlists your crew to study the traces further and bring him the results for "research purposes". Your medical team studies Mirror Phlox's report and manages to discern what several of the poison components were, but you agree to only share some of what you've learned with the Terran higher-ups. Your medical team reviews Mirror Phlox's report and studies the trace samples, but there doesn't seem to be enough there to reach any concrete conclusions.