Rules of Acquisition

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Contents

Crafting Table


Rarity Basic Common
(Common)
Uncommon
(UncommonUncommon)
Rare
(RareRareRare)
Super Rare
(Super RareSuper RareSuper RareSuper Rare)
Legendary
(LegendaryLegendaryLegendaryLegendaryLegendary)
Icon
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RulesofAcquisition.png
FlipBasic.png
Spacer.png
RulesofAcquisition.png
FlipCommon.png
Spacer.png
RulesofAcquisition.png
FlipUncommon.png
Spacer.png
RulesofAcquisition.png
FlipRare.png
Spacer.png
RulesofAcquisition.png
FlipSuperRare.png
Spacer.png
RulesofAcquisition.png
FlipLegendary.png
Location
Found At:
Standard Reward: Rare Reward (1-Time) :

Faction Center (Drop/Store) :

Standard Reward:

Rare Reward (1-Time) :

Faction Center (Drop/Store) :

Rare Reward (1-Time) :

Crafted Item

Crafted Item

Crafted Item

Crafted
From:
[edit recipe]
  • Nothing
[edit recipe]
  • Nothing
[edit recipe]
  • Nothing
[edit recipe] [edit recipe] [edit recipe]
Item
Cost:
  • Drop Only
Faction Store:
  • 100k Credits or
  • 100 Merit or
  • 50 Dilithium
Faction Store:
  • 250k Credits or
  • 250 Merit or
  • 100 Dilithium
Crafted:
  • 4000 Credits
Crafted:
  • 10k Credits
Crafted:
  • 25k Credits
Crafts
Into:
Item
Bonus:
Away Team Away Team Bonus:
  • +2 +(0–0) Command
  • +2 +(0–0) Diplomacy

Space Battle No Passive Ship Stat Bonus.

Away Team Away Team Bonus:
  • +3 +(0–0) Command
  • 0 +(1–3) Diplomacy

Space Battle No Passive Ship Stat Bonus.

Away Team Away Team Bonus:
  • +7 +(0–0) Command
  • 0 +(1–5) Diplomacy

Space Battle No Passive Ship Stat Bonus.

Away Team Away Team Bonus:
  • +15 +(0–0) Command
  • 0 +(5–15) Diplomacy

Space Battle No Passive Ship Stat Bonus.

Away Team Away Team Bonus:
  • +30 +(0–0) Command
  • 0 +(15–25) Diplomacy

Space Battle No Passive Ship Stat Bonus.

Away Team Away Team Bonus:
  • +65 +(0–0) Command
  • 0 +(25–45) Diplomacy

Space Battle No Passive Ship Stat Bonus.

Item
Used By:



DropTests


Basic


Item Units Cost/Unit Runs/Unit Runs From
Basic Rules of Acquisition 174>>

Basic Rules of Acquisition

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 30 runs or so.

1Statistical Strength: Very reliable

Range of average cost per
Basic Rules of Acquisition
within 2 standard deviations
(~95.5% confidence):

0.92 — 1.19
>>
1 181 First ConflictCadet Challenge UF-M3 The United Federation First Conflict Normal
Basic Rules of Acquisition 16>>

Basic Rules of Acquisition

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 5 runs in 10 percent of cases
  • 9 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 8 runs.

Also, a run dropping only this item is expected
per 220 runs or so.

48.0Statistical Strength: Somewhat unreliable

Range of average cost per
Basic Rules of Acquisition
within 2 standard deviations
(~95.5% confidence):

32.9 — 88.7
>>
2 32 Ostensible ProofAway Team E8-M9 24 Chrons, 936 Skill Points Ostensible Proof Epic
Basic Rules of Acquisition 243>>

Basic Rules of Acquisition

Average (mean) runs per drop: 7

Based on test averages, to get one more drop,
you may need to do another:

  • 5 runs in 50 percent of cases (median)
  • 15 runs in 10 percent of cases
  • 29 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 28 runs.

Also, a run dropping only this item is expected
per 7,100 runs or so.

38.5Statistical Strength: Very reliable

Range of average cost per
Basic Rules of Acquisition
within 2 standard deviations
(~95.5% confidence):

34.2 — 43.96
>>
6.4 1558 HighwaymenSpace Battle DE-M3 6 Chrons Highwaymen Elite
Basic Rules of Acquisition 25>>

Basic Rules of Acquisition

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 6 runs in 10 percent of cases
  • 12 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 11 runs.

Also, a run dropping only this item is expected
per 450 runs or so.

61.4Statistical Strength: Fairly reliable

Range of average cost per
Basic Rules of Acquisition
within 2 standard deviations
(~95.5% confidence):

44.72 — 98.15
>>
2.6 64 Retroactive VengeanceSpace Battle E7-M8 24 Chrons Retroactive Vengeance Epic


Uncommon


Item Units Cost/Unit Runs/Unit Runs From
Uncommon Rules of Acquisition ★★ 52>>

Uncommon Rules of Acquisition ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 69 runs or so.

1.4Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Rules of Acquisition ★★
within 2 standard deviations
(~95.5% confidence):

1.1 — 1.8
>>
1.4 71 Flesh and BloodCadet Challenge UF-M4 The United Federation Flesh and Blood Epic


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