Saving Smiley O'Brien

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Saving 'Smiley' O'Brien [E5-M11]
AT-Bolian Repairs Console.png
Chroniton 12 | 18 | 22
Episode
5 - Ethical Alternatives
Mission
11th
Type
Away Team
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Mission Rewards

Saving 'Smiley' O'Brien is the eleventh mission in Episode 5, Ethical Alternatives. It takes place at Deneb II in the Deneb system.

Mission Walkthrough

  Saving Smiley O'Brien's Information Saving Smiley O'Brien's Structure
Introduction: Repel determined attacks by the Terran Empire,
who wish to kill Smiley O'Brien for his role in developing Section 31's nullifier weapon.
Saving Smiley O'Brien structure.png
Chroniton Cost: 12 | 18 | 22 Chroniton
Suggested
Traits
:
Step Choices Skill Req Other Req Bonus Traits Rare Reward
1.
Orbital Barrage Incoming
Bolster Outpost's Shields
A. AT-Bolian Repairs Console.png
Engineering Engineering
141 | 304 | 650
Trait bonus for tired crew:
(+26 | +?? | +121)
(+33 | +?? | +152)
No other traits provide a bonus.
Rare Interlink ★★★
Rare Translation Algorithm ★★★
Super Rare Medical Lesson ★★★★
[Character]⁠ raised the outpost's shields, protecting Smiley O'Brien well enough before the orbital barrage started.
[Character]⁠ failed to raise the outpost's shields quickly enough. We've pulled Smiley O'Brien from the rubble, alive.
2.
Hide From Enemy Patrols
Negotiate for Temporary Shelter
A. AT-Dinner with the Enemy-The Undiscovered Country.png
Diplomacy Diplomacy
141 | 304 | 650
Trait bonus for tired crew:
(+26 | +?? | +121)
(+33 | +?? | +152)
No other traits provide a bonus.
Uncommon Civilian Diplomatic Clothing ★★
Rare Prune Juice ★★★
Uncommon Xindi Armor ★★
[Character]⁠ negotiated with the natives for temporary shelter, where Smiley O'Brien is safe for the moment.
[Character]⁠ failed to get the natives to agree shelter us. We exhausted many resources to avoid detection.
Drill Tunnels To Deep Caverns
B. AT-Hiding from Nausicans.png
Engineering Engineering
141 | 304 | 650
Trait bonus for tired crew:
(+26 | +?? | +121)
(+33 | +?? | +152)
No other traits provide a bonus.
Uncommon Writing PADD (TNG) ★★
Rare Science Experiment ★★★
Rare Synthesized Polymer ★★★
[Character]⁠ used a phaser to bore a collapsible tunnel into the deep caverns. Smiley O'Brien will be safer there.
[Character]⁠'s phaser gave out before the tunnel reached the deep caverns. It will take hours to find another way in.
3.
Find Deeper Shelter
Fortify Hideout's Defenses
A. AT-Sabotage Cardassians.png
Command Command
141 | 304 | 650
Trait bonus for tired crew:
(+26 | +?? | +121)
(+33 | +?? | +152)
Unconfirmed: Diplomat, Federation, Inspiring
No Rewards at this Node
[Character]⁠ utilized the away team's resources to improve the hideout being used by Smiley O'Brien and the away team.
[Character]⁠ failed to significantly improve the hideout's situation. The position is very vulnerable.
Ambush Terran Empire Strike Team
B. AT-Corridor Battle-First Contact.png
Security Security
141 | 304 | 650
Trait bonus for tired crew:
(+26 | +?? | +121)
(+33 | +?? | +152)
No other traits provide a bonus.
No Rewards at this Node
[Character]⁠ executed a masterful ambush of the assassins pursuing Smiley O'Brien. The away team gains the upper hand.
[Character]⁠ was unable to tell where to set up an ambush against the enemies coming for Smiley.
4.
Defend Smiley O'Brien To The Last
Repair Freight Elevator
A. AT-Scotty In Jefferies Tube.png
Engineering Engineering
141 | 304 | 650
Trait bonus for tired crew:
(+26 | +?? | +121)
(+33 | +?? | +152)
No other traits provide a bonus.
Uncommon IDIC ★★
Uncommon Borg Occipital Implant ★★
Rare Brain Circuitry Pattern ★★★
[Character]⁠ located a freight elevator and managed to repair it. The away team escaped with Smiley O'Brien safely.
[Character]⁠ found a freight elevator to escape but failed to repair it. The away team had to abort their mission.
Break Enemy Morale
B. AT-Spock Mindmelds Picard.png
Command Command
141 | 304 | 650
Choose 3.B Trait bonus for tired crew:
(+26 | +?? | +121)
(+33 | +?? | +152)
No other traits provide a bonus.
Uncommon Klingon Warnog ★★
Uncommon Agonizer ★★
Super Rare Polyalloy ★★★★
[Character]⁠ turned in a valiant effort, and made the cave ten times as defensible. Smiley should be safe for now.
[Character]⁠ failed to improve the defenses of the hideout cave in any meaningful way. The enemy will be here soon...
Our away team successfully held out against the Terran Empire onslaught.
However, we're detecting a ship dropping out of warp...
Our away team was soundly thrashed by the Terran Empire forces. Too much blood may have been spilled to protect Smiley O'Brien...


Mission Rewards

Rare Rewards

Rare Rewards
Normal
Elite
Epic

Standard Rewards

Standard Rewards
Normal
Elite
Epic

Drop Chance

Mission tested: Saving Smiley O'Brien Normal
By: Koba44, bntracy, SleepingDragon & Joker41NAM (+1 more)
Date(s): August 2016 – March 2017
Runs: 72   Cost/Run: 12 Chroniton
Item Units Chroniton / unit Runs/Drop
Rare Spices ★★★ 5>>

Rare Spices ★★★

Average (mean) runs per drop: 15

Based on test averages, to get one more drop,
you may need to do another:

  • 10 runs in 50 percent of cases (median)
  • 33 runs in 10 percent of cases
  • 66 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 65 runs.

Also, a run dropping only this item is expected
per 81,000 runs or so.

172.8Statistical Strength: Nearly useless

Range of average cost per
Rare Spices ★★★
within 2 standard deviations
(~95.5% confidence):

91.62 — 1516.69
>>
14.4
Uncommon Power Cell ★★ 13>>

Uncommon Power Cell ★★

Average (mean) runs per drop: 6

Based on test averages, to get one more drop,
you may need to do another:

  • 4 runs in 50 percent of cases (median)
  • 13 runs in 10 percent of cases
  • 25 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 24 runs.

Also, a run dropping only this item is expected
per 4,600 runs or so.

66.5Statistical Strength: Somewhat unreliable

Range of average cost per
Uncommon Power Cell ★★
within 2 standard deviations
(~95.5% confidence):

43.18 — 144.17
>>
5.5
Common Alcohol 95>>

Common Alcohol

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 12 runs or so.

9.1Statistical Strength: Very reliable

Range of average cost per
Common Alcohol
within 2 standard deviations
(~95.5% confidence):

7.88 — 10.75
>>
0.8
Basic Interlink 103>>

Basic Interlink

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 9.2 runs or so.

8.4Statistical Strength: Very reliable

Range of average cost per
Basic Interlink
within 2 standard deviations
(~95.5% confidence):

7.34 — 9.79
>>
0.7

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Mission tested: Saving Smiley O'Brien Elite
By: Koba44, Fubamh, Ryansemo & Glorat (+ more)
Date(s): August 2016 – Aug 2018
Runs: 368   Cost/Run: 18 Chroniton
Item Units Chroniton / unit Runs/Drop
Uncommon Phaser Type 1 ★★ 141>>

Uncommon Phaser Type 1 ★★

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 6 runs in 10 percent of cases
  • 12 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 11 runs.

Also, a run dropping only this item is expected
per 480 runs or so.

47Statistical Strength: Very reliable

Range of average cost per
Uncommon Phaser Type 1 ★★
within 2 standard deviations
(~95.5% confidence):

40.59 — 55.75
>>
2.6
Super Rare Polyalloy ★★★★ 43>>

Super Rare Polyalloy ★★★★

Average (mean) runs per drop: 9

Based on test averages, to get one more drop,
you may need to do another:

  • 6 runs in 50 percent of cases (median)
  • 20 runs in 10 percent of cases
  • 39 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 38 runs.

Also, a run dropping only this item is expected
per 17,000 runs or so.

154.1Statistical Strength: Fairly reliable

Range of average cost per
Super Rare Polyalloy ★★★★
within 2 standard deviations
(~95.5% confidence):

118.58 — 219.79
>>
8.6
Rare Alcohol ★★★ 68>>

Rare Alcohol ★★★

Average (mean) runs per drop: 6

Based on test averages, to get one more drop,
you may need to do another:

  • 4 runs in 50 percent of cases (median)
  • 13 runs in 10 percent of cases
  • 25 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 24 runs.

Also, a run dropping only this item is expected
per 4,300 runs or so.

97.4Statistical Strength: Fairly reliable

Range of average cost per
Rare Alcohol ★★★
within 2 standard deviations
(~95.5% confidence):

78.87 — 127.34
>>
5.4
Uncommon Clothing Pattern ★★ 277>>

Uncommon Clothing Pattern ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 63 runs or so.

23.9Statistical Strength: Very reliable

Range of average cost per
Uncommon Clothing Pattern ★★
within 2 standard deviations
(~95.5% confidence):

21.66 — 26.69
>>
1.3
Common Database (Panel) 575>>

Common Database (Panel)

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 7.1 runs or so.

11.5Statistical Strength: Very reliable

Range of average cost per
Common Database (Panel)
within 2 standard deviations
(~95.5% confidence):

10.89 — 12.23
>>
0.6

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Mission tested: Saving Smiley O'Brien Epic
By: 84wb, Species 8471, Captain TF & Sqoerk (+ more)
Date(s): Mar 2017 - June 2018
Runs: 116   Cost/Run: 22 Chroniton
Item Units Chroniton / unit Runs/Drop
Basic Hypospray (TNG) 57>>

Basic Hypospray (TNG)

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 5 runs in 10 percent of cases
  • 9 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 8 runs.

Also, a run dropping only this item is expected
per 230 runs or so.

44.8Statistical Strength: Fairly reliable

Range of average cost per
Basic Hypospray (TNG)
within 2 standard deviations
(~95.5% confidence):

36.03 — 59.11
>>
2
Super Rare Database (Panel) ★★★★ 24>>

Super Rare Database (Panel) ★★★★

Average (mean) runs per drop: 5

Based on test averages, to get one more drop,
you may need to do another:

  • 4 runs in 50 percent of cases (median)
  • 11 runs in 10 percent of cases
  • 22 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 21 runs.

Also, a run dropping only this item is expected
per 3,000 runs or so.

106.3Statistical Strength: Somewhat unreliable

Range of average cost per
Super Rare Database (Panel) ★★★★
within 2 standard deviations
(~95.5% confidence):

76.25 — 175.61
>>
4.8
Rare Sensor ★★★ 84>>

Rare Sensor ★★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 71 runs or so.

30.4Statistical Strength: Very reliable

Range of average cost per
Rare Sensor ★★★
within 2 standard deviations
(~95.5% confidence):

25.52 — 37.52
>>
1.4
Uncommon Clothing Pattern ★★ 183>>

Uncommon Clothing Pattern ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 6.9 runs or so.

14Statistical Strength: Very reliable

Range of average cost per
Uncommon Clothing Pattern ★★
within 2 standard deviations
(~95.5% confidence):

12.66 — 15.53
>>
0.6

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Several drop rates and item drops got adjusted on 2017/03/15. The items of this DropTest were modified, so old data had to be removed.
The old costs/unit were: -.


Other Rewards

Currency
Rewards
Normal Elite Epic
Capt XP 1st-Run
Repeat
841
31
 ?
33
1024
34
Crew XP 84 100 112
Training XP
at Warp 1+10
 ?
?
210
?
 ?
?
Credits Credits
Credits at Warp 1
900
?
1352
945
1652
?