Scatter Thine Enemies

From Star Trek Timelines Wiki
Jump to navigation Jump to search
Scatter Thine Enemies [E9-M4B]
SB-Borg Scout Ship.png
Chroniton 18 | 22 | 24
Episode 9
Strange Bedfellows
Mission
4th
Type
Space Battle
< Prev
Mission Rewards
You value your individuality. Know that now you act as any drone might, mindlessly following the orders of your superiors. Destroy me, and destroy the last vestige of what makes you human.
~ Borg Queen

Scatter Thine Enemies is the fourth mission in Episode 9, Strange Bedfellows. It takes place on Earth in the Terran System.

  • This mission is only available if you choose Federation Victory, otherwise the mission will be Bearing Up for choosing Borg Victory.

Contents

Mission Walkthrough


Scatter Thine Enemies
Against: Borg Queen in a Borg Cube RareRareRare
Chroniton cost: 18 | 22 | 24
Normal Elite Epic
Shields 35000 42000 45000
Hull 80000 85000 90000
Attack 3 4 4
Accuracy 3 3 3
Evasion 3 3 3
Attack Power 2600 2800 3000
Attack Speed 0.9 0.9 1
Accuracy Power 2200 2200 2600
Evasion Power 2100 2100 2400
Shield Regeneration 1200 900 1000
Crit Rating 700 800 800
Crit Bonus 10000 10000 12000
The Borg Queen--or, at least, the version in charge of this version of the Collective--has been eliminated,
and with her the threat she posed to the Federation. There may now be the possibility of an alliance....
Mission Failed Message


Mission Rewards


Standard Rewards


Standard Rewards
Normal
Elite
Epic

Drop Chance


Mission tested: Scatter Thine Enemies Normal
By: middlehead & Tyreus
Date(s): Jan 2019 – Jan 2019
Runs: 92   Cost/Run: 18 Chroniton
Item Units Chroniton / unit Runs/Drop
Super Rare Starfleet Uniform Pattern ★★★★ 7>>

Super Rare Starfleet Uniform Pattern ★★★★

Average (mean) runs per drop: 14

Based on test averages, to get one more drop,
you may need to do another:

  • 9 runs in 50 percent of cases (median)
  • 30 runs in 10 percent of cases
  • 60 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 59 runs.

Also, a run dropping only this item is expected
per 61,000 runs or so.

236.6Statistical Strength: Very unreliable

Range of average cost per
Super Rare Starfleet Uniform Pattern ★★★★
within 2 standard deviations
(~95.5% confidence):

135.37 — 937.43
>>
13.1
Rare Subprocessor ★★★ 7>>

Rare Subprocessor ★★★

Average (mean) runs per drop: 14

Based on test averages, to get one more drop,
you may need to do another:

  • 9 runs in 50 percent of cases (median)
  • 30 runs in 10 percent of cases
  • 60 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 59 runs.

Also, a run dropping only this item is expected
per 61,000 runs or so.

236.6Statistical Strength: Very unreliable

Range of average cost per
Rare Subprocessor ★★★
within 2 standard deviations
(~95.5% confidence):

135.37 — 937.43
>>
13.1
Uncommon Isolinear Chips ★★ 68>>

Uncommon Isolinear Chips ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 67 runs or so.

24.4Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Isolinear Chips ★★
within 2 standard deviations
(~95.5% confidence):

20.11 — 30.86
>>
1.4
Common Microconnector 97>>

Common Microconnector

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 23 runs or so.

17.1Statistical Strength: Very reliable

Range of average cost per
Common Microconnector
within 2 standard deviations
(~95.5% confidence):

14.67 — 20.42
>>
0.9
Basic Optronic Circuit 97>>

Basic Optronic Circuit

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 23 runs or so.

17.1Statistical Strength: Very reliable

Range of average cost per
Basic Optronic Circuit
within 2 standard deviations
(~95.5% confidence):

14.67 — 20.42
>>
0.9

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Mission tested: Scatter Thine Enemies Elite
By: middlehead
Date(s): Jan 2019 – Apr 2019
Runs: 62   Cost/Run: 22 Chroniton
Item Units Chroniton / unit Runs/Drop
Super Rare Emitter Crystal ★★★★ 7>>

Super Rare Emitter Crystal ★★★★

Average (mean) runs per drop: 9

Based on test averages, to get one more drop,
you may need to do another:

  • 7 runs in 50 percent of cases (median)
  • 21 runs in 10 percent of cases
  • 41 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 40 runs.

Also, a run dropping only this item is expected
per 19,000 runs or so.

194.9Statistical Strength: Very unreliable

Range of average cost per
Super Rare Emitter Crystal ★★★★
within 2 standard deviations
(~95.5% confidence):

111.76 — 759.88
>>
8.9
Rare Power Cell ★★★ 39>>

Rare Power Cell ★★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 7 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 6 runs.

Also, a run dropping only this item is expected
per 110 runs or so.

35Statistical Strength: Fairly reliable

Range of average cost per
Rare Power Cell ★★★
within 2 standard deviations
(~95.5% confidence):

27.21 — 48.95
>>
1.6
Uncommon Expansion Module ★★ 72>>

Uncommon Expansion Module ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 17 runs or so.

18.9Statistical Strength: Very reliable

Range of average cost per
Uncommon Expansion Module ★★
within 2 standard deviations
(~95.5% confidence):

15.99 — 23.25
>>
0.9
Uncommon Subprocessor ★★ 68>>

Uncommon Subprocessor ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 20 runs or so.

20.1Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Subprocessor ★★
within 2 standard deviations
(~95.5% confidence):

16.8 — 24.88
>>
0.9

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Mission tested: Scatter Thine Enemies Epic
By: middlehead & RaRaRacing
Date(s): Jan 2019 – Mar 2019
Runs: 42   Cost/Run: 24 Chroniton
Item Units Chroniton / unit Runs/Drop
Common Borg Occipital Implant 25>>

Common Borg Occipital Implant

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 7 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 6 runs.

Also, a run dropping only this item is expected
per 130 runs or so.

40.3Statistical Strength: Fairly reliable

Range of average cost per
Common Borg Occipital Implant
within 2 standard deviations
(~95.5% confidence):

29.66 — 62.96
>>
1.7
Super Rare Optronic Circuit ★★★★ 12>>

Super Rare Optronic Circuit ★★★★

Average (mean) runs per drop: 4

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 8 runs in 10 percent of cases
  • 16 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 15 runs.

Also, a run dropping only this item is expected
per 1,200 runs or so.

84.0Statistical Strength: Somewhat unreliable

Range of average cost per
Super Rare Optronic Circuit ★★★★
within 2 standard deviations
(~95.5% confidence):

54.15 — 187.23
>>
3.5
Rare Sensor ★★★ 44>>

Rare Sensor ★★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 23 runs or so.

22.9Statistical Strength: Fairly reliable

Range of average cost per
Rare Sensor ★★★
within 2 standard deviations
(~95.5% confidence):

18.41 — 30.31
>>
1
Uncommon Interlink ★★ 45>>

Uncommon Interlink ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 22 runs or so.

22.4Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Interlink ★★
within 2 standard deviations
(~95.5% confidence):

18.06 — 29.47
>>
0.9

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.


Other Rewards


Currency
Rewards
Normal Elite Epic
Capt XP 1st-Run
Repeat



Crew XP 111 114
Training
XP
Warp 1
Warp 10
210
2085


Credits
Credits
regular
Warp 1

945
1650
1800