Secure the Chavez

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Secure the Chavez [E5-M6]
SB-Galaxy Class.png
Chroniton 12 / 16 / 22
Episode
5 - Ethical Alternatives
Mission
6th
Type
Space Battle
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Mission Rewards

Secure the Chavez is the sixth mission in Episode 5, Ethical Alternatives. It takes place at the Gaia Station in the Trill system.

Mission Walkthrough

Secure the Chavez
Against: Terran Empire Flagship in Galaxy Class Ship RareRareRare
Chroniton cost: 12 / 16 / 22
Normal Elite Epic
Shields 16000 24500 72000
Shield Regeneration 800 1100 1600
Hull 38000 50000 140000
Evasion 2 3 5
Evasion Power 1600 2300 3900
Attack 2 3 5
Attack Power 1700 2300 3700
Attack Speed 1.03 1.03 1.03
Accuracy 2 3 5
Accuracy Power 1600 2400 3600
Crit Rating 800 800 800
Crit Bonus 8000 8000 10000
We defeated the Terran Empire ship blocking us from reaching the U.S.S. Chavez.
We are now free to see if Mirror Hoshi Sato's claims are true...

Mission Rewards

Standard Rewards

Standard Rewards
Normal
Elite
Epic

Drop Chance

Mission tested: Secure the Chavez Normal
By: bntracy, Chapey & Joker41NAM
Date(s): September – November 2016
Runs: 63   Cost/Run: 12 Chroniton
Item Units Chroniton / unit Runs/Drop
Rare Subprocessor ★★★ 2>>

Rare Subprocessor ★★★

Average (mean) runs per drop: 32

Based on test averages, to get one more drop,
you may need to do another:

  • 22 runs in 50 percent of cases (median)
  • 73 runs in 10 percent of cases
  • 145 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 144 runs.

Also, a run dropping only this item is expected
per 840,000 runs or so.

378.0Statistical Strength: Nearly useless

Range of average cost per
Rare Subprocessor ★★★
within 2 standard deviations
(~95.5% confidence):

156.82 — Infinity
>>
31.5
Uncommon Microconnector ★★ 12>>

Uncommon Microconnector ★★

Average (mean) runs per drop: 6

Based on test averages, to get one more drop,
you may need to do another:

  • 4 runs in 50 percent of cases (median)
  • 12 runs in 10 percent of cases
  • 24 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 23 runs.

Also, a run dropping only this item is expected
per 3,900 runs or so.

63.0Statistical Strength: Somewhat unreliable

Range of average cost per
Uncommon Microconnector ★★
within 2 standard deviations
(~95.5% confidence):

40.38 — 143.25
>>
5.3
Common Sensor 86>>

Common Sensor

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 11 runs or so.

8.8Statistical Strength: Very reliable

Range of average cost per
Common Sensor
within 2 standard deviations
(~95.5% confidence):

7.58 — 10.46
>>
0.7
Basic Alcohol 89>>

Basic Alcohol

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 9.6 runs or so.

8.5Statistical Strength: Very reliable

Range of average cost per
Basic Alcohol
within 2 standard deviations
(~95.5% confidence):

7.36 — 10.05
>>
0.7

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Mission tested: Secure the Chavez Elite
By: inorlive, Crunch, Zeemers & SleepingDragon (+ more)
Date(s): Jul 2016 – Aug 2018
Runs: 207   Cost/Run: 16 Chroniton
Item Units Chroniton / unit Runs/Drop
Super Rare Clothing Pattern ★★★★ 15>>

Super Rare Clothing Pattern ★★★★

Average (mean) runs per drop: 14

Based on test averages, to get one more drop,
you may need to do another:

  • 10 runs in 50 percent of cases (median)
  • 32 runs in 10 percent of cases
  • 63 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 62 runs.

Also, a run dropping only this item is expected
per 71,000 runs or so.

220.8Statistical Strength: Somewhat unreliable

Range of average cost per
Super Rare Clothing Pattern ★★★★
within 2 standard deviations
(~95.5% confidence):

146.17 — 451.1
>>
13.8
Rare Spices ★★★ 34>>

Rare Spices ★★★

Average (mean) runs per drop: 7

Based on test averages, to get one more drop,
you may need to do another:

  • 5 runs in 50 percent of cases (median)
  • 14 runs in 10 percent of cases
  • 28 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 27 runs.

Also, a run dropping only this item is expected
per 6,100 runs or so.

97.4Statistical Strength: Fairly reliable

Range of average cost per
Rare Spices ★★★
within 2 standard deviations
(~95.5% confidence):

73.04 — 146.21
>>
6.1
Uncommon Power Cell ★★ 161>>

Uncommon Power Cell ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 57 runs or so.

20.6Statistical Strength: Very reliable

Range of average cost per
Uncommon Power Cell ★★
within 2 standard deviations
(~95.5% confidence):

18.11 — 23.8
>>
1.3
Common Optronic Circuit 184>>

Common Optronic Circuit

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 38 runs or so.

18.0Statistical Strength: Very reliable

Range of average cost per
Common Optronic Circuit
within 2 standard deviations
(~95.5% confidence):

16.02 — 20.54
>>
1.1
Basic Furs 227>>

Basic Furs

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 20 runs or so.

14.6Statistical Strength: Very reliable

Range of average cost per
Basic Furs
within 2 standard deviations
(~95.5% confidence):

13.19 — 16.32
>>
0.9

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Mission tested: Secure the Chavez Epic
By: Das411, Siguard, Ct & Species 8471 (+ more)
Date(s): March 2017 – Aug 2018
Runs: 217   Cost/Run: 22 Chroniton
Item Units Chroniton / unit Runs/Drop
Super Rare Relay ★★★★ 42>>

Super Rare Relay ★★★★

Average (mean) runs per drop: 6

Based on test averages, to get one more drop,
you may need to do another:

  • 4 runs in 50 percent of cases (median)
  • 12 runs in 10 percent of cases
  • 24 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 23 runs.

Also, a run dropping only this item is expected
per 3,700 runs or so.

113.7Statistical Strength: Fairly reliable

Range of average cost per
Super Rare Relay ★★★★
within 2 standard deviations
(~95.5% confidence):

87.52 — 162.08
>>
5.2
Rare Clothing Pattern ★★★ 123>>

Rare Clothing Pattern ★★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 8 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 7 runs.

Also, a run dropping only this item is expected
per 150 runs or so.

38.8Statistical Strength: Very reliable

Range of average cost per
Rare Clothing Pattern ★★★
within 2 standard deviations
(~95.5% confidence):

33.39 — 46.35
>>
1.8
Rare Sensor ★★★ 153>>

Rare Sensor ★★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 77 runs or so.

31.2Statistical Strength: Very reliable

Range of average cost per
Rare Sensor ★★★
within 2 standard deviations
(~95.5% confidence):

27.33 — 36.35
>>
1.4
Uncommon Clothing Pattern ★★ 333>>

Uncommon Clothing Pattern ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 7.5 runs or so.

14.3Statistical Strength: Very reliable

Range of average cost per
Uncommon Clothing Pattern ★★
within 2 standard deviations
(~95.5% confidence):

13.32 — 15.53
>>
0.7

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Several drop rates and item drops got adjusted on 2017/03/15. The items of this DropTest were modified, so old data had to be removed.
The old costs/unit were: -.


Other Rewards

Currency
Rewards
Normal Elite Epic
Capt XP 1st-Run
Repeat
820
30
943
33
1004
34
Crew XP 78 96 108
Training XP
at Warp 1+10
 ?
?
 ?
?
235
?
Credits Credits
Credits at Warp 1
900
?
1200
?
1650
?

Notes

  • No notes.